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Denn Maell
PIanet Express Canis Eliminatus Operatives
323
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Posted - 2014.04.22 15:15:00 -
[1] - Quote
Himiko Kuronaga wrote:Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you. Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable. Since obviously you are an expert on tanks.
He made a fair point. Balancing content in a multiplayer game is a very difficult and important task. The responsibility falls to the developers not the players, since its the Dev's game in the first place and players would have a conflict of interest.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
324
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Posted - 2014.04.22 18:19:00 -
[2] - Quote
Himiko Kuronaga wrote:Denn Maell wrote:Himiko Kuronaga wrote:Nothing Certain wrote:MarasdF Loron wrote:So, low slot: we have Armor Plate, Armor Hardener and Armor Repair modules. What do you want us to fit?
Armor Plates don't give enough EHP in comparison to how much the hull already has. Armor Hardener doesn't do any good anymore against anything unless you stack 2 of them. Armor Repairs don't do any good when there's only one of them.
So, uh...?
Can you, the AV community, please, give us tankers a few viable options on how to fit Maddies? At least 3, please. Oh, and please, don't stack any modules cause that would be OP, right?
Edit: Remember, the Madrugar has 2 high and 3 low slots. Why? I'm not complaining about how you fit your tank, I'm complaining about the results. This is for CCP to change, not you. Yes, but when it gets nerfed due to your incessant crying he will have nothing viable, so he is asking you what he should fit that IS viable. Since obviously you are an expert on tanks. He made a fair point. Balancing content in a multiplayer game is a very difficult and important task. The responsibility falls to the developers not the players, since its the Dev's game in the first place and players would have a conflict of interest. Then you should have no issue with an alteration to the EULA that requires all players shut up about balance and never complain about anything? Cool!
No, but a forum rule that blocks players for a time who make ad-hominem attacks, complains about complaints, and generally offer no insightful criticism, would not be amiss.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
326
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Posted - 2014.04.23 02:29:00 -
[3] - Quote
Harpyja wrote: If balanced properly tanks should be hard to kill.
Right now the problem child is the blaster turret, which is capable of dealing too much damage against other vehicles. Nerf it's damage by about 33%, and once again it's horrible for AV while still retaining the best AI of the large turrets.
There should be a trade off between AI and AV. Currently the blaster sacrifices close to no AV abilities but gains much AI potential. That's the root of the problem here.
Quick question, when was the Large Blaster designated "Anti-Infantry"? The Idea that a large cannon being designed as an anti-infantry weapon strikes me as something inherently unbalanceable. I'm not saying they shouldn't pack a punch against infantry just that I wouldn't expect a large gun to be as nimble at tracking the movements of small ground troops as accurately as they do.
I always thought they were the anti-shield av cannons (a niche that is under filled right now), and the small turrets were the obvious assumption for anti-infantry capabilities.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
330
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Posted - 2014.04.23 04:46:00 -
[4] - Quote
True Adamance wrote:Monkey I don't think appreciates what Tankers attempt to do for the team.
Personally I don't care about kills, WP, or Deaths. Just about the win. But as people often say to me.
"True how can you be helping us win if all you are doing is killing ****?"
Which is why I don't do that. I provide my squad and crew mates, yes I often have crew, with a platform from which to deploy and be supported from. This means I don't get 3x Reppers or hardners. It does however mean I get gunners.
Most players see tanks and kill farming machines, and yes you can kill farm with them, but that doesn't stop them being a valuable and tactical asset in the field.
What I currently dislike is to see tanks being abused under casualist mechanics and poor AV balance.
I would like to see more tankers supporting the squad rather than just shark attacking anything they see. Its often the tank driver is seen as a 'lone wolf' who is very efficient at killing and very difficult to kill.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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