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Thokk Nightshade
KNIGHTZ OF THE ROUND
409
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Posted - 2014.06.27 02:46:00 -
[61] - Quote
Anmol Singh wrote:Thokk Nightshade wrote:The dark cloud wrote:The thing that annoys me is that they can dodge bullets like neo. While every minmatarr scout falls over dead instantly when you start to fart in his general direction. Something is really off with caldari scouts and dont tell me that they strafe faster then minmatarr. It's not even dodging. It's the hit detection. I had one stand 10M away, STANDING STILL, while I unloaded a half a drum of HMG rounds into him. He didn't lose a single hit point and shotgunned me 3 times and killed me. Fix the hit detection so bullets actually HIT them, and Ieverything will balance out. Did you by any chance happen to be aiming at nothing? The Hit detection seems to be a bit off with HMG but maybe it's just that HMG's do more damage to armor than shields. I kill them fine with CR. And they get annihilated by ScR, ScP, and Assault rifle.
It's possible there was some lag or something else going on. Because I had the hammer down on him literally standing still on my screen for a full 2 seconds and nothing. Which, is probably the case, because I don't know of a single scout who will simply stand still for 2 seconds at any time in a match unless hacking. Good call Anmol. You may be right on this one. I do know however there have been plenty of times where I've gotten a jump on a Cal scout coming around a corner and it doesn't do the damage it should. I've noticed it a couple times with my CR but not nearly to the same level of annoyance.
Thokk Kill. Thokk Crush. Thokk Smash.
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Lynn Beck
NoGameNoLife
1949
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Posted - 2014.06.27 03:18:00 -
[62] - Quote
Hit detection/lag would render 0 damage. Calscouts are ending fights with 25-30 HP lost, so it's simply either that only 1 shot of that shotgun volley is hitting(even then it's 45% unaccounted for) or he's resisting it via some lag based nature.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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jerrmy12 kahoalii
New Age Empire.
1570
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Posted - 2014.06.27 04:15:00 -
[63] - Quote
Lynn Beck wrote:Hit detection/lag would render 0 damage. Calscouts are ending fights with 25-30 HP lost, so it's simply either that only 1 shot of that shotgun volley is hitting(even then it's 45% unaccounted for) or he's resisting it via some lag based nature. http://imgur.com/pu40zNw So cute.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Lynn Beck
NoGameNoLife
1951
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Posted - 2014.06.27 09:28:00 -
[64] - Quote
Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Sinboto Simmons
SVER True Blood Dirt Nap Squad.
6160
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Posted - 2014.06.27 09:42:00 -
[65] - Quote
Only thing i can say about the call scout is the messed up hit detection while fighting them, otherwise they're fine.
Also, leave the damn scrambler, **** that weapon getting any kinda buff.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Korvin Lomont
United Pwnage Service RISE of LEGION
994
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Posted - 2014.06.27 10:05:00 -
[66] - Quote
Seymour KrelbornX wrote:I could care less that the cal scout has the best scans... my issue is to much ehp...
the downside of running any scout suit should be extremely low ehp.
basically if you are seen you should die.
even a proto scout should die to a few bullets from a std weapon.... the flip side is, if fitted right seeing you or hitting you at proto should be much more difficult.
as it is I can put two shotgun blasts into a cal scout or 1/2 a clip of AR and they survive.... this is the problem.
scouts are not supposed to be frontline troops.
Basically the cal scout has:
The best (passive) scan capabilities in the game The IMHO best combination of bonuses as they empower each other The best regen for most of its HP Very good tanking capabilities (even though rarely anyone admits he can get pretty close to the gal scout while not suffering as much in terms of speed and retaining his insane regen for most of its hp) = he is most probably the best overall tanker of all light suits Something very strange regarding HD and yes there have been multiple post about that in fact for some reason its harder to hit the cal scout than any other but its not impossible you just need more time ammunition etc.
Everyone think a running 360 degree permanent proto scanner is not OP while most if not all accepting that proto scanner were OP is well...
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Luna McDuffing
COALICION LATINA
26
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Posted - 2014.06.27 12:50:00 -
[67] - Quote
Quote:=A Minmatar scout is made to be the best at using Knives and hacking (it is) A Caldari scout is made to be best scanner (It is) A Gallante scout is made to be the best hider (it is)
.
And the ammar scout is made to scare people by being butt ugly (it is) |
HOWDIDHEKILLME
Dying to Reload
311
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Posted - 2014.06.27 13:07:00 -
[68] - Quote
I love that most the people calling for it ran gal scouts (pre bravo)... Hypocrites. Btw the shared passive scan is the problem. It shouldn't be a scanarena for proto stomping.
Lonewolf till I die
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jerrmy12 kahoalii
New Age Empire.
1570
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Posted - 2014.06.27 15:05:00 -
[69] - Quote
Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Mahal Daj
Mahal Tactical Enterprises
70
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Posted - 2014.06.27 15:11:00 -
[70] - Quote
What if this is a great time for an AOE dampener deployable?
To counter a CalScout (without nerfing them):
SL, mark them with attack order have your GalScout knife them
... that's not how you guys do it?
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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Lynn Beck
NoGameNoLife
1953
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Posted - 2014.06.27 20:20:00 -
[71] - Quote
jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence.
That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!'
Or
'My mass driver never gets kills, buff it!'
Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5507
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Posted - 2014.06.27 20:25:00 -
[72] - Quote
David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP.
LOL
You've never tried to fit a minmatar scout have you?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Guiltless D667
39
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Posted - 2014.06.27 21:06:00 -
[73] - Quote
Before the Cal scout gets nerfed by community's stupidity,can someone with a capture card camera gather evidence of the supposed error of hit detection involving the suit?I hear all this talk and see nothing to supoprt it,while i die in a cal scout suit as normal.
A Strange Game.
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jerrmy12 kahoalii
New Age Empire.
1572
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Posted - 2014.06.27 21:28:00 -
[74] - Quote
Ghost Kaisar wrote:David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. LOL You've never tried to fit a minmatar scout have you? @david http://imgur.com/pu40zNw
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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jerrmy12 kahoalii
New Age Empire.
1572
|
Posted - 2014.06.27 21:29:00 -
[75] - Quote
Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5512
|
Posted - 2014.06.28 02:36:00 -
[76] - Quote
jerrmy12 kahoalii wrote:Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor
There is truth to the Cal scout having some F'd up hitboxes.
Impossible to hit? No.
But you get a lot of blue shields from shots that should be hitting. Iggy has some on video with a shotgun.
I'm a pretty damn good shot, and I've been surprised sometimes at how the Cal scout seems to shrug off shots. Seems more common with projectile weapons for some reason. AR melts them with no problems though
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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jerrmy12 kahoalii
New Age Empire.
1574
|
Posted - 2014.06.28 02:45:00 -
[77] - Quote
Ghost Kaisar wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor There is truth to the Cal scout having some F'd up hitboxes. Impossible to hit? No. But you get a lot of blue shields from shots that should be hitting. Iggy has some on video with a shotgun. I'm a pretty damn good shot, and I've been surprised sometimes at how the Cal scout seems to shrug off shots. Seems more common with projectile weapons for some reason. AR melts them with no problems though I never shrug off shots and can get insta killed It's fine, don't increase hitbox to a medium or heavy frame.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5514
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Posted - 2014.06.28 02:53:00 -
[78] - Quote
jerrmy12 kahoalii wrote: I never shrug off shots and can get insta killed It's fine, don't increase hitbox to a medium or heavy frame.
I don't want the to change hitbox without actually looking into it and determining if there is a problem.
If there IS a problem, they need to fix it.
Also: A single lone opinion, while valid, does not hold as much weight as several dissenting opinions.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Lynn Beck
NoGameNoLife
1957
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Posted - 2014.06.28 03:03:00 -
[79] - Quote
Jerrmy stop spamming the damned pony picture.
1 opinion of 'well i sure seem to die easily' is just as useless and counter intuitive as 'i never instapop Assaults or Commandos with my Viziam Scr! It's fine'
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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