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Thread Statistics | Show CCP posts - 13 post(s) |
Ace Mercenary
Zumari Force Projection Caldari State
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Posted - 2014.06.14 14:20:00 -
[1] - Quote
duster 35000 wrote:CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) Please tell me the useless 5% shield mod buff was increased. Please make armor as weak as shields |
Ace Mercenary
Zumari Force Projection Caldari State
0
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Posted - 2014.06.14 14:27:00 -
[2] - Quote
Godin Thekiller wrote:Now that bravo is (almost) settled, on to charlie.
Some things that imo you should think about doing along with the delayed stuff:
1: fixing fittings for vehicles, as currently it is horrid
2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
3: starting to give skills without bonuses bonuses
4: Giving t I Suits and vehicles bonuses
5: Making the cloak a actual scout tool, not a tool for combat.
Why not remove light weapon from scout. 'scout' isn't it suppose to scout and actually scan the area not go around killing and leaving behind teammates? XD Make Gal scout hiding power stronger after nerfing it? |
Ace Mercenary
Zumari Force Projection Caldari State
0
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Posted - 2014.06.14 14:33:00 -
[3] - Quote
matthew swager wrote:i understand physics alot better than you not to mention if its that dense they worked out compinsation , but rail tanks are for long range engaugement not close range like blasters.
No. Missile tanks are for long range. Rail are for AV. |
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