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Sgt Kirk
Fatal Absolution
6099
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Posted - 2014.06.19 17:56:00 -
[1] - Quote
After testing small blaster turrets of all types yesterday I've concluded that while the small blaster is in a much, much better place than it was prior to Bravo it is still in need of much care. Here's my list of what needs to be done:
- While the new reticle is great the fact that it disappears is off putting. I wouldn't have a problem with it disappearing on the blaster turrets if it didn't go away after 1 second of firing. + Either get rid of the effect or tone it down, that's for both blasters.
- The greater RoF is a grand improvement but it still does not have a great Risk to Reward ratio. As of now, you have to get well within 70 meters of a target to do full on damage to infantry. At that range, especially out in the frontlines, The gunner is going to get popped in a flash.
+ Increase damage further in the small blasters to make up for incredibly short range
The Small Rail has it's place as a long range anti materiel weapon and the small missile has it's place for devastating infantry (in one shot in some cases) and vehicles. Both of those turrets can put a severe hurting on vehicles and infantry while the blaster can only be effective against infantry. The blaster needs to be the go to weapon for anti personnel and right now both the Rail and Missile are better than it by far.
Thank you for your time
This Federation is now at war. We have no time for dissenters
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3878
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Posted - 2014.06.19 17:58:00 -
[2] - Quote
I haven't gotten to ride my Methana with my Federation neutron yet but I've been meaning to find a partner to help me and test out drive bys.
Have you done drive bys with them now and if so are they at least capable somewhat in drivebys?
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Sgt Kirk
Fatal Absolution
6100
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Posted - 2014.06.19 18:01:00 -
[3] - Quote
Bojo The Mighty wrote:I haven't gotten to ride my Methana with my Federation neutron yet but I've been meaning to find a partner to help me and test out drive bys.
Have you done drive bys with them now and if so are they at least capable somewhat in drivebys? For right now, no. The dispersion is far too much to do anything.
When I'm firing the blaster the reticle completely disappears after the first shot and then the rounds look like a shotgun would, all over the damn place. It just doesn't work out.
This Federation is now at war. We have no time for dissenters
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Auld Syne
166
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Posted - 2014.06.20 00:18:00 -
[4] - Quote
*Waits patiently for Small Autocannon Turret* |
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CCP Rattati
C C P C C P Alliance
2946
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Posted - 2014.06.20 04:39:00 -
[5] - Quote
the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
6104
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Posted - 2014.06.20 05:45:00 -
[6] - Quote
CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Rattati I've played it all today as well trying my best to use it. From Lavs to Assault dropships to small turrets on tanks. The dispersion is simply way too wide to be worth anything on a small turret. Granted, the Small blaster can output some serious DPS now but it doesnt matter when there's an enemy, less than 50 meters away and my blaster shoots everywhere around him and lands a shot on him every other round.
I have to be 20 meters away just to land most of my shots on an enemy. So you can completely forget using it in hit and run and its a complete joke using it on the Assault Dropship.
This Federation is now at war. We have no time for dissenters
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6105
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Posted - 2014.06.20 05:48:00 -
[7] - Quote
CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Not to sound contrary but firing anything from a moving vehicle is sort of a pain in the [redacted]. Give a small missile turret a shot on a moving HAV sometime
Useful Links
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CCP Rattati
C C P C C P Alliance
2970
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Posted - 2014.06.20 06:56:00 -
[8] - Quote
Sgt Kirk wrote:CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Rattati I've played it all today as well trying my best to use it. From Lavs to Assault dropships to small turrets on tanks. The dispersion is simply way too wide to be worth anything on a small turret. Granted, the Small blaster can output some serious DPS now but it doesnt matter when there's an enemy, less than 50 meters away and my blaster shoots everywhere around him and lands a shot on him every other round. I have to be 20 meters away just to land most of my shots on an enemy. So you can completely forget using it in hit and run and its a complete joke using it on the Assault Dropship.
Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2970
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Posted - 2014.06.20 06:57:00 -
[9] - Quote
Aeon Amadi wrote:CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Not to sound contrary but firing anything from a moving vehicle is sort of a pain in the [redacted]. Give a small missile turret a shot on a moving HAV sometime
Oh I know, I was murdering people on a speedboat with a LMG in BF4 and thinking, why is this so easy and stabilized
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
6104
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Posted - 2014.06.20 07:07:00 -
[10] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Rattati I've played it all today as well trying my best to use it. From Lavs to Assault dropships to small turrets on tanks. The dispersion is simply way too wide to be worth anything on a small turret. Granted, the Small blaster can output some serious DPS now but it doesnt matter when there's an enemy, less than 50 meters away and my blaster shoots everywhere around him and lands a shot on him every other round. I have to be 20 meters away just to land most of my shots on an enemy. So you can completely forget using it in hit and run and its a complete joke using it on the Assault Dropship. Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised. I think I would have noticed that during the Assault DropShip Trials but I'll give it a go tomorrow when I try them again.
This Federation is now at war. We have no time for dissenters
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THUNDERGROOVE
Fatal Absolution
948
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Posted - 2014.06.20 09:42:00 -
[11] - Quote
CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
I used to be able to get maybe four or five kills a game in my Incubus with a Neutron as my front turret. After 5 matches yesterday I just gave up with only two kills.
A few things I noticed before the changes:
- When I did actually manage to hit what I was aiming for, and the shots were detected I would melt suits.
- Poor hit detection caused a lot of misses (Hit markers + 'Shield flares' with no damage dealt)
- Hit detection was worse so on the side turrets and much worse while moving at all
After
- I am able, with the front turret to hit more shots but doing less damage overall.
- Much easier for side gunner to get kills. Requires me to hover 10-30 meters above the target to do enough damage to kill things
- Because of the dispersion when you do shoot from further than ~25 meters a very large porton of the shots miss even while aiming directly at the targets center mass.
A quick suggestion: Would it be possible to have the dispersion be reduced a fair amount while aiming down sights?
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Kallas Hallytyr
Skullbreakers
484
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Posted - 2014.06.20 09:46:00 -
[12] - Quote
Sgt Kirk wrote:Rattati I've played it all today as well trying my best to use it. From Lavs to Assault dropships to small turrets on tanks. The dispersion is simply way too wide to be worth anything on a small turret. Granted, the Small blaster can output some serious DPS now but it doesnt matter when there's an enemy, less than 50 meters away and my blaster shoots everywhere around him and lands a shot on him every other round.
I have to be 20 meters away just to land most of my shots on an enemy. So you can completely forget using it in hit and run and its a complete joke using it on the Assault Dropship.
Strongly disagree in the bolded part. As a fervent believer in the power of gunners, the blaster works very well on the Incubus. As a pilot's weapon, not so much though I have bagged a few kills with it; as a gunner's weapon, it is actually effective. What this can accomplish, then, is that the gunner can operate as anti personnel while the pilot uses a missile for additional ground support or use a railgun to provide effective AV.
As far as hit-and-run is concerned, that's never been viable on any platform bar a 3-merc Python doing a strafing run.
In my opinion the small blaster is effective at the AP role, though the initial bug with the reticule made it difficult to get a grip on. It can be effective vs vehicles in a support sense, because it actually applies so much DPS it can out damage shield regen - coupled with a weapon that can actually stop regen completely (like an Incubus with pilot railgun) you can attack vehicles quite decently.
That said, I think it needs that splash damage looked at, because I don't think I've ever seen it applied properly. |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1356
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Posted - 2014.06.20 10:15:00 -
[13] - Quote
Tone it down b y 50% at minimum. Then consider if it needs splash. At this point, nothing short of missile splash will garauntee any sort of consistency hitting dropsuits. Tone it down, and then do metrics.
Calmanndo user with nova knives: Because someone has to do it.
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Gavr1Io Pr1nc1p
552
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Posted - 2014.06.20 13:18:00 -
[14] - Quote
Another thing-they should be more viable on ADS than they are now
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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calisk galern
BurgezzE.T.F General Tso's Alliance
2575
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Posted - 2014.06.20 13:37:00 -
[15] - Quote
Gavr1Io Pr1nc1p wrote:Another thing-they should be more viable on ADS than they are now
their should be an ads that is designed to use blasters like their is an ads designed to use missiles and rails.
I wouldn't mind this philosophy carrying over into tanks as well, feel free to use the same models because I don't notice a visual difference between any of the vehicles as it is. |
Lorhak Gannarsein
Legio DXIV
3642
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Posted - 2014.06.20 13:47:00 -
[16] - Quote
I've been using small blasters on HAVs; they're good when they work, but you have to be dangerously close for the weapon to actually deal damage. They're just not valuable uses of players.
calisk galern wrote:Gavr1Io Pr1nc1p wrote:Another thing-they should be more viable on ADS than they are now their should be an ads that is designed to use blasters like their is an ads designed to use missiles and rails. I wouldn't mind this philosophy carrying over into tanks as well, feel free to use the same models because I don't notice a visual difference between any of the vehicles as it is.
Incubus is designed to work with blasters and rails.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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The dark cloud
The Rainbow Effect
3286
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Posted - 2014.06.20 14:02:00 -
[17] - Quote
I think the problem is that the reticle and dispersion gets way too big when you start to shot on small blaster. Which makes it near impossible to get reliable hits. If it would stay how it is before you shot then you could get kills with it but as it stands now as soon you start to shot for merly half a sec the bullets go everywhere except where you want them to be. I think small blasters should work like the HMG, the longer you fire the smaller the reticule gets. |
Sgt Kirk
Fatal Absolution
6112
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Posted - 2014.06.20 14:06:00 -
[18] - Quote
The dark cloud wrote:I think the problem is that the reticle and dispersion gets way too big when you start to shot on small blaster. Which makes it near impossible to get reliable hits. If it would stay how it is before you shot then you could get kills with it but as it stands now as soon you start to shot for merly half a sec the bullets go everywhere except where you want them to be. I think small blasters should work like the HMG, the longer you fire the smaller the reticule gets. exactly.
The small blaster doesnt even hit near the center on the first shot it seems. After the first shot the reticule automatically widens as well as the shots straying off completely. There's no buildup to the dispersion, it just happens which is a very terrible thing.
This Federation is now at war. We have no time for dissenters
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I-Shayz-I
I-----I
3749
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Posted - 2014.06.20 14:29:00 -
[19] - Quote
I'd be happy with being able to just duct tape our current light and heavy weapons onto the front/side of dropships.
Like, a mass driver turret for the missiles, a RR for the rails, and an assault rifle for the blaster except that they do a ton more damage to vehicles.
Or swarms. Being able to have a lock-on turret would be cool.
or you know, laser rifle turrets...
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Sgt Kirk
Fatal Absolution
6113
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Posted - 2014.06.20 15:12:00 -
[20] - Quote
I-Shayz-I wrote:I'd be happy with being able to just duct tape our current light and heavy weapons onto the front/side of dropships.
Like, a mass driver turret for the missiles, a RR for the rails, and an assault rifle for the blaster except that they do a ton more damage to vehicles.
Or swarms. Being able to have a lock-on turret would be cool.
or you know, laser rifle turrets... At this point having an AR mounted on a vehicle would be more effective.
I remember the way Blasters were back in the old days, back when I was in PRO (around 2012 I think) The Blaster had just enough dispersion to be somewhat decent and enough firepower to be a Light Attack Vehicle and enough splash to be a hit and run turret on vehicles as well.
The Scattered Blaster of the old, old days was in no way perfect, but it was the best version of the blasters this game ever had.
This Federation is now at war. We have no time for dissenters
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Iron Wolf Saber
Den of Swords
15552
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Posted - 2014.06.20 15:28:00 -
[21] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Not to sound contrary but firing anything from a moving vehicle is sort of a pain in the [redacted]. Give a small missile turret a shot on a moving HAV sometime Oh I know, I was murdering people on a speedboat with a LMG in BF4 and thinking, why is this so easy and stabilized
IRL its gyro stabs usually. Something modern tanks have over most of the second rate russian tanks whom has to sit still then fire.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Mortedeamor
Imperfects Negative-Feedback
1570
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Posted - 2014.06.20 19:28:00 -
[22] - Quote
THUNDERGROOVE wrote:CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
I used to be able to get maybe four or five kills a game in my Incubus with a Neutron as my front turret. After 5 matches yesterday I just gave up with only two kills. A few things I noticed before the changes:
- When I did actually manage to hit what I was aiming for, and the shots were detected I would melt suits.
- Poor hit detection caused a lot of misses (Hit markers + 'Shield flares' with no damage dealt)
- Hit detection was worse so on the side turrets and much worse while moving at all
After
- I am able, with the front turret to hit more shots but doing less damage overall.
- Much easier for side gunner to get kills. Requires me to hover 10-30 meters above the target to do enough damage to kill things
- Because of the dispersion when you do shoot from further than ~25 meters a very large porton of the shots miss even while aiming directly at the targets center mass.
A quick suggestion: Would it be possible to have the dispersion be reduced a fair amount while aiming down sights?
yeah if aiming down the sights tightened the spread like it does with hmg it may be more viable
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3882
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Posted - 2014.06.20 20:32:00 -
[23] - Quote
Honestly CCP, if you could find a way to back track your steps all the way to chromosome you'd have a point of reference. For some reason Scattered Blasters worked and well.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Stefan Stahl
Seituoda Taskforce Command
602
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Posted - 2014.06.20 20:43:00 -
[24] - Quote
Would it be advantageous to implement two variants of all turrets to try out some numbers? That way, instead of discussing things on a theoretical basis, we could just try out some stuff and deliver first-hand experience.
For blasters there could be a low-DPS low-dispersion high-range variant (comparable to the "scattered" variant of old) For missiles there could be a low-DPS high-projectile-speed variant (-> "accelerated", I think) For railguns there could be a low-ROF high-damage variant with additional DPS (to be used on mostly static platforms, the current variant could have it's dispersion increased a bit then to diminish the anti-infantry usage)
Each with identical fitting requirements, just slightly adjusted values. |
Bojo The Mighty
Spaceman Drug Cartel-Uno
3882
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Posted - 2014.06.20 20:48:00 -
[25] - Quote
Stefan Stahl wrote: For blasters there could be a low-DPS low-dispersion high-range variant (comparable to the "scattered" variant of old) .
That is not correct
The scattered blaster had a higher damage, same RoF, less range The Compressed had higher damage, lower RoF, higher heat per second Stabilized had higher CPU/PG costs, higher range
That is comparable to the Compressed
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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XxGhazbaranxX
Eternal Beings Proficiency V.
1566
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Posted - 2014.06.20 21:35:00 -
[26] - Quote
copied from this forum topic. To be continued here since it already has a blue tag.
NEW GROUND VEHICLE VIDEO ADS VIDEO!!!
UPDATE 2: New video demonstrates how it's functioning from a ground vehicle. Many many shots miss due to the lack of the "cloud of bullets". Aiming still seems very focused on being "middle dot centric", The end problem I think Lies in the accuracy rating. That has to be lowered in order fr the damage to be applied in the "cone of death" I hope these videos have been helpful in pinpointing the slight problems that still persist with the turret.
UPDATE: "cloud of bullets missing" accuracy rating might be the issue. It's still too high. As was with the HMG to do any damage you have to be dead center on the dot still with small blasters.
Hello guys
During the day after hotfix beta came out I tested the small blaster turret on the front. Since the aiming mechanism was sort of broken I wrote it off till it got fixed in hotfix beta 1.1 a day later. Now I have footage of how it's working with a fully specced gallente Assault dropship.
The answer to how it functions is not that good at the moment although I thinks it's headed in the right direction.
CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
With CCP rattati's concept in mind I will try to explain how the turret can get better:
Purpose of the turret: With long range anti vehicle and anti infantry in the bag with small missile and small rails, short range anti infantry falls in the hands of the small blaster turret.
THE PROBLEM
SPREAD: The spread on the blaster turret becomes too big to be functional. Even at a mere 20 meters (with ADS and side mounted) the target is too small in comparison with the reticule.
ACCURACY: As was with the HMG where it was too accurate (video of how it used to be) for it's intended purpose, so is the small blaster. The small blaster retains too much accuracy rating for the amount of spread it currently has and the amount of spread it should have.
THE FIX
SPREAD: The fix to the spread is as simple as doing a hard reduce of it but; some ideas come to mind when making this HMG type reticule actually work and here is a few of the iideas:
- Eliminate the spread increase while firing and make it function like the hmg where it actually reduces the spread
- or make the spread static; it's large enough as is
- or make a sharpshooter skill that reduces spread (10% per level should be a minimum)
- or eliminate the incubus 5% per level to ammo and change it to 10% per level to spread
ACCURACY: The simplicity of fixing this so that it functions like more of a driveby device is simple. reduce the accuracy to below 20 and you will have the "cloud" of bullets that is necessary for drivebys. The curent HMG accuracy rating is 38.99 but with a moving vehicle it should be less. This coupled with a small spread and the already increased rate of fire should be enough to make it viable
CCP Rattati wrote:...by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot...
Plasma Cannon Advocate
Dust 514 Survivor
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Grimmiers
595
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Posted - 2014.06.20 21:36:00 -
[27] - Quote
I think the problem with hitting targets while moving is partly due to the slow tracking speed of the weapon. The blaster should have a much higher speed by default being that it's a close range Ai weapon. Also the current spread is meant for a weapon that has a range of 20 meters. The dispersion should max out after firing aound 20~30 bullets and start out a bit smaller. |
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1097
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Posted - 2014.06.21 05:22:00 -
[28] - Quote
Reduce the radius of the spread by 50%. Just tested, it's garbage at killing at over 20m.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Sgt Kirk
Fatal Absolution
6114
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Posted - 2014.06.21 05:48:00 -
[29] - Quote
CCP Rattati wrote:Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised.
Tested it again tonight, didn't even take long to reach the conclusion that the aim at ground or at least around does not work either.
It's just too dispersed.
This Federation is now at war. We have no time for dissenters
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Ld Collins
Molon Labe. General Tso's Alliance
149
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Posted - 2014.06.21 08:00:00 -
[30] - Quote
I have an idea remove the reload on small blaster turrets make it the only turret that doesn't have to reload let it over heat replace the reload speed with cooldown. Increase the range give the dropship turret bonus to Lavs and (except fire rate)HAVs. I'm assuming the fire rate is 1200 rpm the intervals are .05 so 60 seconds divided by .05 is 1200. I say bring it down to 650 rpm and increase the range to 300 meters this would make it utterly ridiculous to use to attack vehicles but will make it far more accurate and effective towards infantry. It's fire rate is slightly above the Tac Ar less damage but more overtime and will have far more range.
At 650 rpm with the 10% boost from skills 588 dps compared to a previous 988 dps. Now lets add the fire rate boost 50% 975 rpm 883 dps. Its a nerf to damage done but you're actually hitting your target. Add a 15% damage mod because I doubt you could fit the 20% on a lav 1015 dps.
Six Kin burst does 1401 dps with no damage mods Boundless does 910 dps Freedom Assault 728 dps
Now due to the fragility of these vehicles it would more than likely be used in a burst. Its not op its far more accurate than an HMG that's being carried by a clone which should make sense. Ok so now you're all probably wondering how does it compare to the large blaster the large blaster has a 600 rpm with a 1365 dps maxed out the turret would do 350 less dps than a large Ion cannon with no damage mods and this is with damage mods activated on the small blaster. So its 482 Dps less than a large ion cannon with no damage mods.
Lets keep in mind these numbers do not account for overheat or reload and if you've piloted a blaster tank you know that the overheat will come before you have to reload so having no reload on the small blaster is not an issue the faster fire rate will cause it to over heat faster than a large blaster. |
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Leovarian L Lavitz
Last VenDetta. Dark Taboo
1098
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Posted - 2014.06.21 09:38:00 -
[31] - Quote
It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying enemies with a super soaker.
The major reasoning is that with a driver plus gunner pair, one is giving up his turret to shoot, while the gunner is shooting. They have to risk the lav because it is only effective in close quarters.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Ld Collins
Molon Labe. General Tso's Alliance
149
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Posted - 2014.06.21 11:29:00 -
[32] - Quote
Leovarian L Lavitz wrote:It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying enemies with a super soaker.
The major reasoning is that with a driver plus gunner pair, one is giving up his turret to shoot, while the gunner is shooting. They have to risk the lav because it is only effective in close quarters. Man are you crazy your driver gunner pair is setup to be one person driving the other is swapping from the passenger seat to the turret to stay alive. You don't tell your driver to jump out of the Lav to shoot people especially if the driver is the one with all of the turret skills the moment he jumps out you lose all turret and module bonuses. 1015 Dps with accuracy, range and no reload is plenty keeping the dispersion rate is a terrible idea when it comes to using it on a dropship. You dont have time to stay still and sprinkle bullets on to people while they run away. You improve the turret by increasing its accuracy and range at longer distances not spread or increasing the size of the grouping pattern. |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1366
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Posted - 2014.06.21 19:47:00 -
[33] - Quote
The small blaster should be THE infantry slayer. Nothing should outdps it, and only the HMG can mimic its functionality. Less dispersion, maybe 30-50%, and have its dispersion not change (you'd be amazed how much recoil is absorbed by the frame of the vehicle on mounted weaponry.)
Calmanndo user with nova knives: Because someone has to do it.
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Alpha 443-6732
BurgezzE.T.F
519
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Posted - 2014.06.21 21:06:00 -
[34] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised. Tested it again tonight, didn't even take long to reach the conclusion that the aim at ground or at least around does not work either. It's just too dispersed.
Just tone back the dispersion by 50% at the very least. You should never balance a weapon around bad players and leave the good players to miss out on a potentially good weapon, simply because CCP thinks we can't aim the thing. |
Alpha 443-6732
BurgezzE.T.F
519
|
Posted - 2014.06.21 21:10:00 -
[35] - Quote
I believe that CCP made the dispersion that great so that we could hit infantry on the move without needing to stop to increase accuracy - that's a big nono.
It would be a much better experience to have to learn how to gun on the move while having a functional weapon, instead of having a worthless weapon that was changed for a nonexistent demographic that can't into aiming and communication with the driver.
Revert the dispersion and the weapon is perfect damage wise. This is all I have to say. |
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1101
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Posted - 2014.06.21 23:16:00 -
[36] - Quote
Ld Collins wrote:Leovarian L Lavitz wrote:It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying enemies with a super soaker.
The major reasoning is that with a driver plus gunner pair, one is giving up his turret to shoot, while the gunner is shooting. They have to risk the lav because it is only effective in close quarters. Man are you crazy your driver gunner pair is setup to be one person driving the other is swapping from the passenger seat to the turret to stay alive. You don't tell your driver to jump out of the Lav to shoot people especially if the driver is the one with all of the turret skills the moment he jumps out you lose all turret and module bonuses. 1015 Dps with accuracy, range and no reload is plenty keeping the dispersion rate is a terrible idea when it comes to using it on a dropship. You dont have time to stay still and sprinkle bullets on to people while they run away. You improve the turret by increasing its accuracy and range at longer distances not spread or increasing the size of the grouping pattern. I think you misread me. I'm saying that the pair is only putting out damage with the turret. The driver never stops driving o.o. That = dead lav
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Alpha 443-6732
BurgezzE.T.F
520
|
Posted - 2014.06.22 01:07:00 -
[37] - Quote
Leovarian L Lavitz wrote: The driver never stops driving o.o. That = dead lav
Confirmed for never using an LAV with a gunner ever.
Enjoy hitting nothing due to poor hit detection while your driver frantically drives in pointless circles |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5385
|
Posted - 2014.06.22 04:25:00 -
[38] - Quote
Alpha 443-6732 wrote:Leovarian L Lavitz wrote: The driver never stops driving o.o. That = dead lav
Confirmed for never using an LAV with a gunner ever. Enjoy hitting nothing due to poor hit detection while your driver frantically drives in pointless circles
How To LAV Gun like a pro.
Driver gets you to target.
Heavy on Turret fires until he starts taking serious damage.
Gunner spams Triangle while the Driver makes their escape.
Wait for Regen.
Rinse and Repeat.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ld Collins
Molon Labe. General Tso's Alliance
153
|
Posted - 2014.06.23 12:38:00 -
[39] - Quote
Well I took my proto blaster turret out for a spin on my methana I have proficiency lvl 5 and reload lvl 4. I can say that I managed to kill 1 person my suggestion would be to revert the blaster turret back to what it was and increase the range and leave the rate of fire where it currently is. Prior to hotfix bravo I could get kills with the blaster turret which explains why I leveled it up the real issue was range and rate of fire. With this current setup I ran a sage 2 with a damage mod and a neutron blaster with the damage mod active I still managed to kill only 1 person.
You could turn it into a mini gun with 4000rpm or turn it into a 50 cal browning machine gun. Range and accuracy is whats needed CCP can't you guys just go into god mode and test these things yourselves. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
366
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Posted - 2014.06.23 12:47:00 -
[40] - Quote
Well, I can say that it's gone from **** to meh status on ADS's.
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Texs Red
DUST University Ivy League
337
|
Posted - 2014.06.23 16:18:00 -
[41] - Quote
I wouldn't mind it's reticule expanding but the current expansion rate it way to rapid, especially on a Gallente ADS where it is more or less immediate. |
Ld Collins
Molon Labe. General Tso's Alliance
154
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Posted - 2014.06.23 16:56:00 -
[42] - Quote
Just tested the incubus and its just god awful the first person view is inaccurate the bullets shoot under the reticule I could not get the bullets to fire within it. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1177
|
Posted - 2014.06.24 23:08:00 -
[43] - Quote
+1 to that. Right now Small Missiles and Small Railguns are in a good place. The blaster could still use adjustments.
Investigate 9/11
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KEROSIINI-TERO
The Rainbow Effect
1088
|
Posted - 2014.06.26 12:05:00 -
[44] - Quote
CommanderBolt wrote:+1 to that. Right now Small Missiles and Small Railguns are in a good place. The blaster could still use adjustments.
I second this assessment.
:-S
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1017
|
Posted - 2014.06.26 13:47:00 -
[45] - Quote
Sgt Kirk wrote:After testing small blaster turrets of all types yesterday I've concluded that while the small blaster is in a much, much better place than it was prior to Bravo it is still in need of much care. Here's my list of what needs to be done: - While the new reticle is great the fact that it disappears is off putting. I wouldn't have a problem with it disappearing on the blaster turrets if it didn't go away after 1 second of firing. + Either get rid of the effect or tone it down, that's for both blasters.
[FIXED] Blasters still terrible due to high dispersion.
- The greater RoF is a grand improvement but it still does not have a great Risk to Reward ratio. As of now, you have to get well within 70 meters of a target to do full on damage to infantry. At that range, especially out in the frontlines, The gunner is going to get popped in a flash.
+ Increase damage further in the small blasters to make up for incredibly short range
The Small Rail has it's place as a long range anti materiel weapon and the small missile has it's place for devastating infantry (in one shot in some cases) and vehicles. Both of those turrets can put a severe hurting on vehicles and infantry while the blaster can only be effective against infantry. The blaster needs to be the go to weapon for anti personnel and right now both the Rail and Missile are better than it by far.
Thank you for your time
-Dispersion seems to be the main culprit of the Current small Blasters demise, any target past 20 meters might as well get a free kill off of you because you will not have a chance at hitting him.
+Reduce small Blaster dispersion. Range may need a look at as well but first dispersion needs to be tuned
Tried it on the ADS. Got about 3 kills, mostly finishers from people on the ground. Thing needs to shoot bullets in some sort of cone for the ADS. The reason missiles work so well is due to the splash damage applied from them, so the blaster needs to have a tight spread, not the pinpoint accuracy it has now.
It's hard enough to see the target below you when engaging, much less trying to pin a tiny dot on them and applying a multitude of bullets for the kill. I ran out of ammo more often than not just trying to hit ONE guy. I get a couple hits here and there but it's impossible to track.
One dude was a swarm launcher that actually IGNORED me completely. It was rather amusing. This was using the armor ADS at level 2. Make those bullets fire in a cone on the ADS and we might get some kills with that thing. Otherwise it's just as useless as it has always been!
Tanks - Balancing Turrets
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Ld Collins
Molon Labe. General Tso's Alliance
156
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Posted - 2014.06.29 04:49:00 -
[46] - Quote
Just change the small blaster back keep the rate of fire increase range give it smg sights. |
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