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Monkey MAC
Rough Riders..
2609
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Posted - 2014.04.22 14:23:00 -
[1] - Quote
How about
1x Plate 1x Repper 1x Hardner
On an armour tank that's enough EHP to survive a whole magazine volley of swarms passively, a hardner will allow you to sponge 2 before requiring a retreat and the repers mean you don't need to recall it everytime someond puts a dent in it.
You still get a decent amount of reps that means you don't have to be out of the fight long, you have longer to defend against suprise attacks. Then in the high slots you fit an afterburner or scanner in 1 slot and an MCRU in the other. Then you use the remaing PG/CPU to fit the best weapons you can. Et voila, now not only are you a decent tank dealing moderate amounts of damage, you are the spearhead for your force, providing cover and an FOB to yourmfellow mercs, who will actually appreciate your exsistance instead of just being another scrub tanker, looking to slauhter enemies for the sake of KDR and your own twisted enjoyment.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2609
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Posted - 2014.04.22 14:50:00 -
[2] - Quote
Harpyja wrote:Monkey MAC wrote:How about
1x Plate 1x Repper 1x Hardner
On an armour tank that's enough EHP to survive a whole magazine volley of swarms passively, a hardner will allow you to sponge 2 before requiring a retreat and the repers mean you don't need to recall it everytime someond puts a dent in it.
You still get a decent amount of reps that means you don't have to be out of the fight long, you have longer to defend against suprise attacks. Then in the high slots you fit an afterburner or scanner in 1 slot and an MCRU in the other. Then you use the remaing PG/CPU to fit the best weapons you can. Et voila, now not only are you a decent tank dealing moderate amounts of damage, you are the spearhead for your force, providing cover and an FOB to yourmfellow mercs, who will actually appreciate your exsistance instead of just being another scrub tanker, looking to slauhter enemies for the sake of KDR and your own twisted enjoyment. At this point, a repper is better than a hardener. Why give up a slot for 25% more resistance when you can DOUBLE your rep rate? Hardeners were viable when they gave 40%. Then you had to choose from either doubling your rep rate or almost doubling your EHP. Edit: you can also say that two reppers will undoubtedly let your recover from swarms much more quickly than a single rep. Whereas with a single rep you'd be forced to eventually retreat, with double reps you'd almost never have to retreat to a single swarm.
Quite true, I was going for the smart alec answer, the OPsaid no stacking.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2610
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Posted - 2014.04.22 16:14:00 -
[3] - Quote
MarasdF Loron wrote:DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them. With these modules and slots and a nerf to reppers will only result in everyone using Armor Hardener, Armor Plate and Armor Repair module, zero variety. "What's that guy using?" - "Armor Plate, Hardener and Repper." "Ok, so what's that guy over there using then?" - "Armor Plate, Hardener and Repper." "Fine, what are you using?" - "Armor Plate, Hardener and Repper." "Erm... and your friend?" - "Armor Plate, Hardener and Repper." "Hmm.. what should I use?" - "Armor Plate, Hardener and Repper." Get it?
Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team.
In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2617
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Posted - 2014.04.22 22:27:00 -
[4] - Quote
MarasdF Loron wrote:Monkey MAC wrote:MarasdF Loron wrote:DUST Fiend wrote:Passive reps need a nerf in general, either through straight efficiency or through a hefty stacking penalty. Then give us back activated reps. Activated reps at least take a tiny degree of thought and skill on the part of the operator, where passive reps are just lolherpderpiminatanklulz What we need is more modules and more slots to fit them. With these modules and slots and a nerf to reppers will only result in everyone using Armor Hardener, Armor Plate and Armor Repair module, zero variety. "What's that guy using?" - "Armor Plate, Hardener and Repper." "Ok, so what's that guy over there using then?" - "Armor Plate, Hardener and Repper." "Fine, what are you using?" - "Armor Plate, Hardener and Repper." "Erm... and your friend?" - "Armor Plate, Hardener and Repper." "Hmm.. what should I use?" - "Armor Plate, Hardener and Repper." Get it? Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team. In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude. I shouldn't die, because I'm in a tank Well, uh... how should I put this? Heavy with 5 lows? Really? Not in this game. Heavies that are using 4 plates are expecting to get help from a logi player. Vehicles don't have logi roles anymore, sadly. I do admit that heavies don't have a lot of choises either, plates or reps. More variety is what this game needs in a lot of areas, but hey, at least infantry didn't get most of their modules removed at any point in the game. Hmm... In a tank I try to bring the victory to my team almost always, even in pubs. And do you have any idea how much going all out for the win means to tankers? I don't think you do, it means losing millions of ISK in a pub match. When you bring down more ISK than that into a pub match as infantry, then you can complain that we are not doing anything and everything for the win.
230,000 ISK per Proto AV suit average deaths 8+ 255,000 ISK per Proto Logi Suit average deaths 10+
Please don't talk to me about risking ISK for the team, you really have no idea, until all your ISK, all your fitting power is geared towards ensuring your team can succeed, you cannot talk. You are a tanker, all you do is kill, there is no great sacrifice, no heroic gesture, you blindly kill anything in your path and leave your team to clean up the mess. You can come down to my level, because until you realise the importance of those of us who fling ourselves at you like lambs to slaughter, just so our team might have a few minutes to make a push then you can not talk to me.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2617
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Posted - 2014.04.22 22:31:00 -
[5] - Quote
Atiim wrote:MarasdF Loron wrote: That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
No, it's not. Though I don't see what you have against stacking modules. You didn't see AVers complaining about how the only viable fit involved stacking 3x Complex Damage Modifiers did you? Here's another fitting. It's teamwork oriented, but it doesn't involve stacking modules of any kind.
I personally like this one
Highs 1x Scanner 1x MCRU
Low 1x Proto CPU upgrade 1x Advanced Plate 1x Proto Repper
1x Large Missile Turret
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2617
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Posted - 2014.04.22 22:34:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Monkey MAC wrote:
Ahem, whats that sentinel running? 5 armour plates, 5 armour plates, 5 armour plates What do you expect tankers like heavies are more concerned about themselves than helping their team.
In additionmyou only have a fraction of total vehicle modules and CCP have yet to state they are happy enough to the next stage. 500HP/s is ridiculous you cannot deny, the fact that people are stacking so many reps just shows the general tanker attitude.
I shouldn't die, because I'm in a tank
This is just not true . I run heavy and use vehicles . I run heavy because I had that sig since they announced the suit drop and just enjoy the support factor . I would have been a medi-logi but with the changes , Caldari logi's would not be best suited for that role and now the SP's that I have in injectors and rep tools are useless because of a racial bonus that compartmentalized the functions of each races logi . I use tanks , again because I like the support factor . Tankers don't see tanks as a win button like I see most in the community imply . That's just a bad attitude and I really don't see tankers give negative input on the role's of others , actually I see them defending the role's of others .. while they get screwed by these same players that they speak up for . If you drove during 1.6 you would know that tankers don't mind dying as long as they can insure that they can support their squad and help to bring about a win . During 1.6 , tanks were borderline underpowered slash almost in a right place and now most believe that they are overpowered . I feel that they are almost in a good spot because CCP didn't have to break them down the way that they did but that wasn't for me to decide . Swarms are getting better and FG's are nice . The Plasma Cannon isn't that useful . Can't really say much because I just don't want to get drawn into the tit for tat argument that most indulge themselves in . If they can't and don't get it their way then they don't want you to either and that gets nothing positive done . Everyone knows that extra HP's doesn't mean that you will come out on top but it's how you play the game and the role . May I reference you to Spkr4thedead, yes, that takes care of that argument.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2618
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Posted - 2014.04.22 23:25:00 -
[7] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Atiim wrote:MarasdF Loron wrote: That is the only fit you can make if you are not allowed to stack anything. I was crying tears of sadness the moment CCP announced 1.7 vehicle changes, so hard actually that I had to quit for a while. I still hate what CCP did to vehicles, and I will always hate them for that, even if they bring the old ones back.
No, it's not. Though I don't see what you have against stacking modules. You didn't see AVers complaining about how the only viable fit involved stacking 3x Complex Damage Modifiers did you? Here's another fitting. It's teamwork oriented, but it doesn't involve stacking modules of any kind. I personally like this one Highs 1x Scanner 1x MCRU Low 1x Proto CPU upgrade 1x Advanced Plate 1x Proto Repper 1x Large Missile Turret ^Terribad didn't bother to check if it's a troll your lack of understanding of tanks must be the reason your so butt hurt about them.
Or maybe the people playing tanks are too scrubby to try variety, met a guy who rocked a madrugar tank with missiles and an MCRU, yet had more than std health. I can only assume this was his fit, but whatever it was, it was like 1 of the 4 horseman.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2626
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Posted - 2014.04.23 06:16:00 -
[8] - Quote
True Adamance wrote:Monkey I don't think appreciates what Tankers attempt to do for the team.
Personally I don't care about kills, WP, or Deaths. Just about the win. But as people often say to me.
"True how can you be helping us win if all you are doing is killing ****?"
Which is why I don't do that. I provide my squad and crew mates, yes I often have crew, with a platform from which to deploy and be supported from. This means I don't get 3x Reppers or hardners. It does however mean I get gunners.
Most players see tanks and kill farming machines, and yes you can kill farm with them, but that doesn't stop them being a valuable and tactical asset in the field.
What I currently dislike is to see tanks being abused under casualist mechanics and poor AV balance.
True, I have ever since about 1.4 appreciated that there are some tankers who go above and beyond, I know you are one of the few, but after dealing with Spkr, sTaki and their little band of tryhards for well over a year now, you cannot demy a large majprity of the tanking community are just after eaay kills. I whooly understand not all of them are like that and have had the privilege of working with 1 or 2, but those of you who really play with your team are few and far between.
Masad, of course the Missile Tank is mostly AV, but once again it was stipulated, no stacking, so your kind of loadingnthe question don't you think? Also I would like to ask why you think it's unacceptable for an AV logi to die 8+ times fighting tanks, as it stands AV is a suicide run, with 500 HP/s just mere suppression doesn't work, because you rep back in less than 15 seconds. Once again your forcing us to have to outright kill you just to get a minutes breathing room.
If you are redline suiciding yourself in a tank, you really are just stupid, I will talk to you about sacrifice as much as damned well want, as for my fits, no unlike you suggest I do not stack EHP, most of my Triage Logi is speed and scanning and hacking, using just 3 modules that effect my tank (1 of them negatively), no doubt about though infamtry modules are just as screwed, in most cases EHP modules provide more benifits and that needs changing, we need to encourage more variety in infamtry fits.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2631
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Posted - 2014.04.23 15:19:00 -
[9] - Quote
MarasdF Loron wrote:Monkey MAC wrote:True Adamance wrote:Monkey I don't think appreciates what Tankers attempt to do for the team.
Personally I don't care about kills, WP, or Deaths. Just about the win. But as people often say to me.
"True how can you be helping us win if all you are doing is killing ****?"
Which is why I don't do that. I provide my squad and crew mates, yes I often have crew, with a platform from which to deploy and be supported from. This means I don't get 3x Reppers or hardners. It does however mean I get gunners.
Most players see tanks and kill farming machines, and yes you can kill farm with them, but that doesn't stop them being a valuable and tactical asset in the field.
What I currently dislike is to see tanks being abused under casualist mechanics and poor AV balance.
True, I have ever since about 1.4 appreciated that there are some tankers who go above and beyond, I know you are one of the few, but after dealing with Spkr, sTaki and their little band of tryhards for well over a year now, you cannot demy a large majprity of the tanking community are just after eaay kills. I whooly understand not all of them are like that and have had the privilege of working with 1 or 2, but those of you who really play with your team are few and far between. Masad, of course the Missile Tank is mostly AV, but once again it was stipulated, no stacking, so your kind of loadingnthe question don't you think? Also I would like to ask why you think it's unacceptable for an AV logi to die 8+ times fighting tanks, as it stands AV is a suicide run, with 500 HP/s just mere suppression doesn't work, because you rep back in less than 15 seconds. Once again your forcing us to have to outright kill you just to get a minutes breathing room. If you are redline suiciding yourself in a tank, you really are just stupid, I will talk to you about sacrifice as much as damned well want, as for my fits, no unlike you suggest I do not stack EHP, most of my Triage Logi is speed and scanning and hacking, using just 3 modules that effect my tank (1 of them negatively), no doubt about though infamtry modules are just as screwed, in most cases EHP modules provide more benifits and that needs changing, we need to encourage more variety in infamtry fits. I said no stacking because whenever we stack any modules the AV community cries OP and unfair. Often times the only way to deal with those deep-in-the-redline cowards is to go out there and kill yourself and hopefully take them with you. If I don't go out there, they will just stay there pounding our team safely from the distance with no risk and all reward. So you think I'm stupid because I take care of the guy that is hated by the whole community? I may be stupid, yes, but I do it out of willingness to try to help. But yes, I'm stupid, if I was smart, I would only play for my own enjoyment, not anyone else's. When you are using AV, you cannot expect to go take the HAV head on, you gotta use the environment as your cover. And I was in a match yesterday where there was ADV minmando pounding my friend's triple rep Maddy (I don't use triple rep myself) with swarms and he made the observation that if that minmando would ever get 5 volleys off, it would kill him, but fortunately that minmando was stupid enough to stay out in the open every single time, so he was dead before he could fire 5 times. If he had taken elevated position, he could have easily gotten 5 shots off if my friend would have remained within his range. So if you engage the HAV where it is at it's strongest, you are expected to lose. Engage it where the HAV is at it's weakest and you will come out on top almost every time.
This has been debunked as requiring 12 shots for a triple rep, also you have to consider you need line of sight to lock on with a swarm launcher, as such to get the required DPS to dispose of a tank you need to vunerable for a large amount of time. Hence death and lots of it.
If you expect an AVer to die only twice a match there is no way, he could possibly do his job effectively.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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