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John ShepardIII
G0DS AM0NG MEN Dirt Nap Squad.
201
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Posted - 2014.04.12 05:26:00 -
[1] - Quote
I hear a lot of people saying heavies are OP, and a lot saying they need a buff. So what do you think??? I believe heavies are pretty much fine where there are at right now. I mean there resistances should work on there shield and armor instead of just one or the other. Because there not even resistant to all guns so atleast make the ones they are resistant to apply to there shields and armor, but that's just what I think.
CEO of G0DS AM0NG MEN
Join out pub channel G0DS AM0NG MEN :D
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
83
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Posted - 2014.04.12 05:29:00 -
[2] - Quote
They are perfect and should be left alone. Now balance the suits around the the two spectrum's of suits the heavy and light and that is how you will get balance. The assault needs work and so do logis and this will solve the suit issue, now onto weapon. |
Adell Shinzumakami
Paladin Survey Force Amarr Empire
243
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Posted - 2014.04.12 05:36:00 -
[3] - Quote
The way I use heavies can be considered extremely OP when compared to Shotgun cloaking scouts....
I GÖÑ RoadKill
Closed BETA vet - CLOAKING
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Ace Boone
G0DS AM0NG MEN Dirt Nap Squad.
106
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Posted - 2014.04.12 05:39:00 -
[4] - Quote
SPACE SYPHILIS wrote:They are perfect and should be left alone. Now balance the suits around the the two spectrum's of suits the heavy and light and that is how you will get balance. The assault needs work and so do logis and this will solve the suit issue, now onto weapon.
Logi's are in a good place. Slayer is still possible, support is preferred.
Assaults are damn near useless now, however.
meh.
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Cinnamon267
139
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Posted - 2014.04.12 11:21:00 -
[5] - Quote
The range of the HMG bothers me a little.
But, to be honest, heavies are fine. There's nothing wrong with them. |
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
171
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Posted - 2014.04.12 11:24:00 -
[6] - Quote
John ShepardIII wrote:I hear a lot of people saying heavies are OP, and a lot saying they need a buff. So what do you think??? I believe heavies are pretty much fine where there are at right now. I mean there resistances should work on there shield and armor instead of just one or the other. Because there not even resistant to all guns so atleast make the ones they are resistant to apply to there shields and armor, but that's just what I think.
I agree with you that heavies are about right at the moment. I run a gk.0 Sentinel and when I have a good logi behind me I am quite hard to kill which is the way it is meant to be I believe. If my logi goes down or I am caught in the open on my own then I go down quick enough. So in my opinion no, heavies are not OP. A good heavy/logi combo can give the illusion of being OP but that is because quite a few players just don't think about what they are doing. In what world should you be able to bum rush a HMG head on and win? I've had shotgun scouts and assaults try to solo me head on and that just isn't going to work in 99% of cases.
I think heavies are where they need to be right now. If people feel heavies are OP then they need to switch up their tactics, perhaps run with a squad instead of alone and stop whining when you get shredded by something that is akin to a small mobile defense installation |
Kierkegaard Soren
Forsaken Immortals Top Men.
273
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Posted - 2014.04.12 11:27:00 -
[7] - Quote
They are immense fun to both play as and play against. Nothing gets your attention over squad comms as your defending point like "heavy incoming!". Very little compares to actually being that heavy and spooling up the HMG for some clone carnage.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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LudiKure ninda
DROID EXILES General Tso's Alliance
84
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Posted - 2014.04.12 11:28:00 -
[8] - Quote
No heavy is not OP, they should be quite though.
But the HMG,.. dont know,it-¦s powerfull, but it is a MINIGUN
Solo player..
SCAN ATTEMPT PREVENTED!
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1067
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Posted - 2014.04.12 11:28:00 -
[9] - Quote
EVERYTHING IS OP!
DUSTBoard
DUST Server Status
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Shion Typhon
Intara Direct Action Caldari State
480
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Posted - 2014.04.12 11:33:00 -
[10] - Quote
The actual heavy itself or the whole package with HMG?
The Heavy as a drop suit is pretty much perfect, it is tough to kill but not impossible the EHP are just about right and I definitely don't think it should be nerfed. The suit actually "feels" different when you're fighting against it which is good for variety.
The HMG is a different matter. People maintain its a CQC weapon but I've been insta-killed by HMGs at extreme ranges (we're talking scrambler/RR ranges) on many occasions. I think their effective range is too high, I have no problem being turned to paste <40m but they shouldn't be getting instant kills at 50-80m. |
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NextDark Knight
Hellstorm Inc League of Infamy
358
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Posted - 2014.04.12 11:34:00 -
[11] - Quote
There was a big crazy push to nerf the living @#$@ out of heavies at the start of this build. Now that the community has play tested it for a few weeks some of the heavies could use a micro buff.
There was one build everyone wanted to do flat out nerf to but in playing ambush we found just moving the battle away form these heavies they can't even get in range to kill anyone. The run time is slow and boring and the straight up nerf to LAVs makes using these heavies even less important.
Plus CCP STILL NEEDS TO RELEASE THE KILL/DEATH STATS ON THE FORGE GUN TO SEE WHY IT BEEN NERFED SO HARD IN RELATION TO OTHER GUNS! THEY ARE JUST PROMOTING ONE GROUP OF PLAYERS AND DISREGARDING ANOTHER COMPLETELY IN A FORM OF FAVORTISM. (Uggg.. how many freaking times will I have to rewrite this!!!)
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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DEZKA DIABLO
THE FOOTCLAN
618
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Posted - 2014.04.12 11:34:00 -
[12] - Quote
Burst hmg is a bit over the top, 1000 damage, one burst this morning, bit aggravating but the heavy is fine, BUT NOVA KNIVES NOW NEED A BUFF!
They are the heavies Bain an should not take more than one charge hit an maybe a punch in the head, not two charges and half a clip off my ish smg, that's just bull$hit
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Nirwanda Vaughns
426th Infantry
532
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Posted - 2014.04.12 11:38:00 -
[13] - Quote
minmatar one is pretty squishy. the lack of hp for the minimal speed increase isn't justified, the main issue is the HMG is back to being pretty awesome again now. i had a boundless hmg take me down from 72m other week (bout 400hp) i think the other 3 racial heavies could do with a small hp drop. with the various resistances now they can be too tough to take down. many times i've seen a proto heavy with a logi storm into bunch of 5-6 assault guys and come out the other side without much need for the logi
Rolling with the punches
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m twiggz
Pradox One Proficiency V.
495
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Posted - 2014.04.12 11:45:00 -
[14] - Quote
I believe heavies are in a good place. Stupid heavies are easy to kill, smart heavies are beyond difficult to kill. It mostly comes down to player skill, as much of this game does. Most people are too egotistical to admit they are not so good at Dust so they call for nerfs or buffs, IMO. Which then ruins the game for those of us who have finally come to the conclusion that things may have finally reached a decent balance. |
Jacques Cayton II
Eternal Beings Proficiency V.
756
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Posted - 2014.04.12 12:28:00 -
[15] - Quote
Shion Typhon wrote:The actual heavy itself or the whole package with HMG?
The Heavy as a drop suit is pretty much perfect, it is tough to kill but not impossible the EHP are just about right and I definitely don't think it should be nerfed. The suit actually "feels" different when you're fighting against it which is good for variety.
The HMG is a different matter. People maintain its a CQC weapon but I've been insta-killed by HMGs at extreme ranges (we're talking scrambler/RR ranges) on many occasions. I think their effective range is too high, I have no problem being turned to paste <40m but they shouldn't be getting instant kills at 50-80m. What? Dude hmgs past 50m can't hit **** unless they have been shooting at you for 4-5 seconds
We fight for the future of the State not our
personal goals
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Tek Hound
Crux Special Tasks Group Gallente Federation
243
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Posted - 2014.04.12 13:09:00 -
[16] - Quote
Skill >majority of dust community so yes their op |
Zaaeed Massani
RisingSuns Dark Taboo
145
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Posted - 2014.04.12 13:11:00 -
[17] - Quote
Heavies as a suit are fine...
Minmatar Heavy needs either a substantial HP buff or another speed buff for the low ehp to be worth it.
And all heavies need to be locked to heavy weapons in the H slot and sidearm weapons in the S slot...with the obvious exception of commandos. I'm so tired of people taking MLT heavy suits and/or STD+ heavy/sentinel suits, throwing a RR/CR/MD on it and proceeding to wreck everything on the battlefield in a cheap suit while providing absolutely ZERO utility to their team.
Fix it, CCP!
Proud Federal Marine & Republic Commando
/
Do you even lift?
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ReGnYuM
Dirt Nap Squad.
2713
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Posted - 2014.04.12 13:39:00 -
[18] - Quote
I think the HMG needs to be adjusted somewhat.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Shion Typhon
Intara Direct Action Caldari State
480
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Posted - 2014.04.12 13:47:00 -
[19] - Quote
Jacques Cayton II wrote:Shion Typhon wrote:The actual heavy itself or the whole package with HMG?
The Heavy as a drop suit is pretty much perfect, it is tough to kill but not impossible the EHP are just about right and I definitely don't think it should be nerfed. The suit actually "feels" different when you're fighting against it which is good for variety.
The HMG is a different matter. People maintain its a CQC weapon but I've been insta-killed by HMGs at extreme ranges (we're talking scrambler/RR ranges) on many occasions. I think their effective range is too high, I have no problem being turned to paste <40m but they shouldn't be getting instant kills at 50-80m. What? Dude hmgs past 50m can't hit **** unless they have been shooting at you for 4-5 seconds
This is not my experience, but your mileage may vary. My wild and no-proof guess would be lucky headshots due to the sheer ROF making HMGs appear to work well past normal range. Like I said though, no proof. |
Atiim
Living Like Larry Schwag
6634
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Posted - 2014.04.12 13:49:00 -
[20] - Quote
NextDark Knight wrote:There was a big crazy push to nerf the living @#$@ out of heavies at the start of this build. Now that the community has play tested it for a few weeks some of the heavies could use a micro buff.
The only people who were pushing for a heavy nerf was CCP.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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John ShepardIII
G0DS AM0NG MEN Dirt Nap Squad.
203
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Posted - 2014.04.12 14:10:00 -
[21] - Quote
Just to clarify, I'm talking about a heavy with a hmg
CEO of G0DS AM0NG MEN
Join out pub channel G0DS AM0NG MEN :D
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
239
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Posted - 2014.04.12 14:15:00 -
[22] - Quote
They just need to switch the CPU and PG if Commandos and Sentinels. Also, Commandos should have more slots and be slightly faster, right now it feels to squishy for a heavy.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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xSir Campsalotx
G0DS AM0NG MEN Dirt Nap Squad.
193
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Posted - 2014.04.12 14:25:00 -
[23] - Quote
How are yall getting insta killed from 70m? After a year of being an HMG Heavy I've never killed anyone past 50m...I would like to see this done lol
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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Kierkegaard Soren
Forsaken Immortals Top Men.
273
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Posted - 2014.04.12 14:25:00 -
[24] - Quote
Commando with additional slots would be too much; right now they're in a pretty great place. Remember, they're not a frontline assault suit, with the exception of the Gallente one perhaps. Commando suits are denied to suppress, preferably at range, and the best defense they have lies in having the right weapon for the right situation. Which is not to say they don't need tweeking, but it's hardly a pressing issue to go back to them.
HMGs do the job, and having used them a lot recently I can't see how they can hit out at 70m and win that firefight. The burst is a beast, but is balanced by heat build up (it's a genuine thing you have to manage), limited ammo count and the fact that a missed burst is going to ruin your day. I consider them heavy killers, and less adept at dealing with mobs of medium/light suits.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
82
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Posted - 2014.04.12 14:30:00 -
[25] - Quote
HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the suit even says they're the only Drop Suit that can reliably go head-to-head with a tank. No one but another Sentinel should be able to take a Sentinel head-on inside HMG range and be able to win. They don't need a nerf, they just need to be approached with different tactics in a firefight. Engage at range, outside of the HMG's effective range, or in groups, 2v1 or better if you can manage it.
Purifier. First Class.
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darkiller240
K-A-O-S theory
721
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Posted - 2014.04.12 14:32:00 -
[26] - Quote
ChribbaX wrote:EVERYTHING IS OP! NOT THE PLASMA CANNON!
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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lithkul devant
Legions of Infinite Dominion Zero-Day
173
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Posted - 2014.04.12 14:37:00 -
[27] - Quote
Heavies are not OP, they are still easily killable, for example logi goes cloaked throws down an RE boom Heavy is now dead most likely from close to if not at full health. Heck I killed a proto heavy with a militia shotgun, with a nice placed and timed shot to the face and I'm not even heavily specced into shotguns. (This was during the commando weekend) I don't even fear heavies, they aren't the issue right now by far.
What is OP right now are scouts having more Ehp then the assault and medium suits, along with being faster then the medium suits as well. I also heavily dislike how the cloaking mechanic works, I have taken off people's shields when they have the cloak on yet, this does not decloak them, it isn't affected by damage at all. I feel this unbalances the cloak, but when scouts regularly have more Ehp then assault suits and people start putting RR and CR on scout suits their is a major issue in the game, cause those guns should be for the assault class.
The reason why people think the heavy suit is OP, is because yes the HMG will just eat through your life within seconds, but that's what it was built to do, at range the HMG rather well...sucks, Heavy suits are also designed to be able to take tons of dmg, especially the Amarr and the Gal, since they are armor based which means magnets for repair beams, who want to earn lots of WP. Put yourself in the shoes of a logi, do you want to be healing someone who is going to maybe give you 25 points or someone that could give you over 100. Most people target the heavy shooting at them and leave the logi alone, if you want to really hurt a heavy, target the logi, most times the heavy will retreat if you are doing so.
For the heavies using light weapons, this is the issue as before, medium suits need help desperately to be functional again, they just do not have the Ehp to compete and their bonuses seem....lacking. Logi's are doing good, but they aren't in the ideal zone yet, assault suits....are jokes, regular medium suits...just aweful. |
NextDark Knight
Hellstorm Inc League of Infamy
358
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Posted - 2014.04.12 15:14:00 -
[28] - Quote
I'd like some of the CCP reps or the C(P)M to comment on all that crazy heavy nerf scare tatics that happened after the patch.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
423
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Posted - 2014.04.12 15:19:00 -
[29] - Quote
Megaman Trigger wrote:HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the suit even says they're the only Drop Suit that can reliably go head-to-head with a tank. No one but another Sentinel should be able to take a Sentinel head-on inside HMG range and be able to win. They don't need a nerf, they just need to be approached with different tactics in a firefight. Engage at range, outside of the HMG's effective range, or in groups, 2v1 or better if you can manage it.
There's one major flaw with that line of thought. In something like a domination match where the objective is in an installation like the Gallente facility, if you get 6-7 guys using sentinels with HMGs and a repper logi, absolutely no one is going to get in there ever. That is broken. Who wants to have matches like that of nothing but a back and forth bout of a bunch of heavies with HMGs or after 6 minutes some guy in a scout suit manages to get in, kills one or two but instantly gets mowed down only for them to respawn in the same location again?
Always the last person to leave. Always the one cleaning up people's messes.
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VonSpliff
TeamPlayers Dirt Nap Squad.
141
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Posted - 2014.04.12 15:25:00 -
[30] - Quote
Shion Typhon wrote:The actual heavy itself or the whole package with HMG?
The Heavy as a drop suit is pretty much perfect, it is tough to kill but not impossible the EHP are just about right and I definitely don't think it should be nerfed. The suit actually "feels" different when you're fighting against it which is good for variety.
The HMG is a different matter. People maintain its a CQC weapon but I've been insta-killed by HMGs at extreme ranges (we're talking scrambler/RR ranges) on many occasions. I think their effective range is too high, I have no problem being turned to paste <40m but they shouldn't be getting instant kills at 50-80m.
I think your confused by what killed you. It sure as poop wasn't an hmg. He might of got a round on you but it wasn't the the one to kill you. The range sucks. If it's not cqc you can't hit it. And if you are getting hit at a range that seems off just move. the patteren at range is all luck.
"It never got weird enough for me." Dr. T
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