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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
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Posted - 2014.04.28 23:14:00 -
[1] - Quote
Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. Every role has a suit, where is the Tanker suit?
Tanks are a piece of equipment, one that takes a single player and multiplies their combat efficacy/survival many times over. I could agree with you if people spawning into matches in tanks was a possibility, it isn't.
You spawn into a match in a dropsuit and summon your tank, you donot spawn into the match in a tank.
IMHO, this would be a good buff and would help to quell some of the AVvHAV QQ since it would cause balance, multiple people needed to destroy the HAV and multiple people needed to effectively utilize the HAV.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
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Posted - 2014.04.28 23:20:00 -
[2] - Quote
True Adamance wrote:Alaika Arbosa wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. Every role has a suit, where is the Tanker suit? Tanks are a piece of equipment, one that takes a single player and multiplies their combat efficacy/survival many times over. I could agree with you if people spawning into matches in tanks was a possibility, it isn't. You spawn into a match in a dropsuit and summon your tank, you donot spawn into the match in a tank. IMHO, this would be a good buff and would help to quell some of the AVvHAV QQ since it would cause balance, multiple people needed to destroy the HAV and multiple people needed to effectively utilize the HAV. Then you effectively kill and entire playstyle..... I cannot wait on people half a world away to be online so I can fight in a game of Dust...... So a solo playstyle should be encouraged in a squad based game that rewards teamplay?
EDIT: Also, True, I know that you are social enough to have at least a few people lined up that could help you form a crew.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
|
Posted - 2014.04.28 23:34:00 -
[3] - Quote
True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. Every role has a suit, where is the Tanker suit? Tanks are a piece of equipment, one that takes a single player and multiplies their combat efficacy/survival many times over. I could agree with you if people spawning into matches in tanks was a possibility, it isn't. You spawn into a match in a dropsuit and summon your tank, you donot spawn into the match in a tank. IMHO, this would be a good buff and would help to quell some of the AVvHAV QQ since it would cause balance, multiple people needed to destroy the HAV and multiple people needed to effectively utilize the HAV. Then you effectively kill and entire playstyle..... I cannot wait on people half a world away to be online so I can fight in a game of Dust...... So a solo playstyle should be encouraged in a squad based game that rewards teamplay? Hardly, the fitting of modules and turrets that encourage crewing and HAV should be incentivised, while building tanks for solo play de-incentivised, though the primary controls and operation of the vehicle should always be in the hands of the primarily pilot. Perhaps small turrets become better Anti Infantry Weapons, while all Tank Turrets become AV weapons, making tanks the primary top tier ground based AV weapons, requiring gunners to protect them from infantry. Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
|
Posted - 2014.04.28 23:47:00 -
[4] - Quote
True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How?
If you're moving, you can continue to move out of the LOS of the firing tank.
If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you.
I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret").
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
|
Posted - 2014.04.29 00:09:00 -
[5] - Quote
True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Can you honestly tell me this stop start combat would be enjoyable? Which is why IMHO, it is a better idea to separate the Driver and Main Gunner.
It allows both functions to be performed at the same time though it requires more than just one puppykicking jackass with a mouse and keyboard to execute.
Note, I am not saying that you are a puppykicking jackass, though we both know that there are more than a few in this community.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1940
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Posted - 2014.04.29 00:31:00 -
[6] - Quote
Alena Ventrallis wrote:Alaika Arbosa wrote:True Adamance wrote:Alaika Arbosa wrote: Ok, so what if it was made so that the controls for both were in the hands of the "Main Operator", though they were only allowed to do one or the other at any given time.
Do you want to move? Yes? Well, then you can't shoot.
Do you want to shoot? Yes? Well, then you can't move.
Main Operator can do both, though can only do one at a time, not both at the same time.
A valid suggestion....but that simply does relegate combat to "I saw you first so please die for me". I am simply for a Tank Model that removes Anti Infantry turrets, especially the large blaster. How? If you're moving, you can continue to move out of the LOS of the firing tank. If you're firing, you can shoot at the moving HAV and hope you can kill him before he can swap and kill you. I don't understand how you feel that it relegates combat to "first see, first kill" though I do agree with you that Large Turrets should be totally incapable of AP fire (except for really obvious cases like "He was standing on my HAV right in front of my Turret"). Large turrets shouldn't be incapable of AP. Small turrets should just be better at it. Ok, so poor choice in words on my part, but I do think it should be exceedingly easier to get AP kills with Small Turrets.
EDIT: True summed it up nicely.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1943
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Posted - 2014.04.29 06:13:00 -
[7] - Quote
Thokk Nightshade wrote:Alaika Arbosa wrote: Ok, so poor choice in words on my part, but I do think it should be exceedingly easier to get AP kills with Small Turrets (than it is to get them with Large Turrets).
EDIT: True summed it up nicely.
Easier to get AP kills? You are already swatting us away like flies. Not everybody should have to skill into Swarm Launchers or Forge Guns to fight back against vehicles. Personally, I think LAVS should be able to attack HAVs, LAVs and Infantry. They should make it so a HAV can only attack HAV's and LAV's, NOT attack infantry. You want to attack the guy with the swarm launcher, jump out of your shell and take him 1 on 1 outside the safety of your tank. I'm sick and tired of getting lit up by f***ing Magruders 3,4,5 times in a match because he is rolling around in a mobile fort I can't do anything to with my pea-shooter. At least with LAV's the driver is in the open so I can kill the driver. If someone is in a tank, I have absolutely no defense or recourse to him shooting me over and over and over, other than having to, as I said, skill into AV and waste it on something I have no desire to do.
Fixed for Clarity (change above in parens).
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1949
|
Posted - 2014.04.29 17:40:00 -
[8] - Quote
Zaaeed Massani wrote:Awry Barux wrote:This has been suggested 1000 times. CCP has already said that they do not intend to implement this. ^ Blue Tag Link or GTFO?
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1949
|
Posted - 2014.04.29 17:54:00 -
[9] - Quote
Takahiro Kashuken wrote:R F Gyro wrote:Takahiro Kashuken wrote:This bad idea once again pops up
In comparision to a LAV lolfail the turret is at the back of the LAV
Also who skills up what? who pays for what? who fits up the vehicle? who calls it in? do i have to use 2ppl for my playstyle all the time? do our skills stacking together? do we get a stronger vehicle since it takes 2 to operate it? will it require 2 AV to kill a 2man vehicle?
This idea doesnt allow soloing as a vehicle pilot, you are punished and are forced to always have to work with someone Any of the crew can train the fitting skills and then call in the tank. Fitting skills and operations skills would be independent, so a driver would have driving skills, the gunner would have skills to increase DPS. Whoever calls it in pays for it; the rest of the crew can donate ISK if necessary. No, you don't have to have a crew all the time. Drive a MAV solo if you want, just don't expect it to have several thousand HP and a large turret. Yes, HAVs would get stronger if they require a crew (preferably of 3) to operate. But most AV players wouldn't object because balance would be maintained. 3 v 3 is fair. Quote:Maybe we should do this to infantry, 2 ppl to a dropsuit, 1 person controls the legs and the other controls the gun Probably best that I ignore this No we cant If i stay as a driver and dont fit up any gunnary skills i cannot fit on any guns to it, how can i fit guns to it if i dont have the skills for it? The fit would be invalid and i wouldnt be able to call it in Also MAV doesnt exist yet Why should you ignore it? that is what your are asking is to do, 2 for our playstyle but only 1 for yours Here you go again, decrying something because the mechanics for it aren't in game yet, though when it suits, you don't hesitate to bring up the Pilot suit (which, surprise, surprise, the mechanics for it aren't in game yet)
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1949
|
Posted - 2014.04.29 17:58:00 -
[10] - Quote
R F Gyro wrote:Alaika Arbosa wrote:Here you go again, decrying something because the mechanics for it aren't in game yet, though when it suits, you don't hesitate to bring up the Pilot suit (which, surprise, surprise, the mechanics for it aren't in game yet) Not sure what you mean. I'm saying I agree with the OP that HAVs should require a crew to operate effectively, but that I think that would be conditional on introducing MAVs to support solo tanking. I thought I was being reasonable. And I don't recall ever mentioning pilot suits, though I do happen to believe they would be a good idea. This was directed at English, not you my lovely Faction fitting.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1951
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Posted - 2014.04.29 20:27:00 -
[11] - Quote
R F Gyro wrote:Void Echo wrote:If it were implemented tanks would die off literally because they surve no purpose anymore and their practical use would no longer exist.
Dropsuits should also have this done, one person controls movement, one person controls aiming and the other person controls firing, if you want tanks to require 2 people to drive, then dropsuits should require 3 people to use as well. Don't be silly. Gyro, it is the only argument they can come up with, at least that doesn't include faeries and magical HAV bunnies.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1951
|
Posted - 2014.04.29 20:50:00 -
[12] - Quote
Awry Barux wrote:Alaika Arbosa wrote:Zaaeed Massani wrote:Awry Barux wrote:This has been suggested 1000 times. CCP has already said that they do not intend to implement this. ^ Blue Tag Link or GTFO? Here you go. https://forums.dust514.com/default.aspx?g=posts&m=1847233#post1847233CCP LogiBro wrote:Changing HAV control scheme to a LAV-like control scheme - ThreadIt's always been an intriguing idea, one that's been floating around for a while. However, we don't have any plans to do this in the short term. /thread, shut up, all of you. Yes, because "in the short term" means never, ever, ever. lol
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1956
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Posted - 2014.05.01 11:15:00 -
[13] - Quote
True Adamance wrote:Guiltless D667 wrote:Supernus Gigas wrote:No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ.
edit:: Let me elaborate on why this a a terrible idea.
What does this solve? Nothing. Now in order for a tank to work it needs too people to operate at the minimum. So what? All you've done is make it so two coordinating people with mics are needed to operate a tank. It's still the same tank. Still the same level of difficulty to take down. It solves nothing.
"But tank spam!"
But shut the **** up. Tank spam is so overblown it's ******* ridiculous. In the past MONTH of playing Dust I have encountered tank spam literally three times. THREE matches out of several hundred had tank spam. The average for me is around ZERO to TWO tanks per match.
Not to mention lone wolf tankers are ******. People without a mic are ******.
Teamwork should be recommended, but NEVER required just to play a role. It isn't a terrible idea. It doesn't solve anything 100% but it does have an effect on the problem by presenting a risk if overused, which is good enough without actually doing anything too severe regarding anything relating to stats or vehicle caps. How does it effect tank spam?Takes another boot off the main force,require two players in order to operate a HAV,spam too many tanks on the field at once and you run too little infantry power on the ground who actually do all the work,kinda in the same way spamming tanks effects players on the opposing team by them having switching single if not mutiple players to AV weapons to have to deal with you and just you. Tank spam is blown out of proportion yes but it very much real and does happen often because there nothing stomping someone over the range of a match from calling in tank after tank,death after death with little consequence when they have the ISK. In all honesty how many HAV do you think you will see if Tankers have to fully rely on another random players, or corp mate to fulfil a fundamental role? I know I won't be doing it, not because I can't but because I do not have a TZ that matches up with the rest of my corp. For your convenience you would effective kill the game for me, and probably other players alike..... I would just wait to spec into MTAC or Jets, etc. I don't understand why players come up with suggestions like this but instead ignore more reasonable statement like making HAV powerful AV units, requiring gunners and infantry support....... So, True, you mean to tell me that when you get on Dust, you play solo and not in a squad with anyone you consider to be competent?
Really?
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1956
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Posted - 2014.05.01 14:51:00 -
[14] - Quote
Void Echo wrote:Alaika Arbosa wrote:R F Gyro wrote:Void Echo wrote:If it were implemented tanks would die off literally because they surve no purpose anymore and their practical use would no longer exist.
Dropsuits should also have this done, one person controls movement, one person controls aiming and the other person controls firing, if you want tanks to require 2 people to drive, then dropsuits should require 3 people to use as well. Don't be silly. Gyro, it is the only argument they can come up with, at least that doesn't include faeries and magical HAV bunnies. keep telling yourself that bub, I'm coming back into tanking when I log back into the game, so watch out. I still have all of my experience of tanking before 1.7 hit so my awareness and reaction times have not been lost. To separate the seats would cause a very bad outrage and cause tanks to disappear because the lack of an incentive to use them anymore. everything in this game is made to be used fully by a single player, with their respective roles and differences of course. I'm actually advocating now that AV be returned to pre 1.7 effectiveness so that the scrubs can be eliminated and those of us veteran tankers can stand out away from that crowd. that was it will take skill to be a tanker again. Why then can't I use my Core Rep Leash on myself? What about needles?
Not everything is designed for 100% solo functionality.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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