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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1042
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Posted - 2014.05.26 03:45:00 -
[61] - Quote
i like this change. its basiclly what the MInmatar used to have back in the day when the Minmatar had the passive rep bonus since they needede that because of thier extreme squishyness
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Bethhy
Ancient Exiles. General Tso's Alliance
1934
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Posted - 2014.05.26 06:16:00 -
[62] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers
Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons.
Sadly this corupts the results.
Cat Merc Speaks sadly more to the truth of the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed.
Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens.
It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur.
But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way.
Like will happen sadly if this will be the model of the hotfixes for "Balance" attempts. |
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
270
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Posted - 2014.05.26 06:29:00 -
[63] - Quote
Bethhy wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons. Sadly this corupts the results. Cat Merc Speaks sadly more to the truth and the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed. Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens. It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur. But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way. Like what will happen yet again here sadly if this will continue to be the model of developing thotfixes for "Balance" attempts.If these are server side do we have to rush so many changes onto singular item's? can you ever advance balance really with changing so many variables at once? Logic and experience sadly would dictate otherwise, and this hotfix will be merely to "mix" some things up. But As for "Balance?" and the grand scheme of racial parity? Sadly this will just land us back to square one in a few weeks. As much as you want to denounce public matches, the thing to remember is that the majority of players don't participate in anything BUT public matches. Conquest is the purview of a minority of players whose view of any not on their high-class corporations is that derision and snobbishness. The, "Go proto or go home" crowd. It's the rare corporation that isn't like this so public match data is the only reasonable data to actually use to represent the bulk of the people playing. |
Korvin Lomont
United Pwnage Service RISE of LEGION
960
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Posted - 2014.05.26 08:08:00 -
[64] - Quote
CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers
So you are basically trying to kill the gallente scout once again? You REALLY know how to break a game congratulations. Now gallente have the worst weapons plus the most useless suits.
So lets see what we will have: Gal scout 3% dampening bonus + 1% scanrange bonus as skill bonus Cal scout: 3% scan Range bonus + 5% scanprecision bonus as skill bonus Min scout: 5% NK bonus + 5% Hacking bonus as as skill bonus Amr Scout: 5% Statimina Bonus + 5% stamina Regen Bonus
Anyone that can't see the imbalance in these boni is just stupid. The cal scout was already incredible popular among better corps because its the best scout outright if you know how to use it. The insane shield regen coupled with a pretty good shield buffer made the cal scout soo powerfull coupled with IMHO the best combination of skill boni.
The gal scout was IMHO the second or third best scout as the min scout is pretty close. Sure the gal scout could tank amor but the amarr could do this even better.
The question ist with every scout getting two large boni why did you not change the gal scan range bonus instead of nerfing it to the ground? And why did you reduce the innate repair to 1Hp/s this is totally unneeded as long as you thing the 50HP/s shield regen on a cal sout are ok...
I could understand a nerf to 2HP/s (the amount the med suit gets) but 1?? The scout is supposed to be "lone wolf" and totally rely on passive repair.
With these changes you totaly destroy the gal scout and my prediction is 80-90% of the current gal scout users will switch to now absolutely dominating cal scout.
You have proven once again that you have no sense for balancing only for wrecking....and you thought the limitations of the PS3 is breaking you future vision of the game |
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CCP Rattati
C C P C C P Alliance
1831
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Posted - 2014.05.26 08:22:00 -
[65] - Quote
Bethhy wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons. Sadly this corupts the results. Cat Merc Speaks sadly more to the truth and the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed. Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens. It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur. But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way. Like what will happen yet again here sadly if this will continue to be the model of developing hotfixes for "Balance" attempts.. They are setting you up for failure... .If these changes are all server side do we have to rush so many changes onto singular item's in one hotfix? can you ever advance balance really with changing so many variables at once? Logic and experience sadly would dictate otherwise, and this hotfix will be merely to "mix" some things up. But As for "Balance?" and the grand scheme of racial parity? Sadly this will just land us back to square one in a few weeks.
I just want to correct the misconception, that is being used to qualify our collective effort, that we are using "pub data". Without going into detail, that is certainly not the case. We are using filtered data for this purpose, based on behavioral qualifications.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Korvin Lomont
United Pwnage Service RISE of LEGION
960
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Posted - 2014.05.26 08:31:00 -
[66] - Quote
CCP Rattati wrote:Bethhy wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers Everyone based their data off pub's where you have to assume 16 out of 32 mercenaries present are total morons. Sadly this corupts the results. Cat Merc Speaks sadly more to the truth and the reality of if you have at least 32 competent Mercenaries in play, with more then 10 mil skill points and usually passive skills maxed. Truthfully we have been arguing with the same no name alts with 100 likes for well over a year and our predictions are never far from what happens. It matters not, we have the SP we will always be able to cushion any personal negative blow out "Hotfixes" may incur. But throughout DUST 514 and the nearly 2 years i have been here. Any time CCP Shanghai has changed more then One variable on a Singular Item in DUST 514, let alone 3... Stuff gets broken and the pendulum swings vastly the other way. Like what will happen yet again here sadly if this will continue to be the model of developing hotfixes for "Balance" attempts.. They are setting you up for failure... .If these changes are all server side do we have to rush so many changes onto singular item's in one hotfix? can you ever advance balance really with changing so many variables at once? Logic and experience sadly would dictate otherwise, and this hotfix will be merely to "mix" some things up. But As for "Balance?" and the grand scheme of racial parity? Sadly this will just land us back to square one in a few weeks. I just want to correct the misconception, that is being used to qualify our collective effort, that we are using "pub data". Without going into detail, that is certainly not the case. We are using filtered data for this purpose, based on behavioral qualifications.
Maybe you could do a Devblog on explaining how and what data you collect for balancing...or just release this data to us?
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
295
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Posted - 2014.05.26 12:51:00 -
[67] - Quote
I guess I'll just delete all of my scout fits and use assault & logi.... Won't really matter if I use assault, I'll still be seen on their passives, but the question is, Will I see you cal scouts on my Winmatar assault like I normally do? Oh the challenges. @CCP Ratati , Thanks mate, for the blaster dispersion and locus grenade damage models oh and the assault rifle buff.
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
12
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Posted - 2014.05.26 14:11:00 -
[68] - Quote
Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading.
The reasons why know Caldari scout is OP.
- 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous.
"I don't even know anymore"
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JARREL THOMAS
Dead Man's Game
310
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Posted - 2014.05.26 15:52:00 -
[69] - Quote
Why did the gal scout have 5% scan range in the first place you shouldn't get angry over that that needed to be nerfed and the cloak nerf and bonus nerf makes it that Cals can't see everyone and Gals can't hide from everyone. I believe this is fine.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
310
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Posted - 2014.05.26 15:55:00 -
[70] - Quote
BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you.
Caldari Loyalist
I speak for the rabbits
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JARREL THOMAS
Dead Man's Game
310
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Posted - 2014.05.26 16:17:00 -
[71] - Quote
CHANCEtheChAn wrote:If your are EVER running 4 presicion enhancers on a Cal scout for PC or pubs then your a scrub (its not a viable fit WHATSOEVER) If you are EVER running 3 dampeners on a scout in PC or pubs then you have a shotgun All this is essentially nonsense And so I hope that drives people back to medium frames to get away from the scout QQ by everyone I have a Cal scout I use in PC and Gal scout in reserve All these changes are fair Although the Double cloak Nerf was a bit harsh and has now made it non-viable in PC except for Gal scout "ghosts" Are you stupid. I'm sorry for the disrespect but I use stack precision enhancers and range amps and it works great your probrably one of the so called elitest scouts that tank do the math before coming out with such a strong opinion
Caldari Loyalist
I speak for the rabbits
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
12
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Posted - 2014.05.26 17:25:00 -
[72] - Quote
JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps.
The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue.
"I don't even know anymore"
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JARREL THOMAS
Dead Man's Game
310
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Posted - 2014.05.26 17:37:00 -
[73] - Quote
BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. And if you guys are talking about in a 1v1 neither will rep under fire and ccp is trying to make scouts make a choice between Ewar and tanking and same for Cals shields are still weak
Personally I don't know why scouts are getting hp bonuses over assaults anyway.
Caldari Loyalist
I speak for the rabbits
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Cat Merc
Ahrendee Mercenaries
9951
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Posted - 2014.05.26 20:46:00 -
[74] - Quote
BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. HAHAHAHA You really expect the 2% changes to do anything? Also, ACR isn't being touched, only the normal CR.
Feline overlord of all humans - CAT MERC
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Korvin Lomont
United Pwnage Service RISE of LEGION
962
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Posted - 2014.05.26 21:00:00 -
[75] - Quote
JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps.
Shields aren't really weaker compared to armor ist rather quite the opposite the thing is they require a different playstyle and that s what this community will never understand...sadly...
As I have access to both the caldari and the gallente I can surely say that the cal scout is amazing once you get used to it. The proposed ners to the gal scout will further show that.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
13
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Posted - 2014.05.26 21:56:00 -
[76] - Quote
[/quote] Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps.[/quote]
The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. [/quote] HAHAHAHA You really expect the 2% changes to do anything? Also, ACR isn't being touched, only the normal CR.[/quote]
It's 3% damage buff to the AR and a 2% reduction to damage to all CR. I mean AR will comeback to dominate. Right now see countless caldari scouts equipped with ACR basically dominating everyone. Now a gallente equipped with an AR will actaully dominate the caldari scout. The play style is reversed.
"I don't even know anymore"
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Zahle Undt
Bullet Cluster Lokun Listamenn
1676
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Posted - 2014.05.26 22:19:00 -
[77] - Quote
Popped on the forums out of boredom to catch this thread. Lol nice to see the CCP Nerf/buff cycle of stupidity continues. Its so nice to not give a **** about this game anymore.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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D legendary hero
WarRavens Final Resolution.
1896
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Posted - 2014.05.26 22:30:00 -
[78] - Quote
Korvin Lomont wrote:CCP Rattati wrote:The community and I just wrapped up a thoughtful 26 page discussion about this in Feedback and Discussions. Gallente ScoutsThere was a lot of back and forth with scout specialists, sharing of data and concerns and the current proposal is the third iteration where we as a whole reached a good compromise. Not everyone will be happy all the time, but I do believe every concern raised in this particular thread has been discussed thoroughly. Here you can see the change from proposal, through revisions and ultimately the final version Hotfix Alpha Numbers So you are basically trying to kill the gallente scout once again? You REALLY know how to break a game congratulations. Now gallente have the worst weapons plus the most useless suits. So lets see what we will have: Gal scout 3% dampening bonus + 1% scanrange bonus as skill bonus Cal scout: 3% scan Range bonus + 5% scanprecision bonus as skill bonus Min scout: 5% NK bonus + 5% Hacking bonus as as skill bonus Amr Scout: 5% Statimina Bonus + 5% stamina Regen Bonus Anyone that can't see the imbalance in these boni is just stupid. The cal scout was already incredible popular among better corps because its the best scout outright if you know how to use it. The insane shield regen coupled with a pretty good shield buffer made the cal scout soo powerfull coupled with IMHO the best combination of skill boni. The gal scout was IMHO the second or third best scout as the min scout is pretty close. Sure the gal scout could tank amor but the amarr could do this even better. The question ist with every scout getting two large boni why did you not change the gal scan range bonus instead of nerfing it to the ground? Edit: just recognized the passive regen of the gal scout will remain unchanged therefore I edited a few passages...
hey the GAR is getting a 3% buff.
besides minmatar ALWAYS have the worst suits. their weapons are good, but normally get nerfed into the core of the earth. The combat is getting another nerf too... lolz.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
WarRavens Final Resolution.
1896
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Posted - 2014.05.26 22:32:00 -
[79] - Quote
BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue.
the issue here isnt the ACR being OP, but the suit using it.
Any minmatar suit using a minmatar weapon, is never OP, because minmatar suits suck.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
13
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Posted - 2014.05.26 22:53:00 -
[80] - Quote
D legendary hero wrote:BlazeXYZ wrote:JARREL THOMAS wrote:BlazeXYZ wrote:Why are you encouraging another FOTM at the moment. Caldari scout is OP. I can't stress this enough. Logged in to play today 75% of my deaths were by caldari scouts. I don't understand if this approach is becuase gallente scout is overly used in PC or pub matches. If it's pub matches then it's clearly misleading. The reasons why know Caldari scout is OP. - 3% passive scan vs 1% scan , caldari will detect you faster - quick shield regen vs 1 hp armor rep - more shield vs less armor. ( gallente needs to sacrifice slots for dampening and also tanking won't work wih penalties.) I can't even equip kinkats or biotic modules in my gallente because I need to sacrifice to keep hidden from caldari scouts. Outrageous. Shields are still really weak compared to armor and were supposed to scan you first if we can scan you. And we sacrifice scans for shield and armor for damps. The issue I have now is that many scouts are equipped with ACR mostly caldari scouts. If this was the case caldari would easily would win if he were versing a gallente scout under these circumstances. Now that ACR being reduced and that 3% damage buff to AR, will change the whole play style. Obviously the caldari scout is in trouble since everyone is going back to AR and that's likely going to happen. But still the quick shield regen vs 1 hp armor rep still an issue. the issue here isnt the ACR being OP, but the suit using it. Any minmatar suit using a minmatar weapon, is never OP, because minmatar suits suck.
I never actaully tried the minmatar suit to be honest, and that I can't give an honest opinion about it. However, ACR is OP I could tell you that. Compared to other rifles ACR is commonly used and is more effective. AR is the least used also scrambler rifles. (Shield based weapons are basically never used now) .
"I don't even know anymore"
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