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SoTa PoP
Heaven's Lost Property
5101
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Posted - 2014.05.23 01:32:00 -
[1] - Quote
Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option.
So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs?
Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains?
I'm excited for the changes! \o/
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1302
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Posted - 2014.05.23 01:49:00 -
[2] - Quote
Increased clone pack cost makes the changes redundant. Now even harder for small corporations to get into PC
Brb, sister needs the TV
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Goat of Dover
Heaven's Lost Property
210
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Posted - 2014.05.23 02:12:00 -
[3] - Quote
I like it, seems like preserving your clones and wiping theirs will be what makes money. That along with fighting the timer of the cannons to make sure you win to get the good slice will bring a better feel to it IMO.
As for small corps not being able to get in due to price. Most small corps couldn't do much because the low count clone pack put them at a disadvantage to begin with. This allows for a more even field and could really bring up the use of ringers for battles even more by just having the clones to allow your mercs to get the job done. Even though they may have to lessen their attacks to make the money first. |
Atiim
Heaven's Lost Property
8792
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Posted - 2014.05.23 03:47:00 -
[4] - Quote
Goat of Dover wrote:I like it, seems like preserving your clones and wiping theirs will be what makes money. That along with fighting the timer of the cannons to make sure you win to get the good slice will bring a better feel to it IMO.
As for small corps not being able to get in due to price. Most small corps couldn't do much because the low count clone pack put them at a disadvantage to begin with. This allows for a more even field and could really bring up the use of ringers for battles even more by just having the clones to allow your mercs to get the job done. Even though they may have to lessen their attacks to make the money first. I'm a bit weary about ringers being contracted for new corps breaking into PC.
If we keep playing the game for them, they'll become too dependent and out of practice, leaving the susceptible to being wiped out when your ringer support is discontinued. If you don't believe me, look back to the whole DNS fiasco.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
948
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Posted - 2014.05.23 04:25:00 -
[5] - Quote
SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. |
Michael Arck
4471
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Posted - 2014.05.23 05:21:00 -
[6] - Quote
So basically, if you rolling in ISK and want to break into PC, this is good news. For smaller corporations whom are building ISK, the risk seems much greater now.
It's ok that they took away the passive ISK. Still, people are sitting on mounds upon mounds of ISK, making it more difficult in the long run for lesser known corporations to break in.
So it still caters to the majority.
Hnolai ki tuul, ti sei oni a tiu.
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 05:28:00 -
[7] - Quote
Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well...
So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK
Congrats
Want a cookie?
Hmmm. The Meta is strong with this one...
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2014.05.23 05:46:00 -
[8] - Quote
843 Epidemic wrote:Increased clone pack cost makes the changes redundant. Now even harder for small corporations to get into PC agreed
the point was to open the door to new corps, not hinder them further.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2014.05.23 05:48:00 -
[9] - Quote
what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with?
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 05:58:00 -
[10] - Quote
Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with?
If CCP tried to code this
A 10 man corporation would end up with 1000 clone packs a day
The c++ struggle is real
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 06:01:00 -
[11] - Quote
Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? But basically this point is mute for PC
You could have 1000 players in your corporation and never take anything in Molden Heath
Because only the best 16 play
Corporations are supposed to be big for taking in taxes and such
But CCP has turned PC into quality vs quantity
Hmmm. The Meta is strong with this one...
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bigolenuts
Ancient Exiles.
1152
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Posted - 2014.05.23 06:56:00 -
[12] - Quote
Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well...
LOL, you are the only one that bows down and sucks him. So go ahead, do it for the War Room since you think he is so deserving. Remember, there are others on the CPM as well...Everything doesn't come from the belly of your master.
"CCP encourages respect, dialog, interaction and cooperation on a deeper level between its employees and customers"
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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
950
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Posted - 2014.05.23 07:26:00 -
[13] - Quote
CHANCEtheChAn wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK Congrats Want a cookie?
If dust is dead, shut up and stop posting.
Those changes look exactly like what Grand Wizard Kane was asking for. If they aren't a bane to Blue Donuts everwhere, let me know. Locking didn't get fixed for almost 6 months, then Molden Heath was omnilocked and PRESTO CHANGO!, we get a semi-fix... We drop a forum frag bomb on KEQ for consistently using multi-attack bug, it gets changed in two weeks and declared an exploit(Weird huh?). We show how awful the PC mechanics are and they are changed... Still not perfect, I am sure, but better than before.
CCP has demonstrated that it responds in a reactive manner. If the evidence isn't clear in that regard you need to look into it more. You want to call dust dead, let it rest in peace. You want to help us go forward?: Do something. Make it count. You had the right idea with your flaylock spam in 1.3. Maybe that continued with your obsession with production facilities in 1.8( I guess that you were trying to show that you could sill make money locking up every night?)... I don't know. You are going to have to try to be a bit more proactive though. Complaining about the changes that have been made and how they came about isn't getting you anywhere. Maybe Zatara can do it for you again. |
Zatara Rought
General Tso's Alliance
3167
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Posted - 2014.05.23 07:36:00 -
[14] - Quote
Dat meta spin. O_O
Welp, I called on my OP connections to answer this dumb question that seems to be overshadowing the intent of this thread.
Check back to see if he delivers and wisdom from Shanghai.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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CHANCEtheChAn
0uter.Heaven
318
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Posted - 2014.05.23 07:42:00 -
[15] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK Congrats Want a cookie? If dust is dead, shut up and stop posting. Those changes look exactly like what Grand Wizard Kane was asking for. If they aren't a bane to Blue Donuts everwhere, let me know. Locking didn't get fixed for almost 6 months, then Molden Heath was omnilocked and PRESTO CHANGO!, we get a semi-fix... We drop a forum frag bomb on KEQ for consistently using multi-attack bug, it gets changed in two weeks and declared an exploit(Weird huh?). We show how awful the PC mechanics are and they are changed... Still not perfect, I am sure, but better than before. CCP has demonstrated that it responds in a reactive manner. If the evidence isn't clear in that regard you need to look into it more. You want to call dust dead, let it rest in peace. You want to help us go forward?: Do something. Make it count. You had the right idea with your flaylock spam in 1.3. Maybe that continued with your obsession with production facilities in 1.8( I guess that you were trying to show that you could sill make money locking up every night?)... I don't know. You are going to have to try to be a bit more proactive though. Complaining about the changes that have been made and how they came about isn't getting you anywhere. Maybe Zatara can do it for you again.
My dear sir, I do hope you are not referring this to me
As I DIDNT EVEN PLAY 1.2-1.5 lol
Nice try though, as I stopped reading at Me+1.3
I heard everyone flaylock spammed back in the day, but we were called out most for it because Radar (omg QQ) a CEO (OMG QQ) of 0uter.heaven (OMFG **** QQ) used to run dual flaylocks
Wasn't there so I wouldn't know
But I don't think dust is dead, I think its outdated and CCP not doing anymore big updates is a shame
I just said its dead because during the DNS reign it was dead
Hundreds of people quit the game and hundreds more found it hard to login everyday
Of course none of you saw that from your high horses, so who cares right?
But yo, you just brought up **** from 1.3 son
Like wasn't that 10 months ago?
Teamplayers keep grudges like old ladies keep antiques
(I think its because it was the last time you guys were relevant)
Hmmm. The Meta is strong with this one...
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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
951
|
Posted - 2014.05.23 07:55:00 -
[16] - Quote
CHANCEtheChAn wrote:
My dear sir, I do hope you are not referring this to me
As I DIDNT EVEN PLAY 1.2-1.5 lol
Nice try though, as I stopped reading at Me+1.3
I heard everyone flaylock spammed back in the day, but we were called out most for it because Radar (omg QQ) a CEO (OMG QQ) of 0uter.heaven (OMFG **** QQ) used to run dual flaylocks
Wasn't there so I wouldn't know
But I don't think dust is dead, I think its outdated and CCP not doing anymore big updates is a shame
I just said its dead because during the DNS reign it was dead
Hundreds of people quit the game and hundreds more found it hard to login everyday
Of course none of you saw that from your high horses, so who cares right?
But yo, you just brought up **** from 1.3 son
Like wasn't that 10 months ago?
Teamplayers keep grudges like old ladies keep antiques
(I think its because it was the last time you guys were relevant)
Last time I got to experience that fun corp you are in. Last time *I* was relevant.
You seem to forget the sauce. Which is puzzling, because up until recently, you were drenched in it. I speak to you as if you were the entire corp of OH, because you tend to mostly think alike. I like how you start bragging about wins against ERA, after you complained about similar circumstances that you faced beforehand. OMG EVE SUPPORTZ OMG CLONE PAX. Now that they are on your side, it was a good game, VERYEZ, and Great Victory. You won once against ERA/TP with The Team and you will never again. We are just rebuilding right nowyou have been for 90% of your existence. Enjoy your battles <3. |
Hynox Xitio
0uter.Heaven
1175
|
Posted - 2014.05.23 11:21:00 -
[17] - Quote
CHANCEtheChAn wrote:Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? If CCP tried to code this A 10 man corporation would end up with 1000 clone packs a day The c++ struggle is real
I thought CCP coded for Linux, then ported it to Android; finally, they offer a blood sacrifice to the demon lords and convert it to PS3 in 240p.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Thor Odinson42
Molon Labe. General Tso's Alliance
3951
|
Posted - 2014.05.23 13:07:00 -
[18] - Quote
843 Epidemic wrote:Increased clone pack cost makes the changes redundant. Now even harder for small corporations to get into PC
Yep, and it makes my brain hurt to see people so traumatized from locking that they can't see this. With land being irrelevant locking doesn't make any sense.
Perhaps people will attack with alt corps to get paid, but there obviously isn't a way to get this right without a redesign that we simply aren't going to get.
Make clone packs cheap, potential problems be damned. I'd also like to see the battles spin up within an hour further making land irrelevant. This is way beyond making PC work, this is about providing Dust players needed content before they abandon the game altogether.
Level 3 Forum Warrior
PSN: wbrom42
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Pushing Charlie
88
|
Posted - 2014.05.23 13:08:00 -
[19] - Quote
It will change from a frowning face :( to a happy face! :D
Knight Soiaire
Corp: *Good name ruined by a random ass capital T, so much so that I'm not willing to have it here LLC
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Kain Spero
3566
|
Posted - 2014.05.23 13:50:00 -
[20] - Quote
For those concerned about clone pack costs increases, the cost increase is only to keep it in line with biomass payment increases so that we don't end up with corps self-attacking for profit.
It's about time that we went from a top down payment model where directors receive the ISK to then file it out to the troops to a bottom up system where the troops doing the fighting get paid first. Corporations can work out with their members how they want to fund vehicle replacement programs or bonus to especially active/helpful members.
The days of farming ISK without actively doing something are coming to a close. It's just a shame that it took over a year to get here. Sometimes you have to break the system completely before you can actually get change.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Thor Odinson42
Molon Labe. General Tso's Alliance
3953
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Posted - 2014.05.23 14:22:00 -
[21] - Quote
Kain Spero wrote:For those concerned about clone pack costs increases, the cost increase is only to keep it in line with biomass payment increases so that we don't end up with corps self-attacking for profit.
It's about time that we went from a top down payment model where directors receive the ISK to then file it out to the troops to a bottom up system where the troops doing the fighting get paid first. Corporations can work out with their members how they want to fund vehicle replacement programs or bonus to especially active/helpful members.
The days of farming ISK without actively doing something are coming to a close. It's just a shame that it took over a year to get here. Sometimes you have to break the system completely before you can actually get change.
I understand where the concerns are, but here is what is going to happen when these changes drop:
1)Good corps attack bad corps until its only a few corps left 2) PC is dead again
Level 3 Forum Warrior
PSN: wbrom42
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Kain Spero
3567
|
Posted - 2014.05.23 14:59:00 -
[22] - Quote
Thor Odinson42 wrote: I understand where the concerns are, but here is what is going to happen when these changes drop:
1)Good corps attack bad corps until its only a few corps left 2) PC is dead again
Nothing will be able to change corps needing to win their fights and talent pooling is something that likely won't be able to be solved until Legion if ever. The key though is that players can only fight so much in a given time and as people have pointed out numerous times the pool of "good corps" is relatively small so they obviously can't be attacking everyone at once.
Where it finally ends up we'll have to see, but grouping up to not fight in order to farm passive ISK for doing nothing is finally being stamped out.
I foresee smart corps pairing up production facilities with cargo hubs to maximize their ability to attack.
Pro tip: You can send 300 clones from a Production Facility and then drop 150 on it from a hub to reinforce. If you timed it right and say both get attacked you will get two days of regen on both meaning you will have full clones on both districts to answer any attack.
Another Pro Tip: You can use a lab like a tunnel to send multiple attacks at range. If you have a stock of hubs use the Lab to fire off attacks at range while refilling it with the hubs. Remember that the lab has to be completely empty otherwise you will lock your district when you move clones to refill it. You can also refill a lab with a production facility 200 clones at a time using a variation of the first tip.
There are many places this could end up because player behavior is relatively unpredictable, but where ever it ends up will be due to people kicking each other's teeth in not sitting on districts as ISK magically appears in their pockets.
Have fun killing some clones guys.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Lord Tug
C0NFUCIUS
96
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Posted - 2014.05.23 15:00:00 -
[23] - Quote
^^^ what Thor said ....
Why can't CCP stop being cretins ... Leave the passive isk alone , bring the clone pack price down and raise the amount of clones you get with it . That's all that needs to be done !!
This is a f#cking war game . We all want good fights , the problem is you need isk to participate in them . This is only going to p!ss people off even more and leave the smaller corps without a pot to p!ss in , thus making it pointless to even start a new corp and making an attempt at putting up a fight . The only players who may stand any chance starting fresh are those who accumulated fortunes pre And during DNS . And let's face it that's never gunna happen as everyone in this game just wants to jump on the next best thing !!!
Looking at dustcharts - in the last 48 hrs 3 small corps have already been pushed out of MH . They must of generated a maximum of about 20 million isk before they met their demise !!
So that's about another 100 players looking round at each other and thinking , is it really worth logging into this f#cking game ?
Who the f#ck wants to log in and run round like a headless chicken in pubs ? .... Oh I forgot , there's always FW ... Yeahhhh because we all need f#cking loyalty points !!!
Hurry up planetside 2 !!! |
Atiim
Heaven's Lost Property
8806
|
Posted - 2014.05.23 15:09:00 -
[24] - Quote
CHANCEtheChAn wrote:Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? But basically this point is mute for PC You could have 1000 players in your corporation and never take anything in Molden Heath Because only the best 16 play Corporations are supposed to be big for taking in taxes and such But CCP has turned PC into quality instead of quantity HvLP fields all of it's members in it's PCs, not just the best.
You simply need to x up for the battle.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Kain Spero
3568
|
Posted - 2014.05.23 15:20:00 -
[25] - Quote
Lord Tug wrote:^^^ what Thor said ....
Why can't CCP stop being cretins ... Leave the passive isk alone , bring the clone pack price down and raise the amount of clones you get with it . That's all that needs to be done !!
This is a f#cking war game . We all want good fights , the problem is you need isk to participate in them . This is only going to p!ss people off even more and leave the smaller corps without a pot to p!ss in , thus making it pointless to even start a new corp and making an attempt at putting up a fight . The only players who may stand any chance starting fresh are those who accumulated fortunes pre And during DNS . And let's face it that's never gunna happen as everyone in this game just wants to jump on the next best thing !!!
Looking at dustcharts - in the last 48 hrs 3 small corps have already been pushed out of MH . They must of generated a maximum of about 20 million isk before they met their demise !!
So that's about another 100 players looking round at each other and thinking , is it really worth logging into this f#cking game ?
Who the f#ck wants to log in and run round like a headless chicken in pubs ? .... Oh I forgot , there's always FW ... Yeahhhh because we all need f#cking loyalty points !!!
Hurry up planetside 2 !!!
I'll cross post something from the feedback section that a lot of people don't think about:
Kain Spero wrote: There is another side benefit to raising biomass payments. ISK generation shifting to biomass makes it possible to recoup costs much more quickly for breaking into PC. A team that consistently wins their battles can clone pack and take a districts and then proceed to use that district to attack others.
In the current system say you decided to take out a Cargo Hub. It would take three crappy clone packs ,that are too few clones to really win with anyways, so expect it to take more then 3 at best to take the district. This would result in an upfront cost of 108 million ISK plus whatever costs there are associated with fighting. You would likely land on the district with 100 clones or less, so you then have to spend at least 5 days just to fill up the district. You would then have to hold the district (without attacking or being attacked) for 2 weeks in order to barely get past breaking even.
With the scenario changed to biomass being the primary income source you would need to spend 5 days defending your district from likely counter attacks because you just kicked someone's teeth in. These attacks, because of the increase biomass payment, already start to fill your coffers as you win your fights. Once you hit 5 days of regen (or sooner if you decide to be bold) you can launch an attack with minimum cost and destroy an enemies clones for a significant profit. If you send a large attack (which owning a district enables you to do) you could even wipe out another district in one go. When you wipe out that district you will likely hit ISK positive if you have been defending from other attacks and payment from clones lost in battle as well. As you see with the changes a corp has gone from an ideal scenario of recouping their investment in almost three weeks to potentially less than 1 week. Nothing changes the fact that in order to be profitable you must win your fights.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Thor Odinson42
Molon Labe. General Tso's Alliance
3957
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Posted - 2014.05.23 15:26:00 -
[26] - Quote
Kane, what you are talking about would have been great in June of 2013.
With the payout shifting to get paid for winning attacks the restraint people are currently showing to lower skill PC corps will go out the window. Which wouldn't be bad IF they could buy a cheap clone pack to get back in the mix. When the clone pack is too expensive, they'll just go back to not giving a **** about PC.
Level 3 Forum Warrior
PSN: wbrom42
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Kain Spero
3569
|
Posted - 2014.05.23 15:37:00 -
[27] - Quote
Thor Odinson42 wrote:Kane, what you are talking about would have been great in June of 2013.
With the payout shifting to get paid for winning attacks the restraint people are currently showing to lower skill PC corps will go out the window. Which wouldn't be bad IF they could buy a cheap clone pack to get back in the mix. When the clone pack is too expensive, they'll just go back to not giving a **** about PC.
Dust 514 still has a fundamental problem of going from the difficulty dial from 3 in other contracts to 11 in PC. Add to that the fact that FW is an ISK sink and the only way to train up a team and you have some serious issues. There needs to be ISK added to FW. It needs to be added even if it's messy and can't be seen at the End Of Match screen. If CCP can do they need to pair this addition of ISK with allowing players to make full teams of 16 so mid-tier corps can work on teamwork. It really is the the teamwork that wins PC matches even more so then having the best slayers, logis, etc. (although having good players is a key part as well).
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Thor Odinson42
Molon Labe. General Tso's Alliance
3958
|
Posted - 2014.05.23 15:42:00 -
[28] - Quote
Kain Spero wrote:Thor Odinson42 wrote:Kane, what you are talking about would have been great in June of 2013.
With the payout shifting to get paid for winning attacks the restraint people are currently showing to lower skill PC corps will go out the window. Which wouldn't be bad IF they could buy a cheap clone pack to get back in the mix. When the clone pack is too expensive, they'll just go back to not giving a **** about PC.
Dust 514 still has a fundamental problem of going from the difficulty dial from 3 in other contracts to 11 in PC. Add to that the fact that FW is an ISK sink and the only way to train up a team and you have some serious issues. There needs to be ISK added to FW. It needs to be added even if it's messy and can't be seen at the End Of Match screen. If CCP can do they need to pair this addition of ISK with allowing players to make full teams of 16 so mid-tier corps can work on teamwork. It really is the the teamwork that wins PC matches even more so then having the best slayers, logis, etc. (although having good players is a key part as well).
I agree, that's why my PC proposals tend to favor those residing in Derpville. When these PC changes drop there will be a big sign on each district in MH that reads "Black Belt Ninjas Only".
Level 3 Forum Warrior
PSN: wbrom42
|
Lord Tug
C0NFUCIUS
97
|
Posted - 2014.05.23 15:52:00 -
[29] - Quote
I think I got most of that Kain but do bare in mind the UK cheese I'm smoking is pretty strong and I'm pretty sure I've been sat next to a unicorn all afternoon .
It's the first paragraph I'm getting confused with . Again please bare in mind I'm somewhat of a noob to running a corp so some of the technical jargon throws me off .
For example my corp is basically a load of ex academy members who myself and few others helped with the basics of the game . Upgrades etc ... Now we quite literally have no isk ... And I mean no isk !! As you can imagine scrapping together 36 million isk to put up a fight is like being dry holed in the butt ... It's incredibly painful - and if you don't win ... Well ... Say goodbye to ps3 and possibly the TV !!!
The biomass payments you refer to .. I have noticed payments in my wallet from biomass and have often wondered what the f#ck it is . You say they are from winning matches . Now are the payments from all game modes or just PC ? And how much would our payments roughly be ? If we earn biomass payments from all matches I can see you have a great point . If not then it seems this game like always is still in favour of the elites .
Please people ... No noob comments , I may be the 2nd worst scout in Dust but I once got 2 kills with a repair tool |
Kain Spero
3571
|
Posted - 2014.05.23 16:08:00 -
[30] - Quote
Lord Tug wrote:I think I got most of that Kain but do bare in mind the UK cheese I'm smoking is pretty strong and I'm pretty sure I've been sat next to a unicorn all afternoon . It's the first paragraph I'm getting confused with . Again please bare in mind I'm somewhat of a noob to running a corp so some of the technical jargon throws me off . For example my corp is basically a load of ex academy members who myself and few others helped with the basics of the game . Upgrades etc ... Now we quite literally have no isk ... And I mean no isk !! As you can imagine scrapping together 36 million isk to put up a fight is like being dry holed in the butt ... It's incredibly painful - and if you don't win ... Well ... Say goodbye to ps3 and possibly the TV !!! The biomass payments you refer to .. I have noticed payments in my wallet from biomass and have often wondered what the f#ck it is . You say they are from winning matches . Now are the payments from all game modes or just PC ? And how much would our payments roughly be ? If we earn biomass payments from all matches I can see you have a great point . If not then it seems this game like always is still in favour of the elites . Please people ... No noob comments , I may be the 2nd worst scout in Dust but I once got 2 kills with a repair tool
Reserved for response after lunch.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
|
TechMechMeds
KLEENEX INC.
3427
|
Posted - 2014.05.23 16:12:00 -
[31] - Quote
Lord Tug wrote:^^^ what Thor said ....
Why can't CCP stop being cretins ... Leave the passive isk alone , bring the clone pack price down and raise the amount of clones you get with it . That's all that needs to be done !!
This is a f#cking war game . We all want good fights , the problem is you need isk to participate in them . This is only going to p!ss people off even more and leave the smaller corps without a pot to p!ss in , thus making it pointless to even start a new corp and making an attempt at putting up a fight . The only players who may stand any chance starting fresh are those who accumulated fortunes pre And during DNS . And let's face it that's never gunna happen as everyone in this game just wants to jump on the next best thing !!!
Looking at dustcharts - in the last 48 hrs 3 small corps have already been pushed out of MH . They must of generated a maximum of about 20 million isk before they met their demise !!
So that's about another 100 players looking round at each other and thinking , is it really worth logging into this f#cking game ?
Who the f#ck wants to log in and run round like a headless chicken in pubs ? .... Oh I forgot , there's always FW ... Yeahhhh because we all need f#cking loyalty points !!!
Hurry up planetside 2 !!!
I can confirm that ps2 is literally a jump in and shoot people randomly with no depth or organisation most of the time game. Theres no victory and no end. It has its moments but blueberries on that scale is a nightmare.
also the butthurt is so strong that its repulsive, i have been killed many times purely by 1 shot hitting an ally even though im a fking medic with my rep tool in hand to fix the 'wound'.
Yesterday i was defending a point against hordes of NC filth with my lmg. I was specifically firing down a hall to stop a horde of bastards from zerging us. Im talking half hour of sustained fire and with a medic annd engineer supporting me because it never ends in ps2.
In that time i nailed 6-8 friendlies who decided to blindly run in front of me and do you know what happened?.
My fking weapon got BLOCKED and we got buggered.
GG tards.
All you end up doing is spawn zerging outposts and objectives. The progression is long as fk so i just bought all my stuff. You either spawn zerg or counter zerg random outposts.
you can spend a good while planninng and get into a group of people who have jets, planes, transports, tanks, squad comp and the fking lot but it all boils down to zerg spamming in a shtty little room on some pointless outpost for nothing, literally nothing.
Ps2 is truly breathtaking at first but when you figure out how disgustingly simple and generic thhe gameplay is then you'll probably just yawn and regret even bothering.
And the per situation spam is ridiculous. If anyone thought 12 heavies was bad, try 50 backed by tanks and cloaked scouts which turns to around 100 heavies when the outpost gets breached and finishing with 120 Vs 120 heavies in a small outpost/room before its either taken or the attack is nullified.
Thats my experience so far on pc, should i even consider the console version?.
Eve Legion FTW!
|
ERMAGERD IM DEAD
Edimmu Warfighters Gallente Federation
2
|
Posted - 2014.05.23 16:27:00 -
[32] - Quote
Lord Tug wrote:^^^ what Thor said ....
Why can't CCP stop being cretins ... Leave the passive isk alone , bring the clone pack price down and raise the amount of clones you get with it . That's all that needs to be done !!
This is a f#cking war game . We all want good fights , the problem is you need isk to participate in them . This is only going to p!ss people off even more and leave the smaller corps without a pot to p!ss in , thus making it pointless to even start a new corp and making an attempt at putting up a fight . The only players who may stand any chance starting fresh are those who accumulated fortunes pre And during DNS . And let's face it that's never gunna happen as everyone in this game just wants to jump on the next best thing !!!
Looking at dustcharts - in the last 48 hrs 3 small corps have already been pushed out of MH . They must of generated a maximum of about 20 million isk before they met their demise !!
So that's about another 100 players looking round at each other and thinking , is it really worth logging into this f#cking game ?
Who the f#ck wants to log in and run round like a headless chicken in pubs ? .... Oh I forgot , there's always FW ... Yeahhhh because we all need f#cking loyalty points !!!
Hurry up planetside 2 !!!
If your corp ran Ambush all night, 100% tax, in militia suits, you would be able to buy a clone pack at current prices. |
Lord Tug
C0NFUCIUS
98
|
Posted - 2014.05.23 16:29:00 -
[33] - Quote
Lol tech - an excellent summary of what's to come . But in my eyes it's that or this potentially awesome game that just seems to be going nowhere !!!
The SP grind , the isk grind blahhhhhhhhh ... O the f#cking grind !! After a year of playing this game I'm now starting to understand why the superman got his knickers in a twist all those months ago !!!
Still if PS2 fails I do believe Destiny will step up to the plate !! |
TechMechMeds
KLEENEX INC.
3427
|
Posted - 2014.05.23 16:34:00 -
[34] - Quote
Oh and thats not all in ps2.
Every challenging period of fighting i have had sees the fotm type scum simply log out and switch faction on the same server for easy mode if it gets tough.
so that group of 20 guys defending with you will literally disappear when it gets tough and switch chars on the same server and be coming for you 5 mins later OR you will be part of that group and do that.
Im sure not everyone does this but after about 20 hours of play all in all and not seeing anything different on either the games different continents or other servers then one can only conclude that this is the standard template for behavior.
Its is ridiculous.
Eve Legion FTW!
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SoTa PoP
Heaven's Lost Property
5102
|
Posted - 2014.05.23 16:34:00 -
[35] - Quote
Here's something the console version will have the PC won't - US.
Imagine this:
3 Kill Em Quicks with a couple Red Stars and a few ML guys are at an outpost farming what they originally thought was a small zerg outside the gates, when they notice a small fleet paratrooping soldiers inside the base.
The group quickly takes defensive position and fights with the randoms to hold out as long as possible. KEQ, ML, and R* all calling for reinforcements.
The enemy quickly takes the outside positions as the defenders ready for corridor combat. Tanks and Air Forces smashing outside, there numbers growing.
Fighting inside starts to thin as defenders are pushed out. Suddenly, a group of KEQ fighters show up and engage enemy air forces as ML tank group clears up from behind. Red Star forces pouring in from the flanks on the enemy sides.
Fighting intensifies until enemy is pushed back to one of there own bases, where the battle continues for a while longer until the base falls.
When forces fall asleep base is retook - Until Southern Legion and Nyain San show up with WTF :3
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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TechMechMeds
KLEENEX INC.
3427
|
Posted - 2014.05.23 16:35:00 -
[36] - Quote
Lord Tug wrote:Lol tech - an excellent summary of what's to come . But in my eyes it's that or this potentially awesome game that just seems to be going nowhere !!!
The SP grind , the isk grind blahhhhhhhhh ... O the f#cking grind !! After a year of playing this game I'm now starting to understand why the superman got his knickers in a twist all those months ago !!!
Still if PS2 fails I do believe Destiny will step up to the plate !!
the post i just submitted really kills it all though, almost unplayable at points as half your team logs as the enemy lol.
Eve Legion FTW!
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Lord Tug
C0NFUCIUS
99
|
Posted - 2014.05.23 16:42:00 -
[37] - Quote
To the IM DEAD dude .... I would rather jam a fork in my eye than do that all day . I want to enjoy this game not make it a chore !!! It's a BS way of making isk and everyone knows it !!! |
Lord Tug
C0NFUCIUS
99
|
Posted - 2014.05.23 16:43:00 -
[38] - Quote
And tech ... I haven't played PS2 yet but ..... Yes it appears your last post killed it !!! Lol |
TechMechMeds
KLEENEX INC.
3427
|
Posted - 2014.05.23 16:51:00 -
[39] - Quote
Lord Tug wrote:And tech ... I haven't played PS2 yet but ..... Yes it appears your last post killed it !!! Lol
Iv said it how it is as much as possible.
Its totally worth a go and worth keeping but it is just a very finely made and well tuned large scale sci fi cod with some extra sprinkles.
Timeless but bland.
Id give it a 6/10.
Eve Legion FTW!
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Kain Spero
3572
|
Posted - 2014.05.23 17:58:00 -
[40] - Quote
I tried PS2 and yes you have some epic fights but as the experience went on it just felt kinda "meh" to me. The real problem I have with it is that you have to choose East Coast, West Coast, etc. servers. One thing I do like about Dust is that when I'm playing Dust it's with everyone else in the world playing Dust.
Wow, this got off topic quick.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
|
Thor Odinson42
Molon Labe. General Tso's Alliance
3962
|
Posted - 2014.05.23 18:21:00 -
[41] - Quote
Kain Spero wrote:I tried PS2 and yes you have some epic fights but as the experience went on it just felt kinda "meh" to me. The real problem I have with it is that you have to choose East Coast, West Coast, etc. servers. One thing I do like about Dust is that when I'm playing Dust it's with everyone else in the world playing Dust. Wow, this got off topic quick.
I think it's pretty relevant though. The stuff I'm proposing is much more like the no depth crap people are describing in other games. I think it's time to give up on anything more than a lobby shooter for Dust. Embrace it and develop around it.
Something to pass the time until we get a Legion beta to play around in.
Level 3 Forum Warrior
PSN: wbrom42
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CHANCEtheChAn
0uter.Heaven
328
|
Posted - 2014.05.23 19:20:00 -
[42] - Quote
Thor Odinson42 wrote:Kain Spero wrote:I tried PS2 and yes you have some epic fights but as the experience went on it just felt kinda "meh" to me. The real problem I have with it is that you have to choose East Coast, West Coast, etc. servers. One thing I do like about Dust is that when I'm playing Dust it's with everyone else in the world playing Dust. Wow, this got off topic quick. I think it's pretty relevant though. The stuff I'm proposing is much more like the no depth crap people are describing in other games. I think it's time to give up on anything more than a lobby shooter for Dust. Embrace it and develop around it. Something to pass the time until we get a Legion beta to play around in.
Legion beta could be 2 to 4 years away
Because the closed bets for DUST took what? 3-5 years?
By then next gen gaming will be in full swing
And we might undoubtedly see some of the best games in gaming history to come
By time Legion beta comes out we will all probably won't even remember to be looking out for it
Because hopefully a better company will come along and look at DUST like "huh"
And try to replicate it in a MAG/DUST/PS2 type of way
Imagine a company like Naughty dog, Bethesda, or Dice
Actually sitting down with their 200 man teams and making something like that on next gen
Here's to a better future after Dust though
Hmmm. The Meta is strong with this one...
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Lord Tug
C0NFUCIUS
103
|
Posted - 2014.05.23 19:27:00 -
[43] - Quote
Apologies Kain I didn't notice you had written back . I think the unicorn has gone and I fully understand what you are saying now .
Nonetheless I totally agree with Thor ... These changes would of been good a year ago . They only cater for the rich elite . They are no good now . The differences in this game are huge . You are either super rich with lots of SP players or your super poor with low SP players . There is no equal medium .
The sole focus of this game at the moment should be on new players only . What will help them . None of the above will . The funny thing is I actually thought things were gunna start going somewhere with the redistribution of districts from the big guys . But like I stated the new corps are already being pushed out of the way . A little over a week ago these forums were full of cry babies bitching about everything ... Blahhhhh . We can already create a mid tier system in this game . NS started it all off when they stated they would no longer attack or ring for the smaller corps because they wanted the little guys to enjoy the game as well, but let's face it how long before the new donut ? This game isn't so much ruined by CCP as it by its player base .
Everyone who is still playing this game is still here because they are clinging onto the hope that they will see a ps4 port and we all know it . This game can make it but it won't be CCP who gets it there it will be its player base . And it's player base needs to start getting real noob friendly . Less of course everyone just wants to be a greedy pr!ck and take an even bigger dump on the game than CCP did .
Conclusion the above proposals are out of date and hold no relevancy in the game at the moment IMO .
Been wonderful chatting with you good sirs , my unicorn friend has returned . Good day to you all
o7 |
Nothing Certain
Bioshock Rejects
738
|
Posted - 2014.05.23 19:42:00 -
[44] - Quote
Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well...
A few billion ISK that you got because of your actions should help soothe some of the sting of our ingratitude, but I will personally like to thank you.
While I am at it I would also like to thank Duna, for selflessly demonstrating to CCP the problem of tank spamming in Ambush. I would also like to thank Nyain San, particularly their tankers, how relentlessly protostomping Ambush can all but destroy an entire mode. It can't be easy doing this game after game against disorgsnized new players but you valiantly make the sacrifice for the community and good of the game.
I know there are many others out there I should mention but there are so many deserving players and I would inevitably leave some out, so I will just thank everyone who has used every advantage and exploit to break this game, without you where would Dust be?
Because, that's why.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
581
|
Posted - 2014.05.23 20:01:00 -
[45] - Quote
CHANCEtheChAn wrote:Thor Odinson42 wrote:Kain Spero wrote:I tried PS2 and yes you have some epic fights but as the experience went on it just felt kinda "meh" to me. The real problem I have with it is that you have to choose East Coast, West Coast, etc. servers. One thing I do like about Dust is that when I'm playing Dust it's with everyone else in the world playing Dust. Wow, this got off topic quick. I think it's pretty relevant though. The stuff I'm proposing is much more like the no depth crap people are describing in other games. I think it's time to give up on anything more than a lobby shooter for Dust. Embrace it and develop around it. Something to pass the time until we get a Legion beta to play around in. Legion beta could be 2 to 4 years away Because the closed bets for DUST took what? 3-5 years? By then next gen gaming will be in full swing And we might undoubtedly see some of the best games in gaming history to come By time Legion beta comes out we will all probably won't even remember to be looking out for it Because hopefully a better company will come along and look at DUST like "huh" And try to replicate it in a MAG/DUST/PS2 type of way Imagine a company like Naughty dog, Bethesda, or Dice Actually sitting down with their 200 man teams and making something like that on next gen Here's to a better future after Dust though ^^This^^ i want to play a Vietnam game thats like dust were your corp can walk around in a army base in the jungle then other corps can come in and attack it without warning with 200 people running out the treeline at you.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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CHANCEtheChAn
0uter.Heaven
328
|
Posted - 2014.05.23 20:08:00 -
[46] - Quote
Nothing Certain wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... A few billion ISK that you got because of your actions should help soothe some of the sting of our ingratitude, but I will personally like to thank you. While I am at it I would also like to thank Duna, for selflessly demonstrating to CCP the problem of tank spamming in Ambush. I would also like to thank Nyain San, particularly their tankers, how relentlessly protostomping Ambush can all but destroy an entire mode. It can't be easy doing this game after game against disorgsnized new players but you valiantly make the sacrifice for the community and good of the game. I know there are many others out there I should mention but there are so many deserving players and I would inevitably leave some out, so I will just thank everyone who has used every advantage and exploit to break this game, without you where would Dust be?
+1
Someone get this guy into a PC!
Hmmm. The Meta is strong with this one...
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1st Lieutenant Tiberius
0uter.Heaven
1786
|
Posted - 2014.05.23 20:44:00 -
[47] - Quote
CHANCEtheChAn wrote:Nothing Certain wrote:A few billion ISK that you got because of your actions should help soothe some of the sting of our ingratitude, but I will personally like to thank you.
While I am at it I would also like to thank Duna, for selflessly demonstrating to CCP the problem of tank spamming in Ambush. I would also like to thank Nyain San, particularly their tankers, how relentlessly protostomping Ambush can all but destroy an entire mode. It can't be easy doing this game after game against disorgsnized new players but you valiantly make the sacrifice for the community and good of the game.
I know there are many others out there I should mention but there are so many deserving players and I would inevitably leave some out, so I will just thank everyone who has used every advantage and exploit to break this game, without you where would Dust be? +1 Someone get this guy into a PC!
I second this, this is beautiful. Bravo sir.
The Sinwarden of 0uter.Heaven
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Derrith Erador
The Last of DusT.
1907
|
Posted - 2014.05.23 21:39:00 -
[48] - Quote
1st Lieutenant Tiberius wrote:CHANCEtheChAn wrote:Nothing Certain wrote:A few billion ISK that you got because of your actions should help soothe some of the sting of our ingratitude, but I will personally like to thank you.
While I am at it I would also like to thank Duna, for selflessly demonstrating to CCP the problem of tank spamming in Ambush. I would also like to thank Nyain San, particularly their tankers, how relentlessly protostomping Ambush can all but destroy an entire mode. It can't be easy doing this game after game against disorgsnized new players but you valiantly make the sacrifice for the community and good of the game.
I know there are many others out there I should mention but there are so many deserving players and I would inevitably leave some out, so I will just thank everyone who has used every advantage and exploit to break this game, without you where would Dust be? +1 Someone get this guy into a PC! I second this, this is beautiful. Bravo sir. This comment gets the D. Ye have all been blessed.
Betty White, the worlds hottest grandma.
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Shadow of War88
0uter.Heaven
304
|
Posted - 2014.05.23 21:42:00 -
[49] - Quote
Kain Spero wrote:I tried PS2 and yes you have some epic fights but as the experience went on it just felt kinda "meh" to me. The real problem I have with it is that you have to choose East Coast, West Coast, etc. servers. One thing I do like about Dust is that when I'm playing Dust it's with everyone else in the world playing Dust. Wow, this got off topic quick.
Speaking of off topic, you remind me of the fat kid in my preschool class who always ate glue . None of the bitches would play legos with him until he got that cool set of hotwheels >.>
& justice for all
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Zatara Rought
General Tso's Alliance
3176
|
Posted - 2014.05.23 22:19:00 -
[50] - Quote
too far blitz.
there's trolling, and then there's below the belt.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
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Michael Arck
4475
|
Posted - 2014.05.23 23:49:00 -
[51] - Quote
Thanks for your posts Kain, clarified some things for me as well.
Hnolai ki tuul, ti sei oni a tiu.
Where the fear has gone there will be nothing....only I will remain
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Funkmaster Whale
Whale Farm
2285
|
Posted - 2014.05.23 23:57:00 -
[52] - Quote
Zatara Rought wrote:too far blitz.
there's trolling, and then there's below the belt. You should know that below the belt is Blitz' favorite place
Follow me on Twitch.tv!
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Shadow of War88
0uter.Heaven
307
|
Posted - 2014.05.24 00:53:00 -
[53] - Quote
Zatara Rought wrote:too far blitz.
there's trolling, and then there's below the belt.
i see you working that PR in preparation for CPM
& justice for all
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
582
|
Posted - 2014.05.24 05:43:00 -
[54] - Quote
SoTa PoP wrote:Here's something the console version will have the PC won't - US.
Imagine this:
3 Kill Em Quicks with a couple Red Stars and a few ML guys are at an outpost farming what they originally thought was a small zerg outside the gates, when they notice a small fleet paratrooping soldiers inside the base.
The group quickly takes defensive position and fights with the randoms to hold out as long as possible. KEQ, ML, and R* all calling for reinforcements.
The enemy quickly takes the outside positions as the defenders ready for corridor combat. Tanks and Air Forces smashing outside, there numbers growing.
Fighting inside starts to thin as defenders are pushed out. Suddenly, a group of KEQ fighters show up and engage enemy air forces as ML tank group clears up from behind. Red Star forces pouring in from the flanks on the enemy sides.
Fighting intensifies until enemy is pushed back to one of there own bases, where the battle continues for a while longer until the base falls.
When forces fall asleep base is retook - Until Southern Legion and Nyain San show up with WTF :3 when you put it like that it does sound fun.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
Solar Qoio
Heaven's Lost Property
14
|
Posted - 2014.05.24 05:53:00 -
[55] - Quote
I agree, I like the idea. This seems interesting, I would love to see some interesting fights that is instored for all of us.
I wish I was on the C-Team...
|
Grimmiers
566
|
Posted - 2014.05.24 20:54:00 -
[56] - Quote
What if we had that player market and we could sell clones? Would players be able to fight over clone prices on the market, give charity clones away, or even steal clones as a spy? Was that ever the intent?
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Having battles be the way to gain isk in pc is a good start though. |
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