Harpyja
Legio DXIV
1966
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Posted - 2014.06.29 23:22:00 -
[1] - Quote
Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q This guy gets it.
Large Blasters need to be a threat to infantry, not a "suppressant" as Rattati puts it. Vehicles need some form of an effective counter to infantry, and large blasters are it. Blaster tanks get used to kill infantry and missile/railgun tanks are pulled out to eliminate the blaster tanks and AV does its best to push off or destroy these missile/railgun tanks.
Now, there's little reason to run blaster tanks, if any at all, if there's any proto AV on the field. Blaster tanks cannot kill infantry beyond 30 meters and anything beyond that is just pure luck. If blaster tanks aren't used, then neither are missile/railgun tanks.
All of my SP is into vehicles and I'm disappointed that blasters got the nerf, because most of my pay came from destroying blaster tanks with my missile Gunnlogi. The only time I encounter blaster tanks is because my blueberries don't have anything skilled beyond standard so they get stomped by protos and blaster tanks run unopposed. Otherwise, I feel like my Gunnlogi now acts as bait just so that another tank shows up so I have something juicy to shoot at.
"By His light, and His will"- The Scriptures, 12:32
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"Scouts should fart repeatedly while cloaked"- TechMechMeds
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