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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1039
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Posted - 2014.06.30 00:54:00 -
[31] - Quote
Jaran Vilktar wrote:"Return the blaster to where it was or at least introduce a skill that tightens the dispersion"
Decreasing the time it takes to reset I think would do wonders. As it stands you have to fire once like every 5 seconds to maintain a decent dispersion. Other wise that circle keeps getting wider, and wider and wider!
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1039
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Posted - 2014.06.30 00:56:00 -
[32] - Quote
True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........
I know right, must be a new guy. He just doesn't realize that I've smacked down my fair share of outer heaven "tankers". Don't worry OH, DDB is bringin tha tankin thunda. Me and my boy kami are BACK!
Tanks - Balancing Turrets
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Shadow of War88
0uter.Heaven
340
|
Posted - 2014.06.30 00:57:00 -
[33] - Quote
True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........
lol your being hyper sensitive. PC is balance in its purest form. Strategy, experience and prototype vs prototype hardware. Achieve true balance there and it will trickle down to the pub matches. If you have no PC experience, how can you provide valuable input?
& justice for all
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Shadow of War88
0uter.Heaven
340
|
Posted - 2014.06.30 01:00:00 -
[34] - Quote
Tebu Gan wrote:True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........ I know right, must be a new guy. He just doesn't realize that I've smacked down my fair share of outer heaven "tankers". Don't worry OH, DDB is bringin tha tankin thunda. Me and my boy kami are BACK!
lawl how bout u actually get some districts first, and show up to your battles with full 16 DDB, then you can come derail my thread with your irrelevancy. Keep your drama to the war room.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11345
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Posted - 2014.06.30 01:11:00 -
[35] - Quote
Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........ lol your being hyper sensitive. PC is balance in its purest form. Strategy, experience and prototype vs prototype hardware. Achieve true balance there and it will trickle down to the pub matches. If you have no PC experience, how can you provide valuable input? Been in PC, hated it as it was grenade spam, lack of valuable tactics as each team tried to our abuse the other with nade spams, CR's, and FOTM, watched PC footage....nothing special...... no different from how FW plays out between two stacked corps, no meaning in PC....... being is PC is one aspect of the game......it only a single view point no better or worse than any other......but that's besides the point.
@ Tebu.... yeah I smacked around Tiberius when he tried to Tank...... just like he smacked me down when I tried to Commando him. Also have beaten OH teams every now and then, great fights all the time....but being in PC is not a reflection of skill, just that you have ISK want to regularly have organised fights.
If you want a real war FW is where its at. All attrition, all the time......I just wish we could choose where we deployed.
ANYWHO BACK TO HAV and how we disagree about their roles.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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The Black Jackal
The Southern Legion Final Resolution.
1243
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Posted - 2014.06.30 01:26:00 -
[36] - Quote
Shadow of War88 wrote:The Black Jackal wrote:I drive vehicles, a lot.
The vehicular anti-infantry should be relegated to Small Guns mounted on the tank, not the main turret.
There are still plenty of reasons to bat phone in rails. an infantry team being 'suppressed' by a Blaster Tank can't effectively move from one objective to another, so needs the tank removed. It would be the same if the blaster tank could hit and kill them, they'd find another way, or call in a Rail / Missile Tank to deal with the pesky Blaster Tank.
You want Tanks to multi-function? Run multiple people. Then, with 2 people in the HAV, you WILL wreck the opposing team... with 3, you'll do it even more if you set up and run the HAV right. If you want a single driver / commander to fulfil multiple roles, then expect those multiple roles to be reduced in effectiveness so that you don't get OP again. Ahem, well im not talking about in pubs farming noobs in militia at 30m. Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments. 1 ADS can effectively destroy a tank. 1 cloaked scout using proto packed AV nades and proto swarms can challenge a tank. The massive SP and ISK gap is obvious. Your telling me i need more people in a tank to deal with 1 150k ISK scout who has AV? While i spend 32 million SP and 520k per war machine. Oh not to mention how much teamwork and coordination it takes to get a blaster tank out. Have to push enemy rails back, secure high ground from forge gunners, set up anti aircraft net and then voila! You have 1 blaster tank that gets sh!t on by 1 Scout. Dude suppression is stupid. I need the ability to kill. Get your nose out of dom for a change.
I played PC from Uprising 1.0 until now. Because YOU haven't seen me, doesn't mean I'm not in PC.
That being aside... in PC, you're using a Tank to mow down infantry solo, you SHOULD be able to be killed solo by the very targets you are mowing down. If you are required to have 2 people in your tank to simultaneously deal with both Vehicles and Infantry, then the power of the HAV can be increased exponentially so that 1 AV cannot be as effective against you.
Oh, and that guy in your turret, he's also fitted for battle, so you know, he can jump out, kill some guys, hack a turret, and get back in. You're talking as if he is completely confined within that zone, when he's not. Only the Commander is constrained to that extent to prevent enemies taking the HAV, or a team mate jumping into the wrong seat.
In effect you are using your HAV to multiply his effectiveness too. He can move faster, do more damage without wasting his own weapon's clip, and be protected inside your hull. All for giving up some manoeuvrability. With the option to get out, shoot people in the face as required.
Concerned about that pesky Dropship also? Hey, a Small Rail Turret on top actually deals with them very well. So a three-man HAV can have the ability to Take out other Tanks, Suppress Infantry, Kill infantry, and take out Aerial Targets in one package. And possibly require the use of multiple AV to eliminate the threat due to it's requirement of having 3 people inside.
The Black Jackal for CPM1
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Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 01:28:00 -
[37] - Quote
The Black Jackal wrote:Shadow of War88 wrote:The Black Jackal wrote:I drive vehicles, a lot.
The vehicular anti-infantry should be relegated to Small Guns mounted on the tank, not the main turret.
There are still plenty of reasons to bat phone in rails. an infantry team being 'suppressed' by a Blaster Tank can't effectively move from one objective to another, so needs the tank removed. It would be the same if the blaster tank could hit and kill them, they'd find another way, or call in a Rail / Missile Tank to deal with the pesky Blaster Tank.
You want Tanks to multi-function? Run multiple people. Then, with 2 people in the HAV, you WILL wreck the opposing team... with 3, you'll do it even more if you set up and run the HAV right. If you want a single driver / commander to fulfil multiple roles, then expect those multiple roles to be reduced in effectiveness so that you don't get OP again. Ahem, well im not talking about in pubs farming noobs in militia at 30m. Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments. 1 ADS can effectively destroy a tank. 1 cloaked scout using proto packed AV nades and proto swarms can challenge a tank. The massive SP and ISK gap is obvious. Your telling me i need more people in a tank to deal with 1 150k ISK scout who has AV? While i spend 32 million SP and 520k per war machine. Oh not to mention how much teamwork and coordination it takes to get a blaster tank out. Have to push enemy rails back, secure high ground from forge gunners, set up anti aircraft net and then voila! You have 1 blaster tank that gets sh!t on by 1 Scout. Dude suppression is stupid. I need the ability to kill. Get your nose out of dom for a change. I played PC from Uprising 1.0 until now. Because YOU haven't seen me, doesn't mean I'm not in PC. That being aside... in PC, you're using a Tank to mow down infantry solo, you SHOULD be able to be killed solo by the very targets you are mowing down. If you are required to have 2 people in your tank to simultaneously deal with both Vehicles and Infantry, then the power of the HAV can be increased exponentially so that 1 AV cannot be as effective against you. Oh, and that guy in your turret, he's also fitted for battle, so you know, he can jump out, kill some guys, hack a turret, and get back in. You're talking as if he is completely confined within that zone, when he's not. Only the Commander is constrained to that extent to prevent enemies taking the HAV, or a team mate jumping into the wrong seat. In effect you are using your HAV to multiply his effectiveness too. He can move faster, do more damage without wasting his own weapon's clip, and be protected inside your hull. All for giving up some manoeuvrability. With the option to get out, shoot people in the face as required.
are you pushing for a serious buff to small turrets? because that would make ADS OP.
& justice for all
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The Black Jackal
The Southern Legion Final Resolution.
1244
|
Posted - 2014.06.30 01:33:00 -
[38] - Quote
Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets...
the current Small Railgun can take out an ADS, or at least make it go away.
What I'm advocating, in fact, is that a HAV can be made stronger if it was required to have more people to fulfil multiple roles, rather than being a 'better slayer' than an infantry guy with little to no drawbacks.
The Black Jackal for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11347
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Posted - 2014.06.30 01:36:00 -
[39] - Quote
The Black Jackal wrote:
I played PC from Uprising 1.0 until now. Because YOU haven't seen me, doesn't mean I'm not in PC.
That being aside... in PC, you're using a Tank to mow down infantry solo, you SHOULD be able to be killed solo by the very targets you are mowing down. If you are required to have 2 people in your tank to simultaneously deal with both Vehicles and Infantry, then the power of the HAV can be increased exponentially so that 1 AV cannot be as effective against you.
Oh, and that guy in your turret, he's also fitted for battle, so you know, he can jump out, kill some guys, hack a turret, and get back in. You're talking as if he is completely confined within that zone, when he's not. Only the Commander is constrained to that extent to prevent enemies taking the HAV, or a team mate jumping into the wrong seat.
In effect you are using your HAV to multiply his effectiveness too. He can move faster, do more damage without wasting his own weapon's clip, and be protected inside your hull. All for giving up some manoeuvrability. With the option to get out, shoot people in the face as required.
Concerned about that pesky Dropship also? Hey, a Small Rail Turret on top actually deals with them very well. So a three-man HAV can have the ability to Take out other Tanks, Suppress Infantry, Kill infantry, and take out Aerial Targets in one package. And possibly require the use of multiple AV to eliminate the threat due to it's requirement of having 3 people inside.
Been running my HAV like that for a long time. My particular build was nothing special against other tanks when it was just me...... but put Aero and Humble Seeker in my turrets and no enemy tank could take us down unless I did something utter ridiculous.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 01:37:00 -
[40] - Quote
The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away.
Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret.
& justice for all
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Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 01:38:00 -
[41] - Quote
True Adamance wrote:The Black Jackal wrote:
I played PC from Uprising 1.0 until now. Because YOU haven't seen me, doesn't mean I'm not in PC.
That being aside... in PC, you're using a Tank to mow down infantry solo, you SHOULD be able to be killed solo by the very targets you are mowing down. If you are required to have 2 people in your tank to simultaneously deal with both Vehicles and Infantry, then the power of the HAV can be increased exponentially so that 1 AV cannot be as effective against you.
Oh, and that guy in your turret, he's also fitted for battle, so you know, he can jump out, kill some guys, hack a turret, and get back in. You're talking as if he is completely confined within that zone, when he's not. Only the Commander is constrained to that extent to prevent enemies taking the HAV, or a team mate jumping into the wrong seat.
In effect you are using your HAV to multiply his effectiveness too. He can move faster, do more damage without wasting his own weapon's clip, and be protected inside your hull. All for giving up some manoeuvrability. With the option to get out, shoot people in the face as required.
Concerned about that pesky Dropship also? Hey, a Small Rail Turret on top actually deals with them very well. So a three-man HAV can have the ability to Take out other Tanks, Suppress Infantry, Kill infantry, and take out Aerial Targets in one package. And possibly require the use of multiple AV to eliminate the threat due to it's requirement of having 3 people inside.
Been running my HAV like that for a long time. My particular build was nothing special against other tanks when it was just me...... but put Aero and Humble Seeker in my turrets and no enemy tank could take us down unless I did something utter ridiculous.
Please remember im talking about PC NOT pubs. I know the small turrets can be pretty effective in pubs.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11347
|
Posted - 2014.06.30 01:45:00 -
[42] - Quote
Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret.
DPS dude.
Small Railguns effectively nullify either Reps or Hardeners meaning I am applying the full damage of my main gun despite you using actives of heavy reps.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 01:49:00 -
[43] - Quote
True Adamance wrote:Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret. DPS dude. Small Railguns effectively nullify either Reps or Hardeners meaning I am applying the full damage of my main gun despite you using actives of heavy reps.
opportunity cost dude, those 2 dudes in your tank are needed in the urban combat inside the city. Small rails have 200m range. Hostile tank has 100m in which your "advantage" is useless. & you gimped your tank fitting those 2 miny rails. GG
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11348
|
Posted - 2014.06.30 01:50:00 -
[44] - Quote
Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret. DPS dude. Small Railguns effectively nullify either Reps or Hardeners meaning I am applying the full damage of my main gun despite you using actives of heavy reps. opportunity cost dude, those 2 dudes in your tank are needed in the urban combat inside the city. Small rails have 200m range. Hostile tank has 100m in which your "advantage" is useless. & you gimped your tank fitting those 2 miny rails. GG
If you can rapidly deploy those 2 men to an objective, destroy an HAV, and cover them as they hack.....
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 01:57:00 -
[45] - Quote
Hypothetical, not battle proven concept.
& justice for all
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Lorhak Gannarsein
Legio DXIV
3892
|
Posted - 2014.06.30 02:01:00 -
[46] - Quote
Works for me.
I can hit people well enough from 50m; just take it slowly, do it carefully.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 02:04:00 -
[47] - Quote
Lorhak Gannarsein wrote:Works for me.
I can hit people well enough from 50m; just take it slowly, do it carefully.
Lol yeah shooting at stationary militia noobs is EZ.
& justice for all
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Lorhak Gannarsein
Legio DXIV
3892
|
Posted - 2014.06.30 02:04:00 -
[48] - Quote
True Adamance wrote:Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret. DPS dude. Small Railguns effectively nullify either Reps or Hardeners meaning I am applying the full damage of my main gun despite you using actives of heavy reps.
You basically nullify that advantage by doing it on a Madrugar; your fitting abilities are too low for that to be effective at a competitive level, and he's right, there's no room for small turret gunners in PC.
I might consider fitting a 20GJ Particle Accelerator for some glorified LAV work, though.
That said though, I think blasters are fine.
I can pull a 20 kill match where once upon a time (like as in 1.6; I barely used blasters through 1.7) I'd have scored 30-40.
I don't see the problem here.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Lorhak Gannarsein
Legio DXIV
3892
|
Posted - 2014.06.30 02:07:00 -
[49] - Quote
Shadow of War88 wrote:Lorhak Gannarsein wrote:Works for me.
I can hit people well enough from 50m; just take it slowly, do it carefully. Lol yeah shooting at stationary militia noobs is EZ. Yep, definitely those stationary strafing militia proto 1500 EHP AFG noobs.
Time your shots. Hold down the trigger and expect to miss. Short bursts, maybe even single shots. Or just QQ, I guess.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 02:09:00 -
[50] - Quote
Lorhak Gannarsein wrote:Shadow of War88 wrote:Lorhak Gannarsein wrote:Works for me.
I can hit people well enough from 50m; just take it slowly, do it carefully. Lol yeah shooting at stationary militia noobs is EZ. Yep, definitely those stationary strafing militia proto 1500 EHP AFG noobs. Time your shots. Hold down the trigger and expect to miss. Short bursts, maybe even single shots. Or just QQ, I guess.
or just brag bout playing on Oceania server. Its ok tho, one day you might make it in a high end PC match and see how its done.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11349
|
Posted - 2014.06.30 02:10:00 -
[51] - Quote
Shadow of War88 wrote:Hypothetical, not battle proven concept.
Been doing it for months now it rarely fails.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 02:13:00 -
[52] - Quote
True Adamance wrote:Shadow of War88 wrote:Hypothetical, not battle proven concept. Been doing it for months now it rarely fails.
got proof?
http://www.dustcharts.com/ cuz clearly 0.H's tank core has been doing something right.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11351
|
Posted - 2014.06.30 02:19:00 -
[53] - Quote
Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:Hypothetical, not battle proven concept. Been doing it for months now it rarely fails. got proof? http://www.dustcharts.com/ cuz clearly 0.H's tank core has been doing something right.
You like throwing that around a lot.
I shall away to ask yon Tiberius if I could join OH if I wanted to...... probably could..... I have too much respect of Lea and Tiberius as Amarr FW buddies to make comments about OH though.
In the end you either do or don't believe me. It does work, it wins matches before they even begin.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Shadow of War88
0uter.Heaven
341
|
Posted - 2014.06.30 02:25:00 -
[54] - Quote
True Adamance wrote:Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:Hypothetical, not battle proven concept. Been doing it for months now it rarely fails. got proof? http://www.dustcharts.com/ cuz clearly 0.H's tank core has been doing something right. You like throwing that around a lot. I shall away to ask yon Tiberius if I could join OH if I wanted to...... probably could..... I have too much respect of Lea and Tiberius as Amarr FW buddies to make comments about OH though. In the end you either do or don't believe me. It does work, it wins matches before they even begin.
Its called proof. I really don't believe you, and you really have no evidence. Therefore your point is invalid and small rail turrets as they are, become insufficient in their effectiveness in order to justify their cost. Point closed.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11353
|
Posted - 2014.06.30 02:29:00 -
[55] - Quote
Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:Hypothetical, not battle proven concept. Been doing it for months now it rarely fails. got proof? http://www.dustcharts.com/ cuz clearly 0.H's tank core has been doing something right. You like throwing that around a lot. I shall away to ask yon Tiberius if I could join OH if I wanted to...... probably could..... I have too much respect of Lea and Tiberius as Amarr FW buddies to make comments about OH though. In the end you either do or don't believe me. It does work, it wins matches before they even begin. Its called proof. I really don't believe you, and you really have no evidence. Therefore your point is invalid and small rail turrets as they are, become insufficient in their effectiveness in order to justify their cost. Point closed. You haven't disproved my statement though......only thrown fallacious logic at it.......
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
The Black Jackal
The Southern Legion Final Resolution.
1244
|
Posted - 2014.06.30 02:46:00 -
[56] - Quote
Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret.
Small Railguns currently do enough damage to hurt vehicles.
STD Railgun is 334 Damage per shot. Firing a shot every .7 s, for a DPS of 477.14 (rounded). For 9-10 shot until overheat.
9 shots is 3006 Damage in 13 (rounded) seconds.
10 Shots is 3340 Damage in 14 (rounded) seconds.
Compared to the STD Forge gun (No Damage Mods).
1200 Damage per shot, with a charge Time of 4 seconds, for 300 DPS. With a max shot count of 4 in the clip.
The Black Jackal for CPM1
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Shadow of War88
0uter.Heaven
342
|
Posted - 2014.06.30 02:51:00 -
[57] - Quote
The Black Jackal wrote:Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret. Small Railguns currently do enough damage to hurt vehicles. STD Railgun is 334 Damage per shot. Firing a shot every .7 s, for a DPS of 477.14 (rounded). For 9-10 shot until overheat. 9 shots is 3006 Damage in 13 (rounded) seconds. 10 Shots is 3340 Damage in 14 (rounded) seconds. Compared to the STD Forge gun (No Damage Mods). 1200 Damage per shot, with a charge Time of 4 seconds, for 300 DPS. With a max shot count of 4 in the clip.
Wheres the anti infantry capability? lol and brah no FC spares two men to man the miny rails. If that TSOLE tactic then it explains ur low district count. Dont care how much DPS the small turrets have, imagine those 2 being tanks themselves.....ya ur "DPS" out the window.
& justice for all
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The Black Jackal
The Southern Legion Final Resolution.
1246
|
Posted - 2014.06.30 03:02:00 -
[58] - Quote
Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote:The Black Jackal wrote:Shadow of War88 wrote: are you pushing for a serious buff to small turrets? because that would make ADS OP.
Not sure where I mentioned serious buff to Small Turrets... the current Small Railgun can take out an ADS, or at least make it go away. Current small turrets are too ineffective VS competent infantry. Buff the small turrets to make them more effective on a tank hull vs infantry, but that could create a imbalance when they are fitted to the ADS. Right now its impossible to justify the extra seat, ISK cost, SP cost, fitting cost and man power cost for a almost useless small turret. Small Railguns currently do enough damage to hurt vehicles. STD Railgun is 334 Damage per shot. Firing a shot every .7 s, for a DPS of 477.14 (rounded). For 9-10 shot until overheat. 9 shots is 3006 Damage in 13 (rounded) seconds. 10 Shots is 3340 Damage in 14 (rounded) seconds. Compared to the STD Forge gun (No Damage Mods). 1200 Damage per shot, with a charge Time of 4 seconds, for 300 DPS. With a max shot count of 4 in the clip. Wheres the anti infantry capability? lol and brah no FC spares two men to man the miny rails. If that TSOLE tactic then it explains ur low district count. Dont care how much DPS the small turrets have, imagine those 2 being tanks themselves.....ya ur "DPS" out the window.
The idea is that they man the rail or small turrets en route to the objective.. they then.. get this...
hop out... shock horror they can do that...
then run hack the point, drop uplinks etc, then get... get this
back into the HAV...
They trade some mobility in working around the area... for much greater speed, and extra buffer, and extra damage output capability that doesn't detract from their own reserves. It's shocking that you think 'urban combat' is restricted ONLY to people who stay on foot the entire game, where you can use HAVs as cover, damage dealers, and more IN ADDITION to their urban combat duties.
So you look at it like this.. It adds an 'extra role' on top of the person Infantry as well as the HAV.
The Black Jackal for CPM1
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Shadow of War88
0uter.Heaven
345
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Posted - 2014.06.30 03:11:00 -
[59] - Quote
Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic!
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11359
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Posted - 2014.06.30 03:16:00 -
[60] - Quote
Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic!
No he wants to make the HAV a powerful AV platform, and when manned, a powerful anti infantry platform.
MAV will fulfil the role of APC.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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