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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
718
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Posted - 2014.06.26 15:01:00 -
[1] - Quote
Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15%
Sagaris lover!!!
Commando <3
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Gavr1Io Pr1nc1p
647
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Posted - 2014.06.26 15:09:00 -
[2] - Quote
The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Cat Merc
Onslaught Inc RISE of LEGION
10441
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Posted - 2014.06.26 15:12:00 -
[3] - Quote
Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6198
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Posted - 2014.06.26 15:13:00 -
[4] - Quote
Yes please don't nerf it.
Nerf it to the ground!
This Federation is now at war. We have no time for dissenters
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Gavr1Io Pr1nc1p
647
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Posted - 2014.06.26 15:13:00 -
[5] - Quote
Cat Merc wrote:Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic ^^^^This
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
723
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Posted - 2014.06.26 15:16:00 -
[6] - Quote
Cat Merc wrote:Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic
Nothing is more poisonous to a scout that depends on it's scanning. Trust me, I would know. I stopped running 4 complex extenders when I keeping getting r8ped by dampened militia scouts. Also,, now a days with the squad shared vision, nothing is more dangerous than a dampened scout.
Sagaris lover!!!
Commando <3
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Hakyou Brutor
G0DS AM0NG MEN
774
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Posted - 2014.06.26 15:18:00 -
[7] - Quote
I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window.
"I never pull out" ~Ace Boone, 2014.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
723
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Posted - 2014.06.26 15:19:00 -
[8] - Quote
Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window.
LOL.
Sagaris lover!!!
Commando <3
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Sgt Kirk
Fatal Absolution
6199
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Posted - 2014.06.26 15:21:00 -
[9] - Quote
Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window. Gal Assault was never one of the best choices.
It's one of the few suits that really haven't been buffed or nerfed. Just one useless skill swapped out for another useless skill.
If anything the Gal Assault has been improved a wee bit due to the armor repair buff and armor changes.
Try again.
This Federation is now at war. We have no time for dissenters
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Cat Merc
Onslaught Inc RISE of LEGION
10442
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Posted - 2014.06.26 15:26:00 -
[10] - Quote
Sgt Kirk wrote:Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window. Gal Assault was never one of the best choices. It's one of the few suits that really haven't been buffed or nerfed. Just one useless skill swapped out for another useless skill. If anything the Gal Assault has been improved a wee bit due to the armor repair buff and armor changes. Try again. I approve of the above due to being a Gallente Assault from the very beginning.
Feline overlord of all humans - CAT MERC
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One Eyed King
Land of the BIind
2140
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Posted - 2014.06.26 15:37:00 -
[11] - Quote
I personally like this particular proposal.
While it nerfs Cal scouts with 1 or 2 enhancer, it results in no change for the 3rd and 4th enhancer. Similarly for the range amp, where it nerfs no amps to 1 amps, there is no change for 2.
The same is similar to Gal scouts, with no damps and 1 damp being a nerf, and no change above 1.
Plus it attempts to buff minmatar and give amarr a role.
Scanning is definitely OP as it stands with shared scanning that won't be turned off anytime soon because its a client side change. Something needs done, but this proposal doesn't get too crazy, and still rewards those willing to make the sacrifice by adding mods, while it nerfs those unwilling to sacrifice tank or other mods.
This is how a minja feels
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Lorhak Gannarsein
Legio DXIV
3812
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Posted - 2014.06.26 15:39:00 -
[12] - Quote
Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP I got one shotted earlier today in my proto CalScout from 8m.
Not sure what you're talking about. Maybe you missed?
I do think it needs a nerf, though, but the nerf I think it needs is the removal of shared passive scans.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
725
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Posted - 2014.06.26 15:41:00 -
[13] - Quote
One Eyed King wrote:I personally like this particular proposal.While it nerfs Cal scouts with 1 or 2 enhancer, it results in no change for the 3rd and 4th enhancer. Similarly for the range amp, where it nerfs no amps to 1 amps, there is no change for 2. The same is similar to Gal scouts, with no damps and 1 damp being a nerf, and no change above 1. Plus it attempts to buff minmatar and give amarr a role. Scanning is definitely OP as it stands with shared scanning that won't be turned off anytime soon because its a client side change. Something needs done, but this proposal doesn't get too crazy, and still rewards those willing to make the sacrifice by adding mods, while it nerfs those unwilling to sacrifice tank or other mods.
turn off shared scanning and that's all.. No other nerfs.
There is no point to being a caldari scout if you have to use two complex precision amps to scan a scout with one enhancd dampener..
Sagaris lover!!!
Commando <3
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Stefan Stahl
Seituoda Taskforce Command
630
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Posted - 2014.06.26 15:41:00 -
[14] - Quote
I think the CalScout should keep it's scan precision as it is but receive a ~20% reduction to scan range. That way the paper thin eWar scout will have to get a bit closer to the action to be helpful to the team. Risk <-> Reward. |
David Mustane
Commando Perkone Caldari State
26
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Posted - 2014.06.26 15:46:00 -
[15] - Quote
ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. |
Cody Sietz
SVER True Blood Dirt Nap Squad.
3419
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Posted - 2014.06.26 15:47:00 -
[16] - Quote
Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Atiim
NoGameNoLife
9869
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Posted - 2014.06.26 15:48:00 -
[17] - Quote
Anmol Singh wrote: Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
The "it's supposed to" argument is not a good one,, as one could also say that all Light Frames "are supposed to" evade scanners, hence the better eWAR capabilities. Not to mention that one could use the "it's supposed to scan you" argument to bring back the 1.6 Active Scanners.
Caldari Scouts aren't the only things that need a nerf though The real culprit is Shared Squad Vision and Passive Scanners in general.
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
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Posted - 2014.06.26 15:53:00 -
[18] - Quote
Atiim wrote:Anmol Singh wrote: Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
The "it's supposed to" argument is not a good one,, as one could also say that all Light Frames "are supposed to" evade scanners, hence the better eWAR capabilities. Not to mention that one could use the "it's supposed to scan you" argument to bring back the 1.6 Active Scanners. Caldari Scouts aren't the only things that need a nerf though The real culprit is Shared Squad Vision and Passive Scanners in general.
A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
Why nerf it if it's doing it's job.
Anyway, you can't say a light frame is suppose to evade scanners. It has no skills going for it.
the only thing that needs a nerf is squad vision.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
|
Posted - 2014.06.26 15:56:00 -
[19] - Quote
Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it.
I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly.
Sagaris lover!!!
Commando <3
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One Eyed King
Land of the BIind
2141
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Posted - 2014.06.26 16:01:00 -
[20] - Quote
Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh.
What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout.
This is how a minja feels
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
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Posted - 2014.06.26 16:04:00 -
[21] - Quote
One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout.
saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out?????????????????????????????????????????????????????
Sagaris lover!!!
Commando <3
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3419
|
Posted - 2014.06.26 16:04:00 -
[22] - Quote
One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
22
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Posted - 2014.06.26 16:04:00 -
[23] - Quote
Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% 50% ROF increase for SCP? Ya right. Thats crazy. 50%? ******........ |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
727
|
Posted - 2014.06.26 16:09:00 -
[24] - Quote
aaaasdff ertgfdd wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% 50% ROF increase for SCP? Ya right. Thats crazy. 50%? ******........
now that I think of it....
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
727
|
Posted - 2014.06.26 16:11:00 -
[25] - Quote
Cody Sietz wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea. Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage.
reducing ewar bonuses encourages brick tanking.
Sagaris lover!!!
Commando <3
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
22
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Posted - 2014.06.26 16:12:00 -
[26] - Quote
Anmol Singh wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out????????????????????????????????????????????????????? Why take it out? Shared squad scans works for passive and active scans btw and when I first started the game it worked for your whole team, that was crazy. I dont think its that bad atm tbh. I do think the radar system in dust is a bit too powerful simply because you can tell what direction someone is facing. It would be nice to those arrows become dots, maybe a particular active scanner would do this at proto level giving Gal Logi a more relevant position. |
Arcturis Vanguard
Red Star. EoN.
132
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Posted - 2014.06.26 16:55:00 -
[27] - Quote
I getting tired of everyone in the community coming to the forums and wanting to nerf whatever they don't like.maybe I'm just fuking tired of the word nerf. I think everyone needs to start using the word balance.
I will agree that scans are a huge advantage for squad base play. The key word is squad, not team. That means, at most, 6 out of the max 16 players will be able to see what is being scanned both passive and active.
One way to limit as much crying as possible is to remove all ewar bonuses to all scout suits. You want to be ewar, you put mods on to achieve the goal you are looking for. Also, I have to add that the percentages between precision and dampening mods need to be the same. With the difference in percentages and base stats dampening grows exponentially over precision which causes an unnecessary imbalance. What would be balanced would be a completely stacked high slot scout (Caldari) with precision not seeing a completely stacked low slot scout (amarr or gal) with dampening (equal percentage mods). The reason this is balanced is because both players are not adding addition health over the other while maintaining an ewar stance also because of base stats dampening will remain supreme (even though it currently reigns supreme over passive and active scans).
One could make an argument that the calscout could put on plates and get an increase is ehp over the other scout, true, but it would be inferior due to its speed, after all that is what separates the scout from other classes and what keeps it alive.
Also I don't understand the supposed suggestion that calscouts have bad hit detection. I die just fine is my suit and don't have more trouble killing one over another scout.
Give scouts efficiency bonuses to modules, not ewar modules. Maybe give calscout a decrease (1-2% per level) to stacking penalties to shield extenders. Minscouts will keep their bonus. Amarr...I dunno maybe efficiency to ferroscales to make them more of a light assault.. could keep their stamina bonuses. Galscout....
Just remove bonuses to ewar or give to all scouts...just stop the childish crying. Man up and improve your game.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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IAmDuncanIdaho II
R 0 N 1 N
458
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Posted - 2014.06.26 17:22:00 -
[28] - Quote
Whatever changes are made need to ensure each race has it's strengths over others. I run ADV Scouts with L5 in Cal and Gal. If I want to hide, I run Gal, if I want to find, I run Cal.
My personal playstyle preference is I can't stand being snuck up on and blasted when hacking or whatever, so I am more inclined to run CalScout with whatever appropriate precision enhancers I need to see the most dampened player on the field. This of course means I can also more easily be seen myself.
If you remove the scanning advantage CalScout has, you need to redefine it's role and make it strong in something else. Otherwise what's the point. **** nobody can figure out what to give the Amarr scout that defines it...coz there's really nothing obvious left. There aren't four things to define the scout class. Unless you split the Minmatar's hack and stab strengths. But that still leaves one race being strong in scanning.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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HOWDIDHEKILLME
Dying to Reload
310
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Posted - 2014.06.26 17:44:00 -
[29] - Quote
Shared vision is what's op not the scout.
Lonewolf till I die
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OZAROW
Opus Arcana Covert Intervention
1456
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Posted - 2014.06.26 17:57:00 -
[30] - Quote
David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. Looks at corp name and ignores everything!
SUPER NOVA KNIFE SAIYAN 4
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One Eyed King
Land of the BIind
2146
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Posted - 2014.06.26 18:58:00 -
[31] - Quote
Anmol Singh wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out????????????????????????????????????????????????????? Because everything has to do with server side (hotfix) vs client side (patch) fixes.
Hotfixes don't require CCP to jump through sony hoops for one. From what I have heard, and I have not seen this from Rattati myself, is that client side fixes would now require a full reinstall of Dust.
Shared scanning appears to be a client side issue. There may be a client side update in the future, but it won't be for many months, and there is no guarantee it will happen at all.
You are just spinning your wheels asking for shared scanning to be taken out. It has addressed, and it is no longer helpful to repeat the refrain.
If you want something better, find a way to work within the constraints, or else risk getting nerfed to impotence.
Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.
This is how a minja feels
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3420
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Posted - 2014.06.26 19:13:00 -
[32] - Quote
Anmol Singh wrote:Cody Sietz wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea. Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. reducing ewar bonuses encourages brick tanking. I noticed no one cared when they did it to the Gal Scout.
Can't defend the Cal without doing it for the Gal.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
731
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Posted - 2014.06.26 19:14:00 -
[33] - Quote
]Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40.
Sagaris lover!!!
Commando <3
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Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
60
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Posted - 2014.06.26 19:14:00 -
[34] - Quote
Keep all racial bonuses for Scouts. Just reduce their overall HP to 2.
I <3 Laser Rocks.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
731
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Posted - 2014.06.26 19:16:00 -
[35] - Quote
Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.[/quote]
That Idea is awful. It makes it so that a cal scout with 1 complex dam can scan 26 DB instead of the normal 28 on anyother scout. Like wtf??
Sagaris lover!!!
Commando <3
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
|
Posted - 2014.06.26 19:19:00 -
[36] - Quote
David Mustane wrote: Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
Scouts get less modules slots than all mediums at proto, and equal at advanced and standard with the exception of some logis that either have more or less.
Anmol Singh wrote: A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
You can't knife if you are scanned. |
Cody Sietz
SVER True Blood Dirt Nap Squad.
3420
|
Posted - 2014.06.26 19:23:00 -
[37] - Quote
Anmol Singh wrote:Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.
That Idea is awful. It makes it so that a cal scout with 1 complex dam can scan 26 DB instead of the normal 28 on anyother scout. Like wtf?? [/quote] Isn't that what they do now anyway?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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pegasis prime
PROTO WOLVES
1770
|
Posted - 2014.06.26 19:53:00 -
[38] - Quote
My cal scout fit has 160 ish shields and 80ish armour .
I run mostly a c1 series scout with 3 complex precision enhancers and 2 complex range amps combined with a sb rail rifle cloak field and compact nano hive . I have to give up all my tank for my go to fit and it depends on skill and patience to pay off . Some games i go 15+/2 or 3 deaths some games i go 20 odd to no deaths but ill tell you id rather see everything than stack tank mods and if folks get but hurt because of it, its because of their lack of skill not the opness of my fit.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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The dark cloud
The Rainbow Effect
3338
|
Posted - 2014.06.26 21:05:00 -
[39] - Quote
The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
207
|
Posted - 2014.06.26 21:11:00 -
[40] - Quote
I could care less that the cal scout has the best scans... my issue is to much ehp...
the downside of running any scout suit should be extremely low ehp.
basically if you are seen you should die.
even a proto scout should die to a few bullets from a std weapon.... the flip side is, if fitted right seeing you or hitting you at proto should be much more difficult.
as it is I can put two shotgun blasts into a cal scout or 1/2 a clip of AR and they survive.... this is the problem.
scouts are not supposed to be frontline troops. |
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Tectonic Fusion
1781
|
Posted - 2014.06.26 21:13:00 -
[41] - Quote
Lorhak Gannarsein wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP I got one shotted earlier today in my proto CalScout from 8m. Not sure what you're talking about. Maybe you missed? I do think it needs a nerf, though, but the nerf I think it needs is the removal of shared passive scans. This guys knows things. Kill him before he poisons us with logic! But seriously...buff the assault suit and remove shared squad vision (which was suppose to be removed months ago I guess they added them back?).
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2378
|
Posted - 2014.06.26 22:42:00 -
[42] - Quote
David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. Slot Layout PRO Min Assault 5/2 (7) PRO Min Scout 3/3 (6)
And the extra CPU/PG is needed for the cloak.
Tanker/Logi
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11241
|
Posted - 2014.06.26 22:44:00 -
[43] - Quote
Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15%
Amol Singh in a nutshell:
Rails against Heavy Frames cause annihilated in seconds as scout.
Protects crutch with a passion!
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Thokk Nightshade
KNIGHTZ OF THE ROUND
407
|
Posted - 2014.06.26 22:51:00 -
[44] - Quote
The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr.
It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out.
Thokk Kill. Thokk Crush. Thokk Smash.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
737
|
Posted - 2014.06.26 23:26:00 -
[45] - Quote
True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion!
Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect.
my point- I have no crutch. I annihilate no matter the situation. All I want is balance.
BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
737
|
Posted - 2014.06.26 23:28:00 -
[46] - Quote
Thokk Nightshade wrote:The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out.
Did you by any chance happen to be aiming at nothing? The Hit detection seems to be a bit off with HMG but maybe it's just that HMG's do more damage to armor than shields. I kill them fine with CR. And they get annihilated by ScR, ScP, and Assault rifle.
Sagaris lover!!!
Commando <3
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11246
|
Posted - 2014.06.26 23:28:00 -
[47] - Quote
Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives.
Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
|
jerrmy12 kahoalii
New Age Empire.
1563
|
Posted - 2014.06.26 23:31:00 -
[48] - Quote
Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP
http://imgur.com/pu40zNw
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
739
|
Posted - 2014.06.26 23:32:00 -
[49] - Quote
True Adamance wrote:Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives. Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar.
Says the fool that sits in Gallante vehicles. You should be ashamed of yourself.
I say- Fu*k the empress
Sagaris lover!!!
Commando <3
|
Vitharr Foebane
Terminal Courtesy
1529
|
Posted - 2014.06.26 23:32:00 -
[50] - Quote
jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
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jerrmy12 kahoalii
New Age Empire.
1563
|
Posted - 2014.06.26 23:39:00 -
[51] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED... Hater detected, error.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
Venerable Phage
Red Shirts Away Team
137
|
Posted - 2014.06.26 23:43:00 -
[52] - Quote
Before nerf hammer make sure that the hit box is fixed.
Of course hard data proving it is broken would work.
Min scouts (what I run) seem to die much quicker... Seem to.
So we should be able to trial HMG/Rifle vs Caldari Scout and Min (similar eHP) and see what happens.
If the hit box is broken. Fix that before messing with the rest of it.
Also the more eWar gets nerfed the more brick tanking will occur and if eWar is nerfed and there is an error in hit box sizing then the solution will in fact make the situation work |
Vitharr Foebane
Terminal Courtesy
1529
|
Posted - 2014.06.27 00:05:00 -
[53] - Quote
jerrmy12 kahoalii wrote:Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED... Hater detected, error. I call em like I see em no prejudice intended merely fact.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11252
|
Posted - 2014.06.27 00:08:00 -
[54] - Quote
Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives. Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar. Says the fool that sits in Gallante vehicles. You should be ashamed of yourself. I say- Fu*k the empress
I know and I crai myself to sleep every night as I clutch as my collection of Imperial Plushies, a line which includes Jamyl Sarum, St Wolfman (where are my AMARR HAV?!), Catiz Tash-Murkon, and a cuddly little rendition of Yonis Ardishapur.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Lynn Beck
NoGameNoLife
1943
|
Posted - 2014.06.27 00:19:00 -
[55] - Quote
Ever used Protofits?
My Minja MK.0 with 3 damps and a Ishy cloak(ehich isn't even possible at max skills die to my absolute lack of PG) your 3 PE Calscout finds me.
Who cares you have 1 high for a shield extender? You recharge shields 25% faster, 1s sooner, share my position while cloaked with upwards of 4 HMG heavies, meanwhile lil ol me has no fkin clue you're even around, and those 4 HMG havies are so close in speed (potentially) to a Assault or Brickscout, that i have NO clue.
Now, when i go to actually use my bonus and Knife your sqaud or anyone around you, i'm scanned and killed without warning.
Also, you have enough PG to run full prototype(save a K-2 Nanohive, boohoo, i fit twin Compacts and still run out) and have a potential 2 lows to fit kincats, and run faster than my dampened fit, scan me, and THEN, dodge 95% of my fire as i feebly try to Combat Rifle you. And no, i'm not a protostomping FOTM, IT'S an Rs-90 on a PROTO scout.
So yeah. Your very existence, as usual with EVERY OTHER FRAME, nullifies my existence in every possible way except 'lolRunningFast' which i don't even have the PG to utilize.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3420
|
Posted - 2014.06.27 00:32:00 -
[56] - Quote
Anmol Singh wrote:] Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40. Doesn't matter.
Seeing all>hiding
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
741
|
Posted - 2014.06.27 02:21:00 -
[57] - Quote
Cody Sietz wrote:Anmol Singh wrote:] Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40. Doesn't matter. Seeing all>hiding
But when you think you see all, you get fuked in the ass by my shotgun/ Nova Knives
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
741
|
Posted - 2014.06.27 02:23:00 -
[58] - Quote
Lynn Beck wrote:Ever used Protofits?
My Minja MK.0 with 3 damps and a Ishy cloak(ehich isn't even possible at max skills die to my absolute lack of PG) your 3 PE Calscout finds me.
Who cares you have 1 high for a shield extender? You recharge shields 25% faster, 1s sooner, share my position while cloaked with upwards of 4 HMG heavies, meanwhile lil ol me has no fkin clue you're even around, and those 4 HMG havies are so close in speed (potentially) to a Assault or Brickscout, that i have NO clue.
Now, when i go to actually use my bonus and Knife your sqaud or anyone around you, i'm scanned and killed without warning.
Also, you have enough PG to run full prototype(save a K-2 Nanohive, boohoo, i fit twin Compacts and still run out) and have a potential 2 lows to fit kincats, and run faster than my dampened fit, scan me, and THEN, dodge 95% of my fire as i feebly try to Combat Rifle you. And no, i'm not a protostomping FOTM, IT'S an Rs-90 on a PROTO scout.
So yeah. Your very existence, as usual with EVERY OTHER FRAME, nullifies my existence in every possible way except 'lolRunningFast' which i don't even have the PG to utilize.
Yes minmitar scout is PG deprived but still you can get up to 343 shields if CCP would buff the darn thing. Also, a cal scout with 3 Complex precision mods cannot scan you. He would need 4.
Sagaris lover!!!
Commando <3
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Lynn Beck
NoGameNoLife
1949
|
Posted - 2014.06.27 02:38:00 -
[59] - Quote
Protofits told me mt profile is 15.5, while 3 precision CalScout is 15.84, they both round up.
Unless, and this is very likely, the Cloak bonus is set to 0% for some reason. Or it doesnmt apply it.
Even then, i can't fit the damned things, and i'm sacrificing every damned low i have AND a equip along with a pretty darned sizable portion of my precious PG(not anymore... No low slots to use it with!)
So yes. I hide from that Calscout and 3 precisions, but i sacrifice 3 slots, and 1 equipment, so now i'm: Slow, slower to activate regen, blind, unable to rep 25% of my health, completely incapable of hacking a point under 5 seconds, and am unable to be self sufficient, unless i sacrifice my entire shield tank to be able to fit a K-2 nano.
Even then, an Adv Gallogi with Duvolle Focused scans me.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
|
Gavr1Io Pr1nc1p
655
|
Posted - 2014.06.27 02:43:00 -
[60] - Quote
Lorhak Gannarsein wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP I got one shotted earlier today in my proto CalScout from 8m. Not sure what you're talking about. Maybe you missed? I do think it needs a nerf, though, but the nerf I think it needs is the removal of shared passive scans. I know i didn't miss; I got red hit markers on all three shells i put into him, and had to SMG him to finish him off, but he had 212 shield remaining, which is ridiculous for 3 SG shots at <10 meters. The first one at 5 meters should have killed him. IDR who, but someone made a youtube video illustrating the SG hit detection versus cal scouts being very wonky at times. While sometimes its fine and theres no problem, sometimes its horrific.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Thokk Nightshade
KNIGHTZ OF THE ROUND
409
|
Posted - 2014.06.27 02:46:00 -
[61] - Quote
Anmol Singh wrote:Thokk Nightshade wrote:The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out. Did you by any chance happen to be aiming at nothing? The Hit detection seems to be a bit off with HMG but maybe it's just that HMG's do more damage to armor than shields. I kill them fine with CR. And they get annihilated by ScR, ScP, and Assault rifle.
It's possible there was some lag or something else going on. Because I had the hammer down on him literally standing still on my screen for a full 2 seconds and nothing. Which, is probably the case, because I don't know of a single scout who will simply stand still for 2 seconds at any time in a match unless hacking. Good call Anmol. You may be right on this one. I do know however there have been plenty of times where I've gotten a jump on a Cal scout coming around a corner and it doesn't do the damage it should. I've noticed it a couple times with my CR but not nearly to the same level of annoyance.
Thokk Kill. Thokk Crush. Thokk Smash.
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Lynn Beck
NoGameNoLife
1949
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Posted - 2014.06.27 03:18:00 -
[62] - Quote
Hit detection/lag would render 0 damage. Calscouts are ending fights with 25-30 HP lost, so it's simply either that only 1 shot of that shotgun volley is hitting(even then it's 45% unaccounted for) or he's resisting it via some lag based nature.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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jerrmy12 kahoalii
New Age Empire.
1570
|
Posted - 2014.06.27 04:15:00 -
[63] - Quote
Lynn Beck wrote:Hit detection/lag would render 0 damage. Calscouts are ending fights with 25-30 HP lost, so it's simply either that only 1 shot of that shotgun volley is hitting(even then it's 45% unaccounted for) or he's resisting it via some lag based nature. http://imgur.com/pu40zNw So cute.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Lynn Beck
NoGameNoLife
1951
|
Posted - 2014.06.27 09:28:00 -
[64] - Quote
Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Sinboto Simmons
SVER True Blood Dirt Nap Squad.
6160
|
Posted - 2014.06.27 09:42:00 -
[65] - Quote
Only thing i can say about the call scout is the messed up hit detection while fighting them, otherwise they're fine.
Also, leave the damn scrambler, **** that weapon getting any kinda buff.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Korvin Lomont
United Pwnage Service RISE of LEGION
994
|
Posted - 2014.06.27 10:05:00 -
[66] - Quote
Seymour KrelbornX wrote:I could care less that the cal scout has the best scans... my issue is to much ehp...
the downside of running any scout suit should be extremely low ehp.
basically if you are seen you should die.
even a proto scout should die to a few bullets from a std weapon.... the flip side is, if fitted right seeing you or hitting you at proto should be much more difficult.
as it is I can put two shotgun blasts into a cal scout or 1/2 a clip of AR and they survive.... this is the problem.
scouts are not supposed to be frontline troops.
Basically the cal scout has:
The best (passive) scan capabilities in the game The IMHO best combination of bonuses as they empower each other The best regen for most of its HP Very good tanking capabilities (even though rarely anyone admits he can get pretty close to the gal scout while not suffering as much in terms of speed and retaining his insane regen for most of its hp) = he is most probably the best overall tanker of all light suits Something very strange regarding HD and yes there have been multiple post about that in fact for some reason its harder to hit the cal scout than any other but its not impossible you just need more time ammunition etc.
Everyone think a running 360 degree permanent proto scanner is not OP while most if not all accepting that proto scanner were OP is well...
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Luna McDuffing
COALICION LATINA
26
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Posted - 2014.06.27 12:50:00 -
[67] - Quote
Quote:=A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
.
And the ammar scout is made to scare people by being butt ugly (it is) |
HOWDIDHEKILLME
Dying to Reload
311
|
Posted - 2014.06.27 13:07:00 -
[68] - Quote
I love that most the people calling for it ran gal scouts (pre bravo)... Hypocrites. Btw the shared passive scan is the problem. It shouldn't be a scanarena for proto stomping.
Lonewolf till I die
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jerrmy12 kahoalii
New Age Empire.
1570
|
Posted - 2014.06.27 15:05:00 -
[69] - Quote
Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Mahal Daj
Mahal Tactical Enterprises
70
|
Posted - 2014.06.27 15:11:00 -
[70] - Quote
What if this is a great time for an AOE dampener deployable?
To counter a CalScout (without nerfing them):
SL, mark them with attack order have your GalScout knife them
... that's not how you guys do it?
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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Lynn Beck
NoGameNoLife
1953
|
Posted - 2014.06.27 20:20:00 -
[71] - Quote
jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence.
That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!'
Or
'My mass driver never gets kills, buff it!'
Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
|
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5507
|
Posted - 2014.06.27 20:25:00 -
[72] - Quote
David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP.
LOL
You've never tried to fit a minmatar scout have you?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Guiltless D667
39
|
Posted - 2014.06.27 21:06:00 -
[73] - Quote
Before the Cal scout gets nerfed by community's stupidity,can someone with a capture card camera gather evidence of the supposed error of hit detection involving the suit?I hear all this talk and see nothing to supoprt it,while i die in a cal scout suit as normal.
A Strange Game.
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jerrmy12 kahoalii
New Age Empire.
1572
|
Posted - 2014.06.27 21:28:00 -
[74] - Quote
Ghost Kaisar wrote:David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. LOL You've never tried to fit a minmatar scout have you? @david http://imgur.com/pu40zNw
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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jerrmy12 kahoalii
New Age Empire.
1572
|
Posted - 2014.06.27 21:29:00 -
[75] - Quote
Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5512
|
Posted - 2014.06.28 02:36:00 -
[76] - Quote
jerrmy12 kahoalii wrote:Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor
There is truth to the Cal scout having some F'd up hitboxes.
Impossible to hit? No.
But you get a lot of blue shields from shots that should be hitting. Iggy has some on video with a shotgun.
I'm a pretty damn good shot, and I've been surprised sometimes at how the Cal scout seems to shrug off shots. Seems more common with projectile weapons for some reason. AR melts them with no problems though
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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jerrmy12 kahoalii
New Age Empire.
1574
|
Posted - 2014.06.28 02:45:00 -
[77] - Quote
Ghost Kaisar wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor There is truth to the Cal scout having some F'd up hitboxes. Impossible to hit? No. But you get a lot of blue shields from shots that should be hitting. Iggy has some on video with a shotgun. I'm a pretty damn good shot, and I've been surprised sometimes at how the Cal scout seems to shrug off shots. Seems more common with projectile weapons for some reason. AR melts them with no problems though I never shrug off shots and can get insta killed It's fine, don't increase hitbox to a medium or heavy frame.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5514
|
Posted - 2014.06.28 02:53:00 -
[78] - Quote
jerrmy12 kahoalii wrote: I never shrug off shots and can get insta killed It's fine, don't increase hitbox to a medium or heavy frame.
I don't want the to change hitbox without actually looking into it and determining if there is a problem.
If there IS a problem, they need to fix it.
Also: A single lone opinion, while valid, does not hold as much weight as several dissenting opinions.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Lynn Beck
NoGameNoLife
1957
|
Posted - 2014.06.28 03:03:00 -
[79] - Quote
Jerrmy stop spamming the damned pony picture.
1 opinion of 'well i sure seem to die easily' is just as useless and counter intuitive as 'i never instapop Assaults or Commandos with my Viziam Scr! It's fine'
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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