|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
718
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 15:01:00 -
[1] - Quote
Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15%
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
723
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 15:16:00 -
[2] - Quote
Cat Merc wrote:Scanning is far stronger than dampening. While dampening hides just the specific unit, scanning reveals the location of the entire enemy team.
To hide a team from ONE scanner, you need the entire team to be dampened.
And even worse, the scanning is shared within the squad, increasing the effect it has on the battlefield that much more.
-Meows and drops the mic
Nothing is more poisonous to a scout that depends on it's scanning. Trust me, I would know. I stopped running 4 complex extenders when I keeping getting r8ped by dampened militia scouts. Also,, now a days with the squad shared vision, nothing is more dangerous than a dampened scout.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
723
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 15:19:00 -
[3] - Quote
Hakyou Brutor wrote:I swear to God if you nerf my Cal Scout after you nerfed my Gallente Logi, my Gallente assault, and my Caldari assault I may actually throw my PS3 out the window.
LOL.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
725
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 15:41:00 -
[4] - Quote
One Eyed King wrote:I personally like this particular proposal.While it nerfs Cal scouts with 1 or 2 enhancer, it results in no change for the 3rd and 4th enhancer. Similarly for the range amp, where it nerfs no amps to 1 amps, there is no change for 2. The same is similar to Gal scouts, with no damps and 1 damp being a nerf, and no change above 1. Plus it attempts to buff minmatar and give amarr a role. Scanning is definitely OP as it stands with shared scanning that won't be turned off anytime soon because its a client side change. Something needs done, but this proposal doesn't get too crazy, and still rewards those willing to make the sacrifice by adding mods, while it nerfs those unwilling to sacrifice tank or other mods.
turn off shared scanning and that's all.. No other nerfs.
There is no point to being a caldari scout if you have to use two complex precision amps to scan a scout with one enhancd dampener..
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 15:53:00 -
[5] - Quote
Atiim wrote:Anmol Singh wrote: Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
The "it's supposed to" argument is not a good one,, as one could also say that all Light Frames "are supposed to" evade scanners, hence the better eWAR capabilities. Not to mention that one could use the "it's supposed to scan you" argument to bring back the 1.6 Active Scanners. Caldari Scouts aren't the only things that need a nerf though The real culprit is Shared Squad Vision and Passive Scanners in general.
A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
Why nerf it if it's doing it's job.
Anyway, you can't say a light frame is suppose to evade scanners. It has no skills going for it.
the only thing that needs a nerf is squad vision.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 15:56:00 -
[6] - Quote
Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it.
I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
726
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 16:04:00 -
[7] - Quote
One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout.
saying it cannot be done is like saying man will never step on the moon. If CCP can make DUST, why can they not take out this out?????????????????????????????????????????????????????
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
727
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 16:09:00 -
[8] - Quote
aaaasdff ertgfdd wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% 50% ROF increase for SCP? Ya right. Thats crazy. 50%? ******........
now that I think of it....
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
727
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 16:11:00 -
[9] - Quote
Cody Sietz wrote:One Eyed King wrote:Anmol Singh wrote:Cody Sietz wrote:Seeing everything and having your squad see everything>not being seen and having to gimp yourself to do it. I didn't say don't nerf squad vision. Im just saying don't nerf the caldari scout directly. Sigh. What don't you get about shared scanning not being able to be taken out? Its not an option. Most people agree its a problem, and yet Rattati has explicitly stated its not happening anytime soon. Therefore the only recourse is to adjust the Cal scout. Yes, at least the features board had a amazing idea. Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage.
reducing ewar bonuses encourages brick tanking.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
731
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 19:14:00 -
[10] - Quote
]Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40.
Sagaris lover!!!
Commando <3
|
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
731
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 19:16:00 -
[11] - Quote
Cody Sietz wrote:Yes, at least the features board had a amazing idea.
Tie scout bonuses to the module so they at least have to equip eWar mods to get the full usage. I actually linked a proposal of the same idea in my first post in this thread, so I whole heartedly agree.[/quote]
That Idea is awful. It makes it so that a cal scout with 1 complex dam can scan 26 DB instead of the normal 28 on anyother scout. Like wtf??
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
737
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 23:26:00 -
[12] - Quote
True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion!
Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect.
my point- I have no crutch. I annihilate no matter the situation. All I want is balance.
BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
737
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 23:28:00 -
[13] - Quote
Thokk Nightshade wrote:The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out.
Did you by any chance happen to be aiming at nothing? The Hit detection seems to be a bit off with HMG but maybe it's just that HMG's do more damage to armor than shields. I kill them fine with CR. And they get annihilated by ScR, ScP, and Assault rifle.
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
739
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.26 23:32:00 -
[14] - Quote
True Adamance wrote:Anmol Singh wrote:True Adamance wrote:Anmol Singh wrote:Just because a cal scout with 3 complex precision modules can scan you while you are using two only tells me 1 thing. You are too lazy to fight electronically.
If a Cal scout has to give up multiple slots where it could have fitted shield extenders just to scan you, you should have to do the same to stay unscanned.
Also- just because a scout made to scan enemies can scan you in your freking Minmatar or Amarr scout doesn't mean it needs a nerf (it's suppose to scan you).
FYI- Dampening is much stronger than scanning. A Enhanced dampening module is = to a complex Precision module (they both do 20%). Also- base scanning for scouts starts at 40 while dampening starts at 35. Also, cloaks give you passive dampening (except for STD)
Random, off topic, stuff....
1.) buff minmatar scouts PG- KinCats take a ridiculous amount of PG, 3 complex KinCats take up over 50% of a proto Minmatar scouts PG!!! that doesn't even include the Shield extenders which take up 11pg a pop of the available 35 pg...
2.) Amarr scout- Rof bonus to Scrambler pistol and longer duration of cloaks per level.
10% Rof bonus to ScP per level 15% Duration bonus to cloaks per level.
Proto-45> 78.75 seconds ADV-30> 52.52 seconds STD-15> 26.25 seconds
EDIT: Cloak dampening is too low. Needs to be raised
STD-0%->5% ADV-5%->10% PRO-10%->15% Amol Singh in a nutshell: Rails against Heavy Frames cause annihilated in seconds as scout. Protects crutch with a passion! Anmol Singh- Skilled into proto amarr assault, amarr proto heavy, proto minmatar scout, proto caldari scout, Proto Gallante logi, ADV Minmatar heavy, proto HMG, Shield Assault dropships, Shield tanks, All turretes ect. my point- I have no crutch. I annihilate no matter the situation. All I want is balance. BTW if you think I use Cal scout frequently- no I don't. I stick to the good ol' minmatar scout with Nova Knives. Translation: I am a bloody heathen and have nothing of value to say to the handsome Templar.
Says the fool that sits in Gallante vehicles. You should be ashamed of yourself.
I say- Fu*k the empress
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
741
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.27 02:21:00 -
[15] - Quote
Cody Sietz wrote:Anmol Singh wrote:] Cody Sietz wrote:
Can't defend the Cal without doing it for the Gal.
dampening modules are more powerful than scanning. So is the base scan DB. It starts at 35 unlike scanning that starts at 40. Doesn't matter. Seeing all>hiding
But when you think you see all, you get fuked in the ass by my shotgun/ Nova Knives
Sagaris lover!!!
Commando <3
|
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
741
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.27 02:23:00 -
[16] - Quote
Lynn Beck wrote:Ever used Protofits?
My Minja MK.0 with 3 damps and a Ishy cloak(ehich isn't even possible at max skills die to my absolute lack of PG) your 3 PE Calscout finds me.
Who cares you have 1 high for a shield extender? You recharge shields 25% faster, 1s sooner, share my position while cloaked with upwards of 4 HMG heavies, meanwhile lil ol me has no fkin clue you're even around, and those 4 HMG havies are so close in speed (potentially) to a Assault or Brickscout, that i have NO clue.
Now, when i go to actually use my bonus and Knife your sqaud or anyone around you, i'm scanned and killed without warning.
Also, you have enough PG to run full prototype(save a K-2 Nanohive, boohoo, i fit twin Compacts and still run out) and have a potential 2 lows to fit kincats, and run faster than my dampened fit, scan me, and THEN, dodge 95% of my fire as i feebly try to Combat Rifle you. And no, i'm not a protostomping FOTM, IT'S an Rs-90 on a PROTO scout.
So yeah. Your very existence, as usual with EVERY OTHER FRAME, nullifies my existence in every possible way except 'lolRunningFast' which i don't even have the PG to utilize.
Yes minmitar scout is PG deprived but still you can get up to 343 shields if CCP would buff the darn thing. Also, a cal scout with 3 Complex precision mods cannot scan you. He would need 4.
Sagaris lover!!!
Commando <3
|
|
|
|