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jerrmy12 kahoalii
New Age Empire.
1563
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Posted - 2014.06.26 23:31:00 -
[1] - Quote
Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP
http://imgur.com/pu40zNw
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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jerrmy12 kahoalii
New Age Empire.
1563
|
Posted - 2014.06.26 23:39:00 -
[2] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Gavr1Io Pr1nc1p wrote:The cal scout does need a nerf, and this is coming from a very scout-ward leaning scout
the nerf would be to fix its hit box, or whatever is wrong with it so that it only takes 40 damage from a shotgun blast at 5m, and make its max (4 prec enhancers) scanning potential only able to pick up a scout if they didn't have 2x damps and a cloak (unless its a gal scout, in which case they only need 2 damps)
That'll fix the spam without ruining the suit, and keeping it very OP http://imgur.com/pu40zNw ^ BRONY DETECTED... Hater detected, error.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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jerrmy12 kahoalii
New Age Empire.
1570
|
Posted - 2014.06.27 04:15:00 -
[3] - Quote
Lynn Beck wrote:Hit detection/lag would render 0 damage. Calscouts are ending fights with 25-30 HP lost, so it's simply either that only 1 shot of that shotgun volley is hitting(even then it's 45% unaccounted for) or he's resisting it via some lag based nature. http://imgur.com/pu40zNw So cute.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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jerrmy12 kahoalii
New Age Empire.
1570
|
Posted - 2014.06.27 15:05:00 -
[4] - Quote
Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
jerrmy12 kahoalii
New Age Empire.
1572
|
Posted - 2014.06.27 21:28:00 -
[5] - Quote
Ghost Kaisar wrote:David Mustane wrote:ALL Scouts have too many high and low slots. Plus way too much CPU and PG.
For a light suit they can equip every slot...... that is kinda BS.
Scouts should have at top tier 1 high and 2 low slot, and half the CPU/PG. You are a light suit why should you get more slots and PG/CPU than a medium?
No I do not care. You scouts are way to OP. LOL You've never tried to fit a minmatar scout have you? @david http://imgur.com/pu40zNw
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
jerrmy12 kahoalii
New Age Empire.
1572
|
Posted - 2014.06.27 21:29:00 -
[6] - Quote
Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
jerrmy12 kahoalii
New Age Empire.
1574
|
Posted - 2014.06.28 02:45:00 -
[7] - Quote
Ghost Kaisar wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:jerrmy12 kahoalii wrote:Lynn Beck wrote:Haha. Wanna be an ******* about it?
Then explain this one. Minmatar commando in full prototype(me) walks up to a scout calling in an orbital. Scout has 198 shield.
Unload 38 bullets from my PRE-NERF Six KinACR, at 4m.
Scout turns around a leisurely 1 second later and 1 shots my 700HP commando with a Mlt Shotgun.
Death screen:
25 kills 1 death
Remaining health 182/87
Huh. 16 HP lost. But my ACR does a BASE 26 or so(accounting my commando Bonus)
That's about 75% resisted, however remember i fired halfa clip under perfect network conditions(assuming so because he could hit me so well) so that's even more astounding. He resisted 95% of my damage.
And yet, it's 'only hit detection'
Hit detection refers to the server not registering your shot as a hit, thus dealing 0(yeah, 0) damage.
Under no circumstances, except outside of optimal during a rubber band or something, should i deal damage, but less than i was supposed to.
He took a % of a single hit, not a % of my hits. My cal scout gets hit fine, get good. I hit cal scouts with a magsec, get good. Haha. Using anecdotal evidence to counter my anecdotal evidence. That's like saying 'nope. I can't scan anybody in my Calscout, you're lying it's OP!' Or 'My mass driver never gets kills, buff it!' Either provide an explanation to how 16HP can be lost on a Calscout in 4m range FROM A GUN that deals 24+ damge a shot, or STFU and stop acting like you're god How about Aim at thier body, and jist aim better? I hit them just fine, or get better internet or don't go oor There is truth to the Cal scout having some F'd up hitboxes. Impossible to hit? No. But you get a lot of blue shields from shots that should be hitting. Iggy has some on video with a shotgun. I'm a pretty damn good shot, and I've been surprised sometimes at how the Cal scout seems to shrug off shots. Seems more common with projectile weapons for some reason. AR melts them with no problems though I never shrug off shots and can get insta killed It's fine, don't increase hitbox to a medium or heavy frame.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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