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Iron Wolf Saber
Den of Swords
15559
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Posted - 2014.06.20 23:54:00 -
[1] - Quote
Take your current trees.
And turn them into the certificate system; lace with prizes for completing certification levels and make it more of the default view.
Then arrange an eve/dust 514 like skill tree for those who know better.
There; Preserve one work, keep systems familiar and help new players out.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Maken Tosch
DUST University Ivy League
8792
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Posted - 2014.06.21 02:05:00 -
[2] - Quote
/signed
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10923
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Posted - 2014.06.21 02:43:00 -
[3] - Quote
Iron Wolf Saber wrote:Take your current trees.
And turn them into the certificate system; lace with prizes for completing certification levels and make it more of the default view.
Then arrange an eve/dust 514 tree in viewing mode that is not only arranged but is the real nuts and bolts behind the certificate tree for those who know better and are used to the idea of mixing and matching.
There; Preserve one work, keep systems familiar and help new players out without alienating the old players too much.
Prizes should include vanity to show off you're certified, free untradable samples of gear you just leveled up or just qualified for and maybe medals or something.
Where is the skill tree outline he has laid down.
While I am wholly against BPO dropsuits I am certainly hoping to provide some adequate feed back on the issue.
Personally I feel his simplified Skill tree is disastrous, if anything the skill tree needs to be more indepth and more integral to our characters development in all things, much akin to EVE's skill trees.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Iron Wolf Saber
Den of Swords
15561
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Posted - 2014.06.21 03:43:00 -
[4] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Take your current trees.
And turn them into the certificate system; lace with prizes for completing certification levels and make it more of the default view.
Then arrange an eve/dust 514 tree in viewing mode that is not only arranged but is the real nuts and bolts behind the certificate tree for those who know better and are used to the idea of mixing and matching.
There; Preserve one work, keep systems familiar and help new players out without alienating the old players too much.
Prizes should include vanity to show off you're certified, free untradable samples of gear you just leveled up or just qualified for and maybe medals or something. Where is the skill tree outline he has laid down. While I am wholly against BPO dropsuits I am certainly hoping to provide some adequate feed back on the issue. Personally I feel his simplified Skill tree is disastrous, if anything the skill tree needs to be more indepth and more integral to our characters development in all things, much akin to EVE's skill trees.
You can have a exceptionally deep game with very simple concepts though. In all honesty a super character under CCP Z's proposal vs anything eve like are identical even the time to destination will be identical. Just CCP Z's route has roadsigns and roads built but leaves players to pick the destinations. Where as the eve system is a barren desert with no distinguishable landmarks to the untrained eye and many new players dehydrate before the find thier first watering hole.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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byte modal
104
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Posted - 2014.06.21 17:08:00 -
[5] - Quote
Iron Wolf Saber wrote: In all honesty a super character under CCP Z's proposal vs anything eve like are identical even the time to destination will be identical. Just CCP Z's route has roadsigns and roads built but leaves players to pick the destinations. Where as the eve system is a barren desert with no distinguishable landmarks to the untrained eye and many new players dehydrate before the find thier first watering hole.
glad to see something of this conversation come back from someone other than the community chasing tails. thanks for that. also, i enjoy your description ;) with that said though, with your comparison of Z's progression to EVE and the relative similarities, i fear that you are seeing more in the proposal than i do. both figuratively and quite literally. unless you're just drawing conclusions from the same sources we have access to based in FF videos and the sticky above. that's not at all a knock, just curiousity i guess. cough *hint* cough.
Irony: Post #35
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Regis Blackbird
DUST University Ivy League
294
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Posted - 2014.06.21 21:06:00 -
[6] - Quote
Iron Wolf Saber wrote:You can have a exceptionally deep game with very simple concepts though. In all honesty a super character under CCP Z's proposal vs anything eve like are identical even the time to destination will be identical. Just CCP Z's route has roadsigns and roads built but leaves players to pick the destinations. Where as the eve system is a barren desert with no distinguishable landmarks to the untrained eye and many new players dehydrate before the find thier first watering hole.
Speaking of CCP Z, do you know when we might hear from him again? I'm sure he is busy, but I would love to see the latest progression of the skill tree |
Monkey MAC
Rough Riders..
2896
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Posted - 2014.06.21 21:11:00 -
[7] - Quote
I don't think this even the problem with Z's idea.
Let's start by looking at the positives of Z's orginal idea.
1. Choosing your faction after choosing your frame variation. To me personally this is the system's biggest positive. If we are going to give players such a wide of choice of roles weapons, modules and equipment to play with, it makes a lot of sense to let players acclimatise to the frames limitations, pros, cons a d unique points before the limitations and unique points of the factions get involved.
You can make a much more informed choice going from CONCORD/non-descript Assault Frame to Factional Assault Frame, then jumping straight in at the Factional Level. It also makes sense lore wise because there are going to operational similarities that would allow an Assault Frame user to adjust to a new faction suit then say someone who operates a sentinel suit.
2. Adding an extra level of depth AFTER Factional Frames I don't need to go into this too much, but it's perfect. It makes your players feel like they are really something.
3. Replacing 5lvl nodes with 1lvl nodes where applicable. Once again this is a fantastic idea, not every node needs to be 5lvls, do I really need to train 5 different levels to use 1 suit? With the introduction of tiercide, there simply no need.
4. Structured progression
The idea of having a skill tree that makes it easier to choose and specialise into a role, should be a no brainer. How Z is achieving it, however, is not the best.
It's important we don't overlook these points when asking Z to reconsider his current design.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Iron Wolf Saber
Den of Swords
15569
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Posted - 2014.06.21 22:18:00 -
[8] - Quote
Monkey MAC wrote:I don't think this even the problem with Z's idea.
Let's start by looking at the positives of Z's orginal idea.
1. Choosing your faction after choosing your frame variation. To me personally this is the system's biggest positive. If we are going to give players such a wide of choice of roles weapons, modules and equipment to play with, it makes a lot of sense to let players acclimatise to the frames limitations, pros, cons a d unique points before the limitations and unique points of the factions get involved.
You can make a much more informed choice going from CONCORD/non-descript Assault Frame to Factional Assault Frame, then jumping straight in at the Factional Level. It also makes sense lore wise because there are going to operational similarities that would allow an Assault Frame user to adjust to a new faction suit then say someone who operates a sentinel suit.
2. Adding an extra level of depth AFTER Factional Frames I don't need to go into this too much, but it's perfect. It makes your players feel like they are really something.
3. Replacing 5lvl nodes with 1lvl nodes where applicable. Once again this is a fantastic idea, not every node needs to be 5lvls, do I really need to train 5 different levels to use 1 suit? With the introduction of tiercide, there simply no need.
4. Structured progression
The idea of having a skill tree that makes it easier to choose and specialise into a role, should be a no brainer. How Z is achieving it, however, is not the best.
It's important we don't overlook these points when asking Z to reconsider his current design.
Point 3 is variable number of nodes only as necessary. Some may have 2 some may have 1 some may have 5 still
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Ryder Azorria
Amarr Templars Amarr Empire
1007
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Posted - 2014.06.21 23:17:00 -
[9] - Quote
Monkey MAC wrote:I don't think this even the problem with Z's idea.
Let's start by looking at the positives of Z's orginal idea.
1. Choosing your faction after choosing your frame variation. To me personally this is the system's biggest positive. If we are going to give players such a wide of choice of roles weapons, modules and equipment to play with, it makes a lot of sense to let players acclimatise to the frames limitations, pros, cons a d unique points before the limitations and unique points of the factions get involved.
You can make a much more informed choice going from CONCORD/non-descript Assault Frame to Factional Assault Frame, then jumping straight in at the Factional Level. It also makes sense lore wise because there are going to operational similarities that would allow an Assault Frame user to adjust to a new faction suit then say someone who operates a sentinel suit.
2. Adding an extra level of depth AFTER Factional Frames I don't need to go into this too much, but it's perfect. It makes your players feel like they are really something.
3. Replacing 5lvl nodes with 1lvl nodes where applicable. Once again this is a fantastic idea, not every node needs to be 5lvls, do I really need to train 5 different levels to use 1 suit? With the introduction of tiercide, there simply no need.
4. Structured progression
The idea of having a skill tree that makes it easier to choose and specialise into a role, should be a no brainer. How Z is achieving it, however, is not the best.
It's important we don't overlook these points when asking Z to reconsider his current design. Yeah, CCP Z's plans for dropsuit progression actually sounds awesome - the main problem I have with it is locking items and weapons behind certain dropsuit skills, that needs to go away. |
Kevall Longstride
DUST University Ivy League
1408
|
Posted - 2014.06.21 23:41:00 -
[10] - Quote
Regis Blackbird wrote:Iron Wolf Saber wrote:You can have a exceptionally deep game with very simple concepts though. In all honesty a super character under CCP Z's proposal vs anything eve like are identical even the time to destination will be identical. Just CCP Z's route has roadsigns and roads built but leaves players to pick the destinations. Where as the eve system is a barren desert with no distinguishable landmarks to the untrained eye and many new players dehydrate before the find thier first watering hole. Speaking of CCP Z, do you know when we might hear from him again? I'm sure he is busy, but I would love to see the latest progression of the skill tree
https://twitter.com/ccp_z/status/479953748681162752
He's also hoping to post a pic of the new Market Screen soon if you follow the twitter convo.
CPM1 Candidate
CEO of DUST University
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10959
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Posted - 2014.06.21 23:59:00 -
[11] - Quote
Still could we provide a link in the OP for information on his proposed skill system, I currently don't know where to look for it.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Iron Wolf Saber
Den of Swords
15572
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Posted - 2014.06.22 01:13:00 -
[12] - Quote
True Adamance wrote:Still could we provide a link in the OP for information on his proposed skill system, I currently don't know where to look for it.
https://www.youtube.com/watch?v=pnsLCz10CVU
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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byte modal
106
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Posted - 2014.06.22 02:21:00 -
[13] - Quote
So what you're saying is, the same FF vid that we've dissected to the nth degree in the progression sticky.
Irony: Post #35
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Iron Wolf Saber
Den of Swords
15577
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Posted - 2014.06.22 03:01:00 -
[14] - Quote
Like I said though I had context behind it and only one or two more screens viewed to me. Information you guys got is the same one I got behind closed doors.
I will not divulge CCP Z's first plan though; that would do more harm than good.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
545
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Posted - 2014.06.22 04:03:00 -
[15] - Quote
It all starts with a well paved road full of signs, then before you know it.... this. |
byte modal
106
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Posted - 2014.06.22 04:22:00 -
[16] - Quote
Iron Wolf Saber wrote:
Like I said though I had context behind it and only one or two more screens viewed to me. Information you guys got is the same one I got behind closed doors.
I will not divulge CCP Z's first plan though; that would do more harm than good.
Nono, don't get me wrong please. I guess I was replying more as a continuation to my earlier post wondering if there was more info you had access to being CPM that we, the general community, would not have access to to draw your conclusions in comparison of Z's plan to EVE's. More just fishing for details, hoping for a link to something that I've obviously missed :)
I was sincere in saying thanks that this conversation is still taking place. Your OP, the idea in general, is fine by me; however, I was hoping that this might provide a link to some new reference or draft.
Regardless, thanks for the specific reply and OP.
- me.
Irony: Post #35
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Regis Blackbird
DUST University Ivy League
295
|
Posted - 2014.06.22 06:34:00 -
[17] - Quote
Kevall Longstride wrote:Regis Blackbird wrote:Iron Wolf Saber wrote:You can have a exceptionally deep game with very simple concepts though. In all honesty a super character under CCP Z's proposal vs anything eve like are identical even the time to destination will be identical. Just CCP Z's route has roadsigns and roads built but leaves players to pick the destinations. Where as the eve system is a barren desert with no distinguishable landmarks to the untrained eye and many new players dehydrate before the find thier first watering hole. Speaking of CCP Z, do you know when we might hear from him again? I'm sure he is busy, but I would love to see the latest progression of the skill tree https://twitter.com/ccp_z/status/479953748681162752He's also hoping to post a pic of the new Market Screen soon if you follow the twitter convo.
Thanks for this +1
Edit: wrong quote |
Monkey MAC
Rough Riders..
2897
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Posted - 2014.06.22 10:51:00 -
[18] - Quote
Iron Wolf Saber wrote:Monkey MAC wrote:I don't think this even the problem with Z's idea.
Let's start by looking at the positives of Z's orginal idea.
1. Choosing your faction after choosing your frame variation. To me personally this is the system's biggest positive. If we are going to give players such a wide of choice of roles weapons, modules and equipment to play with, it makes a lot of sense to let players acclimatise to the frames limitations, pros, cons a d unique points before the limitations and unique points of the factions get involved.
You can make a much more informed choice going from CONCORD/non-descript Assault Frame to Factional Assault Frame, then jumping straight in at the Factional Level. It also makes sense lore wise because there are going to operational similarities that would allow an Assault Frame user to adjust to a new faction suit then say someone who operates a sentinel suit.
2. Adding an extra level of depth AFTER Factional Frames I don't need to go into this too much, but it's perfect. It makes your players feel like they are really something.
3. Replacing 5lvl nodes with 1lvl nodes where applicable. Once again this is a fantastic idea, not every node needs to be 5lvls, do I really need to train 5 different levels to use 1 suit? With the introduction of tiercide, there simply no need.
4. Structured progression
The idea of having a skill tree that makes it easier to choose and specialise into a role, should be a no brainer. How Z is achieving it, however, is not the best.
It's important we don't overlook these points when asking Z to reconsider his current design. Point 3 is variable number of nodes only as necessary. Some may have 2 some may have 1 some may have 5 still
Hence the term 'where applicable'
But there is soo much Z's system is doing right. It's just the tethering of weapons, equipment and modules into specific trees is the main problem, you could literally replace those nodes with cumulative suit bonuses and I would be happy.
So instead of unlocking the Mass Driver for use, I instead get a 100% bonus to explosive weaponry Max Ammo. I'm now told 'this is the most logical progression for the role you have chosen', but I am perfectly within my rights to turn round and say 'screw that I'm getting an LMG those look badass'.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Kevall Longstride
DUST University Ivy League
1410
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Posted - 2014.06.22 11:47:00 -
[19] - Quote
The thing is that you have to remember is that Z is also doing the progression, player market and the economy as well, which are all linked. So he's a busy bee at Shanghai at the moment. Hopefully Rouge will give him permission to post that market screen he mentioned on twitter and that might give us some more clues.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1410
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Posted - 2014.06.22 11:49:00 -
[20] - Quote
Iron Wolf Saber wrote:Like I said though I had context behind it and only one or two more screens viewed to me. Information you guys got is the same one I got behind closed doors. I will not divulge CCP Z's first plan though; that would do more harm than good.
I heard it was a bit out there. Lol
CPM1 Candidate
CEO of DUST University
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Spectral Clone
Dust2Dust.
2885
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Posted - 2014.06.22 11:54:00 -
[21] - Quote
He is not going to listen IWS. Hubris is bliss at CCPs offices.
WoW influences are more important than the core values of New Eden.
Kthxbai.
"The DUST 514 Dev Team is not reduced or affected by the restructuring at CCP."
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
545
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Posted - 2014.06.22 18:13:00 -
[22] - Quote
Found this strangely appropriate. |
Iron Wolf Saber
Den of Swords
15585
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Posted - 2014.06.22 20:24:00 -
[23] - Quote
Spectral Clone wrote:He is not going to listen IWS. Hubris is bliss at CCPs offices.
WoW influences are more important than the core values of New Eden.
Kthxbai.
Hi; let me tell you by how wrong you are.
The idea he presents to you all is version 2.0, which if the CPM didn't so tear apart the first idea would have likely never existed.
Go back into your corner.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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byte modal
106
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Posted - 2014.06.22 21:12:00 -
[24] - Quote
Iron Wolf Saber wrote:Spectral Clone wrote:He is not going to listen IWS. Hubris is bliss at CCPs offices.
WoW influences are more important than the core values of New Eden.
Kthxbai. Hi; let me tell you by how wrong you are. The idea he presents to you all is version 2.0, which if the CPM didn't so tear apart the first idea would have likely never existed. Go back into your corner.
I'll jump in the middle of this. I think spectral's point is that what we're seeing is V2. IF the original plan was as bad as you suggest, then V1 was even more removed from the core principles of New Eden. While it is reassuring that the concept has evolved, the question still must be asked: what understanding is there of New Eden for progression to have started where it did, to end up here where it is only after CPM intervention? I think it's a reasonable assumption then to relate it to WoW, in that WoW has been commercially successful. Assuming that a fundamental understanding of what New Eden is was not the bar to which these conceptual decisions were measured, then it was not the heart of New Eden, but rather the commercial potential of simplifying things that was the deciding factor. While it may not be exactly Warcraft, from the perspective way down here it looks to be more Warcraft than not. For sure not New Eden.
With all that said, hell, wtf do we down here know? We're still looking for more of a road map or what the concept it/was/will be just to try to offer conversation on the topic. I thought that was the point of the sticky up top, that at the moment is just collecting dust---no pun intended.
Again, not trying to rustle feathers. Just hopefully clarifying. I could be wrong there too, so eh. lol. =\
All the best,
- me.
Irony: Post #35
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Iron Wolf Saber
Den of Swords
15585
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Posted - 2014.06.22 21:29:00 -
[25] - Quote
byte modal wrote:Iron Wolf Saber wrote:Spectral Clone wrote:He is not going to listen IWS. Hubris is bliss at CCPs offices.
WoW influences are more important than the core values of New Eden.
Kthxbai. Hi; let me tell you by how wrong you are. The idea he presents to you all is version 2.0, which if the CPM didn't so tear apart the first idea would have likely never existed. Go back into your corner. I'll jump in the middle of this. I think spectral's point is that what we're seeing is V2. IF the original plan was as bad as you suggest, then V1 was even more removed from the core principles of New Eden. While it is reassuring that the concept has evolved, the question still must be asked: what understanding is there of New Eden for progression to have started where it did, to end up here where it is only after CPM intervention? I think it's a reasonable assumption then to relate it to WoW, in that WoW has been commercially successful. Assuming that a fundamental understanding of what New Eden is was not the bar to which these conceptual decisions were measured, then it was not the heart of New Eden, but rather the commercial potential of simplifying things that was the deciding factor. While it may not be exactly Warcraft, from the perspective way down here it looks to be more Warcraft than not. For sure not New Eden. With all that said, hell, wtf do we down here know? We're still looking for more of a road map or what the concept it/was/will be just to try to offer conversation on the topic. I thought that was the point of the sticky up top, that at the moment is just collecting dust---no pun intended. Again, not trying to rustle feathers. Just hopefully clarifying. I could be wrong there too, so eh. lol. =\ All the best, - me.
Well the thing is CCP Z is new to new eden overall so its taking time to coach him up and get him up to speed on the entire how the universe works. CCP Z is also one of those formerly black box devs to its been a careful dance on trying to get him out to the public or talking with the cpm and trying to make it a positive experience instead of something he rather run away from. So getting to talk to him directly has been becomming difficult because of not only this but the simple fact he is freakishly busy trying to get one of the major features needed for the project completed.
CCP Z does have principles and goals; to which I will say are needed; to make the game a bit more accessible to outsiders of new eden and a bit more approachable for the 15 minutes of glory Dust 514 normally engages in moment to moment (where as eve its 99% boredom and 1% sheer absolute terror)
Its the method you, me and we as a community are having problems with.and by that I know he is willing and able to change things around to keep on track to what is needed. If we, as a community, can get CCP Ratatti to open up more it would be great step forward but I did not appreciate some of the folks setting that back with their emotions out of check.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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byte modal
106
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Posted - 2014.06.22 21:40:00 -
[26] - Quote
Iron Wolf Saber wrote:
Well the thing is CCP Z is new to new eden overall so its taking time to coach him up and get him up to speed on the entire how the universe works. CCP Z is also one of those formerly black box devs to its been a careful dance on trying to get him out to the public or talking with the cpm and trying to make it a positive experience instead of something he rather run away from. So getting to talk to him directly has been becomming difficult because of not only this but the simple fact he is freakishly busy trying to get one of the major features needed for the project completed.
CCP Z does have principles and goals; to which I will say are needed; to make the game a bit more accessible to outsiders of new eden and a bit more approachable for the 15 minutes of glory Dust 514 normally engages in moment to moment (where as eve its 99% boredom and 1% sheer absolute terror)
Its the method you, me and we as a community are having problems with.and by that I know he is willing and able to change things around to keep on track to what is needed. If we, as a community, can get CCP Ratatti to open up more it would be great step forward but I did not appreciate some of the folks setting that back with their emotions out of check.
Understood, and appreciated. This gives a bit more perspective. I may not totally agree with one thing or another, but I can absolutely respect the discussion. And as long as the discussion continues, I for one am happy. So thanks for making the effort there.
- me.
Irony: Post #35
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11001
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Posted - 2014.06.22 21:47:00 -
[27] - Quote
That is debatable and perhaps why the 1% of action in New Eden is no exciting. Sure I might spend 2 hours in the warzone. 80% of that patrols, 15% reshipping, and 5% fighting, but that 5% makes all the rest of it worth the hassle.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
546
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Posted - 2014.06.22 22:42:00 -
[28] - Quote
If you folks are reducing EVE to the battle parts, then we-¦re gonna have a bad time.
I LOVE the adrenaline of fighting, but i respect that the ship, modules, rigs and ammo that i use were mined, manufactured and sold by someone(s).
EVE is not 99% boredom to those people, they enjoy the game in a whole different way, a way that COULD be implemented on Legion and bring a public that like games such as Civilization / Masters of Orion / Starcraft / X-Com (the old one) and they would have a TON of fun while the game progresses, all at the same time that people are shooting each other on the face (hopefully, with balanced equip/stats learned from Dust).
Again i have no beef with the person behind CCP Z, but the development ideas showed so far are terrifying in the sense that:
- It doesn-¦t respect internal consistency of the New Eden franchise. If you-¦re new to a different culture, learn it and make some translations before trying to impose your own language.
- His "reluctancy" to talk to people who can provide good feedback (If CPM can-¦t talk to him properly, imagine a the proper forum feedback among a horde of trolls) may indicate a "Solitary Magic Solution" that we know is not very effective these days, or worst, a "Fack it, i-¦m doing my way cause i have a blank check"
- If version 2.0 is a fs far from new eden reality as it appears to be, i don-¦t even want to know what 1.0 was. My inner thinking still goes to "Need For Speed World" (that i played for a few months to be fair)
I know he has his job and have no obligation to talk or give any sort of satisfaction to players, but having "hurt feelings i-¦ll hide in my shell" is not productive, simple as that. Want to have an honest discussion of general ideas on a public space, or want to make videos showing his views and later analyzing feedback on comments? GREAT!
But if you can-¦t take the heat, either HTFU or stop teasing us into thinking we can contribute with things and do your own stuff, present the finished product to the public, and don-¦t complain when reviews come up.
Even with all the things that were said, i still don-¦t know the "Idea" of the game.
From what i got so far, we-¦ll have a resource collection game with player conflict mediated by some sort of trade betwwen players, similar to DayZ, The Forest, Silkroad and competition modes where people shoot each other in the face in "arena" like places.
There are games that do these things already, where is the "uniqueness" of Legion? By that i don-¦t mean doing something that has never been tried before, but simply arranging things in a way that make THIS game something to be played instead of THAT game.
Pointing that doing stuff without communicating with others properly (by that i mean CPM) is a bad bad bad sign, is not an emotional rant.
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Iron Wolf Saber
Den of Swords
15591
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Posted - 2014.06.23 20:09:00 -
[29] - Quote
Natu Nobilis wrote:If you folks are reducing EVE to the battle parts, then we-¦re gonna have a bad time. I LOVE the adrenaline of fighting, but i respect that the ship, modules, rigs and ammo that i use were mined, manufactured and sold by someone(s). EVE is not 99% boredom to those people, they enjoy the game in a whole different way, a way that COULD be implemented on Legion and bring a public that like games such as Civilization / Masters of Orion / Starcraft / X-Com (the old one) and they would have a TON of fun while the game progresses, all at the same time that people are shooting each other on the face (hopefully, with balanced equip/stats learned from Dust). Again i have no beef with the person behind CCP Z, but the development ideas showed so far are terrifying in the sense that: - It doesn-¦t respect internal consistency of the New Eden franchise. If you-¦re new to a different culture, learn it and make some translations before trying to impose your own language. - His "reluctancy" to talk to people who can provide good feedback (If CPM can-¦t talk to him properly, imagine a the proper forum feedback among a horde of trolls) may indicate a "Solitary Magic Solution" that we know is not very effective these days, or worst, a "Fack it, i-¦m doing my way cause i have a blank check" - If version 2.0 is a fs far from new eden reality as it appears to be, i don-¦t even want to know what 1.0 was. My inner thinking still goes to "Need For Speed World" (that i played for a few months to be fair) I know he has his job and have no obligation to talk or give any sort of satisfaction to players, but having "hurt feelings i-¦ll hide in my shell" is not productive, simple as that. Want to have an honest discussion of general ideas on a public space, or want to make videos showing his views and later analyzing feedback on comments? GREAT! But if you can-¦t take the heat, either HTFU (Turn captions On) or stop teasing us into thinking we can contribute with things and do your own stuff, present the finished product to the public, and don-¦t complain when reviews come up. Even with all the things that were said, i still don-¦t know the "Idea" of the game. From what i got so far, we-¦ll have a resource collection game with player conflict mediated by some sort of trade betwwen players, similar to DayZ, The Forest, Silkroad and competition modes where people shoot each other in the face in "arena" like places. There are games that do these things already, where is the "uniqueness" of Legion? By that i don-¦t mean doing something that has never been tried before, but simply arranging things in a way that make THIS game something to be played instead of THAT game. Pointing that doing stuff without communicating with others properly (by that i mean CPM) is a bad bad bad sign, is not an emotional rant.
Reducing Dust to the skill tree part will also going to have a bad time as well. The whole 99% boredom comment is a common saying by those in the military to which Eve follows down to a very hard line directly. It is a concept you already understand though so no need to further beat on it. You fully understand that the 99% boredom is in preparation for that 1% sheer absolute terrifying moment.
As for the Skill Tree.
-Your first point lacks examples please iterate MUCH deeper than this.
-More like he's scared in a corner. It didn't help people threw rotten tomatoes at him on the first day. Not everyone is a Ratti being awesome on day one of doing the whole communication loop.
-Version 2.0 believe it or not is still more closely aligned with new eden than most people dare imagined. Case in point there is still nothing stopping an idiot making a shield tanked amarrian heavy using anti infantry caldari weaponry and scout modules against matari vehicles.
-It is also the community's responsibility to mature and respectful to the developers; I poured through some of the feedback and most of the crap I read was not feed back; most of it was attacks against the developer himself and not even constructively going against the idea either.
As for the salvage game mode CCP Wolfman is looking for feedback specifically on how that will play out, CCP Z is not responsible for game modes; nor is this economic model to launch with is his idea in entirety as well. Right now the reason why CCP Z is likely not talking anything about progression is that it is a system that can get trashed easily over and over again. The system he is currently working on is something that needs its backbone done first, secondary market. You have to remember CCP Z's primary task is the economy. Progression is a deep part of it, as a player grows so does their taste in products.
Also if you want to avoid emotional ranting avoid thinking works and emotional envokers. The whole HTFU thing was oxymoronic enough.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Maken Tosch
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Posted - 2014.06.23 20:21:00 -
[30] - Quote
Iron Wolf Saber wrote:byte modal wrote:Iron Wolf Saber wrote:Spectral Clone wrote:He is not going to listen IWS. Hubris is bliss at CCPs offices.
WoW influences are more important than the core values of New Eden.
Kthxbai. Hi; let me tell you by how wrong you are. The idea he presents to you all is version 2.0, which if the CPM didn't so tear apart the first idea would have likely never existed. Go back into your corner. I'll jump in the middle of this. I think spectral's point is that what we're seeing is V2. IF the original plan was as bad as you suggest, then V1 was even more removed from the core principles of New Eden. While it is reassuring that the concept has evolved, the question still must be asked: what understanding is there of New Eden for progression to have started where it did, to end up here where it is only after CPM intervention? I think it's a reasonable assumption then to relate it to WoW, in that WoW has been commercially successful. Assuming that a fundamental understanding of what New Eden is was not the bar to which these conceptual decisions were measured, then it was not the heart of New Eden, but rather the commercial potential of simplifying things that was the deciding factor. While it may not be exactly Warcraft, from the perspective way down here it looks to be more Warcraft than not. For sure not New Eden. With all that said, hell, wtf do we down here know? We're still looking for more of a road map or what the concept it/was/will be just to try to offer conversation on the topic. I thought that was the point of the sticky up top, that at the moment is just collecting dust---no pun intended. Again, not trying to rustle feathers. Just hopefully clarifying. I could be wrong there too, so eh. lol. =\ All the best, - me. Well the thing is CCP Z is new to new eden overall so its taking time to coach him up and get him up to speed on the entire how the universe works. CCP Z is also one of those formerly black box devs to its been a careful dance on trying to get him out to the public or talking with the cpm and trying to make it a positive experience instead of something he rather run away from. So getting to talk to him directly has been becomming difficult because of not only this but the simple fact he is freakishly busy trying to get one of the major features needed for the project completed. CCP Z does have principles and goals; to which I will say are needed; to make the game a bit more accessible to outsiders of new eden and a bit more approachable for the 15 minutes of glory Dust 514 normally engages in moment to moment (where as eve its 99% boredom and 1% sheer absolute terror) Its the method you, me and we as a community are having problems with.and by that I know he is willing and able to change things around to keep on track to what is needed. If we, as a community, can get CCP Ratatti to open up more it would be great step forward but I did not appreciate some of the folks setting that back with their emotions out of check.
I still like to see what his progress is so far on the proposed skill progression system he came up with and if any changes have been made since he first brought it up.
I just like to reiterate what the vocal players have previously stated to CCP Z. We don't want to be forced into training up certain suits we don't like just to access a weapon for a suit we do like. If the progression has changed in any way that gets away from that system, then I will be a happy clam. If not, bummer. But either way, we all like to know. Showing the ENTIRE skill progression system will go a long way in clearing up any confusion.
At the same time I have to recognize that he is a busy man. If he has more important things to deal with in order to get Legion up and running, then that's ok. I just hope he remembers to come back to us before Legion is greenlit.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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