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lithkul devant
Ostrakon Agency Gallente Federation
246
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Posted - 2014.06.17 16:12:00 -
[31] - Quote
Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them...
Please provide source for this information, last time I heard it was not implimented that it was still being thought about. |
lithkul devant
Ostrakon Agency Gallente Federation
246
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Posted - 2014.06.17 16:17:00 -
[32] - Quote
Seymour KrelbornX wrote:Cody Sietz wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away. I never have trouble dealing with them.... just get in your own lav with a few remotes and either put them on your bumper and blow him up or hop out and stick them on his lav and boom! there is a viable counter to them making them anything but OP or a real problem....I hear forge guns and other lav driving heavies work against them as well... oh and tanks, tanks eat them up.... and then there's proxies... but I digress...
Yes...that is something I love to do when I see an enemy LAV with three people in it, I will on purpose slam my LAV into their's, especially if I am in just a militia suit. Even though I get no points from it I laugh and have a good time, especially if I know I just killed 3 proto players in one LAV ram.
If a heavy is doing the drive bys to often or to well, I will slam an LAV into them or just get in a tank and blow them up that works too. |
ANON Cerberus
ACME SPECIAL FORCES RISE of LEGION
840
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Posted - 2014.06.17 18:15:00 -
[33] - Quote
Luther Mandrix wrote:A murder taxi and jihad jeep are two different things do you mean jihad jeep with remotes on the front? Or are you talking about two heavy's with hmgs jumping out? Or the classic murder taxi of just running people over?
I know right, the lines used to be very CLEAR. Now this thread is just muddling everything up again.
Run you over type murder taxis are fine - they fixed them mostly a long time ago.
HMG Heavy pops out to take pot shots and then jumps back in his LAV - Simple fix - put in a short delay from exiting vehicles to being able to shoot / equip stuff.
(This would also stop duna from cloaking up the second he leaves his tank because he is about to die - aww no poor precious KDR dunabuns.)
Jihad Jeep = Remotes on the vehicle. This is FINE there is nothing to fix. |
Xocoyol Zaraoul
Superior Genetics
2012
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Posted - 2014.06.17 18:19:00 -
[34] - Quote
Scatter Prox REs around the battlefield, works like a charm.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
63
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Posted - 2014.06.17 18:48:00 -
[35] - Quote
Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... I find it incredibly easy to kill a gunner on a LAV. |
Argent Mordred
DUST University Ivy League
68
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Posted - 2014.06.17 19:45:00 -
[36] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
What about requiring the lav to slow down before people can exit? If it is going more than say ten miles an hour (16.1 kilometers per hour if you prefer), the passengers can't exit anymore than you could safely jump out of a car moving that speed. It wouldn't harm murder taxis, but it might fix lav heavies. |
The dark cloud
The Rainbow Effect
3271
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Posted - 2014.06.17 20:10:00 -
[37] - Quote
Argent Mordred wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
What about requiring the lav to slow down before people can exit? If it is going more than say ten miles an hour (16.1 kilometers per hour if you prefer), the passengers can't exit anymore than you could safely jump out of a car moving that speed. It wouldn't harm murder taxis, but it might fix lav heavies. Slow down? you do know that there is a handbreak and if you do a u-turn you allmost instantly stop. |
Yeeeuuuupppp
347
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Posted - 2014.06.17 20:14:00 -
[38] - Quote
Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... I once watched a methana 20gj particle accelerator shoot down a python
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Grimmiers
594
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Posted - 2014.06.17 20:29:00 -
[39] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Could you make it similar to hacking a vehicle to enter? Exiting should probably be left as is.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
228
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Posted - 2014.06.17 20:31:00 -
[40] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
From what CCP is giving you to work with, I really don't blame you, and I don't think anyone else does either.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Atiim
NoGameNoLife
9557
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Posted - 2014.06.17 20:35:00 -
[41] - Quote
Yeeeuuuupppp wrote:Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... I once watched a methana 20gj particle accelerator shoot down a python I've almost shot one down with my 20GJ Particle Cannon.
Maybe I should start running Damage Amplifiers...
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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deezy dabest
Sacred Initiative of Combat Killers
613
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Posted - 2014.06.17 20:39:00 -
[42] - Quote
It is very easy to stop LAV Heavies. Just load the backside of a lav with a few remotes and the switch suits. Go ram into the back of him and let him chase you around for a minute or two then hop out and let him kill you. 9 times out of 10 he will recall his LAV and hack yours while you sit in the MCC and pop him.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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pyramidhead 420
Carbon 7 Iron Oxide.
544
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Posted - 2014.06.17 20:55:00 -
[43] - Quote
with all this hotfix talk, did the anti-vehicle mines ever get any kind of buff or discussion? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
70
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Posted - 2014.06.17 21:12:00 -
[44] - Quote
duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
worst idea ever.... then they couldn't stick on tanks, or walls either.... dumb dumb dumb. |
lunatis orrak
Battlefield Brawlers
27
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Posted - 2014.06.17 23:07:00 -
[45] - Quote
I dont mind the heavy drivers there fun try doing what i did to one yesterday wait for him pull up and jump out to kill someone then strap remotes to his lav and wait for it to get back in ... you know tge end
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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danthrax martin
Butcher's Nails
78
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Posted - 2014.06.17 23:09:00 -
[46] - Quote
lunatis orrak wrote:I dont mind the heavy drivers there fun try doing what i did to one yesterday wait for him pull up and jump out to kill someone then strap remotes to his lav and wait for it to get back in ... you know tge end That tactic still makes me laugh when done to me
Fatty Fat Fat gk.0 - HMG / Duvolle
Noob DS Ferryman
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Rynoceros
Rise Of Old Dudes
3947
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Posted - 2014.06.17 23:19:00 -
[47] - Quote
When somebody jumps out of an LAV, they're disoriented. In my experience, you never know which side you'll exit, or what direction you'll be facing. That's enough time for most people to get creative with how they deal with the situation.
Fix the ******* Scan Profiles for Vehicles. Problem, halfway solved. How does any base vehicle have a Scan Profile under 100dB? Seriously?
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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Nothing Certain
Bioshock Rejects
868
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Posted - 2014.06.18 00:30:00 -
[48] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Thanks for the answer, it seemed like a good idea but now we can put it to rest.
Because, that's why.
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