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Ghosts Chance
Inf4m0us
1926
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Posted - 2014.04.15 17:01:00 -
[1] - Quote
Minmatar are KINGS of positional advantage.
i chose where i fight i chose when i fight i chose where your standing i chose where im standing
i choose to shoot you in the back and run when you turn around, only to start shooting you in the back again from a different direction. If i sence the fight is going bad, i ******* run for it. If you are farming my blues... i farm you farming my blues.
Minmatar are the best suit for controlling an engaement, from positions to flanks, to manuvering to disengageing a bad fight minmatar control it all.
As minmatar if you end up in a bad fight its because you screwed up not because the suit underperformed. It has a very high skill cap mostly due to its lower EHP and the fact that its proper use relies heavily on the tactical planning of the user.
"But anything minmatar can do X can do better!"
nope, that speed and now that staminma regeneration is absolutly KEY to positional advantage, maintaining .5-1.5m/s advantage over an oposing force is HUGE. other suits have to expend alot of their suits other resources to compair and at that point they lose all the other advantages their native suit brings to the table in exchange, leaving minmatar with the advantage still.
Positional advantage is a complicated mistriss with a REALLY high margin of error, its no easy mode but when you start using it to your advantage you start to figure out that only minmatar can truly live up to your standards.
dont get into a stand up firefight, lose and then call minmatar underpowered... its not the suit its you. you picked a bad fight, you stayed to long, you commited to soon, you screwed it up. Minmatar suits (assault especially) rely on your ability to manuver and position yourself relative to your oponents, they excel in gaining and maintaining positional advantage and losing a fight in the suit is usually becuase you picked a bad position, failed to move where or when you should have, or alowed yourself to get outflanked and overrun. all of wich arnt the suits fault... its yours.
Its not a brawling suit, dont treat it like one and you wont be disapointed.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
843
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Posted - 2014.04.15 17:03:00 -
[2] - Quote
Ghosts Chance wrote:Minmatar are KINGS of positional advantage.
i chose where i fight i chose when i fight i chose where your standing i chose where im standing
i choose to shoot you in the back and run when you turn around, only to start shooting you in the back again from a different direction. If i sence the fight is going bad, i ******* run for it. If you are farming my blues... i farm you farming my blues.
Minmatar are the best suit for controlling an engaement, from positions to flanks, to manuvering to disengageing a bad fight minmatar control it all.
As minmatar if you end up in a bad fight its because you screwed up not because the suit underperformed. It has a very high skill cap mostly due to its lower EHP and the fact that its proper use relies heavily on the tactical planning of the user.
"But anything minmatar can do X can do better!"
nope, that speed and now that staminma regeneration is absolutly KEY to positional advantage, maintaining .5-1.5m/s advantage over an oposing force is HUGE. other suits have to expend alot of their suits other resources to compair and at that point they lose all the other advantages their native suit brings to the table in exchange, leaving minmatar with the advantage still.
Positional advantage is a complicated mistriss with a REALLY high margin of error, its no easy mode but when you start using it to your advantage you start to figure out that only minmatar can truly live up to your standards.
dont get into a stand up firefight, lose and then call minmatar underpowered... its not the suit its you. you picked a bad fight, you stayed to long, you commited to soon, you screwed it up. Minmatar suits (assault especially) rely on your ability to manuver and position yourself relative to your oponents, they excel in gaining and maintaining positional advantage and losing a fight in the suit is usually becuase you picked a bad position, failed to move where or when you should have, or alowed yourself to get outflanked and overrun. all of wich arnt the suits fault... its yours.
Its not a brawling suit, dont treat it like one and you wont be disapointed.
Holy crap, someone who uses the suit to it's advantages rather than shoehorning... +1 to you good sir.
Fixing swarms
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Tweaksz
NECROM0NGERS Caps and Mercs
41
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Posted - 2014.04.15 17:06:00 -
[3] - Quote
Hooray for bad grammer...
Unicorn GalScout with TAR and BoltP.
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Knight Solitaire
736
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Posted - 2014.04.15 17:08:00 -
[4] - Quote
I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little.
Faigh dea
"Knight Soiaire has the best RE Game" - Crimson Moon V
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D legendary hero
Ultramarine Corp
1857
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Posted - 2014.04.15 17:09:00 -
[5] - Quote
say that to the inviso-scouts. scouts are positional masters. since scouts have lower profiles and speed. and any races scout can do this. so, no. minmatar ARENOT the masters of position. when you compair them to the same suits of the same teir, their speed is marginal at best. however, since assault suits and heavies are desinged to brawl, their is an issue. the speed is nice, but not enough to give a significant advantage.
scouts = speed
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
844
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Posted - 2014.04.15 17:13:00 -
[6] - Quote
Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little.
Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it.
Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats??
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
844
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Posted - 2014.04.15 17:15:00 -
[7] - Quote
D legendary hero wrote:say that to the inviso-scouts. scouts are positional masters. since scouts have lower profiles and speed. and any races scout can do this. so, no. minmatar ARENOT the masters of position. when you compair them to the same suits of the same teir, their speed is marginal at best. however, since assault suits and heavies are desinged to brawl, their is an issue. the speed is nice, but not enough to give a significant advantage.
scouts = speed
Here is your classic example of someone wanting to shoehorn their suit into a role it wasn't intended for. Rather than use the suits properly, or god forbid train into a suit that would fit their wanted style, they petition CCP to change the game.
Fixing swarms
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DEZKA DIABLO
THE FOOTCLAN
639
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Posted - 2014.04.15 17:17:00 -
[8] - Quote
Tweaksz wrote:Hooray for bad grammer... Grammer actually has 3 m's
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Atiim
Living Like Larry Schwag
6751
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Posted - 2014.04.15 17:19:00 -
[9] - Quote
As I've said a few moments ago, the only problems with Minmatar suits is the fact that speed tanking is negated by the sprinting glitch and snare effects (which just about everyone agrees is a problem), and the fact that it has a lower shield regen rate than the Caldari, while claiming to be the hit-and-run race.
Fix these issues, and you'll see vast, non-gamebreaking improvements.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Boot Booter
Kang Lo Directorate Gallente Federation
512
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Posted - 2014.04.15 17:20:00 -
[10] - Quote
You said it all bro. I'm glad the majority of people don't know how to use minmatar. I will continue to dominate everyone in my assault suit .. I'm making a chat channel for minmatar bros (especially aasaults). I'll send you an invite when it's ready.
SMG Specialist
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Cyrius Li-Moody
0uter.Heaven
4817
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Posted - 2014.04.15 17:22:00 -
[11] - Quote
Magnus Amadeuss wrote:Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it. Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats??
Increasing one suit's PG is a buff to a singular suit. Decreasing a module fitting cost is a buff to many suits.
The goal is to bring Minmatar in line in terms of fitting rather than widen the gap.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
117
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Posted - 2014.04.15 17:23:00 -
[12] - Quote
Tweaksz wrote:Hooray for bad grammer...
"GRAMMAR" "AR" not "ER" ugh
Personally when I see any Minmatar suit, the first thing that goes through my head is "glass suit" and I know I'm about to get a free, easy kill.
The forgotten "A" in AAA
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Joseph Ridgeson
WarRavens League of Infamy
1151
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Posted - 2014.04.15 17:25:00 -
[13] - Quote
Couldn't you play another racial dropsuit the same way and be nearly as effective? You are talking about a style of play that is not really exclusive to the Minmatar, namely flank and sneak attack. I am not Minmatar and I play flanky when not in a vehicle.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Ghosts Chance
Inf4m0us
1927
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Posted - 2014.04.15 17:26:00 -
[14] - Quote
D legendary hero wrote:say that to the inviso-scouts. scouts are positional masters. since scouts have lower profiles and speed. and any races scout can do this. so, no. minmatar ARENOT the masters of position. when you compair them to the same suits of the same teir, their speed is marginal at best. however, since assault suits and heavies are desinged to brawl, their is an issue. the speed is nice, but not enough to give a significant advantage.
scouts = speed
not all assaults and heavys are designed to brawl...
only amaar and gallente are.
caldari is perimiter control, they excel at creating, maintaining and advancing a battle line through range and use of cover to regen shields.
sure you have sort of a point, scouts of any race are great at positional advantage, but minmatar as an entire race is. meaning only minmatar have a positional advantage logi, only minmatar have a positional advantage assault, only minmatar have all those other boxes checked in ADDITION to scout.
in order to get the same speed advantage as minmatar you have to give up your suits other advantages, and even then it will lose out. that "marginal at best" advantage gives me a minmatar assault that runs at 8.77m/s while a caldari suit cant get that high or higher without giving up its advantages, making it worse if it trys to acomplish the same thing.
i can tell that your one of those types that trys to brawl with minmatar suits... and that completly and tottaly explains your opinion. as someone who hates the brawling playstyle and prefers something a little more unorthadox there is no suit that performs better then minmatar.
If speed isnt giving you enough of an advantage, your simply not using your speed correctly.
i ******* outrun scouts.
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Cyrius Li-Moody
0uter.Heaven
4817
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Posted - 2014.04.15 17:31:00 -
[15] - Quote
Joseph Ridgeson wrote:Couldn't you play another racial dropsuit the same way and be nearly as effective? You are talking about a style of play that is not really exclusive to the Minmatar, namely flank and sneak attack. I am not Minmatar and I play flanky when not in a vehicle.
Correct. Any suit is a flank suit. Minmatar are a little bit better simply because of speed and they can't survive on the front lines so they have to fight somewhere. That doesn't make the Minmatar assault a good flank suit though. It just makes it faster at it. Not necessarily better suited. Sure it's good at repositioning but if you're a halfway intelligent player it doesn't matter what you're wearing you're doing that anyway.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ghosts Chance
Inf4m0us
1927
|
Posted - 2014.04.15 17:31:00 -
[16] - Quote
Atiim wrote:As I've said a few moments ago, the only problems with Minmatar suits is the fact that speed tanking is negated by the sprinting glitch and snare effects (which just about everyone agrees is a problem), and the fact that it has a lower shield regen rate than the Caldari, while claiming to be the hit-and-run race.
Fix these issues, and you'll see vast, non-gamebreaking improvements.
positional advantage isnt speed tanking.
caldari isnt hit and run, its hit and take cover.
hit and run doesnt need high shield regen becuase your running away faster then they can keep up, around corners and cover, repositionaing again and again, drawing them into positions where they overextend. you can kite them forever untill your shields are fully recharged and re-engage at your will.
i dont think people really understand what hit and run means so lets rephrase it, hit and retreat. never get into a fight you cant saftly retreat from and you wont need higher shield regen. |
Ghosts Chance
Inf4m0us
1927
|
Posted - 2014.04.15 17:32:00 -
[17] - Quote
Cyrius Li-Moody wrote:Joseph Ridgeson wrote:Couldn't you play another racial dropsuit the same way and be nearly as effective? You are talking about a style of play that is not really exclusive to the Minmatar, namely flank and sneak attack. I am not Minmatar and I play flanky when not in a vehicle. Correct. Any suit is a flank suit. Minmatar are a little bit better simply because of speed and they can't survive on the front lines. That doesn't make the Minmatar assault a good flank suit though. Sure it's good at repositioning but if you're a halfway intelligent player it doesn't matter what you're wearing you're doing that anyway.
but your just not doing it nearly as well in any suit that isnt minmatar... |
Monkey MAC
Rough Riders..
2534
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Posted - 2014.04.15 17:36:00 -
[18] - Quote
By definition of the suit you just gave I would call it a brawler (personally), but you are right the Minmatar suits and respective weaponry is all about the controllig the engagement. If a Minmatar is engaging you chances are your already dead, you just don't know it yet.
However that's not to say the Minnie suits couldn't do wih a facelift. We need a better slot layout, 4/4 would be perfect, also a buff to either shield regen or regulation would be nice, especially since they gave BOTH to caldari
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Alpha 443-6732
General Tso's Alliance
466
|
Posted - 2014.04.15 17:40:00 -
[19] - Quote
Ghosts Chance wrote:Atiim wrote:As I've said a few moments ago, the only problems with Minmatar suits is the fact that speed tanking is negated by the sprinting glitch and snare effects (which just about everyone agrees is a problem), and the fact that it has a lower shield regen rate than the Caldari, while claiming to be the hit-and-run race.
Fix these issues, and you'll see vast, non-gamebreaking improvements. positional advantage isnt speed tanking. caldari isnt hit and run, its hit and take cover. hit and run doesnt need high shield regen becuase your running away faster then they can keep up, around corners and cover, repositionaing again and again, drawing them into positions where they overextend. you can kite them forever untill your shields are fully recharged and re-engage at your will. i dont think people really understand what hit and run means so lets rephrase it, hit and retreat. never get into a fight you cant saftly retreat from and you wont need higher shield regen.
I think that they think hit and run means phase through bullets while running straight at the enemy or using their mlg "strafe technique"
I wonder why it isn't working |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
847
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Posted - 2014.04.15 17:42:00 -
[20] - Quote
Cyrius Li-Moody wrote:Magnus Amadeuss wrote:Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it. Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats?? Increasing one suit's PG is a buff to a singular suit. Decreasing a module fitting cost is a buff to many suits. The goal is to bring Minmatar in line in terms of fitting rather than widen the gap.
But you do know that caldari suits also have PG problem, and amarr especially have PG problems (aside from the soon to be re-aligned assault.)
IT has been said over and over aagain that there is no reason why complex shield extenders take only 1 less PG than complex plates. OR why a complex kin-cat takes more PG than a complex plate.
Anyway, at least your weapons take under 11 PG AT STANDARD. There is no reason to boost minmatar PG other than to maybe switch it with caldari.
Fixing swarms
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Ghosts Chance
Inf4m0us
1928
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Posted - 2014.04.15 17:44:00 -
[21] - Quote
Monkey MAC wrote:By definition of the suit you just gave I would call it a brawler (personally), but you are right the Minmatar suits and respective weaponry is all about the controllig the engagement. If a Minmatar is engaging you chances are your already dead, you just don't know it yet.
However that's not to say the Minnie suits couldn't do wih a facelift. We need a better slot layout, 4/4 would be perfect, also a buff to either shield regen or regulation would be nice, especially since they gave BOTH to caldari
if anything regen is the more minmatar of the two as minmatar is more capable of stalling for time to wait out the delay wheras caldari is more focused on that permiter and holding ground by using cover and never letting thier shields drop using cover to wait out the 2-3 seconds to regain shields then popping out from cover to shoot again keeping constant pressure on.
you can make a minmatar suit have some really good regen however in that 5th high slot (assault) to compensate without losing out too much (costs you a low slot for cpu mod in the worse case)
i really really like the minmatar suit how it is, and any changes are more likely to make it at caldari clone and worse at what its currently good at.
the problem we face right now isnt with the suit, its with the current tactics and metagame or rather the lack of tactics and metagame. this causes people to use all suits in roughly the same ways becuase EHP and zerg tactics are the simplest easyest to understand and easyest to use stratagies. |
Aria Gomes
R 0 N 1 N
384
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Posted - 2014.04.15 17:57:00 -
[22] - Quote
Magnus Amadeuss wrote:Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it. Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats??
Honestly the PG of shields don't bother. It's not too bad. It's kin cats when compared to cardiac regulators where the PG is like omfg stupid PG! I think we mainly say give more PG because if you stack kin cats you can't really fit anything else. Speed tanking is very much sacrifice everything else from weapon, health, equipment for crazy speed. I won't lie though the speed has gotten me out of sticky situations but I've also gotten killed by high DPS weapons where my body just freezes up. Since I'm extra squishy from having all the speed, I die faster than the other scouts around me.
That's probably the only qualm people have with Minmatar Scout. |
Viktor Hadah Jr
Critical-Impact
3433
|
Posted - 2014.04.15 18:00:00 -
[23] - Quote
I've recently got my solo groove back running mini assault been going 30+ and 2-3 have not had many solo matches where I put up these kind of scores since I was playing in 1.7
Sir Hadah for CPM
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
667
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Posted - 2014.04.15 18:02:00 -
[24] - Quote
Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Why? My scout ak.0 with four complex kinetic catalyzers is still 0.4 slower than an mk.0 with three.
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
Flaylocks are fine
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Ghosts Chance
Inf4m0us
1929
|
Posted - 2014.04.15 18:02:00 -
[25] - Quote
Aria Gomes wrote:Magnus Amadeuss wrote:Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it. Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats?? Honestly the PG of shields don't bother. It's not too bad. It's kin cats when compared to cardiac regulators where the PG is like omfg stupid PG! I think we mainly say give more PG because if you stack kin cats you can't really fit anything else. Speed tanking is very much sacrifice everything else from weapon, health, equipment for crazy speed. I won't lie though the speed has gotten me out of sticky situations but I've also gotten killed by high DPS weapons where my body just freezes up. Since I'm extra squishy from having all the speed, I die faster than the other scouts around me. That's probably the only qualm people have with Minmatar Scout.
the key to the speed is that you use it to ensure you dont get shot at in the first place.
positional advantage is about making sure that each and every single fight you have involves you shooting them without them shooting you back. if they so much as point a weapon at you you turn tail and GTFO to either set up in a position to finish them off when they try to advance on your previous position, or to flank and try to re-engage them from a completly different direction.
the speed is key to that as it means you have your position and you weapons ready and pointed before the enemy can get their barings on your position each and every single time you fight, and if things even give the slightist whiff of going not so perfectly in your favor you can high tail it out of there and theres nothing they can do to stop you as tehy would have to be able to catch you first.
I put Kinetic Catalyzers on EVERYTHING
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Korvin Lomont
United Pwnage Service RISE of LEGION
917
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Posted - 2014.04.15 18:06:00 -
[26] - Quote
Ghosts Chance wrote:Minmatar are KINGS of positional advantage.
i chose where i fight i chose when i fight i chose where your standing i chose where im standing
i choose to shoot you in the back and run when you turn around, only to start shooting you in the back again from a different direction. If i sence the fight is going bad, i ******* run for it. If you are farming my blues... i farm you farming my blues.
Minmatar are the best suit for controlling an engaement, from positions to flanks, to manuvering to disengageing a bad fight minmatar control it all.
As minmatar if you end up in a bad fight its because you screwed up not because the suit underperformed. It has a very high skill cap mostly due to its lower EHP and the fact that its proper use relies heavily on the tactical planning of the user.
"But anything minmatar can do X can do better!"
nope, that speed and now that staminma regeneration is absolutly KEY to positional advantage, maintaining .5-1.5m/s advantage over an oposing force is HUGE. other suits have to expend alot of their suits other resources to compair and at that point they lose all the other advantages their native suit brings to the table in exchange, leaving minmatar with the advantage still.
Positional advantage is a complicated mistriss with a REALLY high margin of error, its no easy mode but when you start using it to your advantage you start to figure out that only minmatar can truly live up to your standards.
dont get into a stand up firefight, lose and then call minmatar underpowered... its not the suit its you. you picked a bad fight, you stayed to long, you commited to soon, you screwed it up. Minmatar suits (assault especially) rely on your ability to manuver and position yourself relative to your oponents, they excel in gaining and maintaining positional advantage and losing a fight in the suit is usually becuase you picked a bad position, failed to move where or when you should have, or alowed yourself to get outflanked and overrun. all of wich arnt the suits fault... its yours.
Its not a brawling suit, dont treat it like one and you wont be disapointed.
Yeah I know how powerfull these suits are but the majority here thinks evrything should play the same with tons of HP etc. No creativity in playstyles...so they start whining that suit x has noot 1000hp and is UP because of that...
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Aria Gomes
R 0 N 1 N
385
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Posted - 2014.04.15 18:08:00 -
[27] - Quote
Ghosts Chance wrote:Aria Gomes wrote:Magnus Amadeuss wrote:Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it. Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats?? Honestly the PG of shields don't bother. It's not too bad. It's kin cats when compared to cardiac regulators where the PG is like omfg stupid PG! I think we mainly say give more PG because if you stack kin cats you can't really fit anything else. Speed tanking is very much sacrifice everything else from weapon, health, equipment for crazy speed. I won't lie though the speed has gotten me out of sticky situations but I've also gotten killed by high DPS weapons where my body just freezes up. Since I'm extra squishy from having all the speed, I die faster than the other scouts around me. That's probably the only qualm people have with Minmatar Scout. the key to the speed is that you use it to ensure you dont get shot at in the first place. positional advantage is about making sure that each and every single fight you have involves you shooting them without them shooting you back. if they so much as point a weapon at you you turn tail and GTFO to either set up in a position to finish them off when they try to advance on your previous position, or to flank and try to re-engage them from a completly different direction. the speed is key to that as it means you have your position and you weapons ready and pointed before the enemy can get their barings on your position each and every single time you fight, and if things even give the slightist whiff of going not so perfectly in your favor you can high tail it out of there and theres nothing they can do to stop you as tehy would have to be able to catch you first.
I try to run from heavies. :( I only get away if there's somewhere for me to jump down to and even then I probably die from fall damage. The good thing about being speedy though is I'm able to get in closer before the person can react and then knife them up. |
Ghosts Chance
Inf4m0us
1931
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Posted - 2014.04.15 18:10:00 -
[28] - Quote
Aria Gomes wrote:Ghosts Chance wrote:Aria Gomes wrote:Magnus Amadeuss wrote:Knight Solitaire wrote:I just don't think they're getting enough speed for the HP they sacrifice. Yes, you can get an amazing speed tank with Kin Cats, but its incredibly PG intensive.
Slightly increase their speed, excluding the Min Scout, and increase the PG of the Min Scout by just a little. Can I ask you something seriously? Why is it always "increase minmatar PG" rather than decrease kin-cat PG requirements? I honestly don't understand it. Minmatar have the least PG and the most CPU(should be 2nd most CPU and 2nd least PG), this is to reflect their high-slot bias, but none of you ever address the PG requirements of shields and kin-cats.... you only want a buff for the minmatar suits. Why is that? Do you think that you guys should be the only ones who can easily fit kin-cats?? Honestly the PG of shields don't bother. It's not too bad. It's kin cats when compared to cardiac regulators where the PG is like omfg stupid PG! I think we mainly say give more PG because if you stack kin cats you can't really fit anything else. Speed tanking is very much sacrifice everything else from weapon, health, equipment for crazy speed. I won't lie though the speed has gotten me out of sticky situations but I've also gotten killed by high DPS weapons where my body just freezes up. Since I'm extra squishy from having all the speed, I die faster than the other scouts around me. That's probably the only qualm people have with Minmatar Scout. the key to the speed is that you use it to ensure you dont get shot at in the first place. positional advantage is about making sure that each and every single fight you have involves you shooting them without them shooting you back. if they so much as point a weapon at you you turn tail and GTFO to either set up in a position to finish them off when they try to advance on your previous position, or to flank and try to re-engage them from a completly different direction. the speed is key to that as it means you have your position and you weapons ready and pointed before the enemy can get their barings on your position each and every single time you fight, and if things even give the slightist whiff of going not so perfectly in your favor you can high tail it out of there and theres nothing they can do to stop you as tehy would have to be able to catch you first. I try to run from heavies. :( I only get away if there's somewhere for me to jump down to and even then I probably die from fall damage. The good thing about being speedy though is I'm able to get in closer before the person can react and then knife them up.
i hate to say it but heavys are best delt with when they are shooting at someone else.
I put Kinetic Catalyzers on EVERYTHING
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
709
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Posted - 2014.04.15 18:19:00 -
[29] - Quote
Having all the type of heavy (except the Gal.Heavy, which i personally think is a little too strong) i fell in love with the Min heavy.
Sprinting fast, flank and deliver my HMG "Deathtruck" Finally i can cross large section of field without getting shred by RR.
Anyway i think that a little buff on speed for Min.ASS-Min.Logi-Min.Heavy is needed in virtue of the hp loss.
and a little more pg for scout.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Jack McReady
DUST University Ivy League
1278
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Posted - 2014.04.15 18:21:00 -
[30] - Quote
lets take gallente and minmatar sentinel. according to OPs logic minmatar should be more mobile, right?
oh, lets use a kin cat on the gallente suit... look what I have done here, suddenly the gallente sentinel is as mobile as the minmatar sentinel and still has more EHP after full fit. dont belive me? do the math and you will see. basic math, logic and common sense just countered the OPs point and made him look very stupid...
now before someone claim, the minmatar sentinel can do this too and fit a kincat, well the gallente sentinel has more slots and the PG for it thus in the end will still be better no matter how you try to turn it.
the 7% extra speed accross all minmatar suits is not worth 15% EHP loss after FULL FIT. this was shown and posted millions of times. |
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