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Clone D
314
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Posted - 2014.04.28 20:22:00 -
[1] - Quote
The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
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Delta 749
Kestrel Reconnaissance
2846
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Posted - 2014.04.28 20:23:00 -
[2] - Quote
Cue the tanker QQ
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Supernus Gigas
sNk Syndicate
783
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Posted - 2014.04.28 20:24:00 -
[3] - Quote
No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
+öMiGü+¹ = GêÆ+¦+ún=1NDi[n][+újGêêC[i]Fji[n GêÆ 1] + Fexti[nGü+¹]]
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Awry Barux
Ametat Security Amarr Empire
2273
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Posted - 2014.04.28 20:24:00 -
[4] - Quote
This has been suggested 1000 times. CCP has already said that they do not intend to implement this.
inb4tankerrage.
Nerdier than thou
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
662
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Posted - 2014.04.28 20:25:00 -
[5] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members. NO .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Clone D
314
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Posted - 2014.04.28 20:27:00 -
[6] - Quote
Awry Barux wrote:This has been suggested 1000 times. CCP has already said that they do not intend to implement this.
inb4tankerrage.
If there are that many people that support this concept, then this post should get a lot of likes.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
662
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Posted - 2014.04.28 20:27:00 -
[7] - Quote
Awry Barux wrote:This has been suggested 1000 times. CCP has already said that they do not intend to implement this.
inb4tankerrage. There is nothing to rage about besides another thread that tries to kill a role in the world of New Eden and that's what this forum does on a daily .
Not a day goes by where this does not happen .
If and when it does then maybe this community can start making strides to fix some of the real problems in game .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Benjamin Ciscko
Fatal Absolution
2091
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Posted - 2014.04.28 20:27:00 -
[8] - Quote
Why?
ISK Donuts are delicious
Q_Q Moar
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
483
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Posted - 2014.04.28 20:28:00 -
[9] - Quote
Inb4Speaker and Takahiro start the "poor me" tanker syndrome and how AV is fine and in some cases still OP yet.
Always the last person to leave. Always the one cleaning up people's messes.
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Awry Barux
Ametat Security Amarr Empire
2273
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Posted - 2014.04.28 20:28:00 -
[10] - Quote
Clone D wrote:Awry Barux wrote:This has been suggested 1000 times. CCP has already said that they do not intend to implement this.
inb4tankerrage. If there are that many people that support this concept, then this post should get a lot of likes. likes are meaningless. CCP has already examined this idea and discarded it, you're doing absolutely nothing useful by bringing it up again.
Dust needs an ISD system so we can lock **** like this.
Nerdier than thou
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jerrmy12 kahoalii
Proficiency V.
1313
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Posted - 2014.04.28 20:29:00 -
[11] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members. *yawn* Also your gun tanks two people to move and shoot
I <3 girl gamers
Tears, sweet delicious tears
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
662
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Posted - 2014.04.28 20:29:00 -
[12] - Quote
Why wont a CPM make a post about the poison that is in the community and stop trying to push their agenda's ???
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Sev Alcatraz
Bullet Cluster
633
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Posted - 2014.04.28 20:29:00 -
[13] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
i want infantry to be multi maned as well separate legs from arms and head
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
168
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Posted - 2014.04.28 20:29:00 -
[14] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
Capsuleers perform the jobs of whole crews when operating their ships.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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ZDub 303
TeamPlayers Dirt Nap Squad.
2592
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Posted - 2014.04.28 20:30:00 -
[15] - Quote
I do think there is a place for a HAV variant that does this, just not all HAVs. |
Delta 749
Kestrel Reconnaissance
2847
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Posted - 2014.04.28 20:41:00 -
[16] - Quote
Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role.
Good, now tell that to all those tankers who said it should require people working together to destroy them "Because Im in a tank"
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Clone D
314
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Posted - 2014.04.28 20:57:00 -
[17] - Quote
Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role.
One issue that this idea addresses is a disproportionate amount of HP, damage and speed granted to a single player. If two people operate a tank, then it significantly reduces the HP and damage per player.
The game is obviously already a perverted simulation of war anyway with many weapons being rebalanced and having limited amount of grenades because people aren't having fun with too many grenades. So it seems that the game is not approaching realism, but some idea of persistent player frustration that CCP would like to offer to the world.
So from a standpoint of fun alone, the community has made it quite clear that there is a problem with tanks. Why CCP would ignore that outcry and yet focus so intently on balancing the infantry gear is beyond me.
I don't understand what you mean about "the complications of this convoluted idea" so if you wouldn't mind expounding, I can respond to that. If you're referring to the communication between driver and gunner, my response would be that the tank is perfectly playable without communication between them, just as the LAV is perfectly playable although the driver and gunner are separate.
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Supernus Gigas
sNk Syndicate
783
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Posted - 2014.04.28 20:57:00 -
[18] - Quote
Delta 749 wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. Good, now tell that to all those tankers who said it should require people working together to destroy them "Because Im in a tank"
I don't speak for those tankers, but the fact of the matter is if you can't solo a tank, that's you being ****** at AV. I lone-wolf pretty much all the time and the only tanks that I have a hard time soloing now are Triple Rep Madrugars, but that's a different problem on it's own.
It doesn't take teamwork to take out a tank, it just makes it easier.
+öMiGü+¹ = GêÆ+¦+ún=1NDi[n][+újGêêC[i]Fji[n GêÆ 1] + Fexti[nGü+¹]]
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2092
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Posted - 2014.04.28 21:01:00 -
[19] - Quote
Stupid Blueberry wrote:Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members. Capsuleers perform the jobs of whole crews when operating their ships.
That is only for Frigates. Doing the entire process of a Titan would kill a Cap (probably).
click me
Blup Blub Bloop. Translation: Die -_-
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Clone D
314
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Posted - 2014.04.28 21:02:00 -
[20] - Quote
Supernus Gigas wrote:if you can't solo a tank, that's you being ****** at AV.
My technique is fine and I can solo a tank, but think in terms of resource allocation. All of a sudden, I have to drop everything I'm doing, go grab an AV suit and focus my attention on a tank, while a single person in a tank disrupts the entire team in the area. That's too much power per player. Everyone knows it and has complained about it. It's time that CCP took some action to remedy the disproportionate amount of HP, damage and speed granted to a single tanker.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2092
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Posted - 2014.04.28 21:03:00 -
[21] - Quote
This idea has been rejected so many times. Why try again? No.
click me
Blup Blub Bloop. Translation: Die -_-
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Lynn Beck
Wake N' Bake Inc Top Men.
1577
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Posted - 2014.04.28 21:04:00 -
[22] - Quote
Current tanks may be too strong, (might be) in terms of Mlt tank to Adv AV.
However, i think we could just make the current HAV a little weaker, and introduce a HHav, with 4 seats(driver, gunner main, gunners 1/2)
This HHav would have 4000 shield/2000 armor, or 5000armor, 2000 shield
It would have a slot layout of 2/4 or 4/2 and move slower than a plated gunnlogi on a upward hill.
General John Ripper
Like ALL the things!!!
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Jason Pearson
State Terrestrial Mercenaries
4234
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Posted - 2014.04.28 21:09:00 -
[23] - Quote
Do it. Respec my SP you mug.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9852
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Posted - 2014.04.28 21:09:00 -
[24] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
Why does an LAV require a separate driver and gunner, yet an HAV does not?
While not a bad idea....I feel the results would be as follows.
You either get a breed of Super Tanker where the accuracy of a player decicated to gunning and not drive further ruins the infantry experience.....or you kill tanking altogether.
Personally the latter seems more likely. I don't have anyone who will always jump on my main turret nor can I trust a blue dot. Other games like BF3, BF 4, Starhawk, War Hawk, Starwars Battlefront allowed vehicle based players to drive and use their main turrets......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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deepfried salad gilliam
Sanguine Knights
695
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Posted - 2014.04.28 21:10:00 -
[25] - Quote
Lynn Beck wrote:Current tanks may be too strong, (might be) in terms of Mlt tank to Adv AV.
However, i think we could just make the current HAV a little weaker, and introduce a HHav, with 4 seats(driver, gunner main, gunners 1/2)
This HHav would have 4000 shield/2000 armor, or 5000armor, 2000 shield
It would have a slot layout of 2/4 or 4/2 and move slower than a plated gunnlogi on a upward hill. i wouldnt call it heavy heavy assault vehicle
It'll help define roles, i promise:)
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
839
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Posted - 2014.04.28 21:12:00 -
[26] - Quote
Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
Why does an LAV require a separate driver and gunner, yet an HAV does not?
No, terrible idea that doesn't address the problems with tanks. And using an LAV as comparison is TERRIBLE, as a LAV gunner ISN'T ESSENTIAL TO OPERATE THE LAV. Hell most of my LAV setups remove the turret all together.
Yes, tanks are a little OP atm, but I've noticed a large shift away from their use since the recent changes. I will admit that it requires a bit more skill with the nerfs to operate a tank, and most scrubs aren't up to the task.
Want some idea's on things that WILL make a difference to tanks.
Fix forgeguns Add modules back in Adjusting timers on active modules Passive versions of the active modules Turret variety A focus on turret roles, and how that affects the tank overall
I could go all day fella.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
839
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Posted - 2014.04.28 21:13:00 -
[27] - Quote
True Adamance wrote:Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
Why does an LAV require a separate driver and gunner, yet an HAV does not? While not a bad idea....I feel the results would be as follows. You either get a breed of Super Tanker where the accuracy of a player decicated to gunning and not drive further ruins the infantry experience.....or you kill tanking altogether. Personally the latter seems more likely. I don't have anyone who will always jump on my main turret nor can I trust a blue dot. Other games like BF3, BF 4, Starhawk, War Hawk, Starwars Battlefront allowed vehicle based players to drive and use their main turrets......
Not to mention, that's MY isk invested in a tank I HAVE to share with someone else just to use.
Tanks - Balancing Turrets
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Delta 749
Kestrel Reconnaissance
2847
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Posted - 2014.04.28 21:17:00 -
[28] - Quote
Supernus Gigas wrote:Delta 749 wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. Good, now tell that to all those tankers who said it should require people working together to destroy them "Because Im in a tank" I don't speak for those tankers, but the fact of the matter is if you can't solo a tank, that's you being ****** at AV. I lone-wolf pretty much all the time and the only tanks that I have a hard time soloing now are Triple Rep Madrugars, but that's a different problem on it's own. It doesn't take teamwork to take out a tank, it just makes it easier.
Ah that old fall back excuse that ignores the things that are broken with AV
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Delta 749
Kestrel Reconnaissance
2850
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Posted - 2014.04.28 21:19:00 -
[29] - Quote
True Adamance wrote:Clone D wrote:The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun simultaneously would require two crew members.
Why does an LAV require a separate driver and gunner, yet an HAV does not? While not a bad idea....I feel the results would be as follows. You either get a breed of Super Tanker where the accuracy of a player decicated to gunning and not drive further ruins the infantry experience.....or you kill tanking altogether. Personally the latter seems more likely. I don't have anyone who will always jump on my main turret nor can I trust a blue dot. Other games like BF3, BF 4, Starhawk, War Hawk, Starwars Battlefront allowed vehicle based players to drive and use their main turrets......
I just want to point out that in Battlefield my anti tank weapon does not take up my primary weapon slot and blasting a tank treads immobilizes it IE proper balancing factors and not being able to repair all damage away while people take pot shots with ridiculously ineffective gear
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9852
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Posted - 2014.04.28 21:21:00 -
[30] - Quote
Clone D wrote:Supernus Gigas wrote:if you can't solo a tank, that's you being ****** at AV. My technique is fine and I can solo a tank, but think in terms of resource allocation. All of a sudden, I have to drop everything I'm doing, go grab an AV suit and focus my attention on a tank, while a single person in a tank disrupts the entire team in the area. That's too much power per player. Everyone knows it and has complained about it. It's time that CCP took some action to remedy the disproportionate amount of HP, damage and speed granted to a single tanker.
Is that not then the purpose of AV? To prevent said disruption?
I'm not going to argue that tanks are balanced...... they aren't, AV is pretty punchy right now across most normal tank builds I run, excepting of course the triple rep Maddy.......
But I don't feel this is the case.
Pre 1.7 we had higher based and EHP values on our tanks and no one complained, only now has it become an issue because AV has gone through a cycle of not being as powerful as it once was.......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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