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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4186
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Posted - 2014.05.17 06:54:00 -
[1] - Quote
If you want to get it seriously green lit I would recommend you put it on as many platforms as possible to increase player count and profitability.
You could have Dust 514 running on PS3 with some basic game modes and a lower player count, with Legion on PS4 and PC. Crossplay with a full feature set happens between PC and PS4, limited crossplay can happen via PS3.
This allows you to access to a much wider audience without dumbing down your gameplay like CCP Z wants to.
It also gives us the benefit of having a console game audience with a PC test server that wouldn't ruffle any of Sony's feathers. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4186
|
Posted - 2014.05.17 07:14:00 -
[2] - Quote
CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance.
I'm still fairly confused about how that idea started within your company.
PC, while my preferred platform, has historically had a much smaller audience when it comes to shooters. Doesn't this kind of give you the disadvantage? |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4186
|
Posted - 2014.05.17 08:01:00 -
[3] - Quote
I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4194
|
Posted - 2014.05.17 19:03:00 -
[4] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote:I'm aware that Dust ran into problems because poor optimization plus terrible hardware.
But this is effectively trading one set of problems for another. I don't think there's any particular shortage of players that would like to play an FPS on the PC...so I wouldn't consider that a problem per se.
So.... why did you put Dust on consoles in the first place then? I seem to recall this exact argument being made by your company a few years back, and not me. The position seems to be reversed now.
I mean there was the cannibalizing argument as well, but most people just ignored that because we assumed it was just a supporting argument that realistically held no water, and... it kinda seems we were right as apparently CCP is now offering three products on PC instead of one. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4195
|
Posted - 2014.05.17 20:50:00 -
[5] - Quote
Sole Fenychs wrote:Himiko Kuronaga wrote:CCP Saberwing wrote:Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our efforts on PC first. That will give it the best chance. I'm still fairly confused about how that idea started within your company. PC, while my preferred platform, has historically had a much smaller audience when it comes to shooters. Doesn't this kind of give you the disadvantage? Historically a much smaller audience when it comes to shooters? What the ******* hell are you smoking? Are you from bizarro-earth or something? Console shooters are barely playable because every ****** on this entire ******* planet tries to ignore the elephant in the living room - Dual analog sticks are **** at fine aim and slower at turning. There have been very few dev teams that actually made competent console controls for shooters. Metroid Prime comes to mind, as well as the smart pistol in Titanfall. FPS was a sibling to RTS in terms of how it requires a mouse to be played properly. These days FPS have somehow caught on with controllers, though. And the saddest part is that there's even spectator sport FPS that are played with controllers, slow as molasses and still claimed to be "fast and furious". I'm bewildered by the amount of people that claim that Dust is fast-paced, for example. You must have been born in 2000 or something to make that claim.
Hey moron, nobody ever said anything about control mechanism effecting gameplay positively or negatively. We're talking purely audience size, and it's been proven that console audience for FPS is several times larger. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4205
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Posted - 2014.05.18 01:11:00 -
[6] - Quote
Sole Fenychs wrote:Himiko Kuronaga wrote:Hey moron, nobody ever said anything about control mechanism effecting gameplay positively or negatively. We're talking purely audience size, and it's been proven that console audience for FPS is several times larger. Go home, you are drunk. Many FPS don't even come out on consoles. It's like claiming that there are more fighting game players on PC.
No, it isn't anything like claiming that.
In fact, these days there are more AAA FPS titles released on consoles than on PC.
The last time a massive effort went into making a AAA shooter exclusive to PC was the original Crysis. Guess what? Didn't stay exclusive. PC has a lot more well-created indie games like Natural Selection 2, but they don't have a strong playerbase.
And because Legion's name is not Counter-Strike it is a pretty safe bet the same fate will happen here. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4222
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Posted - 2014.05.19 06:54:00 -
[7] - Quote
CCP Saberwing wrote:Mobius Wyvern wrote: I've made too many friends in this game, Saberwing. I don't want to watch them all get left behind even if I can make the jump to PC.
I get you. But we still have to get the game right on PC first. I'd rather have a game on PC and hopefully next-gen in the longrun, rather than no game at all.
Uhhhhhhhhhhhhhh.....
Well console guys, it was great knowing you. |
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