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KalOfTheRathi
Nec Tributis
1267
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Posted - 2014.05.01 03:52:00 -
[151] - Quote
Clone D wrote:KalOfTheRathi wrote:... we could give suggestions and feedback about how to change your game so you suffer, spend tons of ISK and have less fun. Because that would be fun - for us. I use a variety of dropsuits and vehicles during play. I play multiple roles, each based on the context of the battle. The dynamic nature of my style ensures copious amounts of creative stimulation. I don' think there's anything that you could do to disrupt my enjoyment of the game. CCP, yes. You, no Also, I have so much ISK that I frequently give it away so that people can enjoy the game more. Do you need any to buy some tanks? I propose that any Merc with the name Clone D only be able to use One Fit. He must choose it on the first of the month and will not be able to change until the next month. His choices will be from three different fits. They will be a selection established by the QQ Kittens on the Forums. Each will have a wildly invalid possible solution and any WP generated from not using the fit Exactly as these selfsame QQ Kittens demand will be removed at server shut down each day. SP generated by such WP will be removed at the same time. If the SP goes negative then an SP interest fee will be charged for each 1/10 of a match played. Not playing matches will double the SP interest.
Now we would be on level ground. The one you want to put tankers on.
In the course of a day's play I find a few squads that are useful. Not many. True much of that could be improved by CCP/Shanghai logging into a clue server, a clue server - any clue server, and not spend their time trying to over react to their latest Gank.
I don't need your ISK.
I would like CCP/Shanghai to price the ADS to a more reasonable level. Since I have been learning to fly it has been expensive. And unjustly so. I don't mind the price of tanks and my suits but ADS pricing is just ridiculous. As such I have no expectations that they will do the right thing as they can rarely do anything - much less what is right.
And so it goes.
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Guiltless D667
30
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Posted - 2014.05.01 04:16:00 -
[152] - Quote
Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role.
It isn't a terrible idea.
It doesn't solve anything 100% but it does have an effect on the problem by presenting a risk if overused, which is good enough without actually doing anything too serve regarding anything relating to stats.
How does it effect tank spam?Takes another boot off the main force,require two players in order to operate a HAV,spam too many tanks on the field at once and you run too little infantry power on the ground who actually do all the work,kinda in the same way spamming tanks effects players on the opposing team by them having switching single if not mutiple players to AV weapons to have to deal with you and just you.
Tank spam is blown out of proportion yes but it very much real and does happen often because there nothing stomping someone over the range o fa match from calling in tank after tank,death after death with little consequence when have the ISK.
A Strange Game.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10013
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Posted - 2014.05.01 05:03:00 -
[153] - Quote
Guiltless D667 wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. It isn't a terrible idea. It doesn't solve anything 100% but it does have an effect on the problem by presenting a risk if overused, which is good enough without actually doing anything too severe regarding anything relating to stats or vehicle caps. How does it effect tank spam?Takes another boot off the main force,require two players in order to operate a HAV,spam too many tanks on the field at once and you run too little infantry power on the ground who actually do all the work,kinda in the same way spamming tanks effects players on the opposing team by them having switching single if not mutiple players to AV weapons to have to deal with you and just you. Tank spam is blown out of proportion yes but it very much real and does happen often because there nothing stomping someone over the range of a match from calling in tank after tank,death after death with little consequence when they have the ISK.
In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfil a fundamental role?
I know I won't be doing it, not because I can't but because I do not have a TZ that matches up with the rest of my corp.
For your convenience you would effective kill the game for me, and probably other players alike..... I would just wait to spec into MTAC or Jets, etc.
I don't understand why players come up with suggestions like this but instead ignore more reasonable statement like making HAV powerful AV units, requiring gunners and infantry support.......
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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Izlare Lenix
Arrogance. Caps and Mercs
541
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Posted - 2014.05.01 07:04:00 -
[154] - Quote
The main complaint tankers have with this idea is they don't want to have to rely on someone else, especially blue berries, to help operate their tank.
Yet they think it is perfectly fine that random blueberries must work together and coordinate AV in order to kill a tank.
Basically this proves tankers want to keep their ezmode a solo mode, yet force non-tank av to require comms, coordination and teamwork...The very thing tankers don't want.
In a nutshell, most tankers are whiney bitches.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1956
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Posted - 2014.05.01 11:15:00 -
[155] - Quote
True Adamance wrote:Guiltless D667 wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. It isn't a terrible idea. It doesn't solve anything 100% but it does have an effect on the problem by presenting a risk if overused, which is good enough without actually doing anything too severe regarding anything relating to stats or vehicle caps. How does it effect tank spam?Takes another boot off the main force,require two players in order to operate a HAV,spam too many tanks on the field at once and you run too little infantry power on the ground who actually do all the work,kinda in the same way spamming tanks effects players on the opposing team by them having switching single if not mutiple players to AV weapons to have to deal with you and just you. Tank spam is blown out of proportion yes but it very much real and does happen often because there nothing stomping someone over the range of a match from calling in tank after tank,death after death with little consequence when they have the ISK. In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfil a fundamental role? I know I won't be doing it, not because I can't but because I do not have a TZ that matches up with the rest of my corp. For your convenience you would effective kill the game for me, and probably other players alike..... I would just wait to spec into MTAC or Jets, etc. I don't understand why players come up with suggestions like this but instead ignore more reasonable statement like making HAV powerful AV units, requiring gunners and infantry support....... So, True, you mean to tell me that when you get on Dust, you play solo and not in a squad with anyone you consider to be competent?
Really?
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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BDiD
HEAVY LOGISTIC OPERATIONS
1
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Posted - 2014.05.01 11:20:00 -
[156] - Quote
I find the unorganized AV players whiners. Cause u can't solo a tank... That's the real joke. You put maddd sp into a weapon that doesn't kill 5200 hp in 5 seconds.
Well good jihad jeeps and smart scouts solo tanks. 3 man sqd can take a maddy out before it drops. Forge, forge, wik swarms. 3 sec it done. When i play, my sqd puts attack orders on tanks as they spawn. Don't wait till he shoots at you or your team. Be aware and go for the thing as a sqd. Personally, I'll take two man tank operation, tight corps and players would still wreck. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
339
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Posted - 2014.05.01 11:44:00 -
[157] - Quote
as the merc clone is based upon capsuller tech. due to size restrictions this cannot be utilzed on the lavs small frame.
dropships are bar;ey large enough to accomadte the tech.
the HAV's size allows it to fully utizlie capsuller interface where cre requirments for operation is severley reduced and the pilot of the tank/dropship literally becomes the vehicles.
so stop your qq.
lore/gamemechanics beat logic and rl comparison.
Elite Gallenten Soldier
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Foundation Seldon
Molon Labe. General Tso's Alliance
652
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Posted - 2014.05.01 11:52:00 -
[158] - Quote
Void Echo wrote: LAVs aren't made for attack purposes, they were made for transportation purposes which is why they only have a single small turret and nothing else.
"LAVs aren't made for attack purposes, that's why they have this giant gun on the back."
???
They're extremely effective anti-infantry vehicles, fit a small railgun to the back and go to town on people. Just because the majority of people in the game use them for transportation doesn't mean that that is their sole intended design. Just as people can use cheaply fit tanks to navigate the map there are more than a few people using LAVs as a platform to attack the enemy.
Saga v. Methana Balance
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Clone D
383
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Posted - 2014.05.01 11:53:00 -
[159] - Quote
Racro 01 Arifistan wrote:lore/gamemechanics beat logic and rl comparison.
Agreed, the company that creates the game may defy logic at will. This thread is only an attempt to rally proponents of the argument and bring a constant reminder to the whimsical game developers. Perhaps a constant beating of the waves against the shoreline will eventually erode their pachydermic stubbornness. Bringing light to the darkest recesses of the universe; that's what this thread is about.
.
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Jack McReady
DUST University Ivy League
1386
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Posted - 2014.05.01 11:59:00 -
[160] - Quote
the scaling of the swarms is a big issue imho.
it gets one extra missile each time you get up a tier which is a bad mechanic making, not to mention that tripple damage modded proto swarms can be absorbed by tanks just fine and move on. just give all swarm launchers 6 missiles per salvo and appropriate damage per tier. |
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KalOfTheRathi
Nec Tributis
1271
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Posted - 2014.05.01 12:23:00 -
[161] - Quote
True Adamance wrote:In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfill a fundamental role? I would be the final straw for me. One reason I went back into tanks at 1.7 was because I wasn't forced to deal with useless Blue Belles ding donging around in my tank.
I was in squad today and another tanker dropped a three man tank. I gunned but we picked up a random in the squad. The zoid jumps in and before we have barely moved his turret is popping shots everywhere. I had nearly forgotten how much I hated having to suffer the ignorant actions of Random Blues directly.
They come up with stupid ideas because they have suffered a failure of imagination.
Restricting an armored vehicle design 20K centuries in the future to use modern methodologies is simply not understanding the environment we play in. And today we are having the military announce using autonomous piloting of many vehicles so a man on the ground can control it by him self. Not needing a crew at all.
To believe they are bringing a desperately needed solution to a problem they obviously don't understand is typical of these forums.
Welcome to Dust
And so it goes.
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Clone D
384
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Posted - 2014.05.01 12:31:00 -
[162] - Quote
KalOfTheRathi wrote:Restricting an armored vehicle design 20K centuries in the future to use modern methodologies is simply not understanding the environment we play in.
This game is completely contrived and arbitrarily regulated by capricious developers. It has been stated many times that the "In the future" argument does not hold any water around here. For instance, if soldiers could carry 12 grenades in a pouch in WWII, then I think we could at least match that in the future. But no, we are limited to 1 or 2. Restrictions are placed on the game under the guise of increasing balance and playablility.
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5100
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Posted - 2014.05.01 12:43:00 -
[163] - Quote
Delta 749 wrote:Cue the tanker QQ As a tanker, I actually supported this idea.
I was shouted down.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Takahiro Kashuken
Red Star. EoN.
3536
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Posted - 2014.05.01 12:43:00 -
[164] - Quote
True Adamance wrote:In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfill a fundamental role?
For more than a year we had to use small turrets
We didnt have locks and no ability to boot anyone out either
So dumbass blueberry jumps in and fire at everything in sight which mostly was the enemy MCC and consistantly gives your position away
To tank effectively and on the quiet you had to be grouped up with another 2ppl who were willing to gun for you whenever you wanted to tank
Now we can get shut of small turrets for the better but now its OP
Infantry yet again wants us to use a crew but yet we have no way of locking the vehicle or booting anyone out and it means to use the HAV you always have to group up with someone willing to be the gunner or driver and that puts a restriction on the playstyle where every playstyle in the game can be done solo but not if you want to be a pilot. Not too mention 1 person has to put all the SP/ISK to use the damn vehicle while the gunner doesnt have to put anything into it at all.
Yet the reason we didnt want to fit small turrets on was because of infantry, because infantry are ******* ********, infantry brought this on themselves by being ********
Lets just say it happens, if these 2man tanks dominate the **** out of infantry again will you all cry? yes you will and you will want to restrict pilots yet again with some other BS method
Its amazing pilots dont ever tell infantry that they cant stack 4 shield extenders on it, or 3 armor reps but for a vehicle its OP and infantry consistantly tell us how to fit our vehicles which we put our SP into and ISK to use
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Mojo XXXIII
Abandoned Privilege Top Men.
115
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Posted - 2014.05.01 12:48:00 -
[165] - Quote
KalOfTheRathi wrote:True Adamance wrote:In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfill a fundamental role? I would be the final straw for me. One reason I went back into tanks at 1.7 was because I wasn't forced to deal with useless Blue Belles ding donging around in my tank. I was in squad today and another tanker dropped a three man tank. I gunned but we picked up a random in the squad. The zoid jumps in and before we have barely moved his turret is popping shots everywhere. I had nearly forgotten how much I hated having to suffer the ignorant actions of Random Blues directly. They come up with stupid ideas because they have suffered a failure of imagination. Restricting an armored vehicle design 20K centuries in the future to use modern methodologies is simply not understanding the environment we play in. And today we are having the military announce using autonomous piloting of many vehicles so a man on the ground can control it by him self. Not needing a crew at all. To believe they are bringing a desperately needed solution to a problem they obviously don't understand is typical of these forums. Welcome to Dust
This "environment we play in" is a video game.
Everything else is simply make believe. It's not a real war, it's not really 20k centuries in the future, it's not a training sim, and none of these weapons or vehicles are real.
It's just a game.
A properly balanced game and the enjoyment of ALL players >>>>>>>>>>>>>>>>>>>>>> Lore OR realism |
Soraya Xel
Abandoned Privilege Top Men.
2252
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Posted - 2014.05.01 13:46:00 -
[166] - Quote
This is one of many possible solutions to tanks. I am not sure it is the best, but it would make the most sense. Tanks are currently more powerful than any single player not in a tank, and can control all those functions himself. In a team strategy game, it seems wrong that the most powerful abilities in the game require 0 teamwork.
I'd like to be your CPM1 candidate
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Lorhak Gannarsein
Science For Death Final Resolution.
3167
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Posted - 2014.05.01 13:50:00 -
[167] - Quote
Soraya Xel wrote:This is one of many possible solutions to tanks. I am not sure it is the best, but it would make the most sense. Tanks are currently more powerful than any single player not in a tank, and can control all those functions himself. In a team strategy game, it seems wrong that the most powerful abilities in the game require 0 teamwork.
This is evidence more of the lack of useful tasks in the game; were slaying not the be-all and end-all of DUST, that tanks are best at it would not be an issue, considering their inability to do anything but slay .
I think a pilot suit that is required to use a vehicle would be a good step; if you want to use a tank, you don't get to hop out with a rifle.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jason Person for CMP!
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Joel II X
Dah Gods O Bacon
2463
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Posted - 2014.05.01 13:51:00 -
[168] - Quote
Features and Ideas Discussion. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1956
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Posted - 2014.05.01 14:51:00 -
[169] - Quote
Void Echo wrote:Alaika Arbosa wrote:R F Gyro wrote:Void Echo wrote:If it were implemented tanks would die off literally because they surve no purpose anymore and their practical use would no longer exist.
Dropsuits should also have this done, one person controls movement, one person controls aiming and the other person controls firing, if you want tanks to require 2 people to drive, then dropsuits should require 3 people to use as well. Don't be silly. Gyro, it is the only argument they can come up with, at least that doesn't include faeries and magical HAV bunnies. keep telling yourself that bub, I'm coming back into tanking when I log back into the game, so watch out. I still have all of my experience of tanking before 1.7 hit so my awareness and reaction times have not been lost. To separate the seats would cause a very bad outrage and cause tanks to disappear because the lack of an incentive to use them anymore. everything in this game is made to be used fully by a single player, with their respective roles and differences of course. I'm actually advocating now that AV be returned to pre 1.7 effectiveness so that the scrubs can be eliminated and those of us veteran tankers can stand out away from that crowd. that was it will take skill to be a tanker again. Why then can't I use my Core Rep Leash on myself? What about needles?
Not everything is designed for 100% solo functionality.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Spkr4theDead
Red Star. EoN.
2050
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Posted - 2014.05.01 15:37:00 -
[170] - Quote
Takahiro Kashuken wrote:True Adamance wrote:In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfill a fundamental role? For more than a year we had to use small turrets We didnt have locks and no ability to boot anyone out either So dumbass blueberry jumps in and fire at everything in sight which mostly was the enemy MCC and consistantly gives your position away To tank effectively and on the quiet you had to be grouped up with another 2ppl who were willing to gun for you whenever you wanted to tank Now we can get shut of small turrets for the better but now its OP Infantry yet again wants us to use a crew but yet we have no way of locking the vehicle or booting anyone out and it means to use the HAV you always have to group up with someone willing to be the gunner or driver and that puts a restriction on the playstyle where every playstyle in the game can be done solo but not if you want to be a pilot. Not too mention 1 person has to put all the SP/ISK to use the damn vehicle while the gunner doesnt have to put anything into it at all. Yet the reason we didnt want to fit small turrets on was because of infantry, because infantry are ******* ********, infantry brought this on themselves by being ******** Lets just say it happens, if these 2man tanks dominate the **** out of infantry again will you all cry? yes you will and you will want to restrict pilots yet again with some other BS method Its amazing pilots dont ever tell infantry that they cant stack 4 shield extenders on it, or 3 armor reps but for a vehicle its OP and infantry consistantly tell us how to fit our vehicles which we put our SP into and ISK to use Because they fully believe it to be fair.
Infantry = following the status quo.
Tanker = oddball that sat in the corner in class and never talked to anyone. And because they can't destroy a tank with their AR, they feel they have the absolute right, more than vehicle users do, to dictate how vehicles will work.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KalOfTheRathi
Nec Tributis
1273
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Posted - 2014.05.01 17:10:00 -
[171] - Quote
Mojo XXXIII wrote: --- snip BS --- A properly balanced game and the enjoyment of ALL players >>>>>>>>>>>>>>>>>>>>>> Lore OR realism Oddly enough Mojo, that was what I was part of what I saying. I want to enjoy the game. And we finally have the stupidest, most worthless gamers no longer sitting in my tank and I am enjoying the holy Kitten out of that. There is no need to force realism into a science fiction video game about Immortal Mercenaries in Spaaace. So why do it? Just to appease a bunch of worthless fools? Thank you no.
I do not want to go back to having useless sacks of meat in my tank that I paid for.
How about we agree that any Blue Belle that gets in a tank must pay a 1M ISK fee up front? That would be enjoyable to me and I would put turrets in my tank, run a free suit and drive those idiots deep into the Red Line. And I would enjoy doing it time and again. When I got tired of it, I would drop a tank without turrets and play this silly game with just as much realism as I currently enjoy.
Are my enjoyment parameters clear to you now?
And so it goes.
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KalOfTheRathi
Nec Tributis
1273
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Posted - 2014.05.01 17:17:00 -
[172] - Quote
Spkr4theDead wrote:Because they fully believe it to be fair.
Infantry = following the status quo.
Tanker = oddball that sat in the corner in class and never talked to anyone. And because they can't destroy a tank with their AR, they feel they have the absolute right, more than vehicle users do, to dictate how vehicles will work. I don't know if you have children but as a parent this is the teenagers view of the world. In parent speak that is because many teenagers have a strong sense of entitlement. Which means nothing more than they want everything to be about them because they think of nothing else besides themselves and their enjoyment. It is confusing when others don't agree with their spewing. Poor things. Patience is the key if they are your own as the human brain is not finished being wired up until they are ~25.
Don't forget these same self obsessed twits are the one that got their own AR nerfed so it won't harm an LAV anymore.
And so it goes.
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Void Echo
Total Extinction
2492
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Posted - 2014.05.01 17:33:00 -
[173] - Quote
Foundation Seldon wrote:Void Echo wrote: LAVs aren't made for attack purposes, they were made for transportation purposes which is why they only have a single small turret and nothing else.
"LAVs aren't made for attack purposes, that's why they have this giant gun on the back." ??? They're extremely effective anti-infantry vehicles, fit a small railgun to the back and go to town on people. Just because the majority of people in the game use them for transportation doesn't mean that that is their sole intended design. Just as people can use cheaply fit tanks to navigate the map there are more than a few people using LAVs as a platform to attack the enemy.
If you look at the design youl see that LAVs are weak and fast, they arent made for extreem firepower.
Youtube
Closed Beta Vet
CEO: Total Extinction
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Void Echo
Total Extinction
2492
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Posted - 2014.05.01 17:34:00 -
[174] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:R F Gyro wrote:Void Echo wrote:If it were implemented tanks would die off literally because they surve no purpose anymore and their practical use would no longer exist.
Dropsuits should also have this done, one person controls movement, one person controls aiming and the other person controls firing, if you want tanks to require 2 people to drive, then dropsuits should require 3 people to use as well. Don't be silly. Gyro, it is the only argument they can come up with, at least that doesn't include faeries and magical HAV bunnies. keep telling yourself that bub, I'm coming back into tanking when I log back into the game, so watch out. I still have all of my experience of tanking before 1.7 hit so my awareness and reaction times have not been lost. To separate the seats would cause a very bad outrage and cause tanks to disappear because the lack of an incentive to use them anymore. everything in this game is made to be used fully by a single player, with their respective roles and differences of course. I'm actually advocating now that AV be returned to pre 1.7 effectiveness so that the scrubs can be eliminated and those of us veteran tankers can stand out away from that crowd. that was it will take skill to be a tanker again. Why then can't I use my Core Rep Leash on myself? What about needles? Not everything is designed for 100% solo functionality.
Idiot, you miss understand, everything is meant to be used by a single in this game for that person or for others.
Youtube
Closed Beta Vet
CEO: Total Extinction
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