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Thread Statistics | Show CCP posts - 1 post(s) |
![duster 35000 duster 35000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
duster 35000
Algintal Core Gallente Federation
43
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Posted - 2014.06.17 04:21:00 -
[1] - Quote
CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs...
Choo Choo
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![duster 35000 duster 35000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
duster 35000
Algintal Core Gallente Federation
43
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.17 04:28:00 -
[2] - Quote
Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor.
Choo Choo
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![duster 35000 duster 35000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
duster 35000
Algintal Core Gallente Federation
43
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.17 04:29:00 -
[3] - Quote
Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO.
Choo Choo
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![duster 35000 duster 35000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
duster 35000
Algintal Core Gallente Federation
43
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.17 04:41:00 -
[4] - Quote
Harpyja wrote:duster 35000 wrote:Harpyja wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
You could, uhm, I don't know, decrease the EHP of LAVs? NO. Lol why not? The only players that will get affected the most out of it would be the abusers: mostly LAV heavies and murder taxis. 2 STD AV grenades should kill a militia LAV. Lavs are up enough, especially caldari. Not everyone is a heavy.
Choo Choo
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![duster 35000 duster 35000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
duster 35000
Algintal Core Gallente Federation
43
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.17 04:42:00 -
[5] - Quote
Krixus Flux wrote:duster 35000 wrote:Krixus Flux wrote:duster 35000 wrote:CCP Rattati wrote:We have investigated this and there is no simple way to do this except increasing AV options, packed AV grenades and PLC's for instance, as we did.
Enter/Exit animation is way beyond the scope of what we can do and a delay upon enter would be silly as the LAV may be far away.
The only way would be to increase the exit time which was not simple either and still not a good solution as the user would just see a black screen while waiting to exit.
Make remotes un stick able on lavs... LOL No bro. Then we won't be able to kill enemy LAVs with REs. Or just friendly, or just deal with putting it on the floor. Or just deal with enemies who like to drive around the sunny vistas looking for a hapless cherry to kill That rarely happens to me.
Choo Choo
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