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Thread Statistics | Show CCP posts - 1 post(s) |
Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 02:49:00 -
[1] - Quote
Wow...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vitharr Foebane
Terminal Courtesy
1419
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Posted - 2014.06.17 02:52:00 -
[2] - Quote
err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Long Evity
1628
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Posted - 2014.06.17 02:53:00 -
[3] - Quote
How... would you even nerf LAV's? If you consider the strength of anything that does honest damage to them - they're quite squishy.
I am not who you think I am, only but just a dream.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 02:55:00 -
[4] - Quote
Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1Io Pr1nc1p
489
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Posted - 2014.06.17 03:06:00 -
[5] - Quote
Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... So in other words..."buff heavies to get rid of vehicle heavies...."
#tankerlogic #heavylogic #akastupidity
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Long Evity
1629
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Posted - 2014.06.17 03:07:00 -
[6] - Quote
Gavr1Io Pr1nc1p wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... So in other words..."buff heavies to get rid of vehicle heavies...." #tankerlogic #heavylogic #akastupidity Nerf people making up for the suits weaknesses. It's OP.
I am not who you think I am, only but just a dream.
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Atiim
NoGameNoLife
9536
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Posted - 2014.06.17 03:23:00 -
[7] - Quote
I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers...
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Krixus Flux
Kang Lo Directorate Gallente Federation
360
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Posted - 2014.06.17 03:23:00 -
[8] - Quote
Cody Sietz wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away.
lol such a hater bro
Saying what's on people's minds
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Cody Sietz
Bullet Cluster Lokun Listamenn
3354
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Posted - 2014.06.17 03:50:00 -
[9] - Quote
Long Evity wrote:Gavr1Io Pr1nc1p wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... So in other words..."buff heavies to get rid of vehicle heavies...." #tankerlogic #heavylogic #akastupidity Nerf people making up for the suits weaknesses. It's OP. So REs didn't make up other suit's weaknesses?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1330
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Posted - 2014.06.17 04:06:00 -
[10] - Quote
Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... So someone fitting a LAV properly, and using proto gear, should die to any swarm or packed AV made? No, that's ridiculous. There would be no point to having advanced or proto AV. We should balance vehicles off of proto AV, and bring standard and advanced closer to, but still modestly far from, proto's effectiveness.
Calmanndo user with nova knives: Because someone has to do it.
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Tectonic Fusion
1700
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Posted - 2014.06.17 04:07:00 -
[11] - Quote
Add a going in and out animation, rather than teleporting out, and make it slower for heavys. /Thread
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CCP Rattati
C C P C C P Alliance
2687
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Posted - 2014.06.17 04:17:00 -
[12] - Quote
We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Krixus Flux
Kang Lo Directorate Gallente Federation
360
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Posted - 2014.06.17 04:19:00 -
[13] - Quote
Looks like you will have to just deal with it brosef
Saying what's on people's minds
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:21:00 -
[14] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
Choo Choo
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Krixus Flux
Kang Lo Directorate Gallente Federation
360
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Posted - 2014.06.17 04:26:00 -
[15] - Quote
duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
LOL No bro. Then we won't be able to kill enemy LAVs with REs.
Saying what's on people's minds
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Harpyja
Molon Labe. General Tso's Alliance
1865
|
Posted - 2014.06.17 04:27:00 -
[16] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:28:00 -
[17] - Quote
Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:29:00 -
[18] - Quote
Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO.
Choo Choo
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Cody Sietz
Bullet Cluster Lokun Listamenn
3354
|
Posted - 2014.06.17 04:31:00 -
[19] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Could it be made so you have to ready up or even reload your weapon when exiting vehicles?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Krixus Flux
Kang Lo Directorate Gallente Federation
361
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Posted - 2014.06.17 04:31:00 -
[20] - Quote
duster 35000 wrote:Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor.
Or just deal with enemies who like to drive around the sunny vistas looking for a hapless cherry to kill
Saying what's on people's minds
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Harpyja
Molon Labe. General Tso's Alliance
1866
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Posted - 2014.06.17 04:32:00 -
[21] - Quote
duster 35000 wrote:Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO. Lol why not? The only players that will get affected the most out of it would be the abusers: mostly LAV heavies and murder taxis. 2 STD AV grenades should kill a militia LAV.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:41:00 -
[22] - Quote
Harpyja wrote:duster 35000 wrote:Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO. Lol why not? The only players that will get affected the most out of it would be the abusers: mostly LAV heavies and murder taxis. 2 STD AV grenades should kill a militia LAV. Lavs are up enough, especially caldari. Not everyone is a heavy.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:42:00 -
[23] - Quote
Krixus Flux wrote:duster 35000 wrote:Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor. Or just deal with enemies who like to drive around the sunny vistas looking for a hapless cherry to kill That rarely happens to me.
Choo Choo
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
266
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Posted - 2014.06.17 07:39:00 -
[24] - Quote
A murder taxi and jihad jeep are two different things do you mean jihad jeep with remotes on the front? Or are you talking about two heavy's with hmgs jumping out? Or the classic murder taxi of just running people over? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
70
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Posted - 2014.06.17 07:49:00 -
[25] - Quote
Cody Sietz wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away.
I never have trouble dealing with them.... just get in your own lav with a few remotes and either put them on your bumper and blow him up or hop out and stick them on his lav and boom!
there is a viable counter to them making them anything but OP or a real problem....I hear forge guns and other lav driving heavies work against them as well... oh and tanks, tanks eat them up.... and then there's proxies... but I digress...
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The dark cloud
The Rainbow Effect
3270
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Posted - 2014.06.17 08:20:00 -
[26] - Quote
LAV's are not a issue. When you see some 1 driving around with a LAV and a heavy suit get a swarm launcher and be in a location where he cant just hop out and murder you. Another thing is you could stick with a group of 2-3 players cause these guys will most likely not attack a group but lonewolfs they will engage. |
Iron Wolf Saber
Den of Swords
15485
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Posted - 2014.06.17 08:43:00 -
[27] - Quote
Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs?
That would only encourage the bomb truck even further.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Dengar Skirata
The Third Day Galactic Skyfleet Empire
115
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Posted - 2014.06.17 08:50:00 -
[28] - Quote
duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
No. That takes all the fun of trying to break out of a tank stomped redlined match. Without JLAVs, we'll be left with our not so reliable AV weapons. Yes, you can kill a tank with them, but its also extremely easy for said tank to drop behind cover for four seconds and then pop back out with full health. JLAVs keep things interesting.
*rant complete*
You were the chosen one, CCP!
It was said that you would create a great game, not destroy one!
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V1RONXSS
AL0NE Inc.
11
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Posted - 2014.06.17 09:08:00 -
[29] - Quote
Please stop F*** this game, nerf/buff buff/nerf, let ppl just play it and enjoy its last days.
Realy dont see any big problems with Heavys, scouts, etc etc Beside Assault ofcourse its bonuses for reload weapon r just laughable, who cares about reload speed? Swap it for commando or whatever.
Heavys? even militia shotgun can deal against any proto heavy, stop crying and invest some skills in other weapons you CR/RR Rambos... Hek i even killed some proto heavys with Exil AR on my fully bpo scout suite, and im not that good at this game as some KDR Sportbros.
GL. |
Racro 01 Arifistan
501st Knights of Leanbox
353
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Posted - 2014.06.17 11:17:00 -
[30] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
you could always slightly decrease blaster dispersion so I actually mange to shoot the dam things off the lav.
the other day there were remotes on the ground 20 meters from the ground I lined them up with my ion cannon. and not a single one got hit and destroyed when my madrugar was just sitting still and the remotes just lying there to be blown up. from 0 to 50m dispersion should not be an issue against anything. anywhere past 60m or even 80m dispersion should be noticeible.
Elite Gallenten Soldier
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lithkul devant
Ostrakon Agency Gallente Federation
246
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Posted - 2014.06.17 16:12:00 -
[31] - Quote
Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them...
Please provide source for this information, last time I heard it was not implimented that it was still being thought about. |
lithkul devant
Ostrakon Agency Gallente Federation
246
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Posted - 2014.06.17 16:17:00 -
[32] - Quote
Seymour KrelbornX wrote:Cody Sietz wrote:Vitharr Foebane wrote:err they kinda did via the 25% HMG dmg increase against vehicles, and if you are having issues dodging them... well my triple complex plated Amarr sentinel can dodge them... I'm referring to a heavy driving around and hoping out only to pop back in and drive away. I never have trouble dealing with them.... just get in your own lav with a few remotes and either put them on your bumper and blow him up or hop out and stick them on his lav and boom! there is a viable counter to them making them anything but OP or a real problem....I hear forge guns and other lav driving heavies work against them as well... oh and tanks, tanks eat them up.... and then there's proxies... but I digress...
Yes...that is something I love to do when I see an enemy LAV with three people in it, I will on purpose slam my LAV into their's, especially if I am in just a militia suit. Even though I get no points from it I laugh and have a good time, especially if I know I just killed 3 proto players in one LAV ram.
If a heavy is doing the drive bys to often or to well, I will slam an LAV into them or just get in a tank and blow them up that works too. |
ANON Cerberus
ACME SPECIAL FORCES RISE of LEGION
840
|
Posted - 2014.06.17 18:15:00 -
[33] - Quote
Luther Mandrix wrote:A murder taxi and jihad jeep are two different things do you mean jihad jeep with remotes on the front? Or are you talking about two heavy's with hmgs jumping out? Or the classic murder taxi of just running people over?
I know right, the lines used to be very CLEAR. Now this thread is just muddling everything up again.
Run you over type murder taxis are fine - they fixed them mostly a long time ago.
HMG Heavy pops out to take pot shots and then jumps back in his LAV - Simple fix - put in a short delay from exiting vehicles to being able to shoot / equip stuff.
(This would also stop duna from cloaking up the second he leaves his tank because he is about to die - aww no poor precious KDR dunabuns.)
Jihad Jeep = Remotes on the vehicle. This is FINE there is nothing to fix. |
Xocoyol Zaraoul
Superior Genetics
2012
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Posted - 2014.06.17 18:19:00 -
[34] - Quote
Scatter Prox REs around the battlefield, works like a charm.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
63
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Posted - 2014.06.17 18:48:00 -
[35] - Quote
Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... I find it incredibly easy to kill a gunner on a LAV. |
Argent Mordred
DUST University Ivy League
68
|
Posted - 2014.06.17 19:45:00 -
[36] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
What about requiring the lav to slow down before people can exit? If it is going more than say ten miles an hour (16.1 kilometers per hour if you prefer), the passengers can't exit anymore than you could safely jump out of a car moving that speed. It wouldn't harm murder taxis, but it might fix lav heavies. |
The dark cloud
The Rainbow Effect
3271
|
Posted - 2014.06.17 20:10:00 -
[37] - Quote
Argent Mordred wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
What about requiring the lav to slow down before people can exit? If it is going more than say ten miles an hour (16.1 kilometers per hour if you prefer), the passengers can't exit anymore than you could safely jump out of a car moving that speed. It wouldn't harm murder taxis, but it might fix lav heavies. Slow down? you do know that there is a handbreak and if you do a u-turn you allmost instantly stop. |
Yeeeuuuupppp
347
|
Posted - 2014.06.17 20:14:00 -
[38] - Quote
Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... I once watched a methana 20gj particle accelerator shoot down a python
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Grimmiers
594
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Posted - 2014.06.17 20:29:00 -
[39] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Could you make it similar to hacking a vehicle to enter? Exiting should probably be left as is.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
228
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Posted - 2014.06.17 20:31:00 -
[40] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
From what CCP is giving you to work with, I really don't blame you, and I don't think anyone else does either.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Atiim
NoGameNoLife
9557
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Posted - 2014.06.17 20:35:00 -
[41] - Quote
Yeeeuuuupppp wrote:Atiim wrote:I think LAV HP needs to be nerfed on the grounds that Packed AV Grenades, and Swarm Launchers do almost nothing to them when fitted properly. And if they decide to run a 20GJ Particle Cannon? Your done for >.<
Though that may just be a problem with AV Grenades and Swarm Launchers... I once watched a methana 20gj particle accelerator shoot down a python I've almost shot one down with my 20GJ Particle Cannon.
Maybe I should start running Damage Amplifiers...
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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deezy dabest
Sacred Initiative of Combat Killers
613
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Posted - 2014.06.17 20:39:00 -
[42] - Quote
It is very easy to stop LAV Heavies. Just load the backside of a lav with a few remotes and the switch suits. Go ram into the back of him and let him chase you around for a minute or two then hop out and let him kill you. 9 times out of 10 he will recall his LAV and hack yours while you sit in the MCC and pop him.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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pyramidhead 420
Carbon 7 Iron Oxide.
544
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Posted - 2014.06.17 20:55:00 -
[43] - Quote
with all this hotfix talk, did the anti-vehicle mines ever get any kind of buff or discussion? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
70
|
Posted - 2014.06.17 21:12:00 -
[44] - Quote
duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
worst idea ever.... then they couldn't stick on tanks, or walls either.... dumb dumb dumb. |
lunatis orrak
Battlefield Brawlers
27
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Posted - 2014.06.17 23:07:00 -
[45] - Quote
I dont mind the heavy drivers there fun try doing what i did to one yesterday wait for him pull up and jump out to kill someone then strap remotes to his lav and wait for it to get back in ... you know tge end
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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danthrax martin
Butcher's Nails
78
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Posted - 2014.06.17 23:09:00 -
[46] - Quote
lunatis orrak wrote:I dont mind the heavy drivers there fun try doing what i did to one yesterday wait for him pull up and jump out to kill someone then strap remotes to his lav and wait for it to get back in ... you know tge end That tactic still makes me laugh when done to me
Fatty Fat Fat gk.0 - HMG / Duvolle
Noob DS Ferryman
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Rynoceros
Rise Of Old Dudes
3947
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Posted - 2014.06.17 23:19:00 -
[47] - Quote
When somebody jumps out of an LAV, they're disoriented. In my experience, you never know which side you'll exit, or what direction you'll be facing. That's enough time for most people to get creative with how they deal with the situation.
Fix the ******* Scan Profiles for Vehicles. Problem, halfway solved. How does any base vehicle have a Scan Profile under 100dB? Seriously?
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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Nothing Certain
Bioshock Rejects
868
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Posted - 2014.06.18 00:30:00 -
[48] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Thanks for the answer, it seemed like a good idea but now we can put it to rest.
Because, that's why.
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