Mojo XXXIII
Abandoned Privilege Top Men.
93
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Posted - 2014.04.29 12:33:00 -
[1] - Quote
BDiD wrote:Holyyy, I've seen everything since beta. Ill be honest. Before there was a milkman. Noob tankers are easy to blow up. The only people that qq are the ones who can't figure out what the crazy builds that won't die are... Or someone who has proto swarms and they won't work... Proto forge and crazzzzyyy good scouts can one man tanks. Im not fully tanker, but when i have over 5,000,000 sp into tanks, turrets, passive reps, allll the good stuff... NO you should not be able to kill me or anyone else easily. It should take coordinated effort. Forge, remotes, and swarms. That's the way it is and has been for 15 + months. That's why there called tanks and take millions of SP to be half decent. If you get killed my Milita gear tanks, then well. You suck. An yes i know milt tanks can kill almost as well. BESIDES that....
Possibly solution... Just cut damage in half 50% to infantry Only 100% damage to other vehicles. I'm ok with that. I have more fun killing other tanks not infantry. This will cut down on tank spam in Amb. If a mil tank only did 52.5 hp a shot with mil turrets, (no dmg mods at milt level need to be put in) people would feel safer trying to kill them while on the ground.
Why shouldn't I be at least CAPABLE of killing you solo, if I've spent the equivalent (or more) SP in a particular AV weapon, and other appropriate skills to enhance it's effectiveness?
I'm not saying it should be easy but, with a COMPARABLE SP expenditure, the deciding factor should come down to player skill above all else.
Personally, if it should take a coordinated effort for Infantry AV to take out a tank, then it should take an equally coordinated effort to operate a tank.
Personally, I'd be okay with with that if the driver were limited to AV weapons ONLY and, if he wants to kill or protect himself from infantry, then he should have to equip an additional AI turret and bring a friend along to operate it. |
Mojo XXXIII
Abandoned Privilege Top Men.
115
|
Posted - 2014.05.01 12:48:00 -
[2] - Quote
KalOfTheRathi wrote:True Adamance wrote:In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfill a fundamental role? I would be the final straw for me. One reason I went back into tanks at 1.7 was because I wasn't forced to deal with useless Blue Belles ding donging around in my tank. I was in squad today and another tanker dropped a three man tank. I gunned but we picked up a random in the squad. The zoid jumps in and before we have barely moved his turret is popping shots everywhere. I had nearly forgotten how much I hated having to suffer the ignorant actions of Random Blues directly. They come up with stupid ideas because they have suffered a failure of imagination. Restricting an armored vehicle design 20K centuries in the future to use modern methodologies is simply not understanding the environment we play in. And today we are having the military announce using autonomous piloting of many vehicles so a man on the ground can control it by him self. Not needing a crew at all. To believe they are bringing a desperately needed solution to a problem they obviously don't understand is typical of these forums. Welcome to Dust
This "environment we play in" is a video game.
Everything else is simply make believe. It's not a real war, it's not really 20k centuries in the future, it's not a training sim, and none of these weapons or vehicles are real.
It's just a game.
A properly balanced game and the enjoyment of ALL players >>>>>>>>>>>>>>>>>>>>>> Lore OR realism |