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SoTa PoP
Heaven's Lost Property
5101
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Posted - 2014.05.23 01:32:00 -
[1] - Quote
Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option.
So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs?
Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains?
I'm excited for the changes! \o/
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1302
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Posted - 2014.05.23 01:49:00 -
[2] - Quote
Increased clone pack cost makes the changes redundant. Now even harder for small corporations to get into PC
Brb, sister needs the TV
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Goat of Dover
Heaven's Lost Property
210
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Posted - 2014.05.23 02:12:00 -
[3] - Quote
I like it, seems like preserving your clones and wiping theirs will be what makes money. That along with fighting the timer of the cannons to make sure you win to get the good slice will bring a better feel to it IMO.
As for small corps not being able to get in due to price. Most small corps couldn't do much because the low count clone pack put them at a disadvantage to begin with. This allows for a more even field and could really bring up the use of ringers for battles even more by just having the clones to allow your mercs to get the job done. Even though they may have to lessen their attacks to make the money first. |
Atiim
Heaven's Lost Property
8792
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Posted - 2014.05.23 03:47:00 -
[4] - Quote
Goat of Dover wrote:I like it, seems like preserving your clones and wiping theirs will be what makes money. That along with fighting the timer of the cannons to make sure you win to get the good slice will bring a better feel to it IMO.
As for small corps not being able to get in due to price. Most small corps couldn't do much because the low count clone pack put them at a disadvantage to begin with. This allows for a more even field and could really bring up the use of ringers for battles even more by just having the clones to allow your mercs to get the job done. Even though they may have to lessen their attacks to make the money first. I'm a bit weary about ringers being contracted for new corps breaking into PC.
If we keep playing the game for them, they'll become too dependent and out of practice, leaving the susceptible to being wiped out when your ringer support is discontinued. If you don't believe me, look back to the whole DNS fiasco.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
948
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Posted - 2014.05.23 04:25:00 -
[5] - Quote
SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. |
Michael Arck
4471
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Posted - 2014.05.23 05:21:00 -
[6] - Quote
So basically, if you rolling in ISK and want to break into PC, this is good news. For smaller corporations whom are building ISK, the risk seems much greater now.
It's ok that they took away the passive ISK. Still, people are sitting on mounds upon mounds of ISK, making it more difficult in the long run for lesser known corporations to break in.
So it still caters to the majority.
Hnolai ki tuul, ti sei oni a tiu.
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 05:28:00 -
[7] - Quote
Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well...
So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK
Congrats
Want a cookie?
Hmmm. The Meta is strong with this one...
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2014.05.23 05:46:00 -
[8] - Quote
843 Epidemic wrote:Increased clone pack cost makes the changes redundant. Now even harder for small corporations to get into PC agreed
the point was to open the door to new corps, not hinder them further.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2014.05.23 05:48:00 -
[9] - Quote
what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with?
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 05:58:00 -
[10] - Quote
Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with?
If CCP tried to code this
A 10 man corporation would end up with 1000 clone packs a day
The c++ struggle is real
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 06:01:00 -
[11] - Quote
Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? But basically this point is mute for PC
You could have 1000 players in your corporation and never take anything in Molden Heath
Because only the best 16 play
Corporations are supposed to be big for taking in taxes and such
But CCP has turned PC into quality vs quantity
Hmmm. The Meta is strong with this one...
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bigolenuts
Ancient Exiles.
1152
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Posted - 2014.05.23 06:56:00 -
[12] - Quote
Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well...
LOL, you are the only one that bows down and sucks him. So go ahead, do it for the War Room since you think he is so deserving. Remember, there are others on the CPM as well...Everything doesn't come from the belly of your master.
"CCP encourages respect, dialog, interaction and cooperation on a deeper level between its employees and customers"
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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
950
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Posted - 2014.05.23 07:26:00 -
[13] - Quote
CHANCEtheChAn wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK Congrats Want a cookie?
If dust is dead, shut up and stop posting.
Those changes look exactly like what Grand Wizard Kane was asking for. If they aren't a bane to Blue Donuts everwhere, let me know. Locking didn't get fixed for almost 6 months, then Molden Heath was omnilocked and PRESTO CHANGO!, we get a semi-fix... We drop a forum frag bomb on KEQ for consistently using multi-attack bug, it gets changed in two weeks and declared an exploit(Weird huh?). We show how awful the PC mechanics are and they are changed... Still not perfect, I am sure, but better than before.
CCP has demonstrated that it responds in a reactive manner. If the evidence isn't clear in that regard you need to look into it more. You want to call dust dead, let it rest in peace. You want to help us go forward?: Do something. Make it count. You had the right idea with your flaylock spam in 1.3. Maybe that continued with your obsession with production facilities in 1.8( I guess that you were trying to show that you could sill make money locking up every night?)... I don't know. You are going to have to try to be a bit more proactive though. Complaining about the changes that have been made and how they came about isn't getting you anywhere. Maybe Zatara can do it for you again. |
Zatara Rought
General Tso's Alliance
3167
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Posted - 2014.05.23 07:36:00 -
[14] - Quote
Dat meta spin. O_O
Welp, I called on my OP connections to answer this dumb question that seems to be overshadowing the intent of this thread.
Check back to see if he delivers and wisdom from Shanghai.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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CHANCEtheChAn
0uter.Heaven
318
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Posted - 2014.05.23 07:42:00 -
[15] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK Congrats Want a cookie? If dust is dead, shut up and stop posting. Those changes look exactly like what Grand Wizard Kane was asking for. If they aren't a bane to Blue Donuts everwhere, let me know. Locking didn't get fixed for almost 6 months, then Molden Heath was omnilocked and PRESTO CHANGO!, we get a semi-fix... We drop a forum frag bomb on KEQ for consistently using multi-attack bug, it gets changed in two weeks and declared an exploit(Weird huh?). We show how awful the PC mechanics are and they are changed... Still not perfect, I am sure, but better than before. CCP has demonstrated that it responds in a reactive manner. If the evidence isn't clear in that regard you need to look into it more. You want to call dust dead, let it rest in peace. You want to help us go forward?: Do something. Make it count. You had the right idea with your flaylock spam in 1.3. Maybe that continued with your obsession with production facilities in 1.8( I guess that you were trying to show that you could sill make money locking up every night?)... I don't know. You are going to have to try to be a bit more proactive though. Complaining about the changes that have been made and how they came about isn't getting you anywhere. Maybe Zatara can do it for you again.
My dear sir, I do hope you are not referring this to me
As I DIDNT EVEN PLAY 1.2-1.5 lol
Nice try though, as I stopped reading at Me+1.3
I heard everyone flaylock spammed back in the day, but we were called out most for it because Radar (omg QQ) a CEO (OMG QQ) of 0uter.heaven (OMFG **** QQ) used to run dual flaylocks
Wasn't there so I wouldn't know
But I don't think dust is dead, I think its outdated and CCP not doing anymore big updates is a shame
I just said its dead because during the DNS reign it was dead
Hundreds of people quit the game and hundreds more found it hard to login everyday
Of course none of you saw that from your high horses, so who cares right?
But yo, you just brought up **** from 1.3 son
Like wasn't that 10 months ago?
Teamplayers keep grudges like old ladies keep antiques
(I think its because it was the last time you guys were relevant)
Hmmm. The Meta is strong with this one...
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Fiddlestaxp
TeamPlayers Dirt Nap Squad.
951
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Posted - 2014.05.23 07:55:00 -
[16] - Quote
CHANCEtheChAn wrote:
My dear sir, I do hope you are not referring this to me
As I DIDNT EVEN PLAY 1.2-1.5 lol
Nice try though, as I stopped reading at Me+1.3
I heard everyone flaylock spammed back in the day, but we were called out most for it because Radar (omg QQ) a CEO (OMG QQ) of 0uter.heaven (OMFG **** QQ) used to run dual flaylocks
Wasn't there so I wouldn't know
But I don't think dust is dead, I think its outdated and CCP not doing anymore big updates is a shame
I just said its dead because during the DNS reign it was dead
Hundreds of people quit the game and hundreds more found it hard to login everyday
Of course none of you saw that from your high horses, so who cares right?
But yo, you just brought up **** from 1.3 son
Like wasn't that 10 months ago?
Teamplayers keep grudges like old ladies keep antiques
(I think its because it was the last time you guys were relevant)
Last time I got to experience that fun corp you are in. Last time *I* was relevant.
You seem to forget the sauce. Which is puzzling, because up until recently, you were drenched in it. I speak to you as if you were the entire corp of OH, because you tend to mostly think alike. I like how you start bragging about wins against ERA, after you complained about similar circumstances that you faced beforehand. OMG EVE SUPPORTZ OMG CLONE PAX. Now that they are on your side, it was a good game, VERYEZ, and Great Victory. You won once against ERA/TP with The Team and you will never again. We are just rebuilding right nowyou have been for 90% of your existence. Enjoy your battles <3. |
Hynox Xitio
0uter.Heaven
1175
|
Posted - 2014.05.23 11:21:00 -
[17] - Quote
CHANCEtheChAn wrote:Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? If CCP tried to code this A 10 man corporation would end up with 1000 clone packs a day The c++ struggle is real
I thought CCP coded for Linux, then ported it to Android; finally, they offer a blood sacrifice to the demon lords and convert it to PS3 in 240p.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Thor Odinson42
Molon Labe. General Tso's Alliance
3951
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Posted - 2014.05.23 13:07:00 -
[18] - Quote
843 Epidemic wrote:Increased clone pack cost makes the changes redundant. Now even harder for small corporations to get into PC
Yep, and it makes my brain hurt to see people so traumatized from locking that they can't see this. With land being irrelevant locking doesn't make any sense.
Perhaps people will attack with alt corps to get paid, but there obviously isn't a way to get this right without a redesign that we simply aren't going to get.
Make clone packs cheap, potential problems be damned. I'd also like to see the battles spin up within an hour further making land irrelevant. This is way beyond making PC work, this is about providing Dust players needed content before they abandon the game altogether.
Level 3 Forum Warrior
PSN: wbrom42
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Pushing Charlie
88
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Posted - 2014.05.23 13:08:00 -
[19] - Quote
It will change from a frowning face :( to a happy face! :D
Knight Soiaire
Corp: *Good name ruined by a random ass capital T, so much so that I'm not willing to have it here LLC
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Kain Spero
3566
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Posted - 2014.05.23 13:50:00 -
[20] - Quote
For those concerned about clone pack costs increases, the cost increase is only to keep it in line with biomass payment increases so that we don't end up with corps self-attacking for profit.
It's about time that we went from a top down payment model where directors receive the ISK to then file it out to the troops to a bottom up system where the troops doing the fighting get paid first. Corporations can work out with their members how they want to fund vehicle replacement programs or bonus to especially active/helpful members.
The days of farming ISK without actively doing something are coming to a close. It's just a shame that it took over a year to get here. Sometimes you have to break the system completely before you can actually get change.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Thor Odinson42
Molon Labe. General Tso's Alliance
3953
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Posted - 2014.05.23 14:22:00 -
[21] - Quote
Kain Spero wrote:For those concerned about clone pack costs increases, the cost increase is only to keep it in line with biomass payment increases so that we don't end up with corps self-attacking for profit.
It's about time that we went from a top down payment model where directors receive the ISK to then file it out to the troops to a bottom up system where the troops doing the fighting get paid first. Corporations can work out with their members how they want to fund vehicle replacement programs or bonus to especially active/helpful members.
The days of farming ISK without actively doing something are coming to a close. It's just a shame that it took over a year to get here. Sometimes you have to break the system completely before you can actually get change.
I understand where the concerns are, but here is what is going to happen when these changes drop:
1)Good corps attack bad corps until its only a few corps left 2) PC is dead again
Level 3 Forum Warrior
PSN: wbrom42
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Kain Spero
3567
|
Posted - 2014.05.23 14:59:00 -
[22] - Quote
Thor Odinson42 wrote: I understand where the concerns are, but here is what is going to happen when these changes drop:
1)Good corps attack bad corps until its only a few corps left 2) PC is dead again
Nothing will be able to change corps needing to win their fights and talent pooling is something that likely won't be able to be solved until Legion if ever. The key though is that players can only fight so much in a given time and as people have pointed out numerous times the pool of "good corps" is relatively small so they obviously can't be attacking everyone at once.
Where it finally ends up we'll have to see, but grouping up to not fight in order to farm passive ISK for doing nothing is finally being stamped out.
I foresee smart corps pairing up production facilities with cargo hubs to maximize their ability to attack.
Pro tip: You can send 300 clones from a Production Facility and then drop 150 on it from a hub to reinforce. If you timed it right and say both get attacked you will get two days of regen on both meaning you will have full clones on both districts to answer any attack.
Another Pro Tip: You can use a lab like a tunnel to send multiple attacks at range. If you have a stock of hubs use the Lab to fire off attacks at range while refilling it with the hubs. Remember that the lab has to be completely empty otherwise you will lock your district when you move clones to refill it. You can also refill a lab with a production facility 200 clones at a time using a variation of the first tip.
There are many places this could end up because player behavior is relatively unpredictable, but where ever it ends up will be due to people kicking each other's teeth in not sitting on districts as ISK magically appears in their pockets.
Have fun killing some clones guys.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Lord Tug
C0NFUCIUS
96
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Posted - 2014.05.23 15:00:00 -
[23] - Quote
^^^ what Thor said ....
Why can't CCP stop being cretins ... Leave the passive isk alone , bring the clone pack price down and raise the amount of clones you get with it . That's all that needs to be done !!
This is a f#cking war game . We all want good fights , the problem is you need isk to participate in them . This is only going to p!ss people off even more and leave the smaller corps without a pot to p!ss in , thus making it pointless to even start a new corp and making an attempt at putting up a fight . The only players who may stand any chance starting fresh are those who accumulated fortunes pre And during DNS . And let's face it that's never gunna happen as everyone in this game just wants to jump on the next best thing !!!
Looking at dustcharts - in the last 48 hrs 3 small corps have already been pushed out of MH . They must of generated a maximum of about 20 million isk before they met their demise !!
So that's about another 100 players looking round at each other and thinking , is it really worth logging into this f#cking game ?
Who the f#ck wants to log in and run round like a headless chicken in pubs ? .... Oh I forgot , there's always FW ... Yeahhhh because we all need f#cking loyalty points !!!
Hurry up planetside 2 !!! |
Atiim
Heaven's Lost Property
8806
|
Posted - 2014.05.23 15:09:00 -
[24] - Quote
CHANCEtheChAn wrote:Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? But basically this point is mute for PC You could have 1000 players in your corporation and never take anything in Molden Heath Because only the best 16 play Corporations are supposed to be big for taking in taxes and such But CCP has turned PC into quality instead of quantity HvLP fields all of it's members in it's PCs, not just the best.
You simply need to x up for the battle.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Kain Spero
3568
|
Posted - 2014.05.23 15:20:00 -
[25] - Quote
Lord Tug wrote:^^^ what Thor said ....
Why can't CCP stop being cretins ... Leave the passive isk alone , bring the clone pack price down and raise the amount of clones you get with it . That's all that needs to be done !!
This is a f#cking war game . We all want good fights , the problem is you need isk to participate in them . This is only going to p!ss people off even more and leave the smaller corps without a pot to p!ss in , thus making it pointless to even start a new corp and making an attempt at putting up a fight . The only players who may stand any chance starting fresh are those who accumulated fortunes pre And during DNS . And let's face it that's never gunna happen as everyone in this game just wants to jump on the next best thing !!!
Looking at dustcharts - in the last 48 hrs 3 small corps have already been pushed out of MH . They must of generated a maximum of about 20 million isk before they met their demise !!
So that's about another 100 players looking round at each other and thinking , is it really worth logging into this f#cking game ?
Who the f#ck wants to log in and run round like a headless chicken in pubs ? .... Oh I forgot , there's always FW ... Yeahhhh because we all need f#cking loyalty points !!!
Hurry up planetside 2 !!!
I'll cross post something from the feedback section that a lot of people don't think about:
Kain Spero wrote: There is another side benefit to raising biomass payments. ISK generation shifting to biomass makes it possible to recoup costs much more quickly for breaking into PC. A team that consistently wins their battles can clone pack and take a districts and then proceed to use that district to attack others.
In the current system say you decided to take out a Cargo Hub. It would take three crappy clone packs ,that are too few clones to really win with anyways, so expect it to take more then 3 at best to take the district. This would result in an upfront cost of 108 million ISK plus whatever costs there are associated with fighting. You would likely land on the district with 100 clones or less, so you then have to spend at least 5 days just to fill up the district. You would then have to hold the district (without attacking or being attacked) for 2 weeks in order to barely get past breaking even.
With the scenario changed to biomass being the primary income source you would need to spend 5 days defending your district from likely counter attacks because you just kicked someone's teeth in. These attacks, because of the increase biomass payment, already start to fill your coffers as you win your fights. Once you hit 5 days of regen (or sooner if you decide to be bold) you can launch an attack with minimum cost and destroy an enemies clones for a significant profit. If you send a large attack (which owning a district enables you to do) you could even wipe out another district in one go. When you wipe out that district you will likely hit ISK positive if you have been defending from other attacks and payment from clones lost in battle as well. As you see with the changes a corp has gone from an ideal scenario of recouping their investment in almost three weeks to potentially less than 1 week. Nothing changes the fact that in order to be profitable you must win your fights.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Thor Odinson42
Molon Labe. General Tso's Alliance
3957
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Posted - 2014.05.23 15:26:00 -
[26] - Quote
Kane, what you are talking about would have been great in June of 2013.
With the payout shifting to get paid for winning attacks the restraint people are currently showing to lower skill PC corps will go out the window. Which wouldn't be bad IF they could buy a cheap clone pack to get back in the mix. When the clone pack is too expensive, they'll just go back to not giving a **** about PC.
Level 3 Forum Warrior
PSN: wbrom42
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Kain Spero
3569
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Posted - 2014.05.23 15:37:00 -
[27] - Quote
Thor Odinson42 wrote:Kane, what you are talking about would have been great in June of 2013.
With the payout shifting to get paid for winning attacks the restraint people are currently showing to lower skill PC corps will go out the window. Which wouldn't be bad IF they could buy a cheap clone pack to get back in the mix. When the clone pack is too expensive, they'll just go back to not giving a **** about PC.
Dust 514 still has a fundamental problem of going from the difficulty dial from 3 in other contracts to 11 in PC. Add to that the fact that FW is an ISK sink and the only way to train up a team and you have some serious issues. There needs to be ISK added to FW. It needs to be added even if it's messy and can't be seen at the End Of Match screen. If CCP can do they need to pair this addition of ISK with allowing players to make full teams of 16 so mid-tier corps can work on teamwork. It really is the the teamwork that wins PC matches even more so then having the best slayers, logis, etc. (although having good players is a key part as well).
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Thor Odinson42
Molon Labe. General Tso's Alliance
3958
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Posted - 2014.05.23 15:42:00 -
[28] - Quote
Kain Spero wrote:Thor Odinson42 wrote:Kane, what you are talking about would have been great in June of 2013.
With the payout shifting to get paid for winning attacks the restraint people are currently showing to lower skill PC corps will go out the window. Which wouldn't be bad IF they could buy a cheap clone pack to get back in the mix. When the clone pack is too expensive, they'll just go back to not giving a **** about PC.
Dust 514 still has a fundamental problem of going from the difficulty dial from 3 in other contracts to 11 in PC. Add to that the fact that FW is an ISK sink and the only way to train up a team and you have some serious issues. There needs to be ISK added to FW. It needs to be added even if it's messy and can't be seen at the End Of Match screen. If CCP can do they need to pair this addition of ISK with allowing players to make full teams of 16 so mid-tier corps can work on teamwork. It really is the the teamwork that wins PC matches even more so then having the best slayers, logis, etc. (although having good players is a key part as well).
I agree, that's why my PC proposals tend to favor those residing in Derpville. When these PC changes drop there will be a big sign on each district in MH that reads "Black Belt Ninjas Only".
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Lord Tug
C0NFUCIUS
97
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Posted - 2014.05.23 15:52:00 -
[29] - Quote
I think I got most of that Kain but do bare in mind the UK cheese I'm smoking is pretty strong and I'm pretty sure I've been sat next to a unicorn all afternoon .
It's the first paragraph I'm getting confused with . Again please bare in mind I'm somewhat of a noob to running a corp so some of the technical jargon throws me off .
For example my corp is basically a load of ex academy members who myself and few others helped with the basics of the game . Upgrades etc ... Now we quite literally have no isk ... And I mean no isk !! As you can imagine scrapping together 36 million isk to put up a fight is like being dry holed in the butt ... It's incredibly painful - and if you don't win ... Well ... Say goodbye to ps3 and possibly the TV !!!
The biomass payments you refer to .. I have noticed payments in my wallet from biomass and have often wondered what the f#ck it is . You say they are from winning matches . Now are the payments from all game modes or just PC ? And how much would our payments roughly be ? If we earn biomass payments from all matches I can see you have a great point . If not then it seems this game like always is still in favour of the elites .
Please people ... No noob comments , I may be the 2nd worst scout in Dust but I once got 2 kills with a repair tool |
Kain Spero
3571
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Posted - 2014.05.23 16:08:00 -
[30] - Quote
Lord Tug wrote:I think I got most of that Kain but do bare in mind the UK cheese I'm smoking is pretty strong and I'm pretty sure I've been sat next to a unicorn all afternoon . It's the first paragraph I'm getting confused with . Again please bare in mind I'm somewhat of a noob to running a corp so some of the technical jargon throws me off . For example my corp is basically a load of ex academy members who myself and few others helped with the basics of the game . Upgrades etc ... Now we quite literally have no isk ... And I mean no isk !! As you can imagine scrapping together 36 million isk to put up a fight is like being dry holed in the butt ... It's incredibly painful - and if you don't win ... Well ... Say goodbye to ps3 and possibly the TV !!! The biomass payments you refer to .. I have noticed payments in my wallet from biomass and have often wondered what the f#ck it is . You say they are from winning matches . Now are the payments from all game modes or just PC ? And how much would our payments roughly be ? If we earn biomass payments from all matches I can see you have a great point . If not then it seems this game like always is still in favour of the elites . Please people ... No noob comments , I may be the 2nd worst scout in Dust but I once got 2 kills with a repair tool
Reserved for response after lunch.
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