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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:39:00 -
[1] - Quote
Hey o7.
I am really not that guy who is all upset and I have been pretty blessed in my time with dust as to not have to much problem with lag. I have had a lot of gameplay and never really come across anything but this encounter jst seemed shady and i would love some other opinions.
The whole match had a laggy feel in and out but the encounter at 5:56 - 6:20 ish in this video made me wonder. I am not the most tech savy with this topic.
Lagswitch Ambush? 5:56 - 6:20
What do you think?
Cool Guys I'm gonna go make a poor attempt at getting some kills ......... lolz
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Lorhak Gannarsein
Legio DXIV
3861
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Posted - 2014.06.27 16:40:00 -
[2] - Quote
They don't work in DUST. If I remember correctly for them to function properly you need to be the hostZ
If this is the case, you flip that switch and everyone else sees you just standing there.
In other words, lagswitcher = free kills.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:45:00 -
[3] - Quote
Lorhak Gannarsein wrote:They don't work in DUST. If I remember correctly for them to function properly you need to be the hostZ
If this is the case, you flip that switch and everyone else sees you just standing there.
In other words, lagswitcher = free kills.
Fair enough. They are so widely spoken about..that its hard to believe I have wasted so much time listening to people talk about them...:s
So in this instance, it was just LAG that so happened to work in my opp.'s favor?
I believe o7
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Lorhak Gannarsein
Legio DXIV
3861
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Posted - 2014.06.27 16:46:00 -
[4] - Quote
Okay, I just watched the clip in question and I'm just calling that some abominable lag.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3422
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Posted - 2014.06.27 16:47:00 -
[5] - Quote
I don't know, that looked like a lag switch to me. I would have liked to see the end kill screen to get a better idea how he did.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:50:00 -
[6] - Quote
Cody Sietz wrote:I don't know, that looked like a lag switch to me. I would have liked to see the end kill screen to get a better idea how he did.
end screen @ 7:44
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Cat Merc
Onslaught Inc RISE of LEGION
10492
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Posted - 2014.06.27 16:51:00 -
[7] - Quote
Lag switches simply do not work in a game like DUST.
Feline overlord of all humans - CAT MERC
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VALCORE72
BATTLE SURVEY GROUP Dark Taboo
185
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Posted - 2014.06.27 16:52:00 -
[8] - Quote
im not sayn who BUT there is a way . few ppl i know tested it . its not a true lag switch like you would think. but works its bs really . takes more time to do it then playn the dam game lol . |
Pushing Charlie
187
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Posted - 2014.06.27 16:52:00 -
[9] - Quote
Lag is now considered a feature in DUST. Thats how common it is.
Knight Soiaire
I am the Wizard from the moon.
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:56:00 -
[10] - Quote
Cat Merc wrote:Lag switches simply do not work in a game like DUST.
I believe Cat Merc but somehow I dont think this debate will end here though :s
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Shiyou Hidiyoshi
Ancient Exiles.
836
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Posted - 2014.06.27 17:12:00 -
[11] - Quote
That lag was happening to everyone playing Dust. It happened a lot yesterday and made so many people including my squad just leave some matches and wait a few minutes before trying to get another one.
A problem was happening with the server or something. |
Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
734
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Posted - 2014.06.27 17:33:00 -
[12] - Quote
That looked like normal crappy dust lag to me.
The ones that are most suspicious are when you have a relatively lag free game ( which is rare these days ) yet there is one dude on the enemy team that skips and ghosts across the map.
Maybe they have really bad internet but this type of lag/framerate issue annoys me the most because their body is never where you aim as they are skipping meters at a time.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
65
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Posted - 2014.06.27 18:48:00 -
[13] - Quote
i bought a lag switch for battlefield 4 so i would know what it looked like when it was used on me. ive also tested it on this game.during testing i made zero kills. if your visual is moving all crazy but you keep walking and you end up where you thought you would be, lag switch if you end up some where you did not walk to, network lag. opponents taking no damage while you shoot, you will notice your clip isnt loosing bullets lag switches work just like that. your mistake was to stop shooting. i see them at least 2 nights a week i recognize them instantly. it is not a sure win on this game like it is on battlefield BUT you keep shooting them and when they let go of their button they will go from 3/4 armor to a kill as long as you keep shooting and watch your clips ammo. FYI takes six full seconds of pressing the lag switch to be booted from game. i personally think if the server doesnt get an update from a console after a second you should be booted
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 19:03:00 -
[14] - Quote
gauntlet44 LbowDeep wrote:i bought a lag switch for battlefield 4 so i would know what it looked like when it was used on me. ive also tested it on this game.during testing i made zero kills. if your visual is moving all crazy but you keep walking and you end up where you thought you would be, lag switch if you end up some where you did not walk to, network lag. opponents taking no damage while you shoot, you will notice your clip isnt loosing bullets lag switches work just like that. your mistake was to stop shooting. i see them at least 2 nights a week i recognize them instantly. it is not a sure win on this game like it is on battlefield BUT you keep shooting them and when they let go of their button they will go from 3/4 armor to a kill as long as you keep shooting and watch your clips ammo. FYI takes six full seconds of pressing the lag switch to be booted from game. i personally think if the server doesnt get an update from a console after a second you should be booted
Sounds pretty legit ....wow...
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
65
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Posted - 2014.06.27 19:11:00 -
[15] - Quote
skippy678 wrote:gauntlet44 LbowDeep wrote:i bought a lag switch for battlefield 4 so i would know what it looked like when it was used on me. ive also tested it on this game.during testing i made zero kills. if your visual is moving all crazy but you keep walking and you end up where you thought you would be, lag switch if you end up some where you did not walk to, network lag. opponents taking no damage while you shoot, you will notice your clip isnt loosing bullets lag switches work just like that. your mistake was to stop shooting. i see them at least 2 nights a week i recognize them instantly. it is not a sure win on this game like it is on battlefield BUT you keep shooting them and when they let go of their button they will go from 3/4 armor to a kill as long as you keep shooting and watch your clips ammo. FYI takes six full seconds of pressing the lag switch to be booted from game. i personally think if the server doesnt get an update from a console after a second you should be booted Sounds pretty legit ....wow...
i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Malkai Inos
Any Given Day
1456
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Posted - 2014.06.27 20:24:00 -
[16] - Quote
gauntlet44 LbowDeep wrote:i bought a lag switch for battlefield 4 so i would know what it looked like when it was used on me. ive also tested it on this game.during testing i made zero kills. Not exactly a success then, eh Ah, you probably mean as to not actually benefiting from it. Scratch that in this case.gauntlet44 LbowDeep wrote:if your visual is moving all crazy but you keep walking and you end up where you thought you would be, lag switch if you end up some where you did not walk to, network lag. You will always keep walking in lag scenarios because the client predicts how the server reacts to your input to make the game feel responsive despite the always existing latency. Whether you end up being re-syncronized to somewhere you didn't mean to go afterwards depends on whether the connection issue goes both ways or is limited to your inbound stream while the server received your outbound stream just fine.
gauntlet44 LbowDeep wrote:opponents taking no damage while you shoot, you will notice your clip isnt loosing bullets lag switches work just like that. Again, client side prediction. The firing animations and hit effects are drawn on your console immediately while ammo consumption and updated player health is tied to whether or not the server actually confirms that a shot has been fired and connected. Yes, lag switches makes this happen but so do ordinary connection problems and there's no benefit to provoking it this behavior on your end that I'm aware of.
gauntlet44 LbowDeep wrote: your mistake was to stop shooting[...] This is mostly correct. While chances of success depend on the specific kind of lag problem, it's the only and thus best thing you can do during firefights. Standing still will, at best, not help you and probably get yourself killed.
gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
65
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Posted - 2014.06.27 21:04:00 -
[17] - Quote
gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior.[/quote]
four squad mates encounter another squad, as soon as they are targeted they dont take damage and the screen jumps then repeats, the enemy is strafing, then jumping back to the same spot then strafing i turned around and loked behind us and my visual lag stopped. i told the squad leader and then he turned and his lag stopped as i turned back around and the screen was repeating motions some as unrealistic as the guy strafing was walking off the platform then returning to a spot not as for back as the last
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Soraya Xel
Abandoned Privilege Top Men.
2761
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Posted - 2014.06.27 21:06:00 -
[18] - Quote
Can't lagswitch DUST. It's just that lag in DUST is so awful everyone thinks someone's cheating.
The big deal here, is that other FPS games never really let you play against people who are not local. So the only time you see lag that bad is lagswitchers. DUST is unique in being a worldwide game, so lag is a lot more common.
I'd like to be your CPM1 candidate
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Mortedeamor
NoGameNoLife
1669
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Posted - 2014.06.27 21:16:00 -
[19] - Quote
lag switchs dont work in dust u have to be the host if u tryed to lag switch in dust you would be a stand still target |
Malkai Inos
Any Given Day
1456
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Posted - 2014.06.27 21:45:00 -
[20] - Quote
gauntlet44 LbowDeep wrote:Malkai Inos wrote:gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior. four squad mates encounter another squad, as soon as they are targeted they dont take damage and the screen jumps then repeats, the enemy is strafing, then jumping back to the same spot then strafing i turned around and loked behind us and my visual lag stopped. i told the squad leader and then he turned and his lag stopped as i turned back around and the screen was repeating motions some as unrealistic as the guy strafing was walking off the platform then returning to a spot not as for back as the last I was of the impression that you were experimenting with your own switch and what'd do to your squad mates which would constitute a form of reproducible experiment in which case your finding would've been potentially interesting. Without that being the case there's no convincing reason to assume anything beyond ordinary coincidence.
The reason I'm saying this is: Extraordinary claims require extraordinary evidence. The fundamental principle of how lag switches work necessarily requires the "switcher" to be the physical host of the game session and/or to have some authority over the game state to provide him any form of benefit.
In a game like dust the host and authoritative party is always a dedicated server (tranquility and its battleservers) that everyone else connects to as clients without said game state authority. The idea that lag switching does anything to help the "switcher" in dust (or any battlefield/cod game unless you host the game on your machine, for that matter) denies technical plausibility and is thus and extraordinary claim to make.
In other words. I need more than isolated cases of lag that could have been caused by anything to be convinced.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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R F Gyro
Clones 4u
1427
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Posted - 2014.06.27 22:09:00 -
[21] - Quote
You can't read too much into the fact that no-one has posted solid proof that lag switches work in Dust: the only way to do that would be for a lag switch user to post a video of them using it and getting an advantage, and if someone did then they'd presumably be banned and the post removed anyway.
As many people have pointed out, lag switches probably don't work in Dust due to server-side physics & hit detection. However, Dust almost certainly has some sort of lag compensation, and it is entirely possible that some people have learned how to exploit that with a lag switch somehow.
However, I suspect that the majority of people who claim to have seen someone else lag switching have simply been the unfortunate victim of standard server or network lag.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
65
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Posted - 2014.06.27 22:14:00 -
[22] - Quote
Malkai Inos wrote:gauntlet44 LbowDeep wrote:Malkai Inos wrote:gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior. four squad mates encounter another squad, as soon as they are targeted they dont take damage and the screen jumps then repeats, the enemy is strafing, then jumping back to the same spot then strafing i turned around and loked behind us and my visual lag stopped. i told the squad leader and then he turned and his lag stopped as i turned back around and the screen was repeating motions some as unrealistic as the guy strafing was walking off the platform then returning to a spot not as for back as the last I was of the impression that you were experimenting with your own switch and what'd do to your squad mates which would constitute a form of reproducible experiment in which case your finding would've been potentially interesting. Without that being the case there's no convincing reason to assume anything beyond ordinary coincidence. The reason I'm saying this is: Extraordinary claims require extraordinary evidence. The fundamental principle of how lag switches work necessarily requires the "switcher" to be the physical host of the game session and/or to have some authority over the game state to provide him any form of benefit. In a game like dust the host and authoritative party is always a dedicated server (tranquility and its battleservers) that everyone else connects to as clients without said game state authority. The idea that lag switching does anything to help the "switcher" in dust (or any battlefield/cod game unless you host the game on your machine, for that matter) denies technical plausibility and is thus an extraordinary claim to make. In other words. I need more than isolated cases of lag that could have been caused by anything to be convinced. Show me that you can deliberately and reproducibly use your lag switch to cause behavior that gives you a tangible competitive advantage over others. Then we'll talk.
i agree that there is no advantage, but they are used. after being able to recognize them i win about 70% of the time and im good with that. in my battle field experiments the server would override the non lagged users info with the lagged info and give the advantage to the lagswitcher. in this game it doesnt overide anything, every one involved gets put back. my question is still how long can the server not recieve info from the client till that client is booted. and how does that effect the server stability
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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HowDidThatTaste
Ancient Exiles. General Tso's Alliance
5032
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Posted - 2014.06.27 22:39:00 -
[23] - Quote
Anytime I play lately I seem to skip around. People send me mails thinking I'm lag switching.
Even my logi says I'm skipping, believe me it sucks for us as well.
I'm constantly running into walls falling off things and generally missing my shots.
I even was banned for the first time for complaing about how bad the rubberbanding lag is.
I sure hope they do something about it. |
skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 23:30:00 -
[24] - Quote
Mortedeamor wrote:lag switchs dont work in dust u have to be the host if u tryed to lag switch in dust you would be a stand still target
Another Vet, calls it o7
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Cogadh Draco
WarRavens Final Resolution.
65
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Posted - 2014.06.28 00:35:00 -
[25] - Quote
Lorhak Gannarsein wrote:They don't work in DUST. If I remember correctly for them to function properly you need to be the hostZ
If this is the case, you flip that switch and everyone else sees you just standing there.
In other words, lagswitcher = free kills.
I've had this happen more than a few times when going up against a certain corp in pub matches... |
Kurai Ronin
Very Dangerous F'kn People
0
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Posted - 2014.06.28 00:39:00 -
[26] - Quote
skippy678 wrote:Hey o7. I am really not that guy who is all upset and I have been pretty blessed in my time with dust as to not have to much problem with lag. I have had a lot of gameplay and never really come across anything but this encounter jst seemed shady and i would love some other opinions. The whole match had a laggy feel in and out but the encounter at 5:56 - 6:20 ish in this video made me wonder. I am not the most tech savy with this topic. Lagswitch Ambush? 5:56 - 6:20What do you think? Cool Guys I'm gonna go make a poor attempt at getting some kills ......... lolz This is normal it happens when you play on battles from far regions
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.28 13:41:00 -
[27] - Quote
Kurai Ronin wrote:skippy678 wrote:Hey o7. I am really not that guy who is all upset and I have been pretty blessed in my time with dust as to not have to much problem with lag. I have had a lot of gameplay and never really come across anything but this encounter jst seemed shady and i would love some other opinions. The whole match had a laggy feel in and out but the encounter at 5:56 - 6:20 ish in this video made me wonder. I am not the most tech savy with this topic. Lagswitch Ambush? 5:56 - 6:20What do you think? Cool Guys I'm gonna go make a poor attempt at getting some kills ......... lolz This is normal it happens when you play on battles from far regions
The lag has been pretty unbearable lately, but thanks for all the insight guys o7
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1206
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Posted - 2014.06.28 13:52:00 -
[28] - Quote
People call lag switching all the time, however I just think it is netcode and latency issues. I always notice being in Europe, playing against South American corps usually induces a lot of lag on my end. They teleport around sometimes. Quite the challenge to kill them!
Investigate 9/11
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.28 18:30:00 -
[29] - Quote
So there is no such thing as a lag switch in dust. sounds good lolz
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Guiltless D667
40
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Posted - 2014.06.28 19:16:00 -
[30] - Quote
"This guy's using lag switches and cheatcodes!!!" "Dad this isnt Socom 2..."
People see what they want to see even if it cant be done.The only time iv experience lag like this in recent memory was yesterday when squading up, everyone in the squad had to leave the game because we could walk without teleorting within the gernal areawhere we spawned,was probably because of the automatic sever filter setting, seeing as that the most likely candidate to cause latency issues between country severs,which is why i stick to my country's sever.
A Strange Game.
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