Natu Nobilis
DUST BRASIL S.A Caps and Mercs
455
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Posted - 2014.05.12 01:11:00 -
[1] - Quote
Skills
Keep EVE like skill system. Every skill gives a bonus to something specific or a core something. Why should i train "Dropsuit upgrades" if it only works at lvl 1 - 3 - 5 ? Every level should count for something.
Meta Level
No more Basic - Advanced - Prototype (1-3-5 all over again) but different items with different specializations and an overall bonus for them coming from the skill.
RTS/Command Mode
Warbarge Control Room access to the battlemap for instuctions and soldier monitoring Aliens style. Basic instructions showing up on the HUD and at the map
- Restriction of deployment Warbarge in place should be a must for deployment. This makes high-sec, faction warfare low-sec and NPC NULL "newbie friendly missions" available trough NPC warbarges, and if people want to go non-NPC low / npc null, they need capsuleers for that. This brings balance to those that just want a quickie and dont want to worry about mission availability and those that want to go deep in PVP and planetary conquest.
- Restriction of logistics Sometimes i don-Št have the item that i want on the systems market and have to jump 6 systems to get it in EVE. Legion should be no different. Items must be stocked (and therefore subject to steal/destruction) on the planetary bases (armory), on the warbarge (RDV delivered) or the planet system station (space elevator). Things already on the plannet have immediate access, while transporting stuff trough elevator should take time to be automatically delivered. This helps the defenders, but who said sieging was easy? You can sabotage the delivery routes, you can capture the station and forbid items of going down, and you can take down the defender warbarge, leaving the defenders spending their resources until they perish by themselves.
- Farms and field If people want to secure a location, they must spend money and resources to defend it. Turrets, Drones, Fortifications and of course, players. If someone relies too much on automated defenses, those can be disabled by hackers and a good blops team (or several orbital strikes). If they want to use people, do they secure clone bays for a quick response (low-maintance / hackeable) or do they have deployed grunts in the quarters? (Spending human resources patroling an area instead of conquering more). |