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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:39:00 -
[1] - Quote
Hey o7.
I am really not that guy who is all upset and I have been pretty blessed in my time with dust as to not have to much problem with lag. I have had a lot of gameplay and never really come across anything but this encounter jst seemed shady and i would love some other opinions.
The whole match had a laggy feel in and out but the encounter at 5:56 - 6:20 ish in this video made me wonder. I am not the most tech savy with this topic.
Lagswitch Ambush? 5:56 - 6:20
What do you think?
Cool Guys I'm gonna go make a poor attempt at getting some kills ......... lolz
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:45:00 -
[2] - Quote
Lorhak Gannarsein wrote:They don't work in DUST. If I remember correctly for them to function properly you need to be the hostZ
If this is the case, you flip that switch and everyone else sees you just standing there.
In other words, lagswitcher = free kills.
Fair enough. They are so widely spoken about..that its hard to believe I have wasted so much time listening to people talk about them...:s
So in this instance, it was just LAG that so happened to work in my opp.'s favor?
I believe o7
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:50:00 -
[3] - Quote
Cody Sietz wrote:I don't know, that looked like a lag switch to me. I would have liked to see the end kill screen to get a better idea how he did.
end screen @ 7:44
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 16:56:00 -
[4] - Quote
Cat Merc wrote:Lag switches simply do not work in a game like DUST.
I believe Cat Merc but somehow I dont think this debate will end here though :s
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 19:03:00 -
[5] - Quote
gauntlet44 LbowDeep wrote:i bought a lag switch for battlefield 4 so i would know what it looked like when it was used on me. ive also tested it on this game.during testing i made zero kills. if your visual is moving all crazy but you keep walking and you end up where you thought you would be, lag switch if you end up some where you did not walk to, network lag. opponents taking no damage while you shoot, you will notice your clip isnt loosing bullets lag switches work just like that. your mistake was to stop shooting. i see them at least 2 nights a week i recognize them instantly. it is not a sure win on this game like it is on battlefield BUT you keep shooting them and when they let go of their button they will go from 3/4 armor to a kill as long as you keep shooting and watch your clips ammo. FYI takes six full seconds of pressing the lag switch to be booted from game. i personally think if the server doesnt get an update from a console after a second you should be booted
Sounds pretty legit ....wow...
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.27 23:30:00 -
[6] - Quote
Mortedeamor wrote:lag switchs dont work in dust u have to be the host if u tryed to lag switch in dust you would be a stand still target
Another Vet, calls it o7
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.28 13:41:00 -
[7] - Quote
Kurai Ronin wrote:skippy678 wrote:Hey o7. I am really not that guy who is all upset and I have been pretty blessed in my time with dust as to not have to much problem with lag. I have had a lot of gameplay and never really come across anything but this encounter jst seemed shady and i would love some other opinions. The whole match had a laggy feel in and out but the encounter at 5:56 - 6:20 ish in this video made me wonder. I am not the most tech savy with this topic. Lagswitch Ambush? 5:56 - 6:20What do you think? Cool Guys I'm gonna go make a poor attempt at getting some kills ......... lolz This is normal it happens when you play on battles from far regions
The lag has been pretty unbearable lately, but thanks for all the insight guys o7
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skippy678
The Phoenix Federation Dark Taboo
2481
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Posted - 2014.06.28 18:30:00 -
[8] - Quote
So there is no such thing as a lag switch in dust. sounds good lolz
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skippy678
the.R3D.kings
2481
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Posted - 2014.07.03 15:27:00 -
[9] - Quote
Guiltless D667 wrote:"This guy's using lag switches and cheatcodes!!!" "Dad this isnt Socom 2..."
People see what they want to see even if it cant be done.The only time iv experience lag like this in recent memory was yesterday when squading up, everyone in the squad had to leave the game because we could walk without teleorting within the general area where we spawned,was probably because of the automatic sever filter setting, seeing as that the most likely candidate to cause latency issues between country severs,which is why i stick to my country's sever.
Well put man... 07
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skippy678
the.R3D.kings
2481
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Posted - 2014.07.04 22:32:00 -
[10] - Quote
Malkai Inos wrote:gauntlet44 LbowDeep wrote:Malkai Inos wrote:gauntlet44 LbowDeep wrote:i have proved it to corp mates in battle. three squad members with me, the lag would repeat, had them watch our six one at a time. turns out if your not sharing info with the lag switcher you wont lag ( they are not on your screen ) but when you look at them again the lag returns Finally something that has me intrigued. Can you elaborate on what exactly is happening on your and on your squadmates' screen respectively? It's possible the server recreates your lag switch caused spike for people looking at you to lessen the disadvantage of connection related problems on your end but the important question is whether there's any point in deliberately provoking this behavior. four squad mates encounter another squad, as soon as they are targeted they dont take damage and the screen jumps then repeats, the enemy is strafing, then jumping back to the same spot then strafing i turned around and loked behind us and my visual lag stopped. i told the squad leader and then he turned and his lag stopped as i turned back around and the screen was repeating motions some as unrealistic as the guy strafing was walking off the platform then returning to a spot not as for back as the last I was of the impression that you were experimenting with your own switch and what'd do to your squad mates which would constitute a form of reproducible experiment in which case your finding would've been potentially interesting. Without that being the case there's no convincing reason to assume anything beyond ordinary coincidence. The reason I'm saying this is: Extraordinary claims require extraordinary evidence. The fundamental principle of how lag switches work necessarily requires the "switcher" to be the physical host of the game session and/or to have some authority over the game state to provide him any form of benefit. In a game like dust the host and authoritative party is always a dedicated server (tranquility and its battleservers) that everyone else connects to as clients without said game state authority. The idea that lag switching does anything to help the "switcher" in dust (or any battlefield/cod game unless you host the game on your machine, for that matter) defies technical plausibility and is thus an extraordinary claim to make. In other words. I need more than isolated cases of lag that could have been caused by anything to be convinced. Show me that you can deliberately and reproducibly use your lag switch to cause behavior that gives you a tangible competitive advantage over others. Then we'll talk.
You win dude. :)
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skippy678
the.R3D.kings
2481
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Posted - 2014.07.05 15:41:00 -
[11] - Quote
Is that a Harry Potter reference?
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skippy678
the.R3D.kings
2487
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Posted - 2014.07.30 05:48:00 -
[12] - Quote
I doubt anything comes from it :)
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