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Sir Dukey
KILL-EM-QUICK RISE of LEGION
596
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Posted - 2014.04.11 01:45:00 -
[1] - Quote
Nerf their rotation speed by 25%. |
Ripley Riley
Incorruptibles
1666
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Posted - 2014.04.11 01:47:00 -
[2] - Quote
That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them.
He imposes order on the chaos of organic evolution...
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
416
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Posted - 2014.04.11 01:47:00 -
[3] - Quote
I've gotten to the point where I'll be willing to take any nerf of them. However I'd rather prefer the rotation speed rather than the HP. Being a scout, that is much more damaging to me than his HP reserves.
Always the last person to leave. Always the one cleaning up people's messes.
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SgtMajSquish MLBJ
Consolidated Dust
102
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Posted - 2014.04.11 01:49:00 -
[4] - Quote
What about the scouts ability to have more HP than a commando. shouldnt that the higher on the nerf bat priority
Making Friends And Enemies Everyday
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Lance 2ballzStrong
SyNergy Gaming EoN.
4838
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Posted - 2014.04.11 01:53:00 -
[5] - Quote
or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1398
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Posted - 2014.04.11 01:56:00 -
[6] - Quote
Sir Dukey wrote:Nerf their rotation speed by 25%. I agree, although I'm not certain what the appropriate percent the rotation speed change should be. Would a 25% nerf put them back to where they were before the buff? Keep them with high HPs and powerful weapons, their maneuverability should be their Achilles heel.
The scout changes are a separate subject.
Best PvE idea ever!
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The dark cloud
The Rainbow Effect
2739
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Posted - 2014.04.11 02:00:00 -
[7] - Quote
I dont mind heavies. I actually like it if i can spot one and then sneak up to them just to start using my nova knifes. Nothing is better then stabbing a heavy in the back.
Head of public relations from The Rainbow Effect.
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:04:00 -
[8] - Quote
Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them.
yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:05:00 -
[9] - Quote
Vell0cet wrote:Sir Dukey wrote:Nerf their rotation speed by 25%. I agree, although I'm not certain what the appropriate percent the rotation speed change should be. Would a 25% nerf put them back to where they were before the buff? Keep them with high HPs and powerful weapons, their maneuverability should be their Achilles heel. The scout changes are a separate subject.
17.5% Heavies need a weakness in CQC which should be their back. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:06:00 -
[10] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i |
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:08:00 -
[11] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4838
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Posted - 2014.04.11 02:09:00 -
[12] - Quote
Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i
doesn't change the fact that their MAIN weapon is a CQC weapon.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:12:00 -
[13] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i doesn't change the fact that their MAIN weapon is a CQC weapon.
*cough* Forge gun *cough* *Cough* |
Lance 2ballzStrong
SyNergy Gaming EoN.
4838
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Posted - 2014.04.11 02:13:00 -
[14] - Quote
Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none.
Heavy needs a weakness in CQC? You mean his general speed isn't a weakness? His huge hitbox isn't a weakness? Not having an equipment slot isn't a weakness?
If you can't beat a heavy in CQC, then maybe, JUST MAYBE, you're not suppose to? I don't know, maybe a tank should die to pistol fire too because AV isn't enough
Nade spam, MD spam, and RE's kill heavies quick enough as far as I know. Maybe jump out your comfort zone or get better with your scout shotgun set up. Last I played shotguns were poop, and they were still killing heavies.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Zahle Undt
Bullet Cluster Lokun Listamenn
1285
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Posted - 2014.04.11 02:14:00 -
[15] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4838
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Posted - 2014.04.11 02:14:00 -
[16] - Quote
Sir Dukey wrote:Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i doesn't change the fact that their MAIN weapon is a CQC weapon. *cough* Forge gun *cough* *Cough*
*cough*whatdoesFGhavetodowithHMGbeingtheheavy'sonlyAIsepcificweapon*cough
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:15:00 -
[17] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. Heavy needs a weakness in CQC? You mean his general speed isn't a weakness? His huge hitbox isn't a weakness? Not having an equipment slot isn't a weakness? If you can't beat a heavy in CQC, then maybe, JUST MAYBE, you're not suppose to? I don't know, maybe a tank should die to pistol fire too because AV isn't enough Nade spam, MD spam, and RE's kill heavies quick enough as far as I know. Maybe jump out your comfort zone or get better with your scout shotgun set up. Last I played shotguns were poop, and they were still killing heavies.
No, not having equipment slot ins't a weakness, they already come with a buttload of bullets. They come with a buttload of resistances and HP and then you put it together with the fact that they have the lost TTK weapon in the game makes them OP. Who needs speed when you got a weapon that literally shreds everything in its path. Anyway, why shouldn't physics apply?
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Lance 2ballzStrong
SyNergy Gaming EoN.
4838
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Posted - 2014.04.11 02:16:00 -
[18] - Quote
Zahle Undt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact.
lol
that statement right there shows how much you want to solo heavies ...NERF IT BECAUSE I CAN'T SOLO IT!!!
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
|
Posted - 2014.04.11 02:17:00 -
[19] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i doesn't change the fact that their MAIN weapon is a CQC weapon. *cough* Forge gun *cough* *Cough* *cough*whatdoesFGhavetodowithHMGbeingtheheavy'sonlyAIsepcificweapon*cough
*Cough* WhyIsTheHeaviesMainWeaponCQC *cough* itsnot *cough* |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
|
Posted - 2014.04.11 02:18:00 -
[20] - Quote
Lance 2ballzStrong wrote:Zahle Undt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact. lol that statement right there shows how much you want to solo heavies ...NERF IT BECAUSE I CAN'T SOLO IT!!!
It's so sad that this wee bit of a nerf makes you so mad. Okay, maybe not 25% but they need rotation speed nerfed.
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Disturbingly Bored
Forum Warfare
2194
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Posted - 2014.04.11 02:21:00 -
[21] - Quote
Sir Dukey wrote:Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none.
Explosives still work pretty good...
More to the topic, I think that scout = heavy = medium frame is good goal to have. But that depends on engagement range for the equal sign.
If Scout = heavy = medium in CQC, that's FUBAR. Because then the HMG is totally obsolete.
Heavies dominate the research facility because of map design, not weapon/suit balance. There is one point that only has two entrances to cover, with a vital supply depot right next to it that has two entrances that are even more defensible. And a good heavy can lock that **** down.
No amount of nerfing turn speed will fix that because the kill corridors are narrow. Creating backdoors sneak in through and RE/shotgun the fat bastards would fix it. (The other point on the second floor of the facility is much easier to kill heavies on for that very reason.)
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Lance 2ballzStrong
SyNergy Gaming EoN.
4838
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Posted - 2014.04.11 02:23:00 -
[22] - Quote
Sir Dukey wrote: It's so sad that this wee bit of a nerf makes you so mad. Okay, maybe not 25% but they need rotation speed nerfed.
I don't even play this **** game, so I'm mad? lol
When I did use to play Galente assaults were orbiting heavies, and when heavies made enough threads about it, it got buffed.
You speak about not having equipment isn't a weakness? Let's take away the scout equipment slots. It's not a weakness right? So it should be fine.
When you have a tanked out assault frame running circles around a heavy, it's not balanced. You want to know the correct way to balance it? Buff the scout speed... THAT'S IT. But naaaaaah, you people so want to nerf everything that kills you.
Sad state of a game, and no wonder this game is getting worse because clowns like you are the ones giving feedback.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Zahle Undt
Bullet Cluster Lokun Listamenn
1285
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Posted - 2014.04.11 02:25:00 -
[23] - Quote
Lance 2ballzStrong wrote:Zahle Undt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact. lol that statement right there shows how much you want to solo heavies ...NERF IT BECAUSE I CAN'T SOLO IT!!!
I can solo heavies all day if I want to. I slap the HK shotgun on my gal scout and heavy slaughter away. Point is this game shouldn't come down to only Sentinels and scouts and your opinion that a sentinel shouldn't be able to be solo'd is just that...an opinion. Its right up there with a tanker claiming the same because...its a tank or if a scout were to say they shouldn't be able to be detected by single infantry no matter what.
I happen to agree that a Sentinel should not be able to be easily (note the word easily) solo'd in their optimal range and would post that they or the HMG needed a buff a couple of patches ago when I was ridiculously soloing them with Minnie assault and SMG. Then they buffed the HMG and things were in a pretty good spot heavy vs every other infantry. Then 1.8 happened and they got these resistances along with CPU/PG buffs. Now they are nearly impossible to solo with anything but another heavy or a scout and that isn't right either.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1285
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Posted - 2014.04.11 02:28:00 -
[24] - Quote
Disturbingly Bored wrote:Sir Dukey wrote:Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. Explosives still work pretty good... More to the topic, I think that scout = heavy = medium frame is good goal to have. But that depends on engagement range for the equal sign. If Scout = heavy = medium in CQC, that's FUBAR. Because then the HMG is totally obsolete. Heavies dominate the research facility because of map design, not weapon/suit balance. There is one point that only has two entrances to cover, with a vital supply depot right next to it that has two entrances that are even more defensible. And a good heavy can lock that **** down. No amount of nerfing turn speed will fix that because the kill corridors are narrow. Creating backdoors sneak in through and RE/shotgun the fat bastards would fix it. (The other point on the second floor of the facility is much easier to kill heavies on for that very reason.)
I think it should come down to SP, build, and skill. This isn't rock, paper, scissors, where rock will always beat scissors. Scissors should be able to beat rock if scissors has more SP, more skill, or better built fitting. The suit and weapon should give an advantage in a situation not determine the outcome every time or nearly every time.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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castba
Penguin's March
370
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Posted - 2014.04.11 02:31:00 -
[25] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. Heavy needs a weakness in CQC? You mean his general speed isn't a weakness? His huge hitbox isn't a weakness? Not having an equipment slot isn't a weakness? If you can't beat a heavy in CQC, then maybe, JUST MAYBE, you're not suppose to? I don't know, maybe a tank should die to pistol fire too because AV isn't enough Nade spam, MD spam, and RE's kill heavies quick enough as far as I know. Maybe jump out your comfort zone or get better with your scout shotgun set up. Last I played shotguns were poop, and they were still killing heavies. You forgot the fact that heavies can't pick up anything other than another heavy or a vehicle via passive scan (tacnet is next to useless when solo) and can be passively scanned by everything unless dampened to hell.
Scouts can easily take down heavies with SG or knives. RE's mean instant death even for my 1750hp pro Amarr sentinel. Mediums should have no issues flanking heavies, thus gaining the advantage and then dance their way to victory or simply engage OUTSIDE of 20m.
OP, you mention the Research Facility socket (not map) and the number of heavies that reside within as the reason they are overpowered, yet there is no mention of them on Manus Peak, Line Harvest or outside of the "B" building on Fractured road. I would go so far as to say that the only place that heavies have an advantage over other suits is the Reseach Facility socket and the old Mushroom socket (although even that is debatable).
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
599
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Posted - 2014.04.11 02:34:00 -
[26] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote: It's so sad that this wee bit of a nerf makes you so mad. Okay, maybe not 25% but they need rotation speed nerfed.
I don't even play this **** game, so I'm mad? lol When I did use to play Galente assaults were orbiting heavies, and when heavies made enough threads about it, it got buffed. You speak about not having equipment isn't a weakness? Let's take away the scout equipment slots. It's not a weakness right? So it should be fine. When you have a tanked out assault frame running circles around a heavy, it's not balanced. You want to know the correct way to balance it? Buff the scout speed... THAT'S IT. But naaaaaah, you people so want to nerf everything that kills you. Sad state of a game, and no wonder this game is getting worse because clowns like you are the ones giving feedback.
Taking away scout equipment is stupid if you take away both. It would ruin the cloaking game play. Now heavies are different. As you may or may not know, I believe that the more armor you stack, the slower your turn speed should be. Now a heavy with 1200 armor turning at the speed of a minmitar scout with 70 armor is absolutely broken. Either nerf their overall speed or make armor modules have speed turning penalties. This could lead to a buff to ferroscale plates because they wont have any rotaton penalties. This might lead people to use them. |
Adipem Nothi
Nos Nothi
88
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Posted - 2014.04.11 03:03:00 -
[27] - Quote
Still not convinced that Heavies are OP; can't get behind a nerf unless its needed (see Tanks). One thing CCP should fix -- on the topic of Heavies -- is the HMG's bullsh!t statis field ...
*** Timeout, Guys! I'm shooting! You have to stand there 'til I'm done!***
Bang?
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Principus Shmoof Triariian
Sardianii-Triarii Planetary Services Armed-n-Hammered
86
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Posted - 2014.04.11 03:33:00 -
[28] - Quote
less nerf/buff, more new content please |
Travis Stanush
GunFall Mobilization
83
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Posted - 2014.04.11 03:44:00 -
[29] - Quote
The but thirst scout/ meds in this dedate are funny. As a logi I don't really care because either way I am gettin WP. As some one said earlier (too lazy to find) heavies are really only good in certain areas. Scouts on the other hand... We'll let's say they can do good anywhere. |
Doctor Day
THE SUPERHEROS
51
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Posted - 2014.04.11 03:46:00 -
[30] - Quote
N000000 that was my 9th controller I broke because of cloak shotgunners
Obvious troll is Obvious
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