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Thread Statistics | Show CCP posts - 0 post(s) |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
241
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Posted - 2014.06.30 19:45:00 -
[1] - Quote
this topic was thoroughly discussed and laughed off the front page months ago....where were you?
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
252
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Posted - 2014.07.02 07:59:00 -
[2] - Quote
Eruditus 920 wrote:Seymour KrelbornX wrote:this topic was thoroughly discussed and laughed off the front page months ago....where were you?
As if once a topic is ever broached all other forum goers are forbidden to discuss said topic whether they were aware of it or not. Seymour, are you a bully in real life? I always thought better of you.
I'm no bully... I just don't have the patience for non issues... there are real problems in the game...this is just an "I don't like getting killed this way" issue and I'm thoroughly sick of these kinds of threads.
let me be clear... heavies do have balance issues, but it isn't the weapon they hold, it isn't their ehp... both of these thingsare as they should be. I believe that since they are these lumbering behemoths, they should move like one.... their turn speed is too fast, and they should not have a sprint (something new I've been thinking about). but if you want to snipe in a heavy suit, you should have that option. if you want to fight from 40 meters with an assault rifle, that should be a viable build.
I do however think the hmg has way too much range, cutting it in half while still providing a heavy with the option of using something with more range like a rail rifle gives heavies nice options that are not OP.
the meaning behind my original post was that everything that is being discussed here, plus some, in this thread was thoroughly debated, and easily found in the archives of these forums, which makes this thread utter and fruitless redundancy...
not to mention rattati has already said he likes where the heavies are at in reply to a recent "nerf heavies" thread.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
253
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Posted - 2014.07.02 08:11:00 -
[3] - Quote
I'm sorry for the double post, but I would like you all to consider the consequences of removing the light weapon option from heavies.
I'm a logi, with a six kin triage repper repping 2 heavies at one time I have seen the destruction they cause.
I'm sure most of you have, if you haven't, then you need to witness it.
2 heavies with hmg running side by side with a logi in tow through the halls of a building , or popping out of an lav at an area where the enemy is grouped up is devastating!
my heavies have had average scores of 40/4 ( in a bad game maybe 20/6, in a good game 60/2)
you all see how many heavies are out there now.... imagine forcing them all to run hmg, or worse, rooftop forge....
heavies with rifles and shotguns (lol).... or even massdrivers, are easily flanked and disposed of in most situations... and logies don't really like to rep them if given the choice of an hmg heavy.
you would all be shooting yourselves in the foot if you had heavy's light weapon option removed.... just think about that. |
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