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Thread Statistics | Show CCP posts - 5 post(s) |
Leeroy Gannarsein
Shining Flame Amarr Empire
119
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Posted - 2014.05.17 05:36:00 -
[1] - Quote
What criteria must be met for EvE: Legion to become a reality? I've been rewatching the FF videos and it seems like you all are pretty certain it's going to happen; the presence of this forum even is a bit of a tell.
But it hasn't been done yet. What requirements are there for it to happen?
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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CCP Saberwing
C C P C C P Alliance
4779
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Posted - 2014.05.17 05:53:00 -
[2] - Quote
We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass.
We're confident we can get there, but it's by no means a certainty. I'm also just overly confident to the point of annoyance in general so that could be the vibe you're getting from EVE TV
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4186
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Posted - 2014.05.17 06:54:00 -
[3] - Quote
If you want to get it seriously green lit I would recommend you put it on as many platforms as possible to increase player count and profitability.
You could have Dust 514 running on PS3 with some basic game modes and a lower player count, with Legion on PS4 and PC. Crossplay with a full feature set happens between PC and PS4, limited crossplay can happen via PS3.
This allows you to access to a much wider audience without dumbing down your gameplay like CCP Z wants to.
It also gives us the benefit of having a console game audience with a PC test server that wouldn't ruffle any of Sony's feathers. |
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CCP Saberwing
C C P C C P Alliance
4784
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Posted - 2014.05.17 06:59:00 -
[4] - Quote
Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Jonny D Buelle
Mors Effera
123
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Posted - 2014.05.17 06:59:00 -
[5] - Quote
Himiko Kuronaga wrote:If you want to get it seriously green lit I would recommend you put it on as many platforms as possible to increase player count and profitability.
You could have Dust 514 running on PS3 with some basic game modes and a lower player count, with Legion on PS4 and PC. Crossplay with a full feature set happens between PC and PS4, limited crossplay can happen via PS3.
This allows you to access to a much wider audience without dumbing down your gameplay like CCP Z wants to.
It also gives us the benefit of having a console game audience with a PC test server that wouldn't ruffle any of Sony's feathers.
Crossplay is a bit to far and extremely complicated. Look at Warframe for PC and PS4. They are struggling to even get crossplay started mainly because they are running two different versions. CS:GO ran into the same problem when trying to crossplay on the 360, PS3, and PC.
Come Join the War
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4186
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Posted - 2014.05.17 07:14:00 -
[6] - Quote
CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance.
I'm still fairly confused about how that idea started within your company.
PC, while my preferred platform, has historically had a much smaller audience when it comes to shooters. Doesn't this kind of give you the disadvantage? |
Tallen Ellecon
1948
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Posted - 2014.05.17 07:27:00 -
[7] - Quote
Himiko Kuronaga wrote:CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance. I'm still fairly confused about how that idea started within your company. PC, while my preferred platform, has historically had a much smaller audience when it comes to shooters. Doesn't this kind of give you the disadvantage?
Dust didn't run into problems because it's lack of potential customers, it ran into all sort of gameplay and technical problems which require a more accessible format in order to make it more like this.
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Flambario Steelhammer
United Pwnage Service RISE of LEGION
27
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Posted - 2014.05.17 08:00:00 -
[8] - Quote
CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance. Two weeks after FF and still no light? I do not think that will take do long. The reaction on Legion was "interesting". When I think on the last reaction from the CPM, I'm more likely to think that there is already the redlight and CCP just don't want to tell us because of the people that still pay money.
DUST 514!!!
This char is dead at the 5/14 14 and no you can't have my stuff. I take that with me.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4186
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Posted - 2014.05.17 08:01:00 -
[9] - Quote
I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. |
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CCP Saberwing
C C P C C P Alliance
4787
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Posted - 2014.05.17 08:40:00 -
[10] - Quote
Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Tallen Ellecon
1949
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Posted - 2014.05.17 08:58:00 -
[11] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se.
What this guy said. I grew up on PC FPS's. When I was growing up Battlefield and Call of Duty were only on PC, in fact most if not all FPS games were as well.
Now that I think about it 99%of them took place during WW2 as well. That era got milked dry, but at least it taught me world geography.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5651
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Posted - 2014.05.17 09:01:00 -
[12] - Quote
Tallen Ellecon wrote:CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se. What this guy said. I grew up on PC FPS's. When I was growing up Battlefield and Call of Duty were only on PC, in fact most if not all FPS games were as well. Now that I think about it 99%of them took place during WW2 as well. That era got milked dry, but at least it taught me world geogrphy.
I still want a Civil War / American Revolution FPS.
/sarcasm
Useful Links
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Tallen Ellecon
1950
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Posted - 2014.05.17 09:11:00 -
[13] - Quote
Aeon Amadi wrote:Tallen Ellecon wrote:CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se. What this guy said. I grew up on PC FPS's. When I was growing up Battlefield and Call of Duty were only on PC, in fact most if not all FPS games were as well. Now that I think about it 99%of them took place during WW2 as well. That era got milked dry, but at least it taught me world geogrphy. I still want a Civil War / American Revolution FPS. /sarcasm
Mount and Blade and its mods are probably the closest you'll find to that. Clan battles literally consisted of hundred players marching and lining up and firing in unison. I loved playing the bagpiper in the Napoleon mod.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
432
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Posted - 2014.05.17 10:51:00 -
[14] - Quote
Himiko Kuronaga wrote:CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance. I'm still fairly confused about how that idea started within your company. PC, while my preferred platform, has historically had a much smaller audience when it comes to shooters. Doesn't this kind of give you the disadvantage? Historically a much smaller audience when it comes to shooters? What the ******* hell are you smoking? Are you from bizarro-earth or something? Console shooters are barely playable because every ****** on this entire ******* planet tries to ignore the elephant in the living room - Dual analog sticks are **** at fine aim and slower at turning. There have been very few dev teams that actually made competent console controls for shooters. Metroid Prime comes to mind, as well as the smart pistol in Titanfall.
FPS was a sibling to RTS in terms of how it requires a mouse to be played properly. These days FPS have somehow caught on with controllers, though. And the saddest part is that there's even spectator sport FPS that are played with controllers, slow as molasses and still claimed to be "fast and furious". I'm bewildered by the amount of people that claim that Dust is fast-paced, for example. You must have been born in 2000 or something to make that claim. |
Citpaan Hacos
Hired Bums
58
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Posted - 2014.05.17 14:35:00 -
[15] - Quote
CCP Saberwing wrote:We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass. We're confident we can get there, but it's by no means a certainty. I'm also just overly confident to the point of annoyance in general so that could be the vibe you're getting from EVE TV
Sadly, in the face of CCP Z's progression and "I'm going to hold to this despite all the negative feedback" I can not add my voice and effort to supporting #greenlightlegion.
I've mentioned before that I'm a long time FFXI player, and I'm part of a community that's that MMO's rough equivalent to Kugu. If you wanted to be competent in endgame, you were eventually going to end up there. (And for anyone who doesn't know, FFXI launched first on PS2, then PC in Japan, then in reverse order in the US a couple years later, and a bit after that in Europe on the same platforms and X360 worldwide. And while the game is sharded, there are no regional servers, each instance is global. You will notice some applicability to DUST in all that.)
So, we were quite interested when SE announced FFXIV (a little like Legion). When the original Alpha and Beta on PC rolled around, those of our community who got in reported back with impressions. It was not good, the gameplay threw out every single thing they had learned from a decade of running FFXI, and the games code was very flawed to boot. (sound familiar?) Feedback was provided, and not just by us but pretty much all other testers.
When launch came around, we found that feedback has been completely and utterly disregarded. It ended up flopping, BAD, quite famously. It ended up running for most of a year without charging it's subscription fee. The producer was pulled off the game and replaced and eventually ended up "leaving" the company (In Japan, executives are rarely explicitly fired. He was fired.) So the new producer, actually started listening to player feedback. And not just in a lip service way, but actually listening and implementing. The game was fixed up, ran for a while, even taking in subscriptions. Eventually they determined to make all the needed improvements to the game, they'd need to redo a lot of the code and would have to shutter the game for a while (years, not months. Also, is this sounding familiar too?)
To cut a long story short, the game 2.0 relaunched last year on PC AND PS3 (and now PS4), the game is good. (also, all legacy 1.0 players names, progression, wallet, and possessions were carried over.), and while it doesn't have WoW numbers (nothing has WoW numbers) it hasn't had the usual deep MMO subscriber/userbase dropoff. It is a success, in a market where subs are called dead.
BECAUSE THEY LISTENED TO AND IMPLEMENTED USER FEEDBACK. And in a major way, not a superficial manner.
With the behavior I've seen so far, Legion is heading the way of 1.0. I have seen what happens if you do not turn back. I beg you, please, be better, so I can support you. If your userbase is shouting at you "you're wrong" (like Incarna), you ignore it at your peril. |
Shion Typhon
Intara Direct Action Caldari State
661
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Posted - 2014.05.17 15:51:00 -
[16] - Quote
Citpaan Hacos wrote:
With the behavior I've seen so far, Legion is heading the way of 1.0. I have seen what happens if you do not turn back. I beg you, please, be better, so I can support you. If your userbase is shouting at you "you're wrong" (like Incarna), you ignore it at your peril.
Dust has (effectively) close to zero playerbase. You are asking CCP to design Legion in the same ways that caused Dust to fail.
If CCP want Legion to work and succeed financially they may very well have rebuild it for a completely new audience and disregard what current "fans" are asking for.
If CCP wants 50k+ concurrent players on Legion, they aren't going to do it by making Dust 2.0. |
Cat Merc
Ahrendee Mercenaries
9778
|
Posted - 2014.05.17 18:50:00 -
[17] - Quote
Jonny D Buelle wrote:Himiko Kuronaga wrote:If you want to get it seriously green lit I would recommend you put it on as many platforms as possible to increase player count and profitability.
You could have Dust 514 running on PS3 with some basic game modes and a lower player count, with Legion on PS4 and PC. Crossplay with a full feature set happens between PC and PS4, limited crossplay can happen via PS3.
This allows you to access to a much wider audience without dumbing down your gameplay like CCP Z wants to.
It also gives us the benefit of having a console game audience with a PC test server that wouldn't ruffle any of Sony's feathers. Crossplay is a bit to far and extremely complicated. Look at Warframe for PC and PS4. They are struggling to even get crossplay started mainly because they are running two different versions. CS:GO ran into the same problem when trying to crossplay on the 360, PS3, and PC. It's actually not complicated. At all. All they have to do is wait for Sony to approve an update, then release both on the PC and PS4.
Valve didn't want to hold back the PC version, same for the Warframe developers.
Also, Valve pretty much abandoned support on the PS3 for CSGO, so lol
Feline overlord of all humans - CAT MERC
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4194
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Posted - 2014.05.17 19:03:00 -
[18] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se.
So.... why did you put Dust on consoles in the first place then? I seem to recall this exact argument being made by your company a few years back, and not me. The position seems to be reversed now.
I mean there was the cannibalizing argument as well, but most people just ignored that because we assumed it was just a supporting argument that realistically held no water, and... it kinda seems we were right as apparently CCP is now offering three products on PC instead of one. |
R F Gyro
Clones 4u
1424
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Posted - 2014.05.17 19:25:00 -
[19] - Quote
Himiko Kuronaga wrote:CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se. So.... why did you put Dust on consoles in the first place then? I seem to recall this exact argument being made by your company a few years back, and not me. The position seems to be reversed now. I mean there was the cannibalizing argument as well, but most people just ignored that because we assumed it was just a supporting argument that realistically held no water, and... it kinda seems we were right as apparently CCP is now offering three products on PC instead of one. Neither Sabrewing nor Rouge were part of the the decision making process for Dust.
If you correctly predicted the outcome then well done, but its not that relevant now. The strategy has been set, and you'll need really strong evidence - presumably backed by real numbers - do have a chance of changing it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4195
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Posted - 2014.05.17 20:50:00 -
[20] - Quote
Sole Fenychs wrote:Himiko Kuronaga wrote:CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance. I'm still fairly confused about how that idea started within your company. PC, while my preferred platform, has historically had a much smaller audience when it comes to shooters. Doesn't this kind of give you the disadvantage? Historically a much smaller audience when it comes to shooters? What the ******* hell are you smoking? Are you from bizarro-earth or something? Console shooters are barely playable because every ****** on this entire ******* planet tries to ignore the elephant in the living room - Dual analog sticks are **** at fine aim and slower at turning. There have been very few dev teams that actually made competent console controls for shooters. Metroid Prime comes to mind, as well as the smart pistol in Titanfall. FPS was a sibling to RTS in terms of how it requires a mouse to be played properly. These days FPS have somehow caught on with controllers, though. And the saddest part is that there's even spectator sport FPS that are played with controllers, slow as molasses and still claimed to be "fast and furious". I'm bewildered by the amount of people that claim that Dust is fast-paced, for example. You must have been born in 2000 or something to make that claim.
Hey moron, nobody ever said anything about control mechanism effecting gameplay positively or negatively. We're talking purely audience size, and it's been proven that console audience for FPS is several times larger. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
440
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Posted - 2014.05.17 22:18:00 -
[21] - Quote
Himiko Kuronaga wrote:Hey moron, nobody ever said anything about control mechanism effecting gameplay positively or negatively. We're talking purely audience size, and it's been proven that console audience for FPS is several times larger. Go home, you are drunk. Many FPS don't even come out on consoles.
It's like claiming that there are more fighting game players on PC. |
Kigurosaka Laaksonen
DUST University Ivy League
1006
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Posted - 2014.05.17 23:56:00 -
[22] - Quote
CCP Saberwing wrote:We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass. We're confident we can get there, but it's by no means a certainty. I'm also just overly confident to the point of annoyance in general so that could be the vibe you're getting from EVE TV
Was this same thought process ("...the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass.") in place when initially deciding to launch DUST for the PS3?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Citpaan Hacos
Hired Bums
59
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Posted - 2014.05.18 00:59:00 -
[23] - Quote
Shion Typhon wrote:Dust has (effectively) close to zero playerbase. You are asking CCP to design Legion in the same ways that caused Dust to fail.
No, I'm asking them to design Legion in the opposite way. If you think beta to launch was a bastion of implementing user feedback, you either weren't there or are retconing so hard Marvel and DC are gonna start a bidding war to hire you. And then Uprising, yeah, nobody was asking for what that did to gameplay. If they had instead kept on track and continued delivering like Codex to Chromosome (and faster), we wouldn't be in this spot right now.
Shion Typhon wrote:If CCP want Legion to work and succeed financially they may very well have rebuild it for a completely new audience and disregard what current "fans" are asking for.
Because that worked so well for DUST.
As is, so far it looks like Legion is just going to be Destiny with an EVE skin slapped on top. Except someone is already making Destiny, and that someone has WAY more resources to drop on it than CCP has to drop on Legion. Better to find a different niche than get out-competed for the same one.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4205
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Posted - 2014.05.18 01:11:00 -
[24] - Quote
Sole Fenychs wrote:Himiko Kuronaga wrote:Hey moron, nobody ever said anything about control mechanism effecting gameplay positively or negatively. We're talking purely audience size, and it's been proven that console audience for FPS is several times larger. Go home, you are drunk. Many FPS don't even come out on consoles. It's like claiming that there are more fighting game players on PC.
No, it isn't anything like claiming that.
In fact, these days there are more AAA FPS titles released on consoles than on PC.
The last time a massive effort went into making a AAA shooter exclusive to PC was the original Crysis. Guess what? Didn't stay exclusive. PC has a lot more well-created indie games like Natural Selection 2, but they don't have a strong playerbase.
And because Legion's name is not Counter-Strike it is a pretty safe bet the same fate will happen here. |
DaReaperPW
Net 7 The Last Brigade
25
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Posted - 2014.05.18 04:20:00 -
[25] - Quote
Himiko Kuronaga wrote:CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se. So.... why did you put Dust on consoles in the first place then? I seem to recall this exact argument being made by your company a few years back, and not me. The position seems to be reversed now. I mean there was the cannibalizing argument as well, but most people just ignored that because we assumed it was just a supporting argument that realistically held no water, and... it kinda seems we were right as apparently CCP is now offering three products on PC instead of one.
They put it on console because they had it in there head to 'have eve everywhere' They were also going to do mobile, the tv show, vita, ps4, etc.
What i believe happened is three fold, as i don;t work for CCP and have no info past the public finance stuff on the web, this is a random guess.
1) They got less numbers then then had thought they would get for Dust, both in player count and in Rev. (If you look at the public finances however, you see that CCP actually made 10m more last year, then in 2012... so who knows what % of that was dust and what % was eve and other stuff sold [collectors edition etc])
2) They showed off eve VR, and a part of me actually thinks they were going to make it a game anyway, but i think they wanted to see how we would react. Once they started work on Valk, they saw that they could do things much easier on the pc. And changed focus. If they had tow titles on the pc.. why have one on a separate platform. If they could make it for pc, and combine everything into 1 log in, patches network ETC, if everything is on TQ it would make development cheaper, as they can combine the work for all three, and have cross over work done.
3) With another game coming, that has alot of people frothing at the mouth to a tune of $43m (to date) i think ccp got a little scared, and decided the best way to complete is to go pc.
All of this is a shot in the dark however, but the likest is they saw that if they combined everything, they could save money. This would also be why they killed WoD. Why make a totally separate world you have to support if you can focus and make your current one bigger and better. And it makes it easier for someone who picked up valk, or legion, or eve, to try one of the other two products. |
Luk Manag
of Terror TRE GAFFEL
521
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Posted - 2014.05.18 11:28:00 -
[26] - Quote
Valkyrie will be cross platform from what I understand. PC and PS4.
There will be bullets. ACR+SMG [CEO of Terror]
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Leeroy Gannarsein
Legio DXIV
166
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Posted - 2014.05.18 14:42:00 -
[27] - Quote
Luk Manag wrote:Valkyrie will be cross platform from what I understand. PC and PS4.
I've not head that it'll be cross-platform, just multi-platform. Though that would be cool.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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ACT1ON BASTARD
Amarr Templars Amarr Empire
7
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Posted - 2014.05.18 21:46:00 -
[28] - Quote
CCP Saberwing wrote:We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass. We're confident we can get there, but it's by no means a certainty. I'm also just overly confident to the point of annoyance in general so that could be the vibe you're getting from EVE TV
I know advertisement is expensive but thats what you guys need anything get a youtube commercial. |
Mobius Wyvern
Ahrendee Mercenaries
5278
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Posted - 2014.05.19 03:12:00 -
[29] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se. There's plenty of players who play them on consoles as well, which is why I hope your previous post about porting being a possibility after the project is "green lit" is what's really going on when the "big wigs" get together.
I've made too many friends in this game, Saberwing. I don't want to watch them all get left behind even if I can make the jump to PC.
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Tallen Ellecon
1964
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Posted - 2014.05.19 03:22:00 -
[30] - Quote
ACT1ON BASTARD wrote:CCP Saberwing wrote:We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass. We're confident we can get there, but it's by no means a certainty. I'm also just overly confident to the point of annoyance in general so that could be the vibe you're getting from EVE TV I know advertisement is expensive but thats what you guys need anything get a youtube commercial.
Give us the in game tools to record matches like TF2 and you'll get all the free press you need.
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