Funkmaster Whale wrote:So I think I've made the likes of this thread like three times now over the past year and a half of my DUST career. It seems a lot of people have agreed but it's never really gone anywhere beyond a thread. Well, we have an awesome Dev now who is very willing to listen to feedback so here we go again.
The simple premise is this: OBs are too simple and easy to get. Over the past year more and more ways to earn WP have been added resulting in games that are saturated with IWIN buttons. The concept is cool. It's really cool, but in terms of balance it puts many players in a very precarious position.
Initially, the 2500 WP requirement was conceived when squads were limited to 4 players. This was feasible as it meant in a full squad each player needed an average of around 600 - 700 WP to get a single OB. That's 12 - 14 kills for each player. This doesn't include hacking, repping, reviving, or whatever else one may do for points in a game.
Fast forward to now, squads are now 6 players and many things that didn't give warpoints do today: scanning, transport, vehicle damage, counter-hacking, destroying equipment... maybe a few others. Consider also that vehicle users are racking up points like never before with the vehicle damage points.
I run exclusively solo nowadays as a challenge to get OBs solo. You can watch me on my stream or go check my Past Broadcasts as proof. If it's a map with turrets I'll usually quickly drop a tank and can easily shoot myself up to like 1000+ WP within minutes of the game starting, go around drop some uplinks, switch to slayer fit and within a few minutes it's not all that hard to hit 2500 solo if there's good, consistent opposition.
So I can play and with relative easy get one-man orbitals in a good percentage of my games... what the hell is a 6-man squad of protostomping slayers doing? Oh yeah, dropping OBs every few minutes for free kills. The team that's dominating is rewarded by making it even easier for them to dominate. This doesn't really make much sense from a balance standpoint.
The OB requirement should easily be doubled to 5,000. With a 6-man squad that's 800-850 WP a person for an OB. That I think would actually make OBs a challenging, rewarding goal that wouldn't really be achievable without a good squad. It would at least cut the pubstomping a bit.
On another note, I strongly believe that OB support should be disabled in Ambush. It makes absolutely no sense that a team would get an orbital considering there is no warbarge to drop the strike (as is the lore). Ambush is already limited to so few clones. A single OB that has the potential to wipe the enemy team on their spawn wave. It's happened several times to everyone here I'm sure: you and your team just all died in Ambush; you all proceed to respawn in a new location that isn't under cover; BZZZAAAOOWWWW.... OB turns your team to dust. This nonsense needs to stop. You already got rid of tanks (sorta), go one step further making Ambush the ultimate Deathmatch mode by disabling OB support.