Disturbingly Bored
Forum Warfare
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Posted - 2014.04.11 02:21:00 -
[1] - Quote
Sir Dukey wrote:Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none.
Explosives still work pretty good...
More to the topic, I think that scout = heavy = medium frame is good goal to have. But that depends on engagement range for the equal sign.
If Scout = heavy = medium in CQC, that's FUBAR. Because then the HMG is totally obsolete.
Heavies dominate the research facility because of map design, not weapon/suit balance. There is one point that only has two entrances to cover, with a vital supply depot right next to it that has two entrances that are even more defensible. And a good heavy can lock that **** down.
No amount of nerfing turn speed will fix that because the kill corridors are narrow. Creating backdoors sneak in through and RE/shotgun the fat bastards would fix it. (The other point on the second floor of the facility is much easier to kill heavies on for that very reason.)
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Disturbingly Bored
Forum Warfare
2194
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Posted - 2014.04.11 04:23:00 -
[2] - Quote
Zahle Undt wrote:I think it should come down to SP, build, and skill. This isn't rock, paper, scissors, where rock will always beat scissors. Scissors should be able to beat rock if scissors has more SP, more skill, or better built fitting. The suit and weapon should give an advantage in a situation not determine the outcome every time or nearly every time.
For that to be true, range would have to not matter in the game. Otherwise, an Assault player would beat a Heavy player every single time. (Take potshots at range, then close for the kill.)
It's akin to arguing that shotguns should be nerfed because they beat sniper rifles too often in CQC and tight rooms.
If the HMG is too good, it should have it's ROF nerfed the same 10-12% that rifles got slapped with.
If Heavies using rifles is a problem, I think light weapons on Sentinels should be limited in some fashion.
If Sentinel EHP is too high in general, the Sentinel bonuses should be looked at and adjusted.
But the base HP of the suits, and the turn speed, should be left the hell alone.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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