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Thread Statistics | Show CCP posts - 3 post(s) |
bogeyman m
Minmatar Republic
286
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Posted - 2014.07.01 04:24:00 -
[1] - Quote
Vicious Minotaur wrote:Part of me would like friendly fire enabled specifically for orbitals. It makes for rather lame tactics, where you just drop an orbital on your own head, and *boom* rush to objective as its falling. Lame.
I'd also say that orbitals should never reward you. Ever. Because the orbital IS THE REWARD. Rich get richer mechanics are lame. And a reward rewarding you with more rewards is exactly that: Lame.
Anyway, orbitals are terribly lame. A rework to make these lame things not-lame would be a welcome alteration to this game.
THIS
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bogeyman m
Minmatar Republic
286
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Posted - 2014.07.01 04:25:00 -
[2] - Quote
Atiim wrote:I'm just going to paste these posts that I made from a while back: Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping, especially when you consider how a single Warbarge Strike can annihilate an entire team.
The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are making a contribution to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair. Atiim wrote:I'd say 7200 WP would be best. That way every member of the squad would have to make at least 1200 WP to get one. -HAND And THIS
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bogeyman m
Minmatar Republic
286
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Posted - 2014.07.01 04:27:00 -
[3] - Quote
Baal Omniscient wrote:Honestly WB strikes shouldn't net the squad anything. The squad leader shouldn't even get kills off of it, let alone points. All it is is pushing a button on a map. The point of the WB is to help your team, not farm kills. And THIS
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
286
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Posted - 2014.07.01 04:37:00 -
[4] - Quote
The Eristic wrote:Outright doubling it will just screw over smaller squads, those containing new or less hardcore players and those containing players who perform roles that don't necessarily earn tons of WP, while making no real difference to stacked proto, vehicle and farming squads.
Could make it so that each successive orbital requires x amount or % more WP to achieve, making their usage more tactical, as it would become progressively more difficult to get the next one. 2500 for the first, but 3500 for the second, 5000 for the third, 7000 fourth and so on. Prorating the WP requirement based on squad size could work, too, but not necessarily on its own. This is a good idea. Since one well placed OB can earn 500-1000 points by itself, have each successive OB require more points. The first one having a slight raise to 3000, then the next one at 4000, then 5000, etc...
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
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Posted - 2014.07.01 04:43:00 -
[5] - Quote
Thokk Nightshade wrote:1st: It should use a step-stool method where the amount of WP doubles each time (if that is too much, just adds an extra 2500 each time)
1st OB: 2500 WP 2nd OB: 5000 WP 3rd OB 10000 WP
or:
1st OB 2500 WP 2nd OB 5000 WP 3rd OB 7500 WP 4th OB 10000 WP
Orbitals should not be something a squad of six should be able to drop 6 or 7 times just to farm kills and boost WP. Once you hit the 3rd OB, it is capped and a squad can not drop any more for the duration of the match. That makes them more tactical. Getting that 3rd orbital at the end of a Dom or Skirm match to take over one of the cannons would be huge.
2nd: should damage everyone including friendlies, then give a -WP penalty for any squad members killed. This would mean the person dropping it needs to actually be cognizant of his surroundings. It will kill all the blueberries (But not give any negative SP) and everyone dies including your own people. This will prevent the all too common "Drop an orbital on "A" as the entire squad rushes through the door to take over objective."
3rd: What if instead of giving all WP to the Squad leader, it is divvied up equally among the squad members. I know when I run squad lead and get 150-500 WP from it, I wish I could give 100 to each member. That way the people who are contributing and helping the squad leader get those OB's get rewarded for them as well. They helped earn it. They should reap some of the rewards. And THIS
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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