Malkai Inos
Any Given Day
1456
|
Posted - 2014.06.27 20:24:00 -
[1] - Quote
gauntlet44 LbowDeep wrote:i bought a lag switch for battlefield 4 so i would know what it looked like when it was used on me. ive also tested it on this game.during testing i made zero kills. Not exactly a success then, eh Ah, you probably mean as to not actually benefiting from it. Scratch that in this case.gauntlet44 LbowDeep wrote:if your visual is moving all crazy but you keep walking and you end up where you thought you would be, lag switch if you end up some where you did not walk to, network lag. You will always keep walking in lag scenarios because the client predicts how the server reacts to your input to make the game feel responsive despite the always existing latency. Whether you end up being re-syncronized to somewhere you didn't mean to go afterwards depends on whether the connection issue goes both ways or is limited to your inbound stream while the server received your outbound stream just fine.
gauntlet44 LbowDeep wrote:opponents taking no damage while you shoot, you will notice your clip isnt loosing bullets lag switches work just like that. Again, client side prediction. The firing animations and hit effects are drawn on your console immediately while ammo consumption and updated player health is tied to whether or not the server actually confirms that a shot has been fired and connected. Yes, lag switches makes this happen but so do ordinary connection problems and there's no benefit to provoking it this behavior on your end that I'm aware of.
gauntlet44 LbowDeep wrote: your mistake was to stop shooting[...] This is mostly correct. While chances of success depend on the specific kind of lag problem, it's the only and thus best thing you can do during firefights. Standing still will, at best, not help you and probably get yourself killed.
gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Malkai Inos
Any Given Day
1456
|
Posted - 2014.06.27 21:45:00 -
[2] - Quote
gauntlet44 LbowDeep wrote:Malkai Inos wrote:gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior. four squad mates encounter another squad, as soon as they are targeted they dont take damage and the screen jumps then repeats, the enemy is strafing, then jumping back to the same spot then strafing i turned around and loked behind us and my visual lag stopped. i told the squad leader and then he turned and his lag stopped as i turned back around and the screen was repeating motions some as unrealistic as the guy strafing was walking off the platform then returning to a spot not as for back as the last I was of the impression that you were experimenting with your own switch and what'd do to your squad mates which would constitute a form of reproducible experiment in which case your finding would've been potentially interesting. Without that being the case there's no convincing reason to assume anything beyond ordinary coincidence.
The reason I'm saying this is: Extraordinary claims require extraordinary evidence. The fundamental principle of how lag switches work necessarily requires the "switcher" to be the physical host of the game session and/or to have some authority over the game state to provide him any form of benefit.
In a game like dust the host and authoritative party is always a dedicated server (tranquility and its battleservers) that everyone else connects to as clients without said game state authority. The idea that lag switching does anything to help the "switcher" in dust (or any battlefield/cod game unless you host the game on your machine, for that matter) denies technical plausibility and is thus and extraordinary claim to make.
In other words. I need more than isolated cases of lag that could have been caused by anything to be convinced.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|