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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 05:28:00 -
[1] - Quote
Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well...
So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK
Congrats
Want a cookie?
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 05:58:00 -
[2] - Quote
Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with?
If CCP tried to code this
A 10 man corporation would end up with 1000 clone packs a day
The c++ struggle is real
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
316
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Posted - 2014.05.23 06:01:00 -
[3] - Quote
Spartan MK420 wrote:what if, and only if. A corporation, with over 100 members, and no district, got 1 free clone pack a day/two days to attack with? But basically this point is mute for PC
You could have 1000 players in your corporation and never take anything in Molden Heath
Because only the best 16 play
Corporations are supposed to be big for taking in taxes and such
But CCP has turned PC into quality vs quantity
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
318
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Posted - 2014.05.23 07:42:00 -
[4] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... So you basically killed Dust right before fanfest tried to bury it ,and made billions upon billions of Isk just to get passive ISK generation removed ,which PRESENTLY would help smaller corps catch up in ISK Congrats Want a cookie? If dust is dead, shut up and stop posting. Those changes look exactly like what Grand Wizard Kane was asking for. If they aren't a bane to Blue Donuts everwhere, let me know. Locking didn't get fixed for almost 6 months, then Molden Heath was omnilocked and PRESTO CHANGO!, we get a semi-fix... We drop a forum frag bomb on KEQ for consistently using multi-attack bug, it gets changed in two weeks and declared an exploit(Weird huh?). We show how awful the PC mechanics are and they are changed... Still not perfect, I am sure, but better than before. CCP has demonstrated that it responds in a reactive manner. If the evidence isn't clear in that regard you need to look into it more. You want to call dust dead, let it rest in peace. You want to help us go forward?: Do something. Make it count. You had the right idea with your flaylock spam in 1.3. Maybe that continued with your obsession with production facilities in 1.8( I guess that you were trying to show that you could sill make money locking up every night?)... I don't know. You are going to have to try to be a bit more proactive though. Complaining about the changes that have been made and how they came about isn't getting you anywhere. Maybe Zatara can do it for you again.
My dear sir, I do hope you are not referring this to me
As I DIDNT EVEN PLAY 1.2-1.5 lol
Nice try though, as I stopped reading at Me+1.3
I heard everyone flaylock spammed back in the day, but we were called out most for it because Radar (omg QQ) a CEO (OMG QQ) of 0uter.heaven (OMFG **** QQ) used to run dual flaylocks
Wasn't there so I wouldn't know
But I don't think dust is dead, I think its outdated and CCP not doing anymore big updates is a shame
I just said its dead because during the DNS reign it was dead
Hundreds of people quit the game and hundreds more found it hard to login everyday
Of course none of you saw that from your high horses, so who cares right?
But yo, you just brought up **** from 1.3 son
Like wasn't that 10 months ago?
Teamplayers keep grudges like old ladies keep antiques
(I think its because it was the last time you guys were relevant)
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
328
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Posted - 2014.05.23 19:20:00 -
[5] - Quote
Thor Odinson42 wrote:Kain Spero wrote:I tried PS2 and yes you have some epic fights but as the experience went on it just felt kinda "meh" to me. The real problem I have with it is that you have to choose East Coast, West Coast, etc. servers. One thing I do like about Dust is that when I'm playing Dust it's with everyone else in the world playing Dust. Wow, this got off topic quick. I think it's pretty relevant though. The stuff I'm proposing is much more like the no depth crap people are describing in other games. I think it's time to give up on anything more than a lobby shooter for Dust. Embrace it and develop around it. Something to pass the time until we get a Legion beta to play around in.
Legion beta could be 2 to 4 years away
Because the closed bets for DUST took what? 3-5 years?
By then next gen gaming will be in full swing
And we might undoubtedly see some of the best games in gaming history to come
By time Legion beta comes out we will all probably won't even remember to be looking out for it
Because hopefully a better company will come along and look at DUST like "huh"
And try to replicate it in a MAG/DUST/PS2 type of way
Imagine a company like Naughty dog, Bethesda, or Dice
Actually sitting down with their 200 man teams and making something like that on next gen
Here's to a better future after Dust though
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
328
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Posted - 2014.05.23 20:08:00 -
[6] - Quote
Nothing Certain wrote:Fiddlestaxp wrote:SoTa PoP wrote:Quote:Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices and number of clones in a Clone Pack
The idea here should be that if you want to make ISK, you should fight and consume clones. We also want clone packs to be a viable method of breaking into Planetary Conquest, but not useful for launching every attack you make; using clones you own should be the better option. So, holding land might not matter, just the clone count. And if battles are how you make money, what does this mean for the profitability for clone packs? Everyone might as well hold a little land to enjoy the fights if this is true, NS massive land hold doesn't matter, so are they still the villains? I'm excited for the changes! \o/ I am still waiting for the "THANK YOU" for diminishing/killing passive ISK. Not going to get it because OMG KANE SPREOOO = HITLAR!!!1, but you are welcome either way. I think Future CPM Zatara Rought deserves one as well... A few billion ISK that you got because of your actions should help soothe some of the sting of our ingratitude, but I will personally like to thank you. While I am at it I would also like to thank Duna, for selflessly demonstrating to CCP the problem of tank spamming in Ambush. I would also like to thank Nyain San, particularly their tankers, how relentlessly protostomping Ambush can all but destroy an entire mode. It can't be easy doing this game after game against disorgsnized new players but you valiantly make the sacrifice for the community and good of the game. I know there are many others out there I should mention but there are so many deserving players and I would inevitably leave some out, so I will just thank everyone who has used every advantage and exploit to break this game, without you where would Dust be?
+1
Someone get this guy into a PC!
Hmmm. The Meta is strong with this one...
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