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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
444
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Posted - 2014.04.22 13:15:00 -
[1] - Quote
So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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shaman oga
Nexus Balusa Horizon
1887
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Posted - 2014.04.22 13:30:00 -
[2] - Quote
3 PG mods on the right 1 afterburner on the left 1 damage mod (for a turret different to yours)
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Dexter307
The Unholy Legion Of DarkStar
1435
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Posted - 2014.04.22 13:31:00 -
[3] - Quote
3 pg mods and 2 missile damage mods (use a railgun) |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
444
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Posted - 2014.04.22 13:32:00 -
[4] - Quote
shaman oga wrote:3 PG mods on the right 1 afterburner on the left 1 damage mod (for a turret different to yours) Ah, gotcha.
Dexter307 wrote:3 pg mods and 2 afterburners Even better.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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shaman oga
Nexus Balusa Horizon
1887
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Posted - 2014.04.22 13:34:00 -
[5] - Quote
Is it still possible to mount 2 afterburners?
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Luk Manag
of Terror TRE GAFFEL
419
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Posted - 2014.04.22 13:34:00 -
[6] - Quote
Active reps have been OP since the day they were announced. I use a variety of rep fits. Sometimes I use 2 reps and a CPU mod so I can make some interesting damage mod fits... A missile Madrugar with damage mod.
There will be bullets. ACR+SMG [CEO of Terror]
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Jack Boost
Zarena Family
363
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Posted - 2014.04.22 13:35:00 -
[7] - Quote
What AV community?
I was yesterday tear-apart with 2 tanks, team of 3 cloaked scouts with CR and 2 dropships abowe me. So much team work to bring down ONE AV .. it makes me chukkle all the time |
Harpyja
Molon Labe. General Tso's Alliance
1625
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Posted - 2014.04.22 13:36:00 -
[8] - Quote
If only we had our chassis upgrades. You could probably fit up a Maddy with plate, repper, and nanofiber/torque unit in the lows with a fuel injector + mod of your choice in the high.
I also find it humorous how the AV community basically brought triple rep Maddies onto themselves. Just goes to show that they don't care what nerfs are taken into effect. They see a tank nerf and they think it'll solve their problems. Sadly, CCP listens to them.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Spkr4theDead
Red Star. EoN.
2034
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Posted - 2014.04.22 13:36:00 -
[9] - Quote
MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. LOL No
Let's tell them how they can fit out their MLT dropsuit with Darkside swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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NAV HIV
The Generals General Tso's Alliance
1530
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Posted - 2014.04.22 13:36:00 -
[10] - Quote
MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
There is nothing wrong with triple Rep Maddys...
They said they are fixing FG miss fire today... Will let you know how it works...
Tanks are ok atm... Even though some people still farm ambush with 2 tanks... but still... You can still see some skilled tankers doing some tank v tank....
Swarms need some fixing... even the proto one sucks... 1 less AV nade... So most issues are still with AVs not tanks... |
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NAV HIV
The Generals General Tso's Alliance
1530
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Posted - 2014.04.22 13:39:00 -
[11] - Quote
Spkr4theDead wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. LOL No Let's tell them how they can fit out their MLT dropsuit with Darkside swarms.
I don't even know whether i should btchslap you for running your mouth or just ignore your scrub ass... |
noob cavman
Heaven's Lost Property Dirt Nap Squad.
1273
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Posted - 2014.04.22 13:48:00 -
[12] - Quote
Who the hell uses darkside swarms? 3 remotes, 2 lai dai packed av and wiki swarms to your arse. Only thing is I do have get right on top of you. Thank god most tankers have tunnel vision (b^-^)b
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Adipem Nothi
Nos Nothi
489
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Posted - 2014.04.22 13:55:00 -
[13] - Quote
Option A) Give the "AV Community" decent AV. Option B) Give the "AV Community" an excuse for your Win Button.
Bang?
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1274
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Posted - 2014.04.22 14:00:00 -
[14] - Quote
Adipem Nothi wrote:Problem) Merc discovers that he might be OP after 5 months of mashing his Win Button.
Solution A) Give the "AV Community" decent AV. Solution B) Give the "AV Community" an excuse.
Or have enough instant gank to make his butthole flap as wide as a church door.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7088
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Posted - 2014.04.22 14:03:00 -
[15] - Quote
Well here's one.
I'd make two more, but it's not worth my time. It was you guys were crying tears of joy for the changes, so now it's you guys who get to live with a monotonous playstyle.
Careful what you wish for.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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I-Shayz-I
I-----I
3010
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Posted - 2014.04.22 14:04:00 -
[16] - Quote
Armor reps are fine.
But a triple rep maddy is like a heavy with 800 hp and 70 armor repair per second, and all you have to use against him is a sniper that only deals 300 damage every 4 seconds, but he can run 20 m/s away from you if you start taking his armor down too far.
The problem is not the fitting, but the amount that they rep. I'm not a tanker so I have no idea what would break the tank as far as tank v tank, but you can't seriously tell me that the amount of armor repair possible is not broken.
The whole idea behind an armor tank is that you deal damage to it slowly and chew away at its health until it has to retreat. This crazy armor repair allows you to just sit there and take forge after forge and swarm after swarm.
Honestly I'd rather armor tanks have 8000 armor, but a very low armor repair rate. Unfortunately that's more of an amarr tank, and who knows when we'll see those.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
488
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Posted - 2014.04.22 14:18:00 -
[17] - Quote
its not the tankers fault we have to use reps now instead of plates or hardeners, all you whinny av infantry who hav no skill got hardeners nerfed and plates were never viable unless u were spider tanking which ccp removed without reason. |
Monkey MAC
Rough Riders..
2609
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Posted - 2014.04.22 14:23:00 -
[18] - Quote
How about
1x Plate 1x Repper 1x Hardner
On an armour tank that's enough EHP to survive a whole magazine volley of swarms passively, a hardner will allow you to sponge 2 before requiring a retreat and the repers mean you don't need to recall it everytime someond puts a dent in it.
You still get a decent amount of reps that means you don't have to be out of the fight long, you have longer to defend against suprise attacks. Then in the high slots you fit an afterburner or scanner in 1 slot and an MCRU in the other. Then you use the remaing PG/CPU to fit the best weapons you can. Et voila, now not only are you a decent tank dealing moderate amounts of damage, you are the spearhead for your force, providing cover and an FOB to yourmfellow mercs, who will actually appreciate your exsistance instead of just being another scrub tanker, looking to slauhter enemies for the sake of KDR and your own twisted enjoyment.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Lorhak Gannarsein
Science For Death
2875
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Posted - 2014.04.22 14:25:00 -
[19] - Quote
Atiim wrote:Well here's one. I'd make two more, but it's not worth my time. It was you guys were crying tears of joy for the changes, so now it's you guys who get to live with a monotonous playstyle. Careful what you wish for.
Yes. And 1.7 tank v tank was pretty much fine except for railguns. Unfortunately it was the AV community who wanted these changes.
Still can't hack it, though.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
348
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Posted - 2014.04.22 14:33:00 -
[20] - Quote
If vehicles were price tiered like suits and had matched survivability you might see a decrease in the amount of teamwork that goes into protecting these things. When I ADS, a single loss is inexcusable. What makes you think that I would casually allow that loss then? I put extra work into making sure our squad can destroy any opposition. In the end game, squads are OP, the cost of my paper thin ship causes me to be ruthless on the field. I call your location out immediately for destruction by our squad. If I could even lose a single ship I would be a little more casual with my presence on the field.
FAME
Click for Vehicle Support
Click for Recruitment
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Harpyja
Molon Labe. General Tso's Alliance
1627
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Posted - 2014.04.22 14:38:00 -
[21] - Quote
Monkey MAC wrote:How about
1x Plate 1x Repper 1x Hardner
On an armour tank that's enough EHP to survive a whole magazine volley of swarms passively, a hardner will allow you to sponge 2 before requiring a retreat and the repers mean you don't need to recall it everytime someond puts a dent in it.
You still get a decent amount of reps that means you don't have to be out of the fight long, you have longer to defend against suprise attacks. Then in the high slots you fit an afterburner or scanner in 1 slot and an MCRU in the other. Then you use the remaing PG/CPU to fit the best weapons you can. Et voila, now not only are you a decent tank dealing moderate amounts of damage, you are the spearhead for your force, providing cover and an FOB to yourmfellow mercs, who will actually appreciate your exsistance instead of just being another scrub tanker, looking to slauhter enemies for the sake of KDR and your own twisted enjoyment. At this point, a repper is better than a hardener. Why give up a slot for 25% more resistance when you can DOUBLE your rep rate?
Hardeners were viable when they gave 40%. Then you had to choose from either doubling your rep rate or almost doubling your EHP.
Edit: you can also say that two reppers will undoubtedly let your recover from swarms much more quickly than a single rep. Whereas with a single rep you'd be forced to eventually retreat, with double reps you'd almost never have to retreat to a single swarm.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Monkey MAC
Rough Riders..
2609
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Posted - 2014.04.22 14:50:00 -
[22] - Quote
Harpyja wrote:Monkey MAC wrote:How about
1x Plate 1x Repper 1x Hardner
On an armour tank that's enough EHP to survive a whole magazine volley of swarms passively, a hardner will allow you to sponge 2 before requiring a retreat and the repers mean you don't need to recall it everytime someond puts a dent in it.
You still get a decent amount of reps that means you don't have to be out of the fight long, you have longer to defend against suprise attacks. Then in the high slots you fit an afterburner or scanner in 1 slot and an MCRU in the other. Then you use the remaing PG/CPU to fit the best weapons you can. Et voila, now not only are you a decent tank dealing moderate amounts of damage, you are the spearhead for your force, providing cover and an FOB to yourmfellow mercs, who will actually appreciate your exsistance instead of just being another scrub tanker, looking to slauhter enemies for the sake of KDR and your own twisted enjoyment. At this point, a repper is better than a hardener. Why give up a slot for 25% more resistance when you can DOUBLE your rep rate? Hardeners were viable when they gave 40%. Then you had to choose from either doubling your rep rate or almost doubling your EHP. Edit: you can also say that two reppers will undoubtedly let your recover from swarms much more quickly than a single rep. Whereas with a single rep you'd be forced to eventually retreat, with double reps you'd almost never have to retreat to a single swarm.
Quite true, I was going for the smart alec answer, the OPsaid no stacking.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Nothing Certain
Bioshock Rejects
509
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Posted - 2014.04.22 14:50:00 -
[23] - Quote
MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots.
Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you.
Because, that's why.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3567
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Posted - 2014.04.22 14:57:00 -
[24] - Quote
Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you.
Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable.
Since obviously you are an expert on tanks. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
445
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Posted - 2014.04.22 15:01:00 -
[25] - Quote
Atiim wrote:Well here's one. I'd make two more, but it's not worth my time. It was you guys were crying tears of joy for the changes, so now it's you guys who get to live with a monotonous playstyle. Careful what you wish for. That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
323
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Posted - 2014.04.22 15:15:00 -
[26] - Quote
Himiko Kuronaga wrote:Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you. Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable. Since obviously you are an expert on tanks.
He made a fair point. Balancing content in a multiplayer game is a very difficult and important task. The responsibility falls to the developers not the players, since its the Dev's game in the first place and players would have a conflict of interest.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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DUST Fiend
OSG Planetary Operations Covert Intervention
13034
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Posted - 2014.04.22 15:18:00 -
[27] - Quote
Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz
My Music Videos & Fan Fiction
Anti-Social Solo Merc
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
445
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Posted - 2014.04.22 15:23:00 -
[28] - Quote
DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them. With these modules and slots and a nerf to reppers will only result in everyone using Armor Hardener, Armor Plate and Armor Repair module, zero variety.
"What's that guy using?" - "Armor Plate, Hardener and Repper." "Ok, so what's that guy over there using then?" - "Armor Plate, Hardener and Repper." "Fine, what are you using?" - "Armor Plate, Hardener and Repper." "Erm... and your friend?" - "Armor Plate, Hardener and Repper." "Hmm.. what should I use?" - "Armor Plate, Hardener and Repper."
Get it?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Monkey MAC
Rough Riders..
2610
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Posted - 2014.04.22 16:14:00 -
[29] - Quote
MarasdF Loron wrote:DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them. With these modules and slots and a nerf to reppers will only result in everyone using Armor Hardener, Armor Plate and Armor Repair module, zero variety. "What's that guy using?" - "Armor Plate, Hardener and Repper." "Ok, so what's that guy over there using then?" - "Armor Plate, Hardener and Repper." "Fine, what are you using?" - "Armor Plate, Hardener and Repper." "Erm... and your friend?" - "Armor Plate, Hardener and Repper." "Hmm.. what should I use?" - "Armor Plate, Hardener and Repper." Get it?
Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team.
In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Nothing Certain
Bioshock Rejects
511
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Posted - 2014.04.22 16:20:00 -
[30] - Quote
Himiko Kuronaga wrote:Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you. Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable. Since obviously you are an expert on tanks.
I know almost nothing about tanking. I don't expect tankers to take my advice. Again, it is about results and it is up to CCP to fix. If you would like to make suggestions about what makes a "viable fit" without making OP results, do so. Why ask me to?
Because, that's why.
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