gauntlet44 LbowDeep wrote:Malkai Inos wrote:gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns
Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior.
four squad mates encounter another squad, as soon as they are targeted they dont take damage and the screen jumps then repeats, the enemy is strafing, then jumping back to the same spot then strafing
i turned around and loked behind us and my visual lag stopped. i told the squad leader and then he turned and his lag stopped as i turned back around and the screen was repeating motions
some as unrealistic as the guy strafing was walking off the platform then returning to a spot not as for back as the last
I was of the impression that you were experimenting with your own switch and what'd do to your squad mates which would constitute a form of reproducible experiment in which case your finding would've been potentially interesting. Without that being the case there's no convincing reason to assume anything beyond ordinary coincidence.
The reason I'm saying this is: Extraordinary claims require extraordinary evidence. The fundamental principle of how lag switches work necessarily requires the "switcher" to be the physical host of the game session and/or to have some authority over the game state to provide him any form of benefit.
In a game like dust the host and authoritative party is
always a dedicated server (tranquility and its battleservers) that everyone else connects to as clients without said game state authority. The idea that lag switching does anything to help the "switcher" in dust (or any battlefield/cod game unless you host the game on your machine, for that matter) defies technical plausibility and is thus an extraordinary claim to make.
In other words. I need more than isolated cases of lag that could have been caused by anything to be convinced. Show me that
you can deliberately and reproducibly use your lag switch to cause behavior that gives you a tangible competitive advantage over others. Then we'll talk.