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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Beld Errmon
1692
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Posted - 2014.06.21 01:06:00 -
[1] - Quote
CCP Logibro wrote:There have only been two changes to dropships and swarms.
First was a bugfix for Incubus resistance to swarms, from 55/55 to 80/120. Second was making the proficiency skill on Swarms and Forge Guns work against vehicle armour.
And you nerfed armor repairers, and rather then doing it in a way that balanced the problem of vehicles stacking multiple reps you just did a blanket nerf to all armor reps, now stacking multiple reps is the only smart way to fit a vehicle, with armor hardeners being useless and buffer barely worth the loss of rep power.
Once again dropships get screwed on the alter of AV vs Tanks.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1693
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Posted - 2014.06.22 14:15:00 -
[2] - Quote
Echo 1991 wrote:Cos 25m is gonna make swarms so OP. lower the price of dropships and it wont be a problem. I dont care if you cant hit infantry if you are in range i will shoot you. Dont see you complaining about forge guns so why be so against a 25m buff?
Thats because forge guns take skill, not a great deal imo i've picked them up and downed ADS with ease, the fact so many people have trouble with them leaves me fearing for the future of mankind, but swarms, not one bit of skill involved, just hold and release.
You wouldn't believe the amount of people who will pull one out the moment a dropship is seen, i've had games where there has been no less then 6 swarmers spamming at me no stop, all i could do was fly around up high and twiddle my thumbs, you guys with the nublauncher have been handed a license to print WPs and incubus kills, but you still want more buffs, your all greedy if you ask me.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1697
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Posted - 2014.06.23 14:26:00 -
[3] - Quote
2 good proto AVers can completely render my incubus useless now, and yet there are scrubs here still crying for more buffs, absolutely pathetic.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1702
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Posted - 2014.06.23 23:03:00 -
[4] - Quote
awww poor AV guys you can only defend yourself with a side arm your so hard done by, please tell me more about how hard life is for you while I ponder all the ways I lose dropships.
Take off too quick hit RDV and die, take off get killed by RDV bringing in some scrubs LAV, get shot by own teams explosive weapons and crash into random nearby object and die... I could go on but I think a full list should be saved for its own amusing thread.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1708
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Posted - 2014.06.25 03:33:00 -
[5] - Quote
bogeyman m wrote:Make swarm launcher range the same as dropship turret range (250m).
Fixed.
ok so long as your missiles disappear in mid air at the same range ours do, oh and seeming as we are evening things up I don't think you should be able to render our dropships till we come within 100m as well, only fair right.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1708
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Posted - 2014.06.25 03:37:00 -
[6] - Quote
Temias Mercurial wrote:The dark cloud wrote:lol people complaining that swarms take no skill but in reality they are the direct mirror to modern anti air weapons. Prime example is the stinger where you lock on and shot the missile. Sure there are countersystems to that but unfrotunately CCP decided no more client side updates which is basically saying a big "NO" to counter systems for aireal vehicles. They are not a direct mirror to modern anti-air weapons. There are several real life factors that are not present in a video game. That one soldier has to carry that heavy weapon to wherever that vehicle is expected to be. You cannot replicate hours upon hours of exhaustion in a video game onto your character. An actual stinger would be far harder to aim than a mere swarm launcher, as your suit has mechanical joints assisting in lifting, running, and etc. You live only once... so if you mess up, or are unfortunate enough, that vehicle will still be flying around. The skill to using a stinger, is surviving long enough to use the damn thing, and having the energy to do it properly. You can not replicate this in Dust. An immortal clone with practically infinite resources and weapons to his disposal is child's play in comparison to a single human soldier who is running like hell to survive, and you can not regenerate instantly either, which should be obvious.
comparing RL to video games is always a re.tarded direction for a thread to take, you get all the arm chair generals and bitter vets talking **** and linking wiki articles.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1710
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Posted - 2014.06.25 11:08:00 -
[7] - Quote
Baal Omniscient wrote:
LOLOL GIT GUD, LEARN TO FLY
oh man I'm totally burnt now, A guy who doesn't pilot an ADS telling one to git gud, I'll just have to salve my wounds with the fact that i've nailed you a number of times in game and you basically just laid their like a 2 dollar ***** while I flew away laughing, gg scrub.
As for your comment about "going dumbfire boy" if you could actually use predictive aim to kill a dropship you'd use the far superior forge gun rather than a scrub launcher.
Pilot - Tanker - FOTM (insert here)
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