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Sir Dukey
KILL-EM-QUICK RISE of LEGION
596
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Posted - 2014.04.11 01:45:00 -
[1] - Quote
Nerf their rotation speed by 25%. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:04:00 -
[2] - Quote
Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them.
yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:05:00 -
[3] - Quote
Vell0cet wrote:Sir Dukey wrote:Nerf their rotation speed by 25%. I agree, although I'm not certain what the appropriate percent the rotation speed change should be. Would a 25% nerf put them back to where they were before the buff? Keep them with high HPs and powerful weapons, their maneuverability should be their Achilles heel. The scout changes are a separate subject.
17.5% Heavies need a weakness in CQC which should be their back. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:06:00 -
[4] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:08:00 -
[5] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:12:00 -
[6] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i doesn't change the fact that their MAIN weapon is a CQC weapon.
*cough* Forge gun *cough* *Cough* |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:15:00 -
[7] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. Heavy needs a weakness in CQC? You mean his general speed isn't a weakness? His huge hitbox isn't a weakness? Not having an equipment slot isn't a weakness? If you can't beat a heavy in CQC, then maybe, JUST MAYBE, you're not suppose to? I don't know, maybe a tank should die to pistol fire too because AV isn't enough Nade spam, MD spam, and RE's kill heavies quick enough as far as I know. Maybe jump out your comfort zone or get better with your scout shotgun set up. Last I played shotguns were poop, and they were still killing heavies.
No, not having equipment slot ins't a weakness, they already come with a buttload of bullets. They come with a buttload of resistances and HP and then you put it together with the fact that they have the lost TTK weapon in the game makes them OP. Who needs speed when you got a weapon that literally shreds everything in its path. Anyway, why shouldn't physics apply?
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:17:00 -
[8] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
CQC specialists you say? I definitely dont hear that from the RR heavies. i doesn't change the fact that their MAIN weapon is a CQC weapon. *cough* Forge gun *cough* *Cough* *cough*whatdoesFGhavetodowithHMGbeingtheheavy'sonlyAIsepcificweapon*cough
*Cough* WhyIsTheHeaviesMainWeaponCQC *cough* itsnot *cough* |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
597
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Posted - 2014.04.11 02:18:00 -
[9] - Quote
Lance 2ballzStrong wrote:Zahle Undt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact. lol that statement right there shows how much you want to solo heavies ...NERF IT BECAUSE I CAN'T SOLO IT!!!
It's so sad that this wee bit of a nerf makes you so mad. Okay, maybe not 25% but they need rotation speed nerfed.
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
599
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Posted - 2014.04.11 02:34:00 -
[10] - Quote
Lance 2ballzStrong wrote:Sir Dukey wrote: It's so sad that this wee bit of a nerf makes you so mad. Okay, maybe not 25% but they need rotation speed nerfed.
I don't even play this **** game, so I'm mad? lol When I did use to play Galente assaults were orbiting heavies, and when heavies made enough threads about it, it got buffed. You speak about not having equipment isn't a weakness? Let's take away the scout equipment slots. It's not a weakness right? So it should be fine. When you have a tanked out assault frame running circles around a heavy, it's not balanced. You want to know the correct way to balance it? Buff the scout speed... THAT'S IT. But naaaaaah, you people so want to nerf everything that kills you. Sad state of a game, and no wonder this game is getting worse because clowns like you are the ones giving feedback.
Taking away scout equipment is stupid if you take away both. It would ruin the cloaking game play. Now heavies are different. As you may or may not know, I believe that the more armor you stack, the slower your turn speed should be. Now a heavy with 1200 armor turning at the speed of a minmitar scout with 70 armor is absolutely broken. Either nerf their overall speed or make armor modules have speed turning penalties. This could lead to a buff to ferroscale plates because they wont have any rotaton penalties. This might lead people to use them. |
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
600
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Posted - 2014.04.11 10:52:00 -
[11] - Quote
Virtual Riot wrote:Sir Dukey wrote:Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. except the exoskeleton is much more powerful on a heavy suit then a scout suit. try more like, a body builder vs usain bolt
usain bolt would still turn faster, CPU and PG on heavies is = to scout. CPU and PG measures power. HP does not. |
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