Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buwaro Draemon
WarRavens Final Resolution.
207
|
Posted - 2014.06.20 18:18:00 -
[31] - Quote
OZAROW wrote:Buwaro Draemon wrote:OZAROW wrote:Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems. Someone is a little butt hurty. Like I said. My beef isn't with the scouts, It's with the brick tanked ones. You can wreck me on a scout suit even after all this changes? Fine. If it means saying goodbye to brick tanked scouts. Anyways it is not like CCP will actually implement this changes. I am giving my 2 cents on this. Asking for feedbacks on my ideas. But people take this ideas as if they were going to get actually implemented and get all butthurt like you. The idea is just flat out stupid, why you ask? Gal and amar are brick tanked races for starts, butthurty , really that's the most intelligent thing you have? Amar has absolutely no ewar skills whatsoever , gallente just took a range nerf, and cloaks took a profile nerf and that's not good enough for you? Your not solving anything, your gonna hurt the other two suits by stealing a slot, which leaves the cal with one low, which nerfs it again by losing a range amp, n most min scouts need that 3rd low just waste it on a pg mod anyway so now their down to 1 low from 3 and gal and amar can still get 600/750 armor on 3 lows. So really genius what would you accomplish ??? FRIGGIN NOTHING! DIdnt think this through did ya! This post is mainly targeted at Gallente and Caldari scouts
And Gallente are armor repair tankers. Not brick tankers. But since they have the highest low slots count people put all armor plates on it instead of like 2-3 repairs with one armor plate.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
Buwaro Draemon
WarRavens Final Resolution.
207
|
Posted - 2014.06.20 18:20:00 -
[32] - Quote
OZAROW wrote:Buwaro Draemon wrote:OZAROW wrote:Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems. Someone is a little butt hurty. Like I said. My beef isn't with the scouts, It's with the brick tanked ones. You can wreck me on a scout suit even after all this changes? Fine. If it means saying goodbye to brick tanked scouts. Anyways it is not like CCP will actually implement this changes. I am giving my 2 cents on this. Asking for feedbacks on my ideas. But people take this ideas as if they were going to get actually implemented and get all butthurt like you. The idea is just flat out stupid, why you ask? Gal and amar are brick tanked races for starts, butthurty , really that's the most intelligent thing you have? Amar has absolutely no ewar skills whatsoever , gallente just took a range nerf, and cloaks took a profile nerf and that's not good enough for you? Your not solving anything, your gonna hurt the other two suits by stealing a slot, which leaves the cal with one low, which nerfs it again by losing a range amp, n most min scouts need that 3rd low just waste it on a pg mod anyway so now their down to 1 low from 3 and gal and amar can still get 600/750 armor on 3 lows. So really genius what would you accomplish ??? FRIGGIN NOTHING! DIdnt think this through did ya! and you could always nerf the other 2 suits really.
Buffing the Assault class means nothing when a cloak scout can 2 shot you with their shotgun.
EDIT: While still having more eHP than you and moving faster than you.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
140
|
Posted - 2014.06.24 22:25:00 -
[33] - Quote
Buwaro Draemon wrote:OZAROW wrote:Buwaro Draemon wrote:OZAROW wrote:Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems. Someone is a little butt hurty. Like I said. My beef isn't with the scouts, It's with the brick tanked ones. You can wreck me on a scout suit even after all this changes? Fine. If it means saying goodbye to brick tanked scouts. Anyways it is not like CCP will actually implement this changes. I am giving my 2 cents on this. Asking for feedbacks on my ideas. But people take this ideas as if they were going to get actually implemented and get all butthurt like you. The idea is just flat out stupid, why you ask? Gal and amar are brick tanked races for starts, butthurty , really that's the most intelligent thing you have? Amar has absolutely no ewar skills whatsoever , gallente just took a range nerf, and cloaks took a profile nerf and that's not good enough for you? Your not solving anything, your gonna hurt the other two suits by stealing a slot, which leaves the cal with one low, which nerfs it again by losing a range amp, n most min scouts need that 3rd low just waste it on a pg mod anyway so now their down to 1 low from 3 and gal and amar can still get 600/750 armor on 3 lows. So really genius what would you accomplish ??? FRIGGIN NOTHING! DIdnt think this through did ya! and you could always nerf the other 2 suits really. Buffing the Assault class means nothing when a cloak scout can 2 shot you with their shotgun. EDIT: While still having more eHP than you and moving faster than you.
Buffing the assualt class is the thing now? Rattatai I applaud your responding to the forums finally... I suggest you stick to things that are obvious and have been a long time coming.. You dont need to feed into this buff/nerf meta game . I think we all know the major issues. The scouts have been adressed. thanks for my huge nerf. we good now.. lol Heres what I see as having happened here.. A bunch of COBooty people spent AUR and got good in their slayer outfits with their buffed up FOTW weapon.. While the rest of the suits languished in disrepair.. Now these try hards that are losing their ill-gotten proto suits are getting killed by something that isnt a straight on stand in one place and shoot forward battle.. Guess what you sorry dooshbags.. you were NEVER any good .. LOL.. fairweather fans will always be the ones on here crying and trying to get you to turn this game into Call of BOOTY...
Seriously you cant feed into this kind of nonsense any longer.. WE HAVE CLOAKED F"N SCOUTS NOW PEOPLE.. deal with it |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
177
|
Posted - 2014.06.24 22:30:00 -
[34] - Quote
the most bricked tanked proto scout shouldn't have moe than 400 ehp.... that would fix them because a seen scout should be a dead scout....
problem solved, role fulfilled. |
Buwaro Draemon
WarRavens Final Resolution.
216
|
Posted - 2014.06.24 22:55:00 -
[35] - Quote
Smoky The Bear wrote:Buwaro Draemon wrote:OZAROW wrote:Buwaro Draemon wrote:OZAROW wrote:Basically you want all scouts to run the suit that needed a huge buff before? You want the ultra NERFED scout back that was NERFED after chromosome? The one nobody used? The one that only real scouts played? 5 slots at proto , 4 at adv and 3 at basic, that piece of crap?
Look Op ask your CEO I ran 20+ kill games with NOTHING BUT KNIVES in that suit because I had no pg to fit a gun so even if they did do that I would still gank you!
Scouts had 6 slots and two equip then it got NERFED to the ground for a entire year through the whole armor buffs, unlimited AR ranges, faylock abomination , tanks, 360GÇó scanners, and guys like me still wrecked in it, and u want to do this again before med frames even get fixed?
ARE YOU CRAZY!
If your anything other than a scout you should NEVER BE ALONE! If your dying while in a sqd, WITH A SQD, your sqd sucks or the scout is just that good, either way, blame your sqd, blame your teamwork and don't even post this rubbish before you request fixes to the broken suits in this game, your repeating old problems. Someone is a little butt hurty. Like I said. My beef isn't with the scouts, It's with the brick tanked ones. You can wreck me on a scout suit even after all this changes? Fine. If it means saying goodbye to brick tanked scouts. Anyways it is not like CCP will actually implement this changes. I am giving my 2 cents on this. Asking for feedbacks on my ideas. But people take this ideas as if they were going to get actually implemented and get all butthurt like you. The idea is just flat out stupid, why you ask? Gal and amar are brick tanked races for starts, butthurty , really that's the most intelligent thing you have? Amar has absolutely no ewar skills whatsoever , gallente just took a range nerf, and cloaks took a profile nerf and that's not good enough for you? Your not solving anything, your gonna hurt the other two suits by stealing a slot, which leaves the cal with one low, which nerfs it again by losing a range amp, n most min scouts need that 3rd low just waste it on a pg mod anyway so now their down to 1 low from 3 and gal and amar can still get 600/750 armor on 3 lows. So really genius what would you accomplish ??? FRIGGIN NOTHING! DIdnt think this through did ya! and you could always nerf the other 2 suits really. Buffing the Assault class means nothing when a cloak scout can 2 shot you with their shotgun. EDIT: While still having more eHP than you and moving faster than you. Buffing the assualt class is the thing now? Rattatai I applaud your responding to the forums finally... I suggest you stick to things that are obvious and have been a long time coming.. You dont need to feed into this buff/nerf meta game . I think we all know the major issues. The scouts have been adressed. thanks for my huge nerf. we good now.. lol Heres what I see as having happened here.. A bunch of COBooty people spent AUR and got good in their slayer outfits with their buffed up FOTW weapon.. While the rest of the suits languished in disrepair.. Now these try hards that are losing their ill-gotten proto suits are getting killed by something that isnt a straight on stand in one place and shoot forward battle.. Guess what you sorry dooshbags.. you were NEVER any good .. LOL.. fairweather fans will always be the ones on here crying and trying to get you to turn this game into Call of BOOTY... Seriously you cant feed into this kind of nonsense any longer.. WE HAVE CLOAKED F"N SCOUTS NOW PEOPLE.. deal with it Cloaked scouts are not the problem. The problem is that a Gal scout can still tank 500+ Armor and still be rather effective and play like it hasn't lost any mobility.
Making Caldari and Gallente scout bonuses affect module instead of having it passive will put some end to this.
I do agree that Mini scout needs a PG buff and kinkats need a PG nerf.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
Gavr1Io Pr1nc1p
605
|
Posted - 2014.06.24 22:57:00 -
[36] - Quote
Fine but assaults lose their sidearm, and get 1 hi and 1 lo slot at proto, heavies can only use melee, and logis lose all non equipment slots. Also, the commando has to be deleted.
^^^this is about how stupid your argument sounds, especially considering it has no coherent logical reasoning or evidence to back it up.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
|
Buwaro Draemon
WarRavens Final Resolution.
216
|
Posted - 2014.06.24 23:14:00 -
[37] - Quote
Gavr1Io Pr1nc1p wrote:Fine but assaults lose their sidearm, and get 1 hi and 1 lo slot at proto, heavies can only use melee, and logis lose all non equipment slots. Also, the commando has to be deleted.
^^^this is about how stupid your argument sounds, especially considering it has no coherent logical reasoning or evidence to back it up.
Scouts have way too much PG and CPU left over if they decide to not fit the cloaking field. Which will let them stack higher complex mods.
I know this because, I tested that on my Dragonfly suit, I managed to stack 3 complex armor plates, and an ADV Combat Rifle, while still maintaining same mobilty mixed with the smaller hitbox.... unbeatable
Stop trying to defend your "I WIN" suit. It needs a slight nerf, something like one lesser module slot or taking away their extra equipment slot.
You guys can't have everything.
A logi sacrifices a lot for that extra equipment slot. What do Scouts sacrifice? Nothing
Logi's are slower and weaker than all of the Medium suits. And their innablitiy to carry a side arm (except for Amarr) makes them not that frontline effective
So, if you guys want to keep that extra equipment slot but still maintaining some combat effectiveness when encaountered, then make them only carry side arms or take the logi way and take away their side arm slot all except for Amarr.
You guys can't have everything.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
Gavr1Io Pr1nc1p
605
|
Posted - 2014.06.24 23:27:00 -
[38] - Quote
Buwaro Draemon wrote:Gavr1Io Pr1nc1p wrote:Fine but assaults lose their sidearm, and get 1 hi and 1 lo slot at proto, heavies can only use melee, and logis lose all non equipment slots. Also, the commando has to be deleted.
^^^this is about how stupid your argument sounds, especially considering it has no coherent logical reasoning or evidence to back it up. Scouts have way too much PG and CPU left over if they decide to not fit the cloaking field. Which will let them stack higher complex mods. I know this because, I tested that on my Dragonfly suit, I managed to stack 3 complex armor plates, and an ADV Combat Rifle, while still maintaining same mobilty mixed with the smaller hitbox.... unbeatable Stop trying to defend your "I WIN" suit. It needs a slight nerf, something like one lesser module slot or taking away their extra equipment slot. You guys can't have everything. A logi sacrifices a lot for that extra equipment slot. What do Scouts sacrifice? Nothing Logi's are slower and weaker than all of the Medium suits. And their innablitiy to carry a side arm (except for Amarr) makes them not that frontline effective So, if you guys want to keep that extra equipment slot but still maintaining some combat effectiveness when encaountered, then make them only carry side arms or take the logi way and take away their side arm slot all except for Amarr. You guys can't have everything. There is so much wrong with your incredibly naive assumptions, I don't know where to begin.... 1) This only applies to gallente and ammar scouts, (occasionally caldari) 2)If you stack three proto armor plates on a scout suit, you're bad, should feel bad, and will be melted in a competitive environment 3)The only "I WIN" part about scout suits is that the caldari have a broken hitbox. Your nerfs bring the suit down to pre-1.8 standards (i.e. garbage, outdone in every way by logi-slayers or assaults) 4)WE can't have everything...kinda like what heavies have now? (infinite CPU/PG, most HP of any suit, fully auto weaponry that out-DPS semi automatic light weapons being fired at their maximum fire rates, also having scout like Ewar and regeneration if run in a squad (logis) 5)What do scouts sacrifice? Lets see...HP, and less viability in a 1v1 firefight 6)Logis also have 8-9 module slots....Why were logi slayers so prevalent again?
Overall, i think the source of your problems are the fact that your logi slayer scannerina was taken away, and assault suits were not buffed enough for your liking.
Don't get me wrong, assault suits need a buff, but your flimsy and ridiculous "nurf scount! Dey is OP!" ideas are, well, flimsy and ridiculous.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
|
Cody Sietz
SVER True Blood Dirt Nap Squad.
3413
|
Posted - 2014.06.24 23:37:00 -
[39] - Quote
People have enlighten me.
Apply eWar bonuses to the modules.
Scouts still get bonuses for eWar, but they have to use the actually module to get them.
Thank you features and discussion board!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Buwaro Draemon
WarRavens Final Resolution.
217
|
Posted - 2014.06.24 23:37:00 -
[40] - Quote
Gavr1Io Pr1nc1p wrote:Buwaro Draemon wrote:Gavr1Io Pr1nc1p wrote:Fine but assaults lose their sidearm, and get 1 hi and 1 lo slot at proto, heavies can only use melee, and logis lose all non equipment slots. Also, the commando has to be deleted.
^^^this is about how stupid your argument sounds, especially considering it has no coherent logical reasoning or evidence to back it up. Scouts have way too much PG and CPU left over if they decide to not fit the cloaking field. Which will let them stack higher complex mods. I know this because, I tested that on my Dragonfly suit, I managed to stack 3 complex armor plates, and an ADV Combat Rifle, while still maintaining same mobilty mixed with the smaller hitbox.... unbeatable Stop trying to defend your "I WIN" suit. It needs a slight nerf, something like one lesser module slot or taking away their extra equipment slot. You guys can't have everything. A logi sacrifices a lot for that extra equipment slot. What do Scouts sacrifice? Nothing Logi's are slower and weaker than all of the Medium suits. And their innablitiy to carry a side arm (except for Amarr) makes them not that frontline effective So, if you guys want to keep that extra equipment slot but still maintaining some combat effectiveness when encaountered, then make them only carry side arms or take the logi way and take away their side arm slot all except for Amarr. You guys can't have everything. There is so much wrong with your incredibly naive assumptions, I don't know where to begin.... 1) This only applies to gallente and ammar scouts, (occasionally caldari) 2)If you stack three proto armor plates on a scout suit, you're bad, should feel bad, and will be melted in a competitive environment 3)The only "I WIN" part about scout suits is that the caldari have a broken hitbox. Your nerfs bring the suit down to pre-1.8 standards (i.e. garbage, outdone in every way by logi-slayers or assaults) 4)WE can't have everything...kinda like what heavies have now? (infinite CPU/PG, most HP of any suit, fully auto weaponry that out-DPS semi automatic light weapons being fired at their maximum fire rates, also having scout like Ewar and regeneration if run in a squad (logis) 5)What do scouts sacrifice? Lets see...HP, and less viability in a 1v1 firefight 6)Logis also have 8-9 module slots....Why were logi slayers so prevalent again? Overall, i think the source of your problems are the fact that your logi slayer scannerina was taken away, and assault suits were not buffed enough for your liking. Don't get me wrong, assault suits need a buff, but your flimsy and ridiculous "nurf scount! Dey is OP!" ideas are, well, flimsy and ridiculous.
No, no I want the nerf to only affect their brick tanking ways, I made a suit like and tested it. Never played it again as I don't go with FOTM
And heavies are heavies. I never have had any problem with them (except for the ones that run around in an LAV but that problem has been here since closed beta days) heavies are visible by anyone on their tacnet,
And of course they should have higher HP. It is their role, and the HMG is the only Infantry viable heavy weapon. It is a Heavy Machine Gun, so ofcourse it will have the fastest of all RPMs. And it is not that deadly outside of 40m.
So if you don't want to die by havey then stay away from them. Dont engage them in close quarters fights because they will win. Especially if you are an EWAR fitted scout.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
|
Monkey MAC
Rough Riders..
2906
|
Posted - 2014.06.24 23:42:00 -
[41] - Quote
You wanna know the simpilest nerf that will stop scouts being overpowered? Don't allow swapping out your weapon while cloaked
Sorted! I tell you playing against WTF/etc, you just sit at one end of an open field and shoot one blue streak after another, doing anything else just results in a CRG-3 slug to the back.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
|
Buwaro Draemon
WarRavens Final Resolution.
217
|
Posted - 2014.06.24 23:56:00 -
[42] - Quote
Monkey MAC wrote: I tell you playing against WTF/etc, you just sit at one end of an open field and shoot one blue streak after another, doing anything else just results in a CRG-3 slug to the back.
This describes Dust ever since 1.8 arrived
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |