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Thread Statistics | Show CCP posts - 3 post(s) |

Sgt Kirk
Fatal Absolution
6099
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Posted - 2014.06.19 17:56:00 -
[1] - Quote
After testing small blaster turrets of all types yesterday I've concluded that while the small blaster is in a much, much better place than it was prior to Bravo it is still in need of much care. Here's my list of what needs to be done:
- While the new reticle is great the fact that it disappears is off putting. I wouldn't have a problem with it disappearing on the blaster turrets if it didn't go away after 1 second of firing. + Either get rid of the effect or tone it down, that's for both blasters.
- The greater RoF is a grand improvement but it still does not have a great Risk to Reward ratio. As of now, you have to get well within 70 meters of a target to do full on damage to infantry. At that range, especially out in the frontlines, The gunner is going to get popped in a flash.
+ Increase damage further in the small blasters to make up for incredibly short range
The Small Rail has it's place as a long range anti materiel weapon and the small missile has it's place for devastating infantry (in one shot in some cases) and vehicles. Both of those turrets can put a severe hurting on vehicles and infantry while the blaster can only be effective against infantry. The blaster needs to be the go to weapon for anti personnel and right now both the Rail and Missile are better than it by far.
Thank you for your time
This Federation is now at war. We have no time for dissenters
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Sgt Kirk
Fatal Absolution
6100
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Posted - 2014.06.19 18:01:00 -
[2] - Quote
Bojo The Mighty wrote:I haven't gotten to ride my Methana with my Federation neutron yet but I've been meaning to find a partner to help me and test out drive bys.
Have you done drive bys with them now and if so are they at least capable somewhat in drivebys? For right now, no. The dispersion is far too much to do anything.
When I'm firing the blaster the reticle completely disappears after the first shot and then the rounds look like a shotgun would, all over the damn place. It just doesn't work out.
This Federation is now at war. We have no time for dissenters
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Sgt Kirk
Fatal Absolution
6104
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Posted - 2014.06.20 05:45:00 -
[3] - Quote
CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Rattati I've played it all today as well trying my best to use it. From Lavs to Assault dropships to small turrets on tanks. The dispersion is simply way too wide to be worth anything on a small turret. Granted, the Small blaster can output some serious DPS now but it doesnt matter when there's an enemy, less than 50 meters away and my blaster shoots everywhere around him and lands a shot on him every other round.
I have to be 20 meters away just to land most of my shots on an enemy. So you can completely forget using it in hit and run and its a complete joke using it on the Assault Dropship.
This Federation is now at war. We have no time for dissenters
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Sgt Kirk
Fatal Absolution
6104
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Posted - 2014.06.20 07:07:00 -
[4] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a moving LAV.
The reticule was fixed during DT, so please continue testing this, I think it may be offputting at first, but I want players to give it some more time before writing it off.
Rattati I've played it all today as well trying my best to use it. From Lavs to Assault dropships to small turrets on tanks. The dispersion is simply way too wide to be worth anything on a small turret. Granted, the Small blaster can output some serious DPS now but it doesnt matter when there's an enemy, less than 50 meters away and my blaster shoots everywhere around him and lands a shot on him every other round. I have to be 20 meters away just to land most of my shots on an enemy. So you can completely forget using it in hit and run and its a complete joke using it on the Assault Dropship. Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised. I think I would have noticed that during the Assault DropShip Trials but I'll give it a go tomorrow when I try them again.
This Federation is now at war. We have no time for dissenters
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Sgt Kirk
Fatal Absolution
6112
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Posted - 2014.06.20 14:06:00 -
[5] - Quote
The dark cloud wrote:I think the problem is that the reticle and dispersion gets way too big when you start to shot on small blaster. Which makes it near impossible to get reliable hits. If it would stay how it is before you shot then you could get kills with it but as it stands now as soon you start to shot for merly half a sec the bullets go everywhere except where you want them to be. I think small blasters should work like the HMG, the longer you fire the smaller the reticule gets. exactly.
The small blaster doesnt even hit near the center on the first shot it seems. After the first shot the reticule automatically widens as well as the shots straying off completely. There's no buildup to the dispersion, it just happens which is a very terrible thing.
This Federation is now at war. We have no time for dissenters
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Sgt Kirk
Fatal Absolution
6113
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Posted - 2014.06.20 15:12:00 -
[6] - Quote
I-Shayz-I wrote:I'd be happy with being able to just duct tape our current light and heavy weapons onto the front/side of dropships.
Like, a mass driver turret for the missiles, a RR for the rails, and an assault rifle for the blaster except that they do a ton more damage to vehicles.
Or swarms. Being able to have a lock-on turret would be cool.
or you know, laser rifle turrets... At this point having an AR mounted on a vehicle would be more effective.
I remember the way Blasters were back in the old days, back when I was in PRO (around 2012 I think) The Blaster had just enough dispersion to be somewhat decent and enough firepower to be a Light Attack Vehicle and enough splash to be a hit and run turret on vehicles as well.
The Scattered Blaster of the old, old days was in no way perfect, but it was the best version of the blasters this game ever had.
This Federation is now at war. We have no time for dissenters
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Sgt Kirk
Fatal Absolution
6114
 |
Posted - 2014.06.21 05:48:00 -
[7] - Quote
CCP Rattati wrote:Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised.
Tested it again tonight, didn't even take long to reach the conclusion that the aim at ground or at least around does not work either.
It's just too dispersed.
This Federation is now at war. We have no time for dissenters
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