Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1017
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Posted - 2014.06.26 13:47:00 -
[1] - Quote
Sgt Kirk wrote:After testing small blaster turrets of all types yesterday I've concluded that while the small blaster is in a much, much better place than it was prior to Bravo it is still in need of much care. Here's my list of what needs to be done: - While the new reticle is great the fact that it disappears is off putting. I wouldn't have a problem with it disappearing on the blaster turrets if it didn't go away after 1 second of firing. + Either get rid of the effect or tone it down, that's for both blasters.
[FIXED] Blasters still terrible due to high dispersion.
- The greater RoF is a grand improvement but it still does not have a great Risk to Reward ratio. As of now, you have to get well within 70 meters of a target to do full on damage to infantry. At that range, especially out in the frontlines, The gunner is going to get popped in a flash.
+ Increase damage further in the small blasters to make up for incredibly short range
The Small Rail has it's place as a long range anti materiel weapon and the small missile has it's place for devastating infantry (in one shot in some cases) and vehicles. Both of those turrets can put a severe hurting on vehicles and infantry while the blaster can only be effective against infantry. The blaster needs to be the go to weapon for anti personnel and right now both the Rail and Missile are better than it by far.
Thank you for your time
-Dispersion seems to be the main culprit of the Current small Blasters demise, any target past 20 meters might as well get a free kill off of you because you will not have a chance at hitting him.
+Reduce small Blaster dispersion. Range may need a look at as well but first dispersion needs to be tuned
Tried it on the ADS. Got about 3 kills, mostly finishers from people on the ground. Thing needs to shoot bullets in some sort of cone for the ADS. The reason missiles work so well is due to the splash damage applied from them, so the blaster needs to have a tight spread, not the pinpoint accuracy it has now.
It's hard enough to see the target below you when engaging, much less trying to pin a tiny dot on them and applying a multitude of bullets for the kill. I ran out of ammo more often than not just trying to hit ONE guy. I get a couple hits here and there but it's impossible to track.
One dude was a swarm launcher that actually IGNORED me completely. It was rather amusing. This was using the armor ADS at level 2. Make those bullets fire in a cone on the ADS and we might get some kills with that thing. Otherwise it's just as useless as it has always been!
Tanks - Balancing Turrets
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