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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 02:49:00 -
[1] - Quote
Wow...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vitharr Foebane
Terminal Courtesy
1419
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Posted - 2014.06.17 02:52:00 -
[2] - Quote
err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Long Evity
1628
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Posted - 2014.06.17 02:53:00 -
[3] - Quote
How... would you even nerf LAV's? If you consider the strength of anything that does honest damage to them - they're quite squishy.
I am not who you think I am, only but just a dream.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 02:55:00 -
[4] - Quote
Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1Io Pr1nc1p
489
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Posted - 2014.06.17 03:06:00 -
[5] - Quote
Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... So in other words..."buff heavies to get rid of vehicle heavies...."
#tankerlogic #heavylogic #akastupidity
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Long Evity
1629
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Posted - 2014.06.17 03:07:00 -
[6] - Quote
Gavr1Io Pr1nc1p wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... So in other words..."buff heavies to get rid of vehicle heavies...." #tankerlogic #heavylogic #akastupidity Nerf people making up for the suits weaknesses. It's OP.
I am not who you think I am, only but just a dream.
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Atiim
NoGameNoLife
9536
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Posted - 2014.06.17 03:23:00 -
[7] - Quote
I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers...
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Krixus Flux
Kang Lo Directorate Gallente Federation
360
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Posted - 2014.06.17 03:23:00 -
[8] - Quote
Cody Sietz wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away.
lol such a hater bro
Saying what's on people's minds
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Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 03:50:00 -
[9] - Quote
Long Evity wrote:Gavr1Io Pr1nc1p wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... So in other words..."buff heavies to get rid of vehicle heavies...." #tankerlogic #heavylogic #akastupidity Nerf people making up for the suits weaknesses. It's OP. So REs didn't make up other suit's weaknesses?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1330
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Posted - 2014.06.17 04:06:00 -
[10] - Quote
Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... So someone fitting a LAV properly, and using proto gear, should die to any swarm or packed AV made? No, that's ridiculous. There would be no point to having advanced or proto AV. We should balance vehicles off of proto AV, and bring standard and advanced closer to, but still modestly far from, proto's effectiveness.
Calmanndo user with nova knives: Because someone has to do it.
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Tectonic Fusion
1700
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Posted - 2014.06.17 04:07:00 -
[11] - Quote
Add a going in and out animation, rather than teleporting out, and make it slower for heavys. /Thread
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CCP Rattati
C C P C C P Alliance
2687
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Posted - 2014.06.17 04:17:00 -
[12] - Quote
We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Krixus Flux
Kang Lo Directorate Gallente Federation
360
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Posted - 2014.06.17 04:19:00 -
[13] - Quote
Looks like you will have to just deal with it brosef
Saying what's on people's minds
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:21:00 -
[14] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
Choo Choo
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Krixus Flux
Kang Lo Directorate Gallente Federation
360
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Posted - 2014.06.17 04:26:00 -
[15] - Quote
duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
LOL No bro. Then we won't be able to kill enemy LAVs with REs.
Saying what's on people's minds
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Harpyja
Molon Labe. General Tso's Alliance
1865
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Posted - 2014.06.17 04:27:00 -
[16] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:28:00 -
[17] - Quote
Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:29:00 -
[18] - Quote
Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO.
Choo Choo
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Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 04:31:00 -
[19] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Could it be made so you have to ready up or even reload your weapon when exiting vehicles?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Krixus Flux
Kang Lo Directorate Gallente Federation
361
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Posted - 2014.06.17 04:31:00 -
[20] - Quote
duster 35000 wrote:Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor.
Or just deal with enemies who like to drive around the sunny vistas looking for a hapless cherry to kill
Saying what's on people's minds
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Harpyja
Molon Labe. General Tso's Alliance
1866
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Posted - 2014.06.17 04:32:00 -
[21] - Quote
duster 35000 wrote:Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO. Lol why not? The only players that will get affected the most out of it would be the abusers: mostly LAV heavies and murder taxis. 2 STD AV grenades should kill a militia LAV.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:41:00 -
[22] - Quote
Harpyja wrote:duster 35000 wrote:Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO. Lol why not? The only players that will get affected the most out of it would be the abusers: mostly LAV heavies and murder taxis. 2 STD AV grenades should kill a militia LAV. Lavs are up enough, especially caldari. Not everyone is a heavy.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:42:00 -
[23] - Quote
Krixus Flux wrote:duster 35000 wrote:Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor. Or just deal with enemies who like to drive around the sunny vistas looking for a hapless cherry to kill That rarely happens to me.
Choo Choo
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
266
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Posted - 2014.06.17 07:39:00 -
[24] - Quote
A murder taxi and jihad jeep are two different things do you mean jihad jeep with remotes on the front? Or are you talking about two heavy's with hmgs jumping out? Or the classic murder taxi of just running people over? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
70
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Posted - 2014.06.17 07:49:00 -
[25] - Quote
Cody Sietz wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away.
I never have trouble dealing with them.... just get in your own lav with a few remotes and either put them on your bumper and blow him up or hop out and stick them on his lav and boom!
there is a viable counter to them making them anything but OP or a real problem....I hear forge guns and other lav driving heavies work against them as well... oh and tanks, tanks eat them up.... and then there's proxies... but I digress...
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The dark cloud
The Rainbow Effect
3270
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Posted - 2014.06.17 08:20:00 -
[26] - Quote
LAV's are not a issue. When you see some 1 driving around with a LAV and a heavy suit get a swarm launcher and be in a location where he cant just hop out and murder you. Another thing is you could stick with a group of 2-3 players cause these guys will most likely not attack a group but lonewolfs they will engage. |
Iron Wolf Saber
Den of Swords
15485
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Posted - 2014.06.17 08:43:00 -
[27] - Quote
Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs?
That would only encourage the bomb truck even further.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Dengar Skirata
The Third Day Galactic Skyfleet Empire
115
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Posted - 2014.06.17 08:50:00 -
[28] - Quote
duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
No. That takes all the fun of trying to break out of a tank stomped redlined match. Without JLAVs, we'll be left with our not so reliable AV weapons. Yes, you can kill a tank with them, but its also extremely easy for said tank to drop behind cover for four seconds and then pop back out with full health. JLAVs keep things interesting.
*rant complete*
You were the chosen one, CCP!
It was said that you would create a great game, not destroy one!
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V1RONXSS
AL0NE Inc.
11
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Posted - 2014.06.17 09:08:00 -
[29] - Quote
Please stop F*** this game, nerf/buff buff/nerf, let ppl just play it and enjoy its last days.
Realy dont see any big problems with Heavys, scouts, etc etc Beside Assault ofcourse its bonuses for reload weapon r just laughable, who cares about reload speed? Swap it for commando or whatever.
Heavys? even militia shotgun can deal against any proto heavy, stop crying and invest some skills in other weapons you CR/RR Rambos... Hek i even killed some proto heavys with Exil AR on my fully bpo scout suite, and im not that good at this game as some KDR Sportbros.
GL. |
Racro 01 Arifistan
501st Knights of Leanbox
353
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Posted - 2014.06.17 11:17:00 -
[30] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
you could always slightly decrease blaster dispersion so I actually mange to shoot the dam things off the lav.
the other day there were remotes on the ground 20 meters from the ground I lined them up with my ion cannon. and not a single one got hit and destroyed when my madrugar was just sitting still and the remotes just lying there to be blown up. from 0 to 50m dispersion should not be an issue against anything. anywhere past 60m or even 80m dispersion should be noticeible.
Elite Gallenten Soldier
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