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Django Quik
Dust2Dust.
2770
|
Posted - 2014.04.08 09:26:00 -
[1] - Quote
People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist.
Except for the best dampened scouts, all are detectable through active scanners. No one uses them anymore because they can't 360 perma-scan now but they are still useful things. Sit at your home edge of the complexes and scan in the direction of the complex and you will pick up pretty much the entire interior area. Use a logi if you don't have the fittings space on your assault; that's what logis are for. If you're still struggling, use better scanners and/or get a gal logi - that's what they're for!
There are counters to everything in this game. Just because you can't fit ALL of them on every one of your suits, does not mean they are not there.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
691
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Posted - 2014.04.08 09:27:00 -
[2] - Quote
Django Quik wrote:People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist.
Except for the best dampened scouts, all are detectable through active scanners. No one uses them anymore because they can't 360 perma-scan now but they are still useful things. Sit at your home edge of the complexes and scan in the direction of the complex and you will pick up pretty much the entire interior area. Use a logi if you don't have the fittings space on your assault; that's what logis are for. If you're still struggling, use better scanners and/or get a gal logi - that's what they're for!
There are counters to everything in this game. Just because you can't fit ALL of them on every one of your suits, does not mean they are not there.
Question time
Have you tried the Scanners?
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Garrett Blacknova
Codex Troopers
5035
|
Posted - 2014.04.08 09:32:00 -
[3] - Quote
Scanners need the fix we were told they were getting, not the nerf CCP actually gave us.
How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans.
How the fix was MEANT to work: Scanners take an instantaneous "snapshot" lighting everything up in a fixed arc with NO ability to extend it AT ALL by turning, and everything that's caught by the scanner being kept visible for a duration determined by the scanner model.
How it ACTUALLY works: Scanners have a short duration of scanning and a significant nerf to their scanning arc, and if you try to pan while scanning, you'll have to turn at just the right speed or you'll miss targets which should be inside the area being scanned.
None of this negates the fact that Active Scanners SHOULD be viable, and that once they're working properly, they'll be a good counter to a lot of Scouts. |
Horizen Kenpachi
Forsaken Immortals Top Men.
296
|
Posted - 2014.04.08 09:39:00 -
[4] - Quote
You guys got to used to the ballarina bug you can have that bug bk if i can shoot while cloaked they wernt nerfed they were put in place
Hit me with your nerf bat.
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Django Quik
Dust2Dust.
2772
|
Posted - 2014.04.08 09:40:00 -
[5] - Quote
Jastad wrote:Django Quik wrote:People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist.
Except for the best dampened scouts, all are detectable through active scanners. No one uses them anymore because they can't 360 perma-scan now but they are still useful things. Sit at your home edge of the complexes and scan in the direction of the complex and you will pick up pretty much the entire interior area. Use a logi if you don't have the fittings space on your assault; that's what logis are for. If you're still struggling, use better scanners and/or get a gal logi - that's what they're for!
There are counters to everything in this game. Just because you can't fit ALL of them on every one of your suits, does not mean they are not there. Question time Have you tried the Scanners? Yes.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Django Quik
Dust2Dust.
2772
|
Posted - 2014.04.08 09:48:00 -
[6] - Quote
Garrett Blacknova wrote:Scanners need the fix we were told they were getting, not the nerf CCP actually gave us.
How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans.
How the fix was MEANT to work: Scanners take an instantaneous "snapshot" lighting everything up in a fixed arc with NO ability to extend it AT ALL by turning, and everything that's caught by the scanner being kept visible for a duration determined by the scanner model.
How it ACTUALLY works: Scanners have a short duration of scanning and a significant nerf to their scanning arc, and if you try to pan while scanning, you'll have to turn at just the right speed or you'll miss targets which should be inside the area being scanned.
None of this negates the fact that Active Scanners SHOULD be viable, and that once they're working properly, they'll be a good counter to a lot of Scouts. I don't think they're not working properly. You scan instantaneously and all the targets in the arc at time light up for the period. Trying to 'pan' or mini-scannerina screws it up, so don't bother.
A cool change would be to make some scanners able to keep scanning for a period (I believe was the original intention of the old 'scanning period') but as soon as you move the scan breaks and the cooldown timer starts - that second part there should have been the real fix.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1096
|
Posted - 2014.04.08 09:53:00 -
[7] - Quote
I find it funny that CCP incorporated the 'Scanerina' into the mechanics of the scanner.
I was thinking they would work like a quick shutter and 90-¦ would be scanned. But oh no. Lol CCP
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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shaman oga
Nexus Balusa Horizon
1832
|
Posted - 2014.04.08 09:59:00 -
[8] - Quote
Passive scan > Active scanner
This is from a personal experience with both proto gal scout with maxed skills in scanning and proto gal logi with proto scanner.
Scanners should be totally reworked.
- With a capacitor (like cloak device)
- Pulse 360-¦ scan (like vehicle scanner)
- Less range (from 50 to 80 meters)
- Real snapshot ( see the red only on each pulse)
Each pulse should cost around 25% of the battery (can't scan under 50%). Gal logi should have a bonus on capacitor recharge time instead of target visibility.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Khan Hun
Mikramurka Shock Troop Minmatar Republic
76
|
Posted - 2014.04.08 10:00:00 -
[9] - Quote
Correct me if I'm wrong, but this is how I see it right now:
1) The game is swarming with cloaked shotgun scouts 2) They 2-3 shot most suits before you can turn around to see them from cloaked 3) One counter is... another cloaked scout, which means even more scouts... 4) The other counter, is to run a max skilled gal logi with a proto scanner in a squad (But you still wont pick up max skilled gal scouts if they are cloaked with a basic damp) Obviously this is costlty, the angle of scan is small, and you are using proto when a BPO dragonfly gal scout with max skills will still evade your direct scan if they have a basic damp and cloak)
To me that seems a bit over the top, I think scouts can be countered more easily by sticking together and having a whole squad running nanite injectors so if a scout takes out one person as they decloak, they can be killed and the guy injected without much issue.
The problem with both of these counters is, you are effectively saying that in skirmish you need an organised squad to stand a chance against the swarm of shimmering shotgunners. For most people they wont do that, they'll just get bored and leave. You can QQ, dust is hard, etc all you like, but that kind of solo experience will kill any stream of new players into the game very quickly, which is bad news. |
Garrett Blacknova
Codex Troopers
5036
|
Posted - 2014.04.08 10:01:00 -
[10] - Quote
Django Quik wrote:Garrett Blacknova wrote:Scanners need the fix we were told they were getting, not the nerf CCP actually gave us.
How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans.
How the fix was MEANT to work: Scanners take an instantaneous "snapshot" lighting everything up in a fixed arc with NO ability to extend it AT ALL by turning, and everything that's caught by the scanner being kept visible for a duration determined by the scanner model.
How it ACTUALLY works: Scanners have a short duration of scanning and a significant nerf to their scanning arc, and if you try to pan while scanning, you'll have to turn at just the right speed or you'll miss targets which should be inside the area being scanned.
None of this negates the fact that Active Scanners SHOULD be viable, and that once they're working properly, they'll be a good counter to a lot of Scouts. I don't think they're not working properly. You scan instantaneously and all the targets in the arc at time light up for the period. Trying to 'pan' or mini-scannerina screws it up, so don't bother. A cool change would be to make some scanners able to keep scanning for a period (I believe was the original intention of the old 'scanning period') but as soon as you move the scan breaks and the cooldown timer starts - that second part there should have been the real fix. The problem is that the scanning arc was nerfed for no apparent reason, and trying to make up for that with a small pan across a short arc will usually (but not always) break the scan. That's exactly what I said. It should INSTANTLY "snap" and light everything up, then NOT be useful to turn or do anything to try and cover a wider arc than the listed value, but it should have a wider arc than the current stats on the scanners have. |
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KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 10:01:00 -
[11] - Quote
I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team.
Yes, it is on a scout suit...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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fragmentedhackslash
Arrogance.
253
|
Posted - 2014.04.08 10:06:00 -
[12] - Quote
Allow Range amp, and precosion enhancements to adjust scanning equipment, I suggested this 4 months ago.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Garrett Blacknova
Codex Troopers
5038
|
Posted - 2014.04.08 10:10:00 -
[13] - Quote
fragmentedhackslash wrote:Allow Range amp, and precosion enhancements to adjust scanning equipment, I suggested this 4 months ago. Nerf their baseline stats a little and I can support this.
A Scanner-tanked Logi should be able to give up a module slot or two and pick up cloaked Scouts. |
Django Quik
Dust2Dust.
2773
|
Posted - 2014.04.08 10:11:00 -
[14] - Quote
Garrett Blacknova wrote:The problem is that the scanning arc was nerfed for no apparent reason, and trying to make up for that with a small pan across a short arc will usually (but not always) break the scan. That's exactly what I said. It should INSTANTLY "snap" and light everything up, then NOT be useful to turn or do anything to try and cover a wider arc than the listed value, but it should have a wider arc than the current stats on the scanners have. Agreed, CCP of course went a little too far with the nerf and to be perfectly honest I think (and I believe many scouts agreed pre1.8) that all that needed to be done to active scanner was to remove the ability to 360 perma scan. They clearly couldn't figure out a proper way to do that, so they fudged it by reducing the timer and arc so you couldn't spin all the way round.
They're far from useless right now though.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Django Quik
Dust2Dust.
2773
|
Posted - 2014.04.08 10:12:00 -
[15] - Quote
Garrett Blacknova wrote:fragmentedhackslash wrote:Allow Range amp, and precosion enhancements to adjust scanning equipment, I suggested this 4 months ago. Nerf their baseline stats a little and I can support this. A Scanner-tanked Logi should be able to give up a module slot or two and pick up cloaked Scouts. I like this idea.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Django Quik
Dust2Dust.
2773
|
Posted - 2014.04.08 10:15:00 -
[16] - Quote
Khan Hun wrote: Correct me if I'm wrong, but this is how I see it right now:
...
2) They 2-3 shot most suits before you can turn around to see them from cloaked 3) One counter is... another cloaked scout, which means even more scouts...
2) When the cloak insta shoot glitch is fixed the cloaked shotgunner problem will be vastly reduced. 3) You don't need to be a cloaked scout to pick up other scouts on passive scan - you need to be a scout. Oooor a logi with a focused scanner. Granted it's not the ideal scanner but it will pick up those cloaked scouts!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
875
|
Posted - 2014.04.08 10:22:00 -
[17] - Quote
Passive and active scanners are for scouts. A scout can see people coming passively and relay that info to the team as they are less likely to waste a scan. Logis have awful passive scans and so the scanner is used blindly in most cases and if you miss you have a long ass down time to wait out.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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Django Quik
Dust2Dust.
2774
|
Posted - 2014.04.08 10:31:00 -
[18] - Quote
COVERT SUBTERFUGE wrote:Passive and active scanners are for scouts. A scout can see people coming passively and relay that info to the team as they are less likely to waste a scan. Logis have awful passive scans and so the scanner is used blindly in most cases and if you miss you have a long ass down time to wait out. It's not difficult to guess which way people might be approaching from - just because you can't scan everywhere at once, doesn't mean you can't scan the most likely places fairly regularly, NOT PERMANENTLY.
There are only so many routes players can take and there are certain routes that scouts in particular are most likely to take. If you have a whole bunch of blues ahead of you, the scout is probably not going to come from that direction. Scouts flank, so if you're worried about scouts, watch the flanks.
Edit - also, how are "active scanners for scouts"? We get no bonuses to them or fittings reductions and they take up one of our slots that would be better served by REs/Uplinks and/or cloak.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
692
|
Posted - 2014.04.08 11:10:00 -
[19] - Quote
KingBabar wrote:I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team.
Yes, it is on a scout suit...
Guess that's that, the scanner....not your proto Scout CK0
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
|
Django Quik
Dust2Dust.
2776
|
Posted - 2014.04.08 11:15:00 -
[20] - Quote
Jastad wrote:KingBabar wrote:I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team.
Yes, it is on a scout suit... Guess that's that, the scanner....not your proto Scout CK0 Why would you use an active scanner on a caldari scout?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
692
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Posted - 2014.04.08 11:17:00 -
[21] - Quote
Django Quik wrote:Jastad wrote:KingBabar wrote:I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team.
Yes, it is on a scout suit... Guess that's that, the scanner....not your proto Scout CK0 Why would you use an active scanner on a caldari scout?
No i was stating the humor in saying that the scanner is useful while running a full scout Ck0
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
|
Toby Flenderson
research lab
456
|
Posted - 2014.04.08 11:27:00 -
[22] - Quote
Khan Hun wrote: Correct me if I'm wrong, but this is how I see it right now:
1) The game is swarming with cloaked shotgun scouts 2) They 2-3 shot most suits before you can turn around to see them from cloaked 3) One counter is... another cloaked scout, which means even more scouts... 4) The other counter, is to run a max skilled gal logi with a proto scanner in a squad (But you still wont pick up max skilled gal scouts if they are cloaked with a basic damp) Obviously this is costlty, the angle of scan is small, and you are using proto when a BPO dragonfly gal scout with max skills will still evade your direct scan if they have a basic damp and cloak)
To me that seems a bit over the top, I think scouts can be countered more easily by sticking together and having a whole squad running nanite injectors so if a scout takes out one person as they decloak, they can be killed and the guy injected without much issue.
The problem with both of these counters is, you are effectively saying that in skirmish you need an organised squad to stand a chance against the swarm of shimmering shotgunners. For most people they wont do that, they'll just get bored and leave. You can QQ, dust is hard, etc all you like, but that kind of solo experience will kill any stream of new players into the game very quickly, which is bad news.
You forgot about passive scans. It shouldn't be easy for an assault or logi to completely counter scouts using passive/active scanners because stealth is basically what they have going for them. If all people had to do was do a 360 with a proto scanner, scouts would be pretty much worthless. They gave scouts the ability to have a stealth role and that role is simply nullified by the counter. There isn't really a continuous area between not seeing them and seeing them. You either do and they're worthless or you don't and they're amazing.
If people want to break the scout's main quality, it should cost them. Not every suit should be able to do it as easily as others (assault vs. logi) but that's what needs to be considered when choosing a role. I prefer running around quickly, flanking objectives and helping my team out in that way. I did not pick a heavy suit for this task. It could be argued that stacking biopics on a heavy may allow you to do this but the point is there is a suit that's designed for this. The suits designed for countering scouts are the scouts and the right logi. If you're not using these then you shouldn't expect it to be easy to "see scouts" or even anything short of "extremely cost fitting wise".
I suggest everyone make a suit with scan mods, or a scout suit. They're really not all that scary. You just have to decide for yourself: Do I give up 300 ehp to be able to see just about any suit within my scan range or would I prefer to be a blind tank? Just don't get pissed off when you can't do both. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2625
|
Posted - 2014.04.08 11:41:00 -
[23] - Quote
I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack.
I'm fine with not being able to be a scannerina, but f*cking seriously I should still be able to scan while I'm moving! It just should increase my arc. Instead, it kills the whole thing.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Galvan Nized
Deep Space Republic
864
|
Posted - 2014.04.08 11:52:00 -
[24] - Quote
fragmentedhackslash wrote:Allow Range amp, and precision enhancements to adjust scanning equipment, I suggested this 4 months ago. Also for it to.affect a sniper rifle scope for target acquisition. Get an advanced cal scout, complex profile dampening = completly invisable.
If they had separate stats for Active Scanners then sure, if not then no. We don't need 100m or 200m scanners getting 45% range increase from every amp, you could easily scan 300m.
Same goes for precision enhancers. A single Gal Logi with one precision enhancer could scan at a little 17 with pro scanner and 12 with a focused.
You would have to legitimately Nerf base stats to compensate and then you've basically made passive scans anyways. |
KingBabar
The Rainbow Effect Negative-Feedback
2146
|
Posted - 2014.04.08 11:56:00 -
[25] - Quote
John Demonsbane wrote:I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack.
I'm fine with not being able to be a scannerina, but f*cking seriously I should still be able to scan while I'm moving! It just should increase my arc. Instead, it kills the whole thing.
Can't stop for 1 second?
My scanner picks up People no problem, which one are you using?
It seems like the scanners Works best when standing still, I ofthen get bad results when moving which is why I don't. This might be an actual mechanic or merely something I believe to be true...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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NAV HIV
The Generals General Tso's Alliance
1374
|
Posted - 2014.04.08 12:46:00 -
[26] - Quote
Jastad wrote:Django Quik wrote:People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist.
Except for the best dampened scouts, all are detectable through active scanners. No one uses them anymore because they can't 360 perma-scan now but they are still useful things. Sit at your home edge of the complexes and scan in the direction of the complex and you will pick up pretty much the entire interior area. Use a logi if you don't have the fittings space on your assault; that's what logis are for. If you're still struggling, use better scanners and/or get a gal logi - that's what they're for!
There are counters to everything in this game. Just because you can't fit ALL of them on every one of your suits, does not mean they are not there. Question time Have you tried the Scanners?
Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it....
The problem is people want to scan a 180k scout suit with a 30k logi suit.... |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
693
|
Posted - 2014.04.08 13:42:00 -
[27] - Quote
Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it....
The problem is people want to scan a 180k scout suit with a 30k logi suit.... [/quote]
Dude, as a heavy i can't scan.
The problem is that some people thinks that is stupid bring a 180k logi suit that can't scan a Dragonfly BPO.
We ALL think that 360 spin scan was bad. What we have now is a "lack of counter" to the EWAR scout.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
|
Django Quik
Dust2Dust.
2780
|
Posted - 2014.04.08 14:37:00 -
[28] - Quote
Jastad wrote:NAV HIV wrote:Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it....
The problem is people want to scan a 180k scout suit with a 30k logi suit.... Dude, as a heavy i can't scan. The problem is that some people thinks that is stupid bring a 180k logi suit that can't scan a Dragonfly BPO. We ALL think that 360 spin scan was bad. What we have now is a "lack of counter" to the EWAR scout. Anyone with any suit with equipment slots can fit a proto scanner. You can fit a proto scanner on a BPO assault with only BPO mods and weapons if you really want to and then you have a counter that costs only the price of the proto scanner.
There is a counter and almost everyone can use it (not heavies). So you post makes no sense.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Django Quik
Dust2Dust.
2782
|
Posted - 2014.04.08 14:51:00 -
[29] - Quote
Here is an example of a reasonable counter to most scouts that costs just a tad over 30k isk and the only SP you need to have ever spent is on the skills required to get a proto scanner: http://www.protofits.com/fittings/index/0/3402
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Yan Darn
Science For Death
534
|
Posted - 2014.04.08 14:57:00 -
[30] - Quote
Khan Hun wrote: Correct me if I'm wrong, but this is how I see it right now:
1) The game is swarming with cloaked shotgun scouts 2) They 2-3 shot most suits before you can turn around to see them from cloaked 3) One counter is... another cloaked scout, which means even more scouts... 4) The other counter, is to run a max skilled gal logi with a proto scanner in a squad (But you still wont pick up max skilled gal scouts if they are cloaked with a basic damp) Obviously this is costlty, the angle of scan is small, and you are using proto when a BPO dragonfly gal scout with max skills will still evade your direct scan if they have a basic damp and cloak)
To me that seems a bit over the top, I think scouts can be countered more easily by sticking together and having a whole squad running nanite injectors so if a scout takes out one person as they decloak, they can be killed and the guy injected without much issue.
The problem with both of these counters is, you are effectively saying that in skirmish you need an organised squad to stand a chance against the swarm of shimmering shotgunners. For most people they wont do that, they'll just get bored and leave. You can QQ, dust is hard, etc all you like, but that kind of solo experience will kill any stream of new players into the game very quickly, which is bad news.
FYI this was always possible before 1.8 - I was always under 28db with my Valor until I accepted most people just ran ADV scanners anyway, so being under 36db with just passive skills was enough. We don't want to a very specific fitting on just one scout being the only way to avoid proto-focused again. However I agree the barrier between scanning and stealth is probably bigger than it needs to be.
It just irks me when I see people complaining about the things scouts could/did always do...
The Ghost of Bravo
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Django Quik
Dust2Dust.
2782
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Posted - 2014.04.08 14:57:00 -
[31] - Quote
Or if you want that little bit of extra assurance that you're getting them all, you could always spend an extra 3k isk on a standard gallente logi suit to do this: http://www.protofits.com/fittings/index/0/3403
Of course you'll need level 5 gallente logi to pull that off but seeing as people complain about standard scout suits with proto skills, it only seems right to compare likewise against logis.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2628
|
Posted - 2014.04.08 20:30:00 -
[32] - Quote
KingBabar wrote:John Demonsbane wrote:I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack.
I'm fine with not being able to be a scannerina, but f*cking seriously I should still be able to scan while I'm moving! It just should increase my arc. Instead, it kills the whole thing. Can't stop for 1 second? My scanner picks up People no problem, which one are you using? It seems like the scanners Works best when standing still, I ofthen get bad results when moving which is why I don't. This might be an actual mechanic or merely something I believe to be true...
I can stop, but why should I have to remain completely motionless to make a scanner not be broken? That's a bad mechanic.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Medical Crash
CLONES AGAINST HUMANITY
253
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Posted - 2014.04.08 20:42:00 -
[33] - Quote
Django Quik wrote:Jastad wrote:NAV HIV wrote:Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it....
The problem is people want to scan a 180k scout suit with a 30k logi suit.... Dude, as a heavy i can't scan. The problem is that some people thinks that is stupid bring a 180k logi suit that can't scan a Dragonfly BPO. We ALL think that 360 spin scan was bad. What we have now is a "lack of counter" to the EWAR scout. Anyone with any suit with equipment slots can fit a proto scanner. You can fit a proto scanner on a BPO assault with only BPO mods and weapons if you really want to and then you have a counter that costs only the price of the proto scanner. There is a counter and almost everyone can use it (not heavies). So you post makes no sense. Lol? You need high level Scanners WITH the Gallente Logi Bonus to even try to scan SOME of the Scouts now, their profile is THAT low.
That's why I use so many Duvolle Focused Scanners, still I can not scan a Dampened Gal Scout. That is broken, every thing should have a counter, no suit should be unscannable with the correct equipment.
To say otherwise is to defend your Scout Crutch. And I'm not even mentioning that the scanner doesn't always work. It bugs out sometimes, giving you NO readings, when half the team is in front of you.
Scanners need a slightly-SLIGHTLY lower cooldown time+ stronger precision. This way the only suit that can scan all other suits is the Gallente Logi. Logis were nerfed, so let us be the "best" with what equipment we are bonused with. If I can't scan everyone with the most powerful scanner in the game with the suit that is DESIGNED for this equipment, then what is the point? |
Django Quik
Dust2Dust.
2800
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Posted - 2014.04.08 21:43:00 -
[34] - Quote
Medical Crash wrote:[Lol? You need high level Scanners WITH the Gallente Logi Bonus to even try to scan SOME of the Scouts now, their profile is THAT low. You clearly need to take a look at Haerr's scanning table https://forums.dust514.com/default.aspx?g=posts&m=1902791#post1902791
Note that those numbers are all with max skills.
You are wrong and you're clearly the one who's crying about their crutch being taken away (scanners were a massive crutch pre1.8).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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shaman oga
Nexus Balusa Horizon
1833
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Posted - 2014.04.09 09:51:00 -
[35] - Quote
I've already expressed my POV here and in other topics, the fact that you don't see the message "You have been scanned" does not mean that you are not scanned, probably now it's even worse than in 1.7 but nobody seems to care as long there is not a POP UP FLASHING MESSAGE "YOU HAVE BEEN SCANNED".
Active scanners need a complete rework and need to jump in the new gen of active modules, i would rework all the equipments not only scanners and turn them to active modules (nanohives and uplinks too)
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Django Quik
Dust2Dust.
2805
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Posted - 2014.04.09 11:25:00 -
[36] - Quote
John Demonsbane wrote:KingBabar wrote:John Demonsbane wrote:I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack.
I'm fine with not being able to be a scannerina, but f*cking seriously I should still be able to scan while I'm moving! It just should increase my arc. Instead, it kills the whole thing. Can't stop for 1 second? My scanner picks up People no problem, which one are you using? It seems like the scanners Works best when standing still, I ofthen get bad results when moving which is why I don't. This might be an actual mechanic or merely something I believe to be true... I can stop, but why should I have to remain completely motionless to make a scanner not be broken? That's a bad mechanic. The only reason you have to stop is because CCP can't figure out an easy way to stop scannerinas, so they said they made it an instantaneous snapshot scan but really what they did was make it a really quick scan, which breaks the scans easily. No one said and no one is saying it should be this way - that's just the way it is. However, it hardly makes scanners useless that you have to stand still for half a second to use them.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2805
|
Posted - 2014.04.09 11:34:00 -
[37] - Quote
I've made a bugs thread about the movement breaking active scanners problem - feel free to weigh in here: https://forums.dust514.com/default.aspx?g=posts&t=154629&find=unread
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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ZDub 303
TeamPlayers Dirt Nap Squad.
2442
|
Posted - 2014.04.09 11:48:00 -
[38] - Quote
Scanners need to be reworks with an internal capactior with cloaks, as said by others in this thread.
Then... to make them how CCP actually intends but has been unable to make them. You increase the scanning duration of each scanner substantially, to something like 20s std 30s adv and 40s pro. with some sort of appropriate cooldown. Then you decrease the scanned duration of targets to something like 0.1s. This means that all targets show up as long as the logi is scanning, however the logi has to continue scanning for those items to show up on the tac net. It becomes a team effort.
Then you can rework the gal logi bonus slight to have increased duration and decreased recharge modifier.
THAT would give us true 'snapshot' active scanning imo. You can scanerinna like a rader pulse if you wish or focus on a single area to give exact positional data with each method being valid with advantages and disadvantages. |
NAV HIV
The Generals General Tso's Alliance
1389
|
Posted - 2014.04.09 12:16:00 -
[39] - Quote
Medical Crash wrote:Django Quik wrote:Jastad wrote:NAV HIV wrote:Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it....
The problem is people want to scan a 180k scout suit with a 30k logi suit.... Dude, as a heavy i can't scan. The problem is that some people thinks that is stupid bring a 180k logi suit that can't scan a Dragonfly BPO. We ALL think that 360 spin scan was bad. What we have now is a "lack of counter" to the EWAR scout. Anyone with any suit with equipment slots can fit a proto scanner. You can fit a proto scanner on a BPO assault with only BPO mods and weapons if you really want to and then you have a counter that costs only the price of the proto scanner. There is a counter and almost everyone can use it (not heavies). So you post makes no sense. Lol? You need high level Scanners WITH the Gallente Logi Bonus to even try to scan SOME of the Scouts now, their profile is THAT low. That's why I use so many Duvolle Focused Scanners, still I can not scan a Dampened Gal Scout. That is broken, every thing should have a counter, no suit should be unscannable with the correct equipment. To say otherwise is to defend your Scout Crutch. And I'm not even mentioning that the scanner doesn't always work. It bugs out sometimes, giving you NO readings, when half the team is in front of you. Scanners need a slightly-SLIGHTLY lower cooldown time+ stronger precision. This way the only suit that can scan all other suits is the Gallente Logi. Logis were nerfed, so let us be the "best" with what equipment we are bonused with. If I can't scan everyone with the most powerful scanner in the game with the suit that is DESIGNED for this equipment, then what is the point?
You are right... Gal Scout Has a few Counters:
1. Cal Scout (Proper Cal scout) 2. Cal Logi (2, 3 PE + 1,2 Range Amp) + Scanner Brick tanking logi is for the weak 3. Min Logi (Similar Setup ^) 4+4+4 lay out - use your imagination
There are counters to everything now... People just have to come out from that Shield extender and Armor plate shells and use the other modules.... |
Slash Frenzy
R 0 N 1 N
30
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Posted - 2014.04.09 12:38:00 -
[40] - Quote
@Django: You should study the tables you link to. A gallente scout with max skills WITHOUT cloak but 2 complex damps IS NOT SCANNABLE. Period.
Since the first day of the new patch I run exclusivly Caldari Scout. The argument here is that for everything there should be a counter. I don-¦t know about that but I tell you what, the Gallente Scout is the counter to the Caldari Scout. I-¦m serious,
Imagine a Dust where a Caldari Scout with 3 Complex Precision Enhancer can scan everything without you even knowing....
All the fuss is really about Gallente Scouts having such high alpha damage on unaware player. Tweak the decloak time a tiny bit and everything is back to normal.
Are you really complaining about scouts moving over the map without you noticing? Reallity check here, we did this before 1.8.
My 2c |
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Yan Darn
Science For Death
549
|
Posted - 2014.04.09 12:50:00 -
[41] - Quote
Medical Crash wrote:Django Quik wrote:Jastad wrote:NAV HIV wrote:Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it....
The problem is people want to scan a 180k scout suit with a 30k logi suit.... Dude, as a heavy i can't scan. The problem is that some people thinks that is stupid bring a 180k logi suit that can't scan a Dragonfly BPO. We ALL think that 360 spin scan was bad. What we have now is a "lack of counter" to the EWAR scout. Anyone with any suit with equipment slots can fit a proto scanner. You can fit a proto scanner on a BPO assault with only BPO mods and weapons if you really want to and then you have a counter that costs only the price of the proto scanner. There is a counter and almost everyone can use it (not heavies). So you post makes no sense. Lol? You need high level Scanners WITH the Gallente Logi Bonus to even try to scan SOME of the Scouts now, their profile is THAT low. That's why I use so many Duvolle Focused Scanners, still I can not scan a Dampened Gal Scout. That is broken, every thing should have a counter, no suit should be unscannable with the correct equipment.
To say otherwise is to defend your Scout Crutch. And I'm not even mentioning that the scanner doesn't always work. It bugs out sometimes, giving you NO readings, when half the team is in front of you.
Scanners need a slightly-SLIGHTLY lower cooldown time+ stronger precision. This way the only suit that can scan all other suits is the Gallente Logi. Logis were nerfed, so let us be the "best" with what equipment we are bonused with. If I can't scan everyone with the most powerful scanner in the game with the suit that is DESIGNED for this equipment, then what is the point?
I think one could easily turn that around and ask why the one scout with stealth specialisation can still be scanned even when sacrificing low slots for dampening mods...what would be the point of stealth specialisation?
I do believe the description for the proto-focused states that only the strongest counter-measures can beat it?
I keep saying this - there are two problems with overall game mechanics.
1) Tanking and mods in general are f'd - tank mods are out of kilter with each other and high slots have always been less versatile the low slots.
2) scanning is f'd because its always been a case of needing to break a specific barrier - you can upgrade to complex dampener or precision mod, or equip a proto scanner and still see zero difference in terms of ewar capability. Whereas tanking and damage mods will always help you out in at least some capacity.
Address these two issues and you solve a lot of the QQ on The forums.
The Ghost of Bravo
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Django Quik
Dust2Dust.
2807
|
Posted - 2014.04.09 13:10:00 -
[42] - Quote
Slash Frenzy wrote:@Django: You should study the tables you link to. A gallente scout with max skills WITHOUT cloak but 2 complex damps IS NOT SCANNABLE. Period.
Since the first day of the new patch I run exclusivly Caldari Scout. The argument here is that for everything there should be a counter. I don-¦t know about that but I tell you what, the Gallente Scout is the counter to the Caldari Scout. I-¦m serious,
Imagine a Dust where a Caldari Scout with 3 Complex Precision Enhancer can scan everything without you even knowing....
All the fuss is really about Gallente Scouts having such high alpha damage on unaware player. Tweak the decloak time a tiny bit and everything is back to normal.
Are you really complaining about scouts moving over the map without you noticing? Reallity check here, we did this before 1.8.
My 2c I know a maxed gallente scout with 2 complex dampeners is unscannable - Medical Clash was claiming that you need both the gal logi bonus and proto scanners to scan scouts but the table shows you CAN scan SOME scouts with just the proto scanner in any suit.
Sacrificing 2 slots to become unscannable in one specific suit that specialises in being undetectable is a big deal - you shouldn't be able to counter that just with one piece of equipment.
Caldari scouts are indeed powerful and can counter dampened gallente scouts to a certain extent if they wish but they can only extend their range to about 50-60m IIRC because they only have 2 low slots.
The cloak issues are entirely separate and we all know the insta-shoot whilst decloaking thing is terrible but hopefully will get fixed very soon.
I'm not complaining about scouts moving anywhere without me noticing - I'm not sure where you got that from. I've been a gallente scout since Uprising 1.1. What I'm saying is that logis/anyone can counter scouts with a proto scanner, so they should stop trying to muscle in on scouts' precision and range abilities, which are specific and vital to their roles.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Medical Crash
CLONES AGAINST HUMANITY
256
|
Posted - 2014.04.10 22:04:00 -
[43] - Quote
Django Quik wrote:Slash Frenzy wrote:@Django: You should study the tables you link to. A gallente scout with max skills WITHOUT cloak but 2 complex damps IS NOT SCANNABLE. Period.
Since the first day of the new patch I run exclusivly Caldari Scout. The argument here is that for everything there should be a counter. I don-¦t know about that but I tell you what, the Gallente Scout is the counter to the Caldari Scout. I-¦m serious,
Imagine a Dust where a Caldari Scout with 3 Complex Precision Enhancer can scan everything without you even knowing....
All the fuss is really about Gallente Scouts having such high alpha damage on unaware player. Tweak the decloak time a tiny bit and everything is back to normal.
Are you really complaining about scouts moving over the map without you noticing? Reallity check here, we did this before 1.8.
My 2c I know a maxed gallente scout with 2 complex dampeners is unscannable - Medical Clash was claiming that you need both the gal logi bonus and proto scanners to scan scouts but the table shows you CAN scan SOME scouts with just the proto scanner in any suit. Sacrificing 2 slots to become unscannable in one specific suit that specialises in being undetectable is a big deal - you shouldn't be able to counter that just with one piece of equipment. Caldari scouts are indeed powerful and can counter dampened gallente scouts to a certain extent if they wish but they can only extend their range to about 50-60m IIRC because they only have 2 low slots. The cloak issues are entirely separate and we all know the insta-shoot whilst decloaking thing is terrible but hopefully will get fixed very soon. I'm not complaining about scouts moving anywhere without me noticing - I'm not sure where you got that from. I've been a gallente scout since Uprising 1.1. What I'm saying is that logis/anyone can counter scouts with a proto scanner, so they should stop trying to muscle in on scouts' precision and range abilities, which are specific and vital to their roles.
Skilling into Gallente Logi, *choosing* to use a high resource costing equipment with MAJOR downsides, the "Duvolle Focuse Scanner" is a lot of devotion SP and tactic wise. The cooldown is so long, a person would be a fool not to carry more than one. With full Gal Logi bonus, enemy suits remain on the radar for 7.5 seconds. This is not the Quantum we're talking about, that is virtually no time on the radar.
You are not on the radar for very long when scanned, and scanning such a low dB requires much much effort on the guy scanning. Also, it takes him out of combat if steady scans are to be maintained. If the guy scanning is not at the correct angle, he will scan inefficiently. This is why I position myself in corners in the cities, you need to be in certain spots to maximise the scan of the city.
With all these cons, ALL suits should be scannable. The low time on radar is the final balancing act of it. Sure, the Gal Logi Scanning full time can't paint you on screen for long, but at least we can know where you are at times. That would be balanced. Counter for Tactic. |
pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1635
|
Posted - 2014.04.10 22:26:00 -
[44] - Quote
Django Quik wrote:Jastad wrote:KingBabar wrote:I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team.
Yes, it is on a scout suit... Guess that's that, the scanner....not your proto Scout CK0 Why would you use an active scanner on a caldari scout?
I was kind of thinking the same thing . My cal scout is stacked with e war mods a cloak and remote explosives.. There is literallynothing in the game that can hide from my passive scans up tto 40 m away from me.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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neausea 1987
R 0 N 1 N
155
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Posted - 2014.04.10 22:38:00 -
[45] - Quote
*active scanner user*----- i cant 360 i dont wanna use it *scout*----- bwah ha haaa you fools now nobody can see me, not even other scouts because they are too scared to run mods.
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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