Kigurosaka Laaksonen
DUST University Ivy League
1006
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Posted - 2014.05.17 23:56:00 -
[1] - Quote
CCP Saberwing wrote:We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass. We're confident we can get there, but it's by no means a certainty. I'm also just overly confident to the point of annoyance in general so that could be the vibe you're getting from EVE TV
Was this same thought process ("...the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass.") in place when initially deciding to launch DUST for the PS3?
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Kigurosaka Laaksonen
DUST University Ivy League
1007
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Posted - 2014.05.19 03:51:00 -
[2] - Quote
CCP Saberwing wrote:...we still have to get the game right on PC first.
Once more, can you figure out where this thought process was when it was first decided to launch DUST for the PS3?
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Kigurosaka Laaksonen
DUST University Ivy League
1008
|
Posted - 2014.05.19 13:02:00 -
[3] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote:CCP Saberwing wrote:Mobius Wyvern wrote: I've made too many friends in this game, Saberwing. I don't want to watch them all get left behind even if I can make the jump to PC.
I get you. But we still have to get the game right on PC first. I'd rather have a game on PC and hopefully next-gen in the longrun, rather than no game at all. Uhhhhhhhhhhhhhh..... Well console guys, it was great knowing you. I haven't said anything that hasn't been repeated 50 times elsewhere. inohahna mamotto wrote:I am glad someone qouted this #console player here now a question to you CCP if you couldn't get the game right a first time what makes you think you'll get it right the second? You guys constantly say "we've learned from our mistakes" but what mistakes are those exactly? I would love to make a list of those mistakes but there is too many to write down. I feel confident in the direction brought by CCP Rouge, CCP Z, etc. There have been some sweeping changes behind the scenes and things feel like they're really progressing in a positive direction.
You managed to 'answer' his question without actually answering his question.
Or my question, for that matter. When DUST was in its first stages of development, did anyone at all say "I get you. But we still have to get the game right on PS3 first. I'd rather have a game on PS3 and hopefully next-gen in the longrun, rather than no game at all."
Where was that mentality for DUST? Did it ever exist? If so, it has been abandoned now. What will happen to your laser focus on Legion and PC if it turns out that Legion (with part of your team continuing to 'develop' DUST which will function independently of Legion, and are different projects on different development paths) will never be nothing more than a mediocre game? Is the same team that propelled DUST to greatness capable of making a second independent product to equal heights? If it turns out that Legion is a flop will you just ditch it and make a third game?
I know you weren't there (I honestly don't think anyone remaining at CCP Shanghai is there from the original development of DUST, but correct me if I'm wrong), but can't you give us some hint as to the thought process of initially putting DUST on the PS3? Other than Hilmar's "there are 80 million PS3s out there and we have a free game." (Which didn't turn out so well, in retrospect. Or, for many CCP customers, from the very beginning.)
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EVE Buddy Invite - Too damn long. Ask me for it.
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