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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cat Merc
Ahrendee Mercenaries
9918
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Posted - 2014.05.25 10:42:00 -
[1] - Quote
Caldari Scouts and Gallente scouts were pretty much used equally on the Battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations.
Feline overlord of all humans - CAT MERC
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
688
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Posted - 2014.05.25 10:48:00 -
[2] - Quote
Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the Battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations. But this is a good way to boost aur sales, yes?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
691
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Posted - 2014.05.25 10:50:00 -
[3] - Quote
Also, have you not learned yet, Cat, our Caldari overlords WILL reign supreme.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Ryder Azorria
Amarr Templars Amarr Empire
995
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Posted - 2014.05.25 10:50:00 -
[4] - Quote
CCP Rattati wrote: Reducing CA [scout] passive scan to 3% from 5%
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Michael Arck
4523
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Posted - 2014.05.25 10:51:00 -
[5] - Quote
I'm pretty sure the axe will make its way around the block.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Cat Merc
Ahrendee Mercenaries
9920
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Posted - 2014.05.25 10:52:00 -
[6] - Quote
Ryder Azorria wrote:CCP Rattati wrote: Reducing CA [scout] passive scan to 3% from 5%
It said scan range in the document. Not scan precision.
Feline overlord of all humans - CAT MERC
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LT SHANKS
Amarr Templars Amarr Empire
2548
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Posted - 2014.05.25 10:53:00 -
[7] - Quote
Where did you read this? |
Cat Merc
Ahrendee Mercenaries
9920
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Posted - 2014.05.25 10:55:00 -
[8] - Quote
LT SHANKS wrote:Where did you read this? https://docs.google.com/spreadsheets/d/1JBQf3RqsjQ7MxJ3wY1JN3YSDZekrpWW2zk5tDRUNgw0/edit#gid=0
Type 1.8 Increase Proposed Increase Caldari ScoutScan Range per level |5% |3% Gallente ScoutScan Range per level| 5% | 1% Gallente ScoutDampening per level | 5% | 3% Gallente ScoutPassive regen| 3hp/s | 1hp/s
Feline overlord of all humans - CAT MERC
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LT SHANKS
Amarr Templars Amarr Empire
2548
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Posted - 2014.05.25 10:59:00 -
[9] - Quote
Oh wow, well good thing I have both so meh... |
Ryder Azorria
Amarr Templars Amarr Empire
995
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Posted - 2014.05.25 10:59:00 -
[10] - Quote
So, in conclusion. They have nerfed the Caldari scout. |
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Cat Merc
Ahrendee Mercenaries
9922
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Posted - 2014.05.25 11:04:00 -
[11] - Quote
Ryder Azorria wrote:So, in conclusion. They have nerfed the Caldari scout. They nerfed the scan range slightly while completely wrecking the Gallente scout.
Feline overlord of all humans - CAT MERC
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GeneralButtNaked
Fatal Absolution
1133
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Posted - 2014.05.25 11:10:00 -
[12] - Quote
CCP can't do balance. This has been long determined, and should fall under 'General knowledge'.
There is no subtlety in the manner in which they burn classes to the ground, thereby invalidating peoples SP for months at a time.
That is how you spell fun.
Real AV doesn't stop until all the tanks are dead.
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ReGnYuM
Escrow Removal and Acquisition Negative-Feedback
3010
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Posted - 2014.05.25 11:31:00 -
[13] - Quote
Solid Gk.O nerf IMO
CK will be next
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Cavani1EE7
41
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Posted - 2014.05.25 11:35:00 -
[14] - Quote
The armor repair rate nerf is a nosense.
1337
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pegasis prime
PROTO WOLVES
1736
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Posted - 2014.05.25 11:39:00 -
[15] - Quote
Take it this way a cal scout us only really useful when decked out with ewar mods that suit it's bonuses. My adv cal scout can see up to 50m on radar and anything that has a scan profile greater than 13 shows up on my tac net within that range.
Now equip a Rail rifle on their and you have an awesome flanking fit . But if you are seen before you engage you are pretty much dead as you run with base hp. It's not easy to tank fit a cal scout if you also want a cloak the best you'll get shielding wise is about 370 shields.
It's also not easy running an ewar cal scout so I don't think they shall be the next fotm. I'd be more worried about gal logi re spamming as with the cloak/dampening nerfs the scanners will be very useful again.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1029
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Posted - 2014.05.25 11:53:00 -
[16] - Quote
Back to exciting old gameplay like this one:
http://www.youtube.com/watch?v=EFKg_0D3Rm0&t=16m20s
Because it makes complete sense that a stealth specialist has to sacrifice 3 modules to counter 1 equipment slot from a Gal Logi.
At least now I will only have to fit 3 complex dampeners, instead of 4 like before. Changing my fittings. |
I-Shayz-I
I-----I
3459
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Posted - 2014.05.25 11:58:00 -
[17] - Quote
Is anyone here forgetting about the cloak nerf?
HELLO
Reducing the time cloaked to 15 seconds for the basic, essentially FORCING scouts to use ADV or higher if they even want to be competitive. If you want to be hidden as a Caldari scout you have to use dampeners in your lows instead of just relying on the 25% reduction from the cloak.
And what does that mean? If they're using the ADV cloak they won't have room to stack 4 complex shield extenders like the majority of these so-called "competitive" scouts do now.
The reason Caldari scouts are even somewhat "competitive" is because they can have a huge shield base that regenerates insanely fast, run a BASIC cloak that provides all of their dampening needs, all while scanning everything and anything within a 9000 meter radius.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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CCP Rattati
C C P C C P Alliance
1764
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Posted - 2014.05.25 12:24:00 -
[18] - Quote
The community and just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions.
Gallente Scouts I
There was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Galvan Nized
Deep Space Republic
980
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Posted - 2014.05.25 13:03:00 -
[19] - Quote
The cloak nerf will hurt the Caldari scout much more so than the Gallente. The Gallente scout got a few more nerfs but plates remain little changed and reppers got a nice gain. The Gal scout will still be the best stealth and easiest to tank scout while losing the complete dominance.
My big question is if we apparently can reduce the Gal/Cal bonus why the hell can't we change the Amarr bonus again? |
Leeroy Gannarsein
Legio DXIV
292
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Posted - 2014.05.25 13:24:00 -
[20] - Quote
Poor baby. You have to use THREE dampeners now to get under CalScout's four precision scans.
https://googledrive.com/host/0B_YSJ6FRJlihQjFXdzdNYU5MQWM/alpha.html
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Hynox Xitio
0uter.Heaven
1225
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Posted - 2014.05.25 14:35:00 -
[21] - Quote
I could care less as long as Amarr sentinel is best sentinel.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Goro Scornshard
DUST University Ivy League
90
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Posted - 2014.05.25 14:55:00 -
[22] - Quote
Hynox Xitio wrote:I could care less as long as Amarr sentinel is best sentinel.
You mean couldn't care less.
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Ryme Intrinseca
The Rainbow Effect
1261
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Posted - 2014.05.25 14:56:00 -
[23] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers So in your book compromise=far more extreme nerf than had ever been mentioned as a possibility?
In the original set of proposed changes the only nerf to gallente scout were the indirect nerfs (cloak nerf and armour nerf).
Whereas the final proposal adds on three massive direct nerfs totally out of the blue (dampening, scan, regen) to make for an utterly suit breaking quintuple nerf.
You cooked up the real changes in secret like ccp always have, the only difference this time is you wasted everyone's time with 20 pages of discussion about red herrings.
I preferred it when patch notes used to appear like stone tablets brought down from the mountain. At least there was no pretense of 'back and forth'.
Ps - not as butthurt as i seem, just a bit annoyed that i'll be forced out of a fun, dynamic role and into camping corridors with my hmg tractor beam of death like every other scrub |
Thor Odinson42
Molon Labe. General Tso's Alliance
3970
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Posted - 2014.05.25 15:15:00 -
[24] - Quote
It's almost impossible to be OP without a bunch of low slots
Level 3 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
3970
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Posted - 2014.05.25 15:17:00 -
[25] - Quote
Goro Scornshard wrote:Hynox Xitio wrote:I could care less as long as Amarr sentinel is best sentinel. You mean couldn't care less.
Not really, it works both ways. It's just that couldn't care less would be > than could care less in the not caring department.
Level 3 Forum Warrior
PSN: wbrom42
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End is Near
Isuuaya Tactical Caldari State
84
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Posted - 2014.05.25 15:21:00 -
[26] - Quote
Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations.
Ha ha haaaaaaaa! Gallente scum bag.... you fkers had it coming.... caldari, master race.... muhahahah |
End is Near
Isuuaya Tactical Caldari State
84
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Posted - 2014.05.25 15:24:00 -
[27] - Quote
Goro Scornshard wrote:Hynox Xitio wrote:I could care less as long as Amarr sentinel is best sentinel. You mean couldn't care less.
FAILED! Use your words in a sentence! Could not care less......... |
Joel II X
Dah Gods O Bacon
2658
|
Posted - 2014.05.25 15:25:00 -
[28] - Quote
Cat Merc wrote:Ryder Azorria wrote:So, in conclusion. They have nerfed the Caldari scout. They nerfed the scan range slightly while completely wrecking the Gallente scout. Wasn't aware of the scan range change, however, when I went to go check, it said that the Scout changes have been delayed. |
CHANCEtheChAn
0uter.Heaven
345
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Posted - 2014.05.25 15:37:00 -
[29] - Quote
If your are EVER running 4 presicion enhancers on a Cal scout for PC or pubs then your a scrub (its not a viable fit WHATSOEVER)
If you are EVER running 3 dampeners on a scout in PC or pubs then you have a shotgun
All this is essentially nonsense
And so I hope that drives people back to medium frames to get away from the scout QQ by everyone
I have a Cal scout I use in PC and Gal scout in reserve
All these changes are fair
Although the Double cloak Nerf was a bit harsh and has now made it non-viable in PC except for Gal scout "ghosts"
Hmmm. The Meta is strong with this one...
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Louis Domi
Pradox One Proficiency V.
294
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Posted - 2014.05.25 15:40:00 -
[30] - Quote
Ryder Azorria wrote:CCP Rattati wrote: Reducing CA [scout] passive scan to 3% from 5%
Wait.... what? Please god no.... I'm Done... Wait the range or precision?? |
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
702
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Posted - 2014.05.25 15:56:00 -
[31] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers I wouldn't call that thread "wrapped up"... but, sure, you came to the conclusion that Gal scout needed to be nerfed in every aspect that differentiated it from the other scouts. That's balance, I guess.
And instead of a basically useless racial bonus (wow, all of 5% range bonus at level 5, as if that makes any difference ever), can the Gallente then get a new racial bonus, if in your opinion the scan range bonus isn't even relevant to its role. All the other scouts get a significant bonus to two stats, why makes the Gallente so special it doesn't even quite get one? How about a shotgun bonus, so people can QQ even more about the stealthy shotgunners?
So, when can we expect the nerf to the Caldari scout scan precision and shield regen?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
7
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Posted - 2014.05.25 17:50:00 -
[32] - Quote
Ryder Azorria wrote:CCP Rattati wrote: Reducing CA [scout] passive scan to 3% from 5%
Reducing the gallente passive scan to 1%. Great our new FOTM Caldari Scout. Great job balancing the system. Also nothing to change about proto stompers in pub matches. What an awsome great balanced game called dust 514. Oh wait I don't even care becuase of legion. I don't even know anymore.
Blaze
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killertojo42
G0DS AM0NG MEN
42
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Posted - 2014.05.25 17:54:00 -
[33] - Quote
Merc, thankyou, now i don't the CCP is taking a **** on just assault suits
When walking on the battlefield i stand alone
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killertojo42
G0DS AM0NG MEN
42
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Posted - 2014.05.25 17:57:00 -
[34] - Quote
Oh and i see that whining about proto stompers, 1 = we'd all do it if CCP made it possible and 2 = proto has been nerfed to high heaven, just skills alone on a basic suit can easily kill a new or noob proto
When walking on the battlefield i stand alone
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Medical Crash
Paladin Survey Force Amarr Empire
352
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Posted - 2014.05.25 18:04:00 -
[35] - Quote
Flyingconejo wrote:Back to exciting old gameplay like this one: http://www.youtube.com/watch?v=EFKg_0D3Rm0&t=16m20sBecause it makes complete sense that a stealth specialist has to sacrifice 3 modules to counter 1 equipment slot from a Gal Logi. At least now I will only have to fit 3 complex dampeners, instead of 4 like before. Changing my fittings. Really?... Thanks for the traffic by the way.
Equip only "one" Duvolle Focused Scanner and see how long you last. There is a reason I use 4, the cooldown is very VERY long. Something like 40 seconds.
And it DOES make sense to have to sacrifice a lot to gain FULL TACNET stealth immunity. You barely had to sacrifice anything prior to this nerf on the GAL scout, making it very VERY OP. AS I said before TACNET stealth is KING, smart guys know this, cloak itself was never the problem.
Couldn't really depend on the sound, cloaking and footsteps don't have sound priority, Uplinks % NanoHives are too loud, and drown out all other sounds. ONly way I can hear footsteps with my sound setup is by being away from all other distractions and being still.
You wanted your OP crutch suit to stay the same? Get out of here with that nonsense. OH lawd jenkins OH LAWD JENKINS.
http://www.memecreator.org/meme/oh-lawd-jesus-its-jafar |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
7
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Posted - 2014.05.25 18:06:00 -
[36] - Quote
killertojo42 wrote:Oh and i see that whining about proto stompers, 1 = we'd all do it if CCP made it possible and 2 = proto has been nerfed to high heaven, just skills alone on a basic suit can easily kill a new or noob proto
I never use proto suits in pub matches in respect to the other team. I will never be the huge troll in a match. I'm talking about people who countlessly use proto gear who abuse this game to the max and completely dominate everyone. I just feel so bad to the people who just finished academy and now entering to a world of hell. Is this what you call balance to the game.
Blaze
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Bradric Banewolf
D3ATH CARD
175
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Posted - 2014.05.25 18:18:00 -
[37] - Quote
Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations.
The nerf bat swings 360 degrees bro?! You mean I can't get in my tanked gallente scout with assault lvl armor, scout speed, a cloak mod, an amazing assortment of weapons ranging from nova knives and shotguns to every other weapon in the game but heavies, an extremely small hit box with lighting movement speed, and just go kill assault, logi, and heavy players indiscriminately 1 on 3??? ....... GREAT!!!!!!!
Cuz that wasn't CLEARLY OP?!?!?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
175
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Posted - 2014.05.25 18:19:00 -
[38] - Quote
BlazeXYZ wrote:killertojo42 wrote:Oh and i see that whining about proto stompers, 1 = we'd all do it if CCP made it possible and 2 = proto has been nerfed to high heaven, just skills alone on a basic suit can easily kill a new or noob proto I never use proto suits in pub matches in respect to the other team. I will never be the huge troll in a match. I'm talking about people who countlessly use proto gear who abuse this game to the max and completely dominate everyone. I just feel so bad to the people who just finished academy and now entering to a world of hell. Is this what you call balance to the game.
+1
"Anybody order chaos?"
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Cat Merc
Ahrendee Mercenaries
9935
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Posted - 2014.05.25 18:37:00 -
[39] - Quote
Bradric Banewolf wrote:Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations. The nerf bat swings 360 degrees bro?! You mean I can't get in my tanked gallente scout with assault lvl armor, scout speed, a cloak mod, an amazing assortment of weapons ranging from nova knives and shotguns to every other weapon in the game but heavies, an extremely small hit box with lighting movement speed, and just go kill assault, logi, and heavy players indiscriminately 1 on 3??? ....... GREAT!!!!!!! Cuz that wasn't CLEARLY OP?!?!? You can only get tank, speed, or stealth. Not all three at the same time.
Also, you're talking to a Gallente Assault by heart, if you think this has anything to do with me not wanting to see scouts nerfed you can **** off.
Feline overlord of all humans - CAT MERC
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
8
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Posted - 2014.05.25 18:42:00 -
[40] - Quote
Bradric Banewolf wrote:Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations. The nerf bat swings 360 degrees bro?! You mean I can't get in my tanked gallente scout with assault lvl armor, scout speed, a cloak mod, an amazing assortment of weapons ranging from nova knives and shotguns to every other weapon in the game but heavies, an extremely small hit box with lighting movement speed, and just go kill assault, logi, and heavy players indiscriminately 1 on 3??? ....... GREAT!!!!!!! Cuz that wasn't CLEARLY OP?!?!?
Why you complaining since the caldari scout is OP. Do you know gallente can't tank anymore becuase of stacking penalties. Do you know that the armor repair is reduced to 1, while the caldari have 1 sec delay shield recharge. Do you know that the passive scan for gallente is reduced by 1 compared to caldari which is 3. So now can we agree on Caldari scout the new FOTM. Can't wait to see a full squad of full proto caldari scouts in pub matches to tear every single mercs into dust.
Blaze
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1762
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Posted - 2014.05.25 19:39:00 -
[41] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers
AKA the story of the loaded pack Mammoth, the very young Magic Water seller and the very old Magic Water seller.
Theres a much newer version by a fellow called Aesop. |
One Eyed King
Land of the BIind
1651
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Posted - 2014.05.25 19:44:00 -
[42] - Quote
Someone got into some bad catnip.
"I've made a huge mistake."
-G.O.B. Bluth
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
265
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Posted - 2014.05.25 19:56:00 -
[43] - Quote
Wow, 27 pages of discussion on scout and cloak balances, with the result as follows, and people are still unsatisfied. I think everyone that genuinely cared about the subject already voiced their opinions ad nauseaum (seriously, 27 pages... and I have post count per page at it's maximum) so any comments in this thread are just people who don't like it when the nerf hammer swings their way. Honestly, I don't see an issue. I've been using what's been considered substandard logistics dropsuits (Amarr) since they were introduced and haven't cried about it one bit. Grow up and learn to roll with the punches, at least we STILL get hotfixes in the wake of Legion's announcement. CCP could have easily said, "...and we're dropping Dust forever from here on." |
skippy678
The Phoenix Federation Caps and Mercs
2476
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Posted - 2014.05.25 19:58:00 -
[44] - Quote
Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations.
The famous CCP Nerf/Buff rollercoaster....
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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Bradric Banewolf
D3ATH CARD
176
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Posted - 2014.05.25 20:55:00 -
[45] - Quote
Cat Merc wrote:Bradric Banewolf wrote:Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations. The nerf bat swings 360 degrees bro?! You mean I can't get in my tanked gallente scout with assault lvl armor, scout speed, a cloak mod, an amazing assortment of weapons ranging from nova knives and shotguns to every other weapon in the game but heavies, an extremely small hit box with lighting movement speed, and just go kill assault, logi, and heavy players indiscriminately 1 on 3??? ....... GREAT!!!!!!! Cuz that wasn't CLEARLY OP?!?!? You can only get tank, speed, or stealth. Not all three at the same time. Also, you're talking to a Gallente Assault by heart, if you think this has anything to do with me not wanting to see scouts nerfed you can **** off.
Refer to above comment ^^^^. I don't think it sunk in just yet chief lol! Also, if you were indeed "gallente assault by heart", you would be running it! Which tells me that as good as we are at running gallente assault. We have, apparently and without intention, run into the same damn problem?! What problem you ask? Scouts are OP! My solution was Heavy/Commando, your's counter scout. Running assault anything below proto level everything is ******* suicide without a full squad of seal team ******* six?! Shall we agree to disagree?
"Anybody order chaos?"
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Izlare Lenix
Last VenDetta.
613
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Posted - 2014.05.25 21:38:00 -
[46] - Quote
First of all the gal scout is currently used by more than 50% of the scout community. This was pointed out by CCP. This means the remaining half of scouts are mostly cals, with some minny and few amarr.
So Cat's assumtion that current scouts are evenly distributed between gal and cal is wrong. Gal is the current majority.
Second, the dampening/cloak nerf will hurt all scouts but the gal will be least effected compared to the others. This change will likely produce an ever increasing use of scanners again.
And since a scanned scout is often a dead scout their will be a migration to gal scout, the only scout to effectively get under focused scanners.
Brick tanking a scout is stupid especially if you are constantly getting scanned. Being immune to scans is much more important than a few hundred hp. And as more players switch to the gal scout the cal scout will become even less useful because a cal scout cant scan a properly damped gal scout.
TL;DR. The gal scout is currently the most used scout (over 50%) and this trend will continue after hotfix alpha. In fact the gal scout will probably gain more users since it is least effected by damp/cloak nerf.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Cat Merc
Ahrendee Mercenaries
9938
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Posted - 2014.05.25 21:47:00 -
[47] - Quote
Izlare Lenix wrote:First of all the gal scout is currently used by more than 50% of the scout community. This was pointed out by CCP. This means the remaining half of scouts are mostly cals, with some minny and few amarr.
So Cat's assumtion that current scouts are evenly distributed between gal and cal is wrong. Gal is the current majority.
Second, the dampening/cloak nerf will hurt all scouts but the gal will be least effected compared to the others. This change will likely produce an ever increasing use of scanners again.
And since a scanned scout is often a dead scout their will be a migration to gal scout, the only scout to effectively get under focused scanners.
Brick tanking a scout is stupid especially if you are constantly getting scanned. Being immune to scans is much more important than a few hundred hp. And as more players switch to the gal scout the cal scout will become even less useful because a cal scout cant scan a properly damped gal scout.
TL;DR. The gal scout is currently the most used scout (over 50%) and this trend will continue after hotfix alpha. In fact the gal scout will probably gain more users since it is least effected by damp/cloak nerf. I suspect the Cal Scout will be the most common.
If you can see everything, you can avoid everything.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9938
|
Posted - 2014.05.25 21:48:00 -
[48] - Quote
Bradric Banewolf wrote:Cat Merc wrote:Bradric Banewolf wrote:Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations. The nerf bat swings 360 degrees bro?! You mean I can't get in my tanked gallente scout with assault lvl armor, scout speed, a cloak mod, an amazing assortment of weapons ranging from nova knives and shotguns to every other weapon in the game but heavies, an extremely small hit box with lighting movement speed, and just go kill assault, logi, and heavy players indiscriminately 1 on 3??? ....... GREAT!!!!!!! Cuz that wasn't CLEARLY OP?!?!? You can only get tank, speed, or stealth. Not all three at the same time. Also, you're talking to a Gallente Assault by heart, if you think this has anything to do with me not wanting to see scouts nerfed you can **** off. Refer to above comment ^^^^. I don't think it sunk in just yet chief lol! Also, if you were indeed "gallente assault by heart", you would be running it! Which tells me that as good as we are at running gallente assault. We have, apparently and without intention, run into the same damn problem?! What problem you ask? Scouts are OP! My solution was Heavy/Commando, your's counter scout. Running assault anything below proto level everything is ******* suicide without a full squad of seal team ******* six?! Shall we agree to disagree? Well, good thing I didn't touch my scout in quite a while, running a triple rep Gallente Assault.
Feline overlord of all humans - CAT MERC
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thecoolest guy
Ancient Exiles. General Tso's Alliance
29
|
Posted - 2014.05.25 21:54:00 -
[49] - Quote
I agree with the majority of the changes except the reduction of the passive armor regen from 3hp/s to 1/hps. The cal scout gets 3/4 second shield recharge delays and 50/hps shield regen. After the shield delay, you're back at full shields within a few seconds. A gal running no armor rep will take 150 seconds to get back to full health (with no plates). So much for hit and run in QCQ.
They've already adjusted armor plates in order to make armor stacking (the real issue) less attractive - but now they throw 4 extra nerfs at you. The change in profile and dampening force you to re-think all your low slows anyways - and with this reduction of passive regen now gal scouts are pretty much forced to run an armor repper or carry triage hives.
Too many adjustments to 1 class at once. Do this in multiple passes. |
One Eyed King
Land of the BIind
1652
|
Posted - 2014.05.25 21:55:00 -
[50] - Quote
I agree there will be a reduction in gal, but I don't feel my minja was terribly hurt. I may have to invest in a proto cloak I wasn't planning on, but whatevs, I have been working on reducing my isk balance to 0 anyways.
I think you will see a large number of brick tanked scouts migrating back to a medium frame of some kind, which will add more variety to the game.
Cat Merc wrote:I suspect the Cal Scout will be the most common.
If you can see everything, you can avoid everything. The only problem with this is that a cal scout can't see everything without everyone seeing you too. Anyone running range amps and not completely dampened will be able to pick up a cal before they come into a cal's range, which is plenty close to catch them unaware with a CR/RR/AR.
"I've made a huge mistake."
-G.O.B. Bluth
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Cat Merc
Ahrendee Mercenaries
9938
|
Posted - 2014.05.25 22:00:00 -
[51] - Quote
One Eyed King wrote:I agree there will be a reduction in gal, but I don't feel my minja was terribly hurt. I may have to invest in a proto cloak I wasn't planning on, but whatevs, I have been working on reducing my isk balance to 0 anyways. I think you will see a large number of brick tanked scouts migrating back to a medium frame of some kind, which will add more variety to the game. Cat Merc wrote:I suspect the Cal Scout will be the most common.
If you can see everything, you can avoid everything. The only problem with this is that a cal scout can't see everything without everyone seeing you too. Anyone running range amps and not completely dampened will be able to pick up a cal before they come into a cal's range, which is plenty close to catch them unaware with a CR/RR/AR. You don't need much more than one range amp. I even dropped my only range amp on my Gal Scout because I never felt like I need it, I used the slot for a kin cat.
Feline overlord of all humans - CAT MERC
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Pvt Numnutz
Watchdoge Explosives
1290
|
Posted - 2014.05.25 22:17:00 -
[52] - Quote
Well its not gonna be as amazing, but its still gonna be the best scout. You can armor tank the hell out of it and throw on all complex weapons and equipment and be unseen. I think its fine to reduce some of the bonuses because its still the best scout. The caldari scout is a very specialized role, if we want to be better at that role we need to sacrifice a lot of tank, and even then we won't pick up the gal scout. |
Enkidu Camuel
Ahrendee Mercenaries
209
|
Posted - 2014.05.25 22:28:00 -
[53] - Quote
Pvt Numnutz wrote:Well its not gonna be as amazing, but its still gonna be the best scout. You can armor tank the hell out of it and throw on all complex weapons and equipment and be unseen. I think its fine to reduce some of the bonuses because its still the best scout. The caldari scout is a very specialized role, if we want to be better at that role we need to sacrifice a lot of tank, and even then we won't pick up the gal scout.
Besides, between the Gal and Cal scout, the Cal is the most easiest to kill once spotted, AR's, CR's and SCR's are a bane for them, mostly the AR when it gets some love in the future. And shotguns are mostly OHKO while the Gal scout can survive at least 2.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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Cat Merc
Ahrendee Mercenaries
9939
|
Posted - 2014.05.25 22:37:00 -
[54] - Quote
Enkidu Camuel wrote:Pvt Numnutz wrote:Well its not gonna be as amazing, but its still gonna be the best scout. You can armor tank the hell out of it and throw on all complex weapons and equipment and be unseen. I think its fine to reduce some of the bonuses because its still the best scout. The caldari scout is a very specialized role, if we want to be better at that role we need to sacrifice a lot of tank, and even then we won't pick up the gal scout. Besides, between the Gal and Cal scout, the Cal is the most easiest to kill once spotted, AR's, CR's and SCR's are a bane for them, mostly the AR when it gets some love in the future. And shotguns are mostly OHKO while the Gal scout can survive at least 2. Assuming you tank. My gk.0 scout has 300 HP
Feline overlord of all humans - CAT MERC
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danie braz
Krusual Covert Operators Minmatar Republic
39
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Posted - 2014.05.25 22:42:00 -
[55] - Quote
Medium suits still wont see my g-1.... Woop woop.
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
9
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Posted - 2014.05.25 22:51:00 -
[56] - Quote
End is Near wrote:Cat Merc wrote:Caldari Scouts and Gallente scouts were pretty much used equally on the battlefield.
Now with the Gallente nerf where you hacked and slashed the bonuses and repair rate, without touching the Caldari Scout, you've pretty much made sure that the Caldari Scout will be the most widely used scout.
Congratulations. Ha ha haaaaaaaa! Gallente scum bag.... you fkers had it coming.... caldari, master race.... muhahahah
Laugh all you want, I will hunt you down to your permanent end.
Blaze
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Eko Sol
Strange Playings
381
|
Posted - 2014.05.25 23:04:00 -
[57] - Quote
The problem with the Cal scout isn't it's "see all" bonus. It's the shared Tacnet. Get rid of that and everything is on an even playing field IMO.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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crazy space 1
GunFall Mobilization
2562
|
Posted - 2014.05.26 00:10:00 -
[58] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers congratz, it's the 1st time you guys took feedback , of course the final version isn't going to make everyone happy, but by taking feedback the changes are better than 1st proposed. Thank you.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3267
|
Posted - 2014.05.26 03:20:00 -
[59] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Did I have anything to do with the speed changes?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ANON Cerberus
Tiny Toons
769
|
Posted - 2014.05.26 03:20:00 -
[60] - Quote
Basically CCP just said - **** what ever fit you had on your Gallente scout, the passive scan range is now 1% per level which is a total joke to be honest. 1hp/sec rep is also a joke.
What the hell am I meant to fit now? The only alternative left IS to stack armour on that suit or change to Caldari Scout.
Still apart from my butt being sore from this Gallente Scout nerf, what about the Minmatar scout? That still needs love.
Seriously the 1hp/sec rep I can deal with, but WHY ONLY 1% scan range per level!? 1%..... what the... why not 3% like the Caldari? |
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1042
|
Posted - 2014.05.26 03:45:00 -
[61] - Quote
i like this change. its basiclly what the MInmatar used to have back in the day when the Minmatar had the passive rep bonus since they needede that because of thier extreme squishyness
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Bethhy
Ancient Exiles. General Tso's Alliance
1934
|
Posted - 2014.05.26 06:16:00 -
[62] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers
Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons.
Sadly this corupts the results.
Cat Merc Speaks sadly more to the truth of the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed.
Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens.
It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur.
But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way.
Like will happen sadly if this will be the model of the hotfixes for "Balance" attempts. |
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
270
|
Posted - 2014.05.26 06:29:00 -
[63] - Quote
Bethhy wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons. Sadly this corupts the results. Cat Merc Speaks sadly more to the truth and the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed. Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens. It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur. But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way. Like what will happen yet again here sadly if this will continue to be the model of developing thotfixes for "Balance" attempts.If these are server side do we have to rush so many changes onto singular item's? can you ever advance balance really with changing so many variables at once? Logic and experience sadly would dictate otherwise, and this hotfix will be merely to "mix" some things up. But As for "Balance?" and the grand scheme of racial parity? Sadly this will just land us back to square one in a few weeks. As much as you want to denounce public matches, the thing to remember is that the majority of players don't participate in anything BUT public matches. Conquest is the purview of a minority of players whose view of any not on their high-class corporations is that derision and snobbishness. The, "Go proto or go home" crowd. It's the rare corporation that isn't like this so public match data is the only reasonable data to actually use to represent the bulk of the people playing. |
Korvin Lomont
United Pwnage Service RISE of LEGION
960
|
Posted - 2014.05.26 08:08:00 -
[64] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers
So you are basically trying to kill the gallente scout once again? You REALLY know how to break a game congratulations. Now gallente have the worst weapons plus the most useless suits.
So lets see what we will have: Gal scout 3% dampening bonus + 1% scanrange bonus as skill bonus Cal scout: 3% scan Range bonus + 5% scanprecision bonus as skill bonus Min scout: 5% NK bonus + 5% Hacking bonus as as skill bonus Amr Scout: 5% Statimina Bonus + 5% stamina Regen Bonus
Anyone that can't see the imbalance in these boni is just stupid. The cal scout was already incredible popular among better corps because its the best scout outright if you know how to use it. The insane shield regen coupled with a pretty good shield buffer made the cal scout soo powerfull coupled with IMHO the best combination of skill boni.
The gal scout was IMHO the second or third best scout as the min scout is pretty close. Sure the gal scout could tank amor but the amarr could do this even better.
The question ist with every scout getting two large boni why did you not change the gal scan range bonus instead of nerfing it to the ground? And why did you reduce the innate repair to 1Hp/s this is totally unneeded as long as you thing the 50HP/s shield regen on a cal sout are ok...
I could understand a nerf to 2HP/s (the amount the med suit gets) but 1?? The scout is supposed to be "lone wolf" and totally rely on passive repair.
With these changes you totaly destroy the gal scout and my prediction is 80-90% of the current gal scout users will switch to now absolutely dominating cal scout.
You have proven once again that you have no sense for balancing only for wrecking....and you thought the limitations of the PS3 is breaking you future vision of the game |
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CCP Rattati
C C P C C P Alliance
1831
|
Posted - 2014.05.26 08:22:00 -
[65] - Quote
Bethhy wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons. Sadly this corupts the results. Cat Merc Speaks sadly more to the truth and the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed. Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens. It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur. But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way. Like what will happen yet again here sadly if this will continue to be the model of developing hotfixes for "Balance" attempts.. They are setting you up for failure... .If these changes are all server side do we have to rush so many changes onto singular item's in one hotfix? can you ever advance balance really with changing so many variables at once? Logic and experience sadly would dictate otherwise, and this hotfix will be merely to "mix" some things up. But As for "Balance?" and the grand scheme of racial parity? Sadly this will just land us back to square one in a few weeks.
I just want to correct the misconception, that is being used to qualify our collective effort, that we are using "pub data". Without going into detail, that is certainly not the case. We are using filtered data for this purpose, based on behavioral qualifications.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Korvin Lomont
United Pwnage Service RISE of LEGION
960
|
Posted - 2014.05.26 08:31:00 -
[66] - Quote
CCP Rattati wrote:Bethhy wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons. Sadly this corupts the results. Cat Merc Speaks sadly more to the truth and the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed. Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens. It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur. But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way. Like what will happen yet again here sadly if this will continue to be the model of developing hotfixes for "Balance" attempts.. They are setting you up for failure... .If these changes are all server side do we have to rush so many changes onto singular item's in one hotfix? can you ever advance balance really with changing so many variables at once? Logic and experience sadly would dictate otherwise, and this hotfix will be merely to "mix" some things up. But As for "Balance?" and the grand scheme of racial parity? Sadly this will just land us back to square one in a few weeks. I just want to correct the misconception, that is being used to qualify our collective effort, that we are using "pub data". Without going into detail, that is certainly not the case. We are using filtered data for this purpose, based on behavioral qualifications.
Maybe you could do a Devblog on explaining how and what data you collect for balancing...or just release this data to us?
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
295
|
Posted - 2014.05.26 12:51:00 -
[67] - Quote
I guess I'll just delete all of my scout fits and use assault & logi.... Won't really matter if I use assault, I'll still be seen on their passives, but the question is, Will I see you cal scouts on my Winmatar assault like I normally do? Oh the challenges. @CCP Ratati , Thanks mate, for the blaster dispersion and locus grenade damage models oh and the assault rifle buff.
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
12
|
Posted - 2014.05.26 14:11:00 -
[68] - Quote
Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading.
The reasons why know Caldari scout is OP.
- 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous.
"I don't even know anymore"
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JARREL THOMAS
Dead Man's Game
310
|
Posted - 2014.05.26 15:52:00 -
[69] - Quote
Why did the gal scout have 5% scan range in the first place you shouldn't get angry over that that needed to be nerfed and the cloak nerf and bonus nerf makes it that Cals can't see everyone and Gals can't hide from everyone. I believe this is fine.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
310
|
Posted - 2014.05.26 15:55:00 -
[70] - Quote
BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
310
|
Posted - 2014.05.26 16:17:00 -
[71] - Quote
CHANCEtheChAn wrote:If your are EVER running 4 presicion enhancers on a Cal scout for PC or pubs then your a scrub (its not a viable fit WHATSOEVER) If you are EVER running 3 dampeners on a scout in PC or pubs then you have a shotgun All this is essentially nonsense And so I hope that drives people back to medium frames to get away from the scout QQ by everyone I have a Cal scout I use in PC and Gal scout in reserve All these changes are fair Although the Double cloak Nerf was a bit harsh and has now made it non-viable in PC except for Gal scout "ghosts" Are you stupid. I'm sorry for the disrespect but I use stack precision enhancers and range amps and it works great your probrably one of the so called elitest scouts that tank do the math before coming out with such a strong opinion
Caldari Loyalist
I speak for the rabbits
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
12
|
Posted - 2014.05.26 17:25:00 -
[72] - Quote
JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps.
The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue.
"I don't even know anymore"
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JARREL THOMAS
Dead Man's Game
310
|
Posted - 2014.05.26 17:37:00 -
[73] - Quote
BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. And if you guys are talking about in a 1v1 neither will rep under fire and ccp is trying to make scouts make a choice between Ewar and tanking and same for Cals shields are still weak
Personally I don't know why scouts are getting hp bonuses over assaults anyway.
Caldari Loyalist
I speak for the rabbits
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Cat Merc
Ahrendee Mercenaries
9951
|
Posted - 2014.05.26 20:46:00 -
[74] - Quote
BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. HAHAHAHA You really expect the 2% changes to do anything? Also, ACR isn't being touched, only the normal CR.
Feline overlord of all humans - CAT MERC
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Korvin Lomont
United Pwnage Service RISE of LEGION
962
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Posted - 2014.05.26 21:00:00 -
[75] - Quote
JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps.
Shields aren't really weaker compared to armor ist rather quite the opposite the thing is they require a different playstyle and that s what this community will never understand...sadly...
As I have access to both the caldari and the gallente I can surely say that the cal scout is amazing once you get used to it. The proposed ners to the gal scout will further show that.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
13
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Posted - 2014.05.26 21:56:00 -
[76] - Quote
[/quote] Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps.[/quote]
The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. [/quote] HAHAHAHA You really expect the 2% changes to do anything? Also, ACR isn't being touched, only the normal CR.[/quote]
It's 3% damage buff to the AR and a 2% reduction to damage to all CR. I mean AR will comeback to dominate. Right now see countless caldari scouts equipped with ACR basically dominating everyone. Now a gallente equipped with an AR will actaully dominate the caldari scout. The play style is reversed.
"I don't even know anymore"
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Zahle Undt
Bullet Cluster Lokun Listamenn
1676
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Posted - 2014.05.26 22:19:00 -
[77] - Quote
Popped on the forums out of boredom to catch this thread. Lol nice to see the CCP Nerf/buff cycle of stupidity continues. Its so nice to not give a **** about this game anymore.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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D legendary hero
WarRavens Final Resolution.
1896
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Posted - 2014.05.26 22:30:00 -
[78] - Quote
Korvin Lomont wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers So you are basically trying to kill the gallente scout once again? You REALLY know how to break a game congratulations. Now gallente have the worst weapons plus the most useless suits. So lets see what we will have: Gal scout 3% dampening bonus + 1% scanrange bonus as skill bonus Cal scout: 3% scan Range bonus + 5% scanprecision bonus as skill bonus Min scout: 5% NK bonus + 5% Hacking bonus as as skill bonus Amr Scout: 5% Statimina Bonus + 5% stamina Regen Bonus Anyone that can't see the imbalance in these boni is just stupid. The cal scout was already incredible popular among better corps because its the best scout outright if you know how to use it. The insane shield regen coupled with a pretty good shield buffer made the cal scout soo powerfull coupled with IMHO the best combination of skill boni. The gal scout was IMHO the second or third best scout as the min scout is pretty close. Sure the gal scout could tank amor but the amarr could do this even better. The question ist with every scout getting two large boni why did you not change the gal scan range bonus instead of nerfing it to the ground? Edit: just recognized the passive regen of the gal scout will remain unchanged therefore I edited a few passages...
hey the GAR is getting a 3% buff.
besides minmatar ALWAYS have the worst suits. their weapons are good, but normally get nerfed into the core of the earth. The combat is getting another nerf too... lolz.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
WarRavens Final Resolution.
1896
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Posted - 2014.05.26 22:32:00 -
[79] - Quote
BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue.
the issue here isnt the ACR being OP, but the suit using it.
Any minmatar suit using a minmatar weapon, is never OP, because minmatar suits suck.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
13
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Posted - 2014.05.26 22:53:00 -
[80] - Quote
D legendary hero wrote:BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. the issue here isnt the ACR being OP, but the suit using it. Any minmatar suit using a minmatar weapon, is never OP, because minmatar suits suck.
I never actaully tried the minmatar suit to be honest, and that I can't give an honest opinion about it. However, ACR is OP I could tell you that. Compared to other rifles ACR is commonly used and is more effective. AR is the least used also scrambler rifles. (Shield based weapons are basically never used now) .
"I don't even know anymore"
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