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Buwaro Draemon
WarRavens Final Resolution.
206
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Posted - 2014.06.20 04:54:00 -
[1] - Quote
I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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BL4CKST4R
Villore Sec Ops Gallente Federation
2834
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Posted - 2014.06.20 05:03:00 -
[2] - Quote
Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
This isnt a nerf... this is madness.
supercalifragilisticexpialidocious
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Mike De Luca
Storm Wind Strikeforce Caldari State
107
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Posted - 2014.06.20 05:08:00 -
[3] - Quote
BL4CKST4R wrote:Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
This isnt a nerf... this is madness. ....madness? THIS! IS! NEW EDEN!!!!
I'm sorry, that would've just ate at me if I didn't, but I agree that that's a horrible idea...
what i think of when charging fg
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Tch Tch
Red Shirts Away Team
191
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Posted - 2014.06.20 05:21:00 -
[4] - Quote
No. Make armour modules a percentage increase of base armour. Gives a bigger benefit to heavies and a lesser one to scouts and fits neatly with the logic of the percentage speed penalty. Also an increase in profile with armour... More armour the easier you are to see.
But to keep scouts scouty ie able to operate out alone give them a armour repair (0.5/s per light suit level). Not enough to stand a slug it out, but enough to run away and trickle heal.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Buwaro Draemon
WarRavens Final Resolution.
206
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Posted - 2014.06.20 05:36:00 -
[5] - Quote
I really don't see what is so bad bout this. Scouts are light suits. Therefore they shouldn't have a lot of of module slots, decreasing the slot count by 1 and re-working their bonus to affect the midules while lowering the cost of the EWAR modules isn't such a bad nerf.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Yeeeuuuupppp
354
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Posted - 2014.06.20 05:41:00 -
[6] - Quote
Tch Tch wrote:No. Make armour modules a percentage increase of base armour. Gives a bigger benefit to heavies and a lesser one to scouts and fits neatly with the logic of the percentage speed penalty. Also an increase in profile with armour... More armour the easier you are to see.
But to keep scouts scouty ie able to operate out alone give them a armour repair (0.5/s per light suit level). Not enough to stand a slug it out, but enough to run away and trickle heal. I like this better.
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Tectonic Fusion
1732
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Posted - 2014.06.20 05:50:00 -
[7] - Quote
I think assaults need a buff before we discuss a scout nerf.
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Brokerib
Lone Wolves Club
1396
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Posted - 2014.06.20 05:55:00 -
[8] - Quote
Tch Tch wrote:No. Make armour modules a percentage increase of base armour. Gives a bigger benefit to heavies and a lesser one to scouts and fits neatly with the logic of the percentage speed penalty. Also an increase in profile with armour... More armour the easier you are to see.
But to keep scouts scouty ie able to operate out alone give them a armour repair (0.5/s per light suit level). Not enough to stand a slug it out, but enough to run away and trickle heal. In the current incarnation, % based armor modules will harm the Assault as much as the Scout. Better choice is to make Armor Plate modules % based so they're effectively heavy only, while Ferro and Reactive plates retain the staight bonus. That way light suits are forced into making use of lower HP/lower movement effecting armor modules.
Knowledge is power
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Brokerib
Lone Wolves Club
1396
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Posted - 2014.06.20 05:58:00 -
[9] - Quote
Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
Oh, and no, this is a terrible idea. They already have less slots than the Mediums, it reduces their ability to fit utility modules, and doesn't substantially effect brick tank scouts. It'll just force scouts into running HP modules only to survive.
Knowledge is power
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Krixus Flux
Kang Lo Directorate Gallente Federation
374
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Posted - 2014.06.20 06:06:00 -
[10] - Quote
FXKING CLACKS!!!
Saying what's on people's minds
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Crimson ShieId
Psygod9
548
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Posted - 2014.06.20 06:06:00 -
[11] - Quote
Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
Oh, you mean essentially put them back to the way they were before 1.8?
Pass...
I'm finally able to fit three kincats on my Minmatar and still have enough shielding to survive. Ain't no way that needs to go away. You can have your extra equipment slot back, but I keep my kincats! Also, E-Ware modules are already the cheapest things available to fit. I run them on most of my suits, and especially the suits I don't have room to fit anything else. Hell, I've got two complex precision enhancers on my Minmatar heavy frame.
Nova Knives are best sidearm.
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Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
138
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Posted - 2014.06.20 06:34:00 -
[12] - Quote
Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
People are just mad that their flavor of the week assault only suits have something other than heavies to worry about.. If you nerf the scouts nobody will play them .. Scouts have been routinely going 1-15 every match since beta and now that they can finally slay, people just dont know how to deal. How bout you run 1 caldari scout in your squad? problem solved.. Anyways, on a personal note if you nerf the scouts because the call of booty crowd cant deal you will kill this class permanently. I have suffered since beta doing the team thing.. you know hacking ..hunting uplinks.. thankless work that gets you killed ALOT.. and frankly im done .. I deserve to have some fun too.. deal with it |
Buwaro Draemon
WarRavens Final Resolution.
206
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Posted - 2014.06.20 07:15:00 -
[13] - Quote
Smoky The Bear wrote:Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
People are just mad that their flavor of the week assault only suits have something other than heavies to worry about.. If you nerf the scouts nobody will play them .. Scouts have been routinely going 1-15 every match since beta and now that they can finally slay, people just dont know how to deal. How bout you run 1 caldari scout in your squad? problem solved.. Anyways, on a personal note if you nerf the scouts because the call of booty crowd cant deal you will kill this class permanently. I have suffered since beta doing the team thing.. you know hacking ..hunting uplinks.. thankless work that gets you killed ALOT.. and frankly im done .. I deserve to have some fun too.. deal with it Thing is.... I'm a scout too. Caldari scout, running all EWAR. And I can go 15/2 in all matches if I wanted too but I decided to drop that "I WIN BUTTON" and choose something much harder, a Militia Gallente frontline suit with my Exile and Toxin.
I also save ISK
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
206
|
Posted - 2014.06.20 07:21:00 -
[14] - Quote
Tectonic Fusion wrote:I think assaults need a buff before we discuss a scout nerf.
I already proposed some assault buffs that are reasonable and not OP to the assault class.
Some people think that giving the assault higher eHP will jsut do. But we still have scouts running with shotties 3 shot killing heavys and melting through their shield and armor with the ACR like it was nothing and you guys think an eHP buff will help out Assaults?
Here's a link to my assault buff thread. I should mention that it was made before Bravo and the Gallente weapon bonus I added is now useless (unless you guys want it to stay) and also it's pick one buff and leave the other. Not have them both (again unless you guys want them both)
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
206
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Posted - 2014.06.20 07:24:00 -
[15] - Quote
Crimson ShieId wrote:Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
Oh, you mean essentially put them back to the way they were before 1.8? Pass...I'm finally able to fit three kincats on my Minmatar and still have enough shielding to survive. Ain't no way that needs to go away. You can have your extra equipment slot back, but I keep my kincats! Also, E-Ware modules are already the cheapest things available to fit. I run them on most of my suits, and especially the suits I don't have room to fit anything else. Hell, I've got two complex precision enhancers on my Minmatar heavy frame.
Scout suits sucked in 1.7 because CCP ****** up and gave every suit the exact same profile signal. Meaning every suit always appeared on tacnet no matter what.
And this nerf is targetting more to Caldari and Gallente scout brink tankers.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Xocoyol Zaraoul
Superior Genetics
2040
|
Posted - 2014.06.20 07:26:00 -
[16] - Quote
What the god damn hell...
HAVs are OP, ADS are OP, REs are OP, Scouts are OP, Heavies are OP... How about we just buff assaults and walk away?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Nosid Katona
HavoK Core RISE of LEGION
182
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Posted - 2014.06.20 07:32:00 -
[17] - Quote
Smoky The Bear wrote:Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
People are just mad that their flavor of the week assault only suits have something other than heavies to worry about.. If you nerf the scouts nobody will play them .. Scouts have been routinely going 1-15 every match since beta and now that they can finally slay, people just dont know how to deal. How bout you run 1 caldari scout in your squad? problem solved.. Anyways, on a personal note if you nerf the scouts because the call of booty crowd cant deal you will kill this class permanently. I have suffered since beta doing the team thing.. you know hacking ..hunting uplinks.. thankless work that gets you killed ALOT.. and frankly im done .. I deserve to have some fun too.. deal with it
Alright, I am gonna stop you right there; that didn't come out of your mouth did it?
Now while resisting the urge to use any vulgar or offensive language allow me to inform you that Assault suits can't be called FotM, or week for that matter, by the simple fact that one or more suits since uprisings launch have done it's job better then it and with less effort; just as scouts are doing right now. Assault suits haven't been dominant outside of pub matches full of newbies who don't know better since probably before you played this game, so no I won't "deal with it" good sir.
Oh, and ditch the "They were OP now it is my turn, deal with it." BS attitude as it is just that, BS. It wasn't fun when Logi's were OP, or Heavies, or any weapon that has had it's 'turn', and it isn't fun when Scouts are OP. Balance, however unachievable, should always be our goal. So give constructive feedback on ideas/debates or go away.
By your logic, my GalAssault has been UP since it's inception; so when it gets buffed I should be so OP in it that I have x-ray vision to see scouts and can kill heavies by glaring at them and giving them the finger. Sounds fun doesn't it? No? Well then you know how we feel stuck between CalScouts and HMGs inside of 40m!
Now to follow my own advice, the idea in the first post is alright if not a bit heavy handed and with tweaking and compromise might be fine. However I agree with the idea that we should wait to see what is done to Assault suits before trying anything.
Vae Victis
Valor Vet, R.I.P MAG
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Buwaro Draemon
WarRavens Final Resolution.
207
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Posted - 2014.06.20 07:35:00 -
[18] - Quote
Xocoyol Zaraoul wrote:What the god damn hell...
HAVs are OP, ADS are OP, REs are OP, Scouts are OP, Heavies are OP... How about we just buff assaults and walk away? The only thing I find annoying about ADS is that when simply threatened they just activate their afterburner and head to the flight ceiling and then come down 10 seconds after and when quickly threatened again they just repeat the same.
A quick counter to this would be increasing the cool down time of the afterbuner to 1 minute or something and done.
Tanks are not OP Not to me at least. As long as you know your way around them instead of staying idle or running right in front of their line of sight... then yeah... tanks are OP that way
The only times I die by REs is when someone leaves them in a null cannon and I am dumb enough to forget to check for REs
I think the over ambundance of heavies is because people want to counter the cloak+shotgun scout and by spamming heavies is the only way (and really if an HMG heavy kills you in seconds then don't rage. The HMG is a tool of destruction at close range. It is doing what it is supposed to do. But the rifles wielding heavies are annoying)
And scouts, I just hate brick tanked scouts. I find it annoying that a scout can have 600+ armor and still move as fast as if the speed penalty was never applied.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Crimson ShieId
Psygod9
549
|
Posted - 2014.06.20 08:12:00 -
[19] - Quote
Buwaro Draemon wrote:Crimson ShieId wrote:Buwaro Draemon wrote:I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU
But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/CPU
This will encourage scouts to use their intended ole more defined and re-work their skills to make it only affect modules the EWAR modules rather then already having them built in.
They keep their second equipment slot and no need for the only make them carry a sidearm request (by me)
Oh, you mean essentially put them back to the way they were before 1.8? Pass...I'm finally able to fit three kincats on my Minmatar and still have enough shielding to survive. Ain't no way that needs to go away. You can have your extra equipment slot back, but I keep my kincats! Also, E-Ware modules are already the cheapest things available to fit. I run them on most of my suits, and especially the suits I don't have room to fit anything else. Hell, I've got two complex precision enhancers on my Minmatar heavy frame. Scout suits sucked in 1.7 because CCP ****** up and gave every suit the exact same profile signal. Meaning every suit always appeared on tacnet no matter what. And this nerf is targetting more to Caldari and Gallente scout brink tankers.
Don't get me wrong, I wouldn't mind seeing a nerf to the above two suits, but if all scouts are nerfed, it's only going to hurt the bottom tier the most. The Minmatar scouts are still down ten to twenty PG (I believe) compared to the Caldari and Gallente scouts, and can just barely squeeze out enough PG to fit Nova Knives and Kincats on the proto suits for pure speed builds. That, and it was stupid before that the suit meant for speed (Minmatar scout) could be outdone by a Gallente scout (Four Kincats) If a nerf is going to be done to prevent armor tanking scouts with cloaks, it needs to be with the modules themselves. It was mentioned somewhere above I believe that adding higher profile signatures to armor modules would do it, and I wholeheartedly agree. Add a penalty to using something, don't just merely take away from the suit to try and prevent people from doing it.
Nova Knives are best sidearm.
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Adipem Nothi
Nos Nothi
2085
|
Posted - 2014.06.20 09:20:00 -
[20] - Quote
How do you think it'd play out if Rattati nerfed Scouts again, then buffed Assaults?
Shoot scout with yes...
- Ripley Riley
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SAIRAX SIS
Nyain San General Tso's Alliance
76
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Posted - 2014.06.20 09:53:00 -
[21] - Quote
Should you use the Scout? lol
hi :) yoroshiku ne !
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THUNDERGROOVE
Fatal Absolution
949
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Posted - 2014.06.20 09:58:00 -
[22] - Quote
What's wrong with scouts exactly that isn't directly trying to deal with heavies?
I literally spawn in 75% of matches with my link suit. Enemy team has 12 heavies and I'm forced to spend the rest of the match with a shotgun and remotes because it's either that or I can't engage them. Why? Because "lol stay out of their optimal n00b".
Even the matches where I spawn with a scout from the start, I usually run a laser rifle or a scrambler rifle unless the enemy team is scout spamming. Pretty much the only people who spawn with a shotgun every time are dedicated and have been doing it for a long long time and guess what?
They're probably better than you anyways.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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13ear
Ancient Exiles.
204
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Posted - 2014.06.20 11:08:00 -
[23] - Quote
THUNDERGROOVE wrote: Pretty much the only people who spawn with a shotgun every time are dedicated and have been doing it for a long long time and guess what?
They're probably better than you anyways.
QFT.
Winner of EU Squad Cup
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OZAROW
Opus Arcana Covert Intervention
1446
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Posted - 2014.06.20 11:10:00 -
[24] - Quote
Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems.
SUPER NOVA KNIFE SAIYAN 4
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Buwaro Draemon
WarRavens Final Resolution.
207
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Posted - 2014.06.20 12:04:00 -
[25] - Quote
OZAROW wrote:Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems. Someone is a little butt hurty.
Like I said. My beef isn't with the scouts, It's with the brick tanked ones.
You can wreck me on a scout suit even after all this changes? Fine. If it means saying goodbye to brick tanked scouts.
Anyways it is not like CCP will actually implement this changes. I am giving my 2 cents on this. Asking for feedbacks on my ideas. But people take this ideas as if they were going to get actually implemented and get all butthurt like you.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
207
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Posted - 2014.06.20 12:13:00 -
[26] - Quote
THUNDERGROOVE wrote:What's wrong with scouts exactly that isn't directly trying to deal with heavies?
I literally spawn in 75% of matches with my link suit. Enemy team has 12 heavies and I'm forced to spend the rest of the match with a shotgun and remotes because it's either that or I can't engage them. Why? Because "lol stay out of their optimal n00b".
Even the matches where I spawn with a scout from the start, I usually run a laser rifle or a scrambler rifle unless the enemy team is scout spamming. Pretty much the only people who spawn with a shotgun every time are dedicated and have been doing it for a long long time and guess what?
They're probably better than you anyways.
I've been scouting ever since I got my hand on the Dragonfly Scout suit. And if you are a close beta vet you would know that this thing is old now.
I don't scout 24/7 that's for sure. But I do know how to scout. Back then they were few, I was also one of them.
Running around, being stealthy around the battlefield because if we got spotted it was doomsday for us. But when we got close with the shotgun. And saw that +50 on the screen, trust me the feeling was awesome.
But now scouts are plenty, >"Why sneak when I can have way more eHP than a Minmatar Sentinel and still be way faster than it?" Scouting no longer takes skill. Just equip your cloak, activate it on a dark corner and stay still while you wait for the next enemy to pass.
But that's just Gallente and Caldari scouts
I consider the Minmatar scouts, the true scouts as of 1.8 unless something is fixed
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
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Posted - 2014.06.20 13:11:00 -
[27] - Quote
Please remember that Rattati has recently nerfed scouts quite heavily.
The only real issue I see with scouts (apart from Amarr having a rubbish bonus and Minmatar struggling to have a role when Caldari scouts are around) is that the scout's shield regen and delay is too good. In the newly evolving ecosystem of regen tanking, the scout's native shield regen renders shield tanked assaults poor in comparison.
Why fit a Caldari assault with regulators and a recharger when you get them for free with a Caldari scout?
Normalising shield regen stats between scouts and assaults would go a long way towards balance (ignoring heavies).
The speed and stamina advantages are balanced with assaults higher hp and slots at proto. Also don't forget assault suit's weapon bonuses.
Ewar is not really a problem against non-Cal scouts: In an environment with limited scanning, equipping a profile dampener on your assault suit will hide you from most non-cal scouts, evening the ewar playing field. In a more competitive environment a medium suit will not be able to avoid scans, but neither will a scout without significant investment in dampeners and high tier cloaks, unavailable for an assault-fit.
So the danger is mostly Caldari scouts, who benefit most from their very high shield regen stats. Normalising shield regen will go a long way towards balance.
It is also worth noting that a proto scanner (without a Gal logi) will detect an undamped (assault-fit) Caldari scout, even whist proto-cloaked. |
Gavr1Io Pr1nc1p
552
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Posted - 2014.06.20 13:22:00 -
[28] - Quote
Adipem Nothi wrote:How do you think it'd play out if Rattati nerfed Scouts again, then buffed Assaults? Terribly.
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Gavr1Io Pr1nc1p
554
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Posted - 2014.06.20 13:54:00 -
[29] - Quote
No. this post is just...no
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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OZAROW
Opus Arcana Covert Intervention
1448
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Posted - 2014.06.20 16:32:00 -
[30] - Quote
Buwaro Draemon wrote:OZAROW wrote:Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems. Someone is a little butt hurty. Like I said. My beef isn't with the scouts, It's with the brick tanked ones. You can wreck me on a scout suit even after all this changes? Fine. If it means saying goodbye to brick tanked scouts. Anyways it is not like CCP will actually implement this changes. I am giving my 2 cents on this. Asking for feedbacks on my ideas. But people take this ideas as if they were going to get actually implemented and get all butthurt like you. The idea is just flat out stupid, why you ask? Gal and amar are brick tanked races for starts, butthurty , really that's the most intelligent thing you have?
Amar has absolutely no ewar skills whatsoever , gallente just took a range nerf, and cloaks took a profile nerf and that's not good enough for you?
Your not solving anything, your gonna hurt the other two suits by stealing a slot, which leaves the cal with one low, which nerfs it again by losing a range amp, n most min scouts need that 3rd low just waste it on a pg mod anyway so now their down to 1 low from 3 and gal and amar can still get 600/750 armor on 3 lows.
So really genius what would you accomplish ??? FRIGGIN NOTHING!
DIdnt think this through did ya!
SUPER NOVA KNIFE SAIYAN 4
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