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Quasar Storm
0uter.Heaven
5
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Posted - 2014.06.30 03:53:00 -
[1] - Quote
Shadow is right. Blaster tanks are not worth a bucket of ****, Much less isk & SP to put them together. When I'm on my main, I can stand in front of an enemy blaster, Dodge the first shot, And stand still to dodge the rest. For real guys, Thats all you need to do. By calling out a blaster tank out you officially say, "Hey, I don't want to kill anything."
As for rail tanks.... Don't even get me started. |
Quasar Storm
0uter.Heaven
5
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Posted - 2014.06.30 04:09:00 -
[2] - Quote
Oh, & btw Shadow, I've never laughed so hard at a forum post. This is really excellent stuff. lol
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
5
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Posted - 2014.06.30 08:07:00 -
[3] - Quote
The Black Jackal wrote:Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic! No, I want HAVs to have a role as well. HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside. To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal. Also, the ability to move faster from objective a to b to c. This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit.
Having a gunner the entire time in PC will not happen in PC. You can do raids with a gunner seat, But as far as 2 guys in one tank watching a point with the way tanks are these days, Its not happening. All the enemy has to do is 2v1 you with Sicas and its over and that is being nice about it. If you're going to have a gunner in anything, It would be best inside of a dropship.
Sure tank gunners are nice, But they belong in pubs. The full-time use just isn't solid enough for PC. I've been tanking in PCs for awhile now, And I can point out that you don't need them to have vehicle dominance or to become any more tactically inclined.
On another note though, Blasters do need a tweak. The dispersion is way too intense & for PCs they have become a no-go. Why? You can't kill seasoned PC players with them. The lack of blaster tanks means no real need for rail support. The only reason rails get called out today is to act as a AA for enemy ADS. THERE IS REALLY NO OTHER REASON. If there's no ADS then now, At this point, We just call rails to fight other rails. Its stupid and a waste of boots. So, I feel like if you feel you've made your rail tank have some better purpose, Thats awesome.
For the changes made for rail tanks, CCP needs to unnerf something. Give us range back or give us RoF back. Having everything nerfed makes rail tanks almost absolutely pointless. If CCP did cut down the dispersion on blasters, I believe Rail tanks would be deemed null effectiveness for taking them out & only seasoned rail pilots will stand a chance.
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
6
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Posted - 2014.06.30 15:52:00 -
[4] - Quote
The Black Jackal wrote:Quasar Storm wrote:The Black Jackal wrote:Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic! No, I want HAVs to have a role as well. HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside. To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal. Also, the ability to move faster from objective a to b to c. This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit. Having a gunner the entire time in PC will not happen in PC. You can do raids with a gunner seat, But as far as 2 guys in one tank watching a point with the way tanks are these days, Its not happening. All the enemy has to do is 2v1 you with Sicas and its over and that is being nice about it. If you're going to have a gunner in anything, It would be best inside of a dropship. Sure tank gunners are nice, But they belong in pubs. The full-time use just isn't solid enough for PC. I've been tanking in PCs for awhile now, And I can point out that you don't need them to have vehicle dominance or to become any more tactically inclined. On another note though, Blasters do need a tweak. The dispersion is way too intense & for PCs they have become a no-go. Why? You can't kill seasoned PC players with them. The lack of blaster tanks means no real need for rail support. The only reason rails get called out today is to act as a AA for enemy ADS. THERE IS REALLY NO OTHER REASON. If there's no ADS then now, At this point, We just call rails to fight other rails. Its stupid and a waste of boots. So, I feel like if you feel you've made your rail tank have some better purpose, Thats awesome. For the changes made for rail tanks, CCP needs to unnerf something. Give us range back or give us RoF back. Having everything nerfed makes rail tanks almost absolutely pointless. If CCP did cut down the dispersion on blasters, I believe Rail tanks would be deemed null effectiveness for taking them out & only seasoned rail pilots will stand a chance. I have actually pointed out that 'having gunners' all match is not the aim... but using the HAV as a force multiplier is. Faster transport, protection, and added arsenal on top of the normal role are added benefits. And they also benefit the HAV driver by giving them 'something else.' Now onto the 2v1 Sicas... this is an issue, but it's not with the idea of gunners in PC matches, it's with the ability to drive a Sica and fit a sica, and utilise a sica at the drop of a hat. And 2 tanks will almost always 'annihilate' a single tank.. except through good skill, that would happen whether you had a gunner or not, Force Multiplier doesn't mean 2x for the same role, it's about role diversity as much as anything else. The idea is that a Tank, with 2 gunners, can handle multiple roles, while a tank with just the driver, should not be able to. Those gunners also 'get out' of the HAV to complete Infantry Objectives, such as hacking, placing uplinks etc. before getting back in.
No I completely agree with making them force multipliers & I completely agree using gunner seats to hold infantry to help raid points. But its a situational use.
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
6
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Posted - 2014.06.30 15:55:00 -
[5] - Quote
Tebu Gan wrote:Shadow of War88 wrote:Tebu Gan wrote:True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........ I know right, must be a new guy. He just doesn't realize that I've smacked down my fair share of outer heaven "tankers". Don't worry OH, DDB is bringin tha tankin thunda. Me and my boy kami are BACK! lawl how bout u actually get some districts first, and show up to your battles with full 16 DDB, then you can come derail my thread with your irrelevancy. Keep your drama to the war room. From you complaints, all I have for you is HTFU, get gud scrub. It's a failure on your part and not so much the mechanics.
You have zero room to talk and calling others scrub, Because your team cries when we attack you.
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
6
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Posted - 2014.06.30 15:58:00 -
[6] - Quote
True Adamance wrote:
Lol PC arbitrary 16 vs 16 fights....... I'mma love when you guys are exposed to real New Eden conflict.....
Not gonna give two ***** about New Eden once this game dies mate. o/
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
8
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Posted - 2014.06.30 23:58:00 -
[7] - Quote
SteelDark Knight wrote:In the past there was a role that REQUIRED gunners to be effective. It was the DropShip pre-ADS and it was horrible. The ultimate goal of any DS pilot was to go 0/0. For many, many months this issue was bitterly complained about from pilots and eventually the ADS was created to at least allow some participation by the pilot himself.
I'd really rather not repeat the mistakes of the past here.
There are many arguments about a "role" that tanks should play. Sadly, unless there is some hidden design team within CCP working on these things we likely won't see anything for Dust 514. For now the role has to be killing infantry because killing infantry is the basis for everything else such as ground AV and counter tanking roles. If a tank cannot kill infantry even with just the driver than there is no reason for all of these other roles as the game stands now.
I have heard many complaints about the large blaster. However, the problem was much more multifaceted than just calling out this one item. The fact is that a large part of the problem was that tanks were mostly invincible from infantry based AV. It took both of these things to be in place to create the recent tank issues we had. If AV had been more effective than Large Blaster complaints would have been much less.
Now, we have a situation were AV has been empowered via bug fixes, buffs, and damage profile corrections. At the same time we have nerfs to Vehicle repair, range, and turret damage and accuracy. In addition there are reports from CPM that acceleration is being looked at. All of these have swung the scales of balance in the opposite direction. Being a pilot is far from being an invincible killing machine now (which is as it should be) and I would argue not so fun and frustrating. Not because you get blown up but because your role has been taken away and on top of that you have very poor means to counter those whose roles are to counter you.
I salute you good sir! o7
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
8
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Posted - 2014.07.01 00:08:00 -
[8] - Quote
Tebu Gan wrote:Quasar Storm wrote:
You have zero room to talk and calling others scrub, Because your team cries when we attack you.
:) Actually, we smile now It is good to see though that you guys come out in force to protect / help one of your own. Guess you aren't THAT evil. Enjoy space though, things are gonna get rough up there for ya wink wink.
We were never evil. Actually we try our best to enjoy what is left of the game. But even at our best, You just can't enjoy it. We press on, Though, And just have fun. It is a game afterall.
Enjoy space? lulz When Destiny is out, Fuk this game and all of its Q_Q.
Back in Chrome, I had such high hopes for Dust. I had expected it to become a beast. Didn't expect it to become a baby sucking on a bottle of glue.
The Weather Man, Making sure the skies are clear.
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