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Rygharr Sturmeister
DUST University Ivy League
12
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Posted - 2014.04.13 17:40:00 -
[61] - Quote
Kierkegaard Soren wrote: Good stuff
I was writing my response before reading yours, and it seems we are mostly on the same page! Also, philosophy major? |
Monkey MAC
Rough Riders..
2525
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Posted - 2014.04.13 18:23:00 -
[62] - Quote
I will put it this way, I personally don't have a problem taking down heavies where I'm supposed to take them down from . . . . at range. But I'm not best pleased when I come across a sentinel with a RR, I'm not gonna QQ but it's mildly unbalanced and not just because he's in a fat suit.
Also and interesting piece of info, you can reach 1900 EHP with an Amarr or Gallante Sentinel, not including resistance. What you take from that information is down to you. But I think it's a lot. Especially when the proposed nerf is 190 EHP or about 240 if your skilled up.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Rygharr Sturmeister
DUST University Ivy League
12
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Posted - 2014.04.14 04:11:00 -
[63] - Quote
Monkey,
First, a disclaimer. My only experience with a non-Caldari Sentinel is the of pre-1.8 Amarr, and at that time I was too new a player so SP it into proto. Even my plates were only skilled up to enhanced.
That being said, even with just two enhanced plates, the Amarr fit I was using was SLOW. I fell many times from being shot while trying to waddle from cover to cover. Many times I would die from not being able to get out of a well thrown grenade/RE in time (I have no complaint about RE's, by the way).
A complex armor plate carries with it a 5% penalty to both movement and sprint speed. An Amarr or Gallente Sentinel would have to stack 3-4 of these plates to get the eHP figure you mentioned. What we end up with is a semi-ambulatory HMG installation that cannot strafe, cannot run get anywhere without being shot to pieces without an LAV, and has no repair (beyond the 3hp/sec the Gallente gets). So while you can get a fit that has the ability of soak a ridiculous amount of damage, that fit will also force you to do nothing but.
Despite the resistances, having armor as his primary tank would cause a Sentinel fit like that would be very vulnerable to grenades and RE's. At his speed, he wouldn't be able to get a shotgun or knife scout off his back (because you would need to backpedal as well as turn to do so).
I don't agree that the Sentinels need an HP nerf, but if they do, I hope it's done on a per-race basis instead of across the board. |
SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
107
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Posted - 2014.04.14 04:19:00 -
[64] - Quote
Shion Typhon wrote:The actual heavy itself or the whole package with HMG?
The Heavy as a drop suit is pretty much perfect, it is tough to kill but not impossible the EHP are just about right and I definitely don't think it should be nerfed. The suit actually "feels" different when you're fighting against it which is good for variety.
The HMG is a different matter. People maintain its a CQC weapon but I've been insta-killed by HMGs at extreme ranges (we're talking scrambler/RR ranges) on many occasions. I think their effective range is too high, I have no problem being turned to paste <40m but they shouldn't be getting instant kills at 50-80m.
If it is at 40-50M it is the assault version. It was designed for less damage, further range. |
Kierkegaard Soren
Forsaken Immortals Top Men.
281
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Posted - 2014.04.14 14:44:00 -
[65] - Quote
Rygharr Sturmeister wrote:Kierkegaard Soren wrote: Good stuff I was writing my response before reading yours, and it seems we are mostly on the same page! Also, philosophy major?
Thanks! And no, uneducated swine here, but I read a little.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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