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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
948
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Posted - 2014.05.23 04:25:00 -
[1] - Quote
SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. |
Fiddlestaxp
TeamPlayers Dirt Nap Squad.
950
|
Posted - 2014.05.23 07:26:00 -
[2] - Quote
CHANCEtheChAn wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK Congrats Want a cookie?
If dust is dead, shut up and stop posting.
Those changes look exactly like what Grand Wizard Kane was asking for. If they aren't a bane to Blue Donuts everwhere, let me know. Locking didn't get fixed for almost 6 months, then Molden Heath was omnilocked and PRESTO CHANGO!, we get a semi-fix... We drop a forum frag bomb on KEQ for consistently using multi-attack bug, it gets changed in two weeks and declared an exploit(Weird huh?). We show how awful the PC mechanics are and they are changed... Still not perfect, I am sure, but better than before.
CCP has demonstrated that it responds in a reactive manner. If the evidence isn't clear in that regard you need to look into it more. You want to call dust dead, let it rest in peace. You want to help us go forward?: Do something. Make it count. You had the right idea with your flaylock spam in 1.3. Maybe that continued with your obsession with production facilities in 1.8( I guess that you were trying to show that you could sill make money locking up every night?)... I don't know. You are going to have to try to be a bit more proactive though. Complaining about the changes that have been made and how they came about isn't getting you anywhere. Maybe Zatara can do it for you again. |
Fiddlestaxp
TeamPlayers Dirt Nap Squad.
951
|
Posted - 2014.05.23 07:55:00 -
[3] - Quote
CHANCEtheChAn wrote:
My dear sir, I do hope you are not referring this to me
As I DIDNT EVEN PLAY 1.2-1.5 lol
Nice try though, as I stopped reading at Me+1.3
I heard everyone flaylock spammed back in the day, but we were called out most for it because Radar (omg QQ) a CEO (OMG QQ) of 0uter.heaven (OMFG **** QQ) used to run dual flaylocks
Wasn't there so I wouldn't know
But I don't think dust is dead, I think its outdated and CCP not doing anymore big updates is a shame
I just said its dead because during the DNS reign it was dead
Hundreds of people quit the game and hundreds more found it hard to login everyday
Of course none of you saw that from your high horses, so who cares right?
But yo, you just brought up **** from 1.3 son
Like wasn't that 10 months ago?
Teamplayers keep grudges like old ladies keep antiques
(I think its because it was the last time you guys were relevant)
Last time I got to experience that fun corp you are in. Last time *I* was relevant.
You seem to forget the sauce. Which is puzzling, because up until recently, you were drenched in it. I speak to you as if you were the entire corp of OH, because you tend to mostly think alike. I like how you start bragging about wins against ERA, after you complained about similar circumstances that you faced beforehand. OMG EVE SUPPORTZ OMG CLONE PAX. Now that they are on your side, it was a good game, VERYEZ, and Great Victory. You won once against ERA/TP with The Team and you will never again. We are just rebuilding right nowyou have been for 90% of your existence. Enjoy your battles <3. |
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